For me it was the Greater Jhoolian Khanate vs Jhoolian Khaganate, mostly due to your pronunciation of those words XD Also, it's a bit ironic, since the Khaganate is supposed to be a higher rank than Khanate (the Khaganate is like an empire, while the Khanate is like a kingdom). So for the Jhoolian Khanate to call itself "Greater" sounds a bit like they're over-compensating for something XD
i literally steamrolled the entire galaxy in my first playthrough playing as the united nations of earth just cuz all of the refugees flooding my planets and quickly filling any new worlds that i colonise within just a few years
I have been permanently damaged by playing stellaris. I recently played civ6 with a friend and no matter which victory condition i go for in the beginning, once another empire starts to look at me funny my instinctive reaction is to erase all their cities from the map. The warmonger penalty for that then forces me to erase everyone else aswell.
6:20 If I was to reform it, I'd make war exhaustion from occupation proportional. You can no occupation score for a system with no habitables in it. Each habitable contributes a % to war score equal to what % of the empire's pops it contains. I'd also reduce the war score penalties from war goals by about a quarter and increase the cap on relative navy strength.
Also claims wars aren't wars you aim to win, they are wars you aim to status quo. Unless you're simultaneously using another war goal, conquest basically gives you nothing from a victory you don't get from a status quo. Humiliation is actually low key better for taking territory as it forces the enemy to concede any claims they have on you, meaning those systems are well and truly yours.
I wish they`d reform the "gaining war exhaustion" from things being killed, like armies or navies, sure I understand navies, but if I make 1000 clone troops, they're meant to be expendable, to die by the thousands, why the fuck do they give me so much war exhaustion??
I've played at least 50 games so far and I still haven't "won". It's not becuase I'm losing but I get up to end game and than see things I could have done more optimally or just get bored and start a new game.
stellaris needs a border skirmish war type where someone can surprise attack up to 3 systems into a players territory but once done that player can border skirmish into your territory up to 3 systems as well. just allows some minor conflict but balanced to both after the initial surprise move. this could be a timed negative vs the attacking player allowing border captures for 10 years or something of that type. dont know if this makes sense but wanted to type it. thanks
10:22 I love doing doing that, capturing and enslaving xenophobes as xenophiles. Making them slowly accept xeno ways against their will. Very cathartic.
I lost my first game to the first species i met. And they where friendly! We got a long so well we ended up forming a federation, but then i saw how much influence it took to upkeep so i ended the federation. I was flabbergasted that, that then destroyed any good will the aliens had of me. I still don't get why that made them hostile, it's not like i left in the middle of a war to get out of helping them, or somehow took advantage of them. But anyway that made them sling insults whenever we talked and they eventually declared war and rofelstomped me, then vassalized me. I tried playing for a while after that, when all of a sudden it was game over because they had integrated me. Second game I was a xenophobic militarist... I got my ass kicked somehow by pacifists, that then reformed my government to be passive egalitarians. I was so shit XD. Still am, the only reason i started steamrolling all my games after that was 'cause of the update that made the AI completely brain dead.
Me: tries to play nice as an actual friendly megacorp Spawns 3 times next to hive minds, xenophobes, genocidal empires and fallen empires Also me: okay then *loads up skynet with malicious intent* BTW that last reddit post gave me an idea, play as a defender of the galaxy and make a ring around the galaxy against the scourge where I can't let the scourge breach my defenses and attack the other empires. I'll probably regret it
iirc the seed system actually favors putting your opposites around you iirc someone tried testing the seed as various ethics and found that the algo aims to give you 70% nearby enemies and 30% nearby allies
@@ChemySh really? It's one thing to have a rival next to you, it's a whole different thing to have as a megacorp, they can't liberate because they'll create another megacorp, hiveminds and FE you're like "guess I have to wipe them" thinking I'll never touch megacorp again and just pick the merchant civic
@@rylorthreev1353 I personally usually play as a nation with xenophile/democratic, and always have multiple exact opposites everytime I seed in. Cant say much about other civics because I dont really play them outsude the odd meme runs
My favorite stellaris playthrough was the one where I was being a nice not-space-no-no-mustache-man empire for once. I took xeno compatibility not knowing what it would do to the game speed. So I had to slowly drift my ethics towards xenophobe so I could purge the half-species.
I think a cool way for wars to be revamped is for planets to constitute weight, so taking large planets with lots of resources will give more score while the 2 pop colonel that is being colonised at the time of the war is worth less. With ships could make the cost/fleet power of ships worth points
For me, any civilization game that I play eventually turns into conquest, even if I wanted peace. After a bit of people being difficult, I decide that the only true way for peace is to unite every single person under the flag of a single nation. Only then is peace and prosperity assured.
Dude I just started a few days ago and already 17 hours in lol I am so in love with this game and yesterday I actually came to the conclusion that victory is years away for me. I am so glad I am not the only one 😂
I think a really good way to improve warfare right off the bat would be to set a heavy bonus against exhaustion build up if your stated war goals are accomplished and a slightly less heavy increase to exhaustion for the enemy if their goals are not accomplished. This means once you have your objectives you can focus on making sure the enemy doesn’t accomplish theirs and their exhaustion will cap before yours. Maybe also add a bonus for taking capitals, just in case you still think it’s taking too long. I feel like this would be a simple way to make it better without an entire overhaul.
My favorite thing to do in stellaris is start a claim war with an empire that has annoyed me (over a system i don't care about) just to bring a planet cracker to every planet an they have population on. I will surrender the war after (leaving them with one barely habitable planet). Good luck rebuilding with only one habitable planet left, should've thought about that before you sent me an insult
I took it, filled the gulf between the stars with your dead, consumed everything within, and moved on to the next. It is mine now. Stellaris: Oh, that's not how conquest works, everything goes back to the dead empire.
in the past they used to, but ever since the pop rework the game can grind to a halt lol... good old times of lagless game and jumping around with wormhole drive
So am I the only one that win Stellaris by being nice and friendly? Sure I have massive fleets but I only use them to defend myself. I hade a game where I hade good relationer with a lot of the star nations of the galaxy so I ended up as custodian without a term limit and with a GDF because there was huge support in the galactic community for it.
I remember having to fight a guerrilla war against the end game faction (forget the name but they are the ones who slaughter entire planets populations) i had 3 fleets and would use one fleet to get chassed by the enemy like 200k fleet while my strongest fleet would take planets until my war score went high enough to win the war had to do that so many times until other empires began helping and fighting back aswell(as if i gave them some kinda hope) we beat them back into a corner of space where they became no more powerful then any of the other empires and life continued, but billions were killed was sad but probably the coolest shit i ever done in stellaris. I swear game was cooler back in the day battles looked way better to
Because of how war works in this game, I just play fanatic purifier, determined exterminator, determined assimilator or devouring swarm, nothing else make sense.
i remember turning space travel to hyperlanes only every now and then for more defensive strategic plays. i only wanted it some games, not every game T-T
5:15 that is a problem many strategy games have. Eu4 did it the best imo (you rarely need 100 warscore in eu4 unless you want to fully annex somebody). Other games have tried to do it as well, but never managed to. For example Humankind is a nice game in general, but has quite a few problems, unwillingness to negotiate an end to war without being completely obliterated being one of them.
I am pretty sure no killing Bubbles is the unspoken rule in the Stellaris Community. If a player in game kills the pet, congratulations to him as he turned all the other players against him.
There should be an ai government opinion of each star system they own so they will fight if they love those pops and resources and will end the war if the people hate the government.
They really got to make star based way more OP. They are fortresses in space that don’t need their power for engineers but like 5 battleships kills them.
To rework the war system, they should remove war exhaustion defaulting a surrender, instead: War exhaustion becomes even worse to deal with, going over 100% over time to drag out the war. Claimed systems matter more for war exhaustion Planets matter most for war exhaustion, but you do not need to take multiple, just one for there to be enough for AI to offer to surrender (peace talks, trading systems, assets, etc. for peace (suing for peace)). Fleet Battles matter a lot, after losing all your fleets, you are asked for peace talks much more, and AI's are more likely to agree to them as well. A stubborn AI or a stubborn player might not surrender even at 100%+ war exhaustion, but will have a much higher chance to each month as it goes on... If you continue a war past the win conditions of the war (turn a minor territorial war, or a diplomatic war or subjugation war into an all out or extermination war, then all other diplomatic members around you will be lose favor, likely denounce you, and even team up to start war against you to prevent you from taking over the galaxy. Planets can have buildings like shield generators that instead defend the planet, and shoot intercontinental ballistic missiles or similar into space to damage large fleets camping over them, not very effective, extremely weak similar to a simple outpost. Territories you take from the enemy that weren't claimed before or after the war will default back to the original owner, but ones you claimed during or before the war are tradeable for "peace conditions", such as them paying reparations in alloys, minerals, energy credits, or similar to make it worth your while. War Exhaustion hurts your economy, and past 100% starts hurting the post war economy as well, slowly recuperating back to normal to incentivize players to go through with peace (prepare for war another day). Hard peace truces can be broken, BUT if you do so, your fleet fights at 50% effectiveness and war exhaustion starts out at 100% by default, and all your diplomatic neighbors will be much more aggressive and more likely to declare war against you or declare you a galactic crisis if you are big enough, etc. Of course, this all can be polished, but this should give the player more freedom during war to annihilate enemies tactfully, while also allowing the AI to punish players who only do war and ignore policies.
That wargoal thing is the worst. I had a neighbour empire swear fealty to me and in the war I noticed they had 3 systems spread out deep within enemy teritory, 2 of them being behind an empire with closed borders, so even though I could crush those 7 empires with 3 times my size I didnot have time to go that deep for all my war goals and could never win. So I just started taking over systems and making a new vasal instead. Then the war after that I attacked the biggest empire owning all the vassals and made themmy vassal instead. They would rather become my vasal and have no vasals of their own than giving me just one vasal...
Wait there are posts in r/stellaris that aren't: a) "lOoK aT my TOtaLLy unModDed 1.5 bIlLi0n sTrEgnTh fLEet" (ignore the systemcraft) or "i bUiLT tHe mOSt oP sHiP in THe gAMe (has modded weapons that have 999999 damage, 999999 attack speed, and 100 tracking) b) I think my game is bugged please help? (posts an image of something mundane like an event system such as sanctuary or the great wound) c) A 2 pixel photo of a console stellaris game taken from an angle and not showing the entire screen, where you can't even see whats going on anyway as the photo seperated the pixels of the monitor.
To fix the problems with the wars...I think just more war exhaustion through losses of planets and...lets say "actions of terror" like purging or orbital bombardements would be a great step forward. The living are feeling the impact of the war. Their moral and hate keeps the war going while their fear and losses makes them more likely to end it. So if you slaughter 1/3 of all of their population in the area´s you´ve claimed and they KNOW your was twice as big when the whole thing startet, they should try to sue for peace and ask one of their neighbours to be vassalized to be protected from the genocidical madman that just bit of the heads of a large part of their civilization. Maybe become a bullwark with a special CB to take revenge.
2:17 reminds me of a game a while back playing with gigastructural engineering and ACOT as a determined exterminator. now id just got stellarite tech for the first time. and there was this one tiiiiiiny empire that id honestly forgotten existed, and had been pathetic compared to me in all 3 catagories for well over half a century at this point. completely forgot they existed, and probably wouldve continued to forget they exist. then they insulted me. suddenly had a "oh yeah, forgot about you. guess you want to die." declared war, didnt capture any planets, just used it as a chance to test out my newly acquired annihalatus bombardment. they didnt insult me a second time. mainly because insulting someone requires you to exist.
Last night I attacked a fallen empire, they took my homeworld where my reanimated Tiyanki matriarch was, and killed her. So I enslaved them. Killed the unbidden and the empire they spawned in closed borders, stranding my fleets. I used total war and enslaved them too
All the times little green geckos attack me ... me, as Technocracy, no xenophobe or sth. like this ... the sweet little geckos are fanatic purifiers spawning right next to me or in my close vicinity ... expecially when i am a lithoid technology focused progenitor hive ...
I haven’t played stellaris yet but I have ruined my eu4 games wiping some random culture off the face of the planet because they killed my 1k infantry that I just spawned in
another stellaris war logic one: "A species would rather be bombed, on their one and only planet, to 10 pops, then accept a peace treaty... Although you control every spaceport they have..."
Yeah, I have to take every system to win a war where I will only get 2 or three systems at most. Well that's where Devourers, determined exterminators, and fanatics come in. Why fight for all the systems for only 3 when you could fight for them all and take them.
My first stellaris game ever, i won. I have failed every subsequent one... I don't know what i did right the first time, or wrong all the otehrs but damn.
7:43 The first time I ever saw primitives nuke their planet into a tomb world, it gave me a deep sense of sadness and smallness in a way I can't describe and have never felt before or since. 😮😨😰😩😫
I absolutely hate the claim system and having to capture literally everything to take a planet. It all but forces me to play as devouring swarm/ purifier/ the robot one just to not lose my mind to have to claim every star in the entire galaxy. Such a stupid system
I'm not sure where you got the idea that you have to take every system to end the war. I usually settle status quo after two or three battles and capturing half a dozen systems. Sure, you can blow everything up, but that just means you can add these systems to your demands during the war.
2:12 >.> had a early space age world shoot down my observation post so i downloaded a mod that let me world crack their planet... 4:07 theres a mod that renames it to that (and also one by the same guy that renames to something like "fleet yeet machine" or some shit) 5:35 i started a war to free an empire that swore secret fealty to me and the people gave up within the first two minutes of me rolling over several planets cuz i had overwhelming fleet power. they were like "nope, not worth it. you want those guys, take them"
I have been permanently damaged by playing stellaris. I recently played civ6 with a friend and no matter which victory condition i go for in the beginning, once another empire starts to look at me funny my instinctive reaction is to erase all their cities from the map. The warmonger penalty for that then forces me to erase everyone else aswell.
I tried a pacifist start but got locked between a fallen empire, a fanatical militarist post apoc empire and a devouring hive mind and only an L gate as an option to escape. I
6:25 as an actually relatively new player, this was one of the few points that I truly understand already. I have had numerous occasions where I declare war on an empire, conquer their entire empire, constantly play the most annoying game of wackamole with unreasonably large space forces that seem to appear out of thin air, only to find that they have one tiny little system on the opposite side of the galaxy, surrounded by a much bigger bad (presumably with its borders closed to me) that I am simply unable to get to. And they can just keep sending massive fleets from god knows where and they never. EVER. EVER. Give up. They never ask for peace. I think I've had one empire ever actually ask to settle for peace. In the whole 2 months I've been playing stellaris. Pretty hurtful
What was your favorite post? Shall I do a monthly Stellaris reddit recap? Maybe get some guests in 👀
Yes 👏
space chile was funny
Dew it
PleSe
For me it was the Greater Jhoolian Khanate vs Jhoolian Khaganate, mostly due to your pronunciation of those words XD
Also, it's a bit ironic, since the Khaganate is supposed to be a higher rank than Khanate (the Khaganate is like an empire, while the Khanate is like a kingdom). So for the Jhoolian Khanate to call itself "Greater" sounds a bit like they're over-compensating for something XD
i literally steamrolled the entire galaxy in my first playthrough playing as the united nations of earth just cuz all of the refugees flooding my planets and quickly filling any new worlds that i colonise within just a few years
I did that too but there werent many aliens and 2 of them just asked to be my vassal right hwen I met them for no reason
[Ahem]
One should not brag when you played Stellaris on the Ensign difficulty.
We're not just globalist anymore, we're galaxist now
@@ericlondon2663 for real XD
@@ericlondon2663 I thought higher difficulties are just Captain AI with resource and research buffs
The avarge mentality of a stellaris player: I can't be xenophobic if there are no xenos left to hate
"You stole my CPU time, and for that, you must die!"
As they should
"Xenophobia? I do not fear the Xenos, on fact the xenos fear me" a quote from a random man in RUclips which is also a stellaris vid
"let's be xenophobic!"
@@DepressedCrow its really in this year
I have been permanently damaged by playing stellaris. I recently played civ6 with a friend and no matter which victory condition i go for in the beginning, once another empire starts to look at me funny my instinctive reaction is to erase all their cities from the map. The warmonger penalty for that then forces me to erase everyone else aswell.
Genocide snowball
I mean that’s how civ was always ment to be played
yeah unfortunately once you start snowball killing you cant stop nor can most stop you if they also havent snowballed a big army too
u can win using xeno-compatibilty, with all the half-species you can crash the universe and win
You’ve won… but at what cost?
@@Ep3o my hardware and $200K of repairs from my burning apartment
xeno-compatibility vs become the crisis
who can destroy the galaxy fastest?
@@comet.x Xeno-compatibility wins every time. xD
you summon a shroud entity called task manager that destroys the galaxy. become the crisis for xenophiles
The ethic balls are so good. And yes, please do this again
Seconded. Stellaris and memes are like bread and butter. They just naturally go together.
6:20 If I was to reform it, I'd make war exhaustion from occupation proportional. You can no occupation score for a system with no habitables in it. Each habitable contributes a % to war score equal to what % of the empire's pops it contains. I'd also reduce the war score penalties from war goals by about a quarter and increase the cap on relative navy strength.
Also claims wars aren't wars you aim to win, they are wars you aim to status quo. Unless you're simultaneously using another war goal, conquest basically gives you nothing from a victory you don't get from a status quo.
Humiliation is actually low key better for taking territory as it forces the enemy to concede any claims they have on you, meaning those systems are well and truly yours.
I wish they`d reform the "gaining war exhaustion" from things being killed, like armies or navies, sure I understand navies, but if I make 1000 clone troops, they're meant to be expendable, to die by the thousands, why the fuck do they give me so much war exhaustion??
I've played at least 50 games so far and I still haven't "won". It's not becuase I'm losing but I get up to end game and than see things I could have done more optimally or just get bored and start a new game.
Getting bored and starting a new game is 99% of Stellaris games that don't end in defeat, hehe.
I typically always play through till the end, to see my empire truly be the top
Relatable
Glad I'm not the only one who does that shit
I do that around 2300 lol
stellaris needs a border skirmish war type where someone can surprise attack up to 3 systems into a players territory but once done that player can border skirmish into your territory up to 3 systems as well. just allows some minor conflict but balanced to both after the initial surprise move. this could be a timed negative vs the attacking player allowing border captures for 10 years or something of that type.
dont know if this makes sense but wanted to type it. thanks
small wars and skirmishes when?
10:22 I love doing doing that, capturing and enslaving xenophobes as xenophiles. Making them slowly accept xeno ways against their will. Very cathartic.
So basically the Tau, just more direct xD
It's for the greater good!
Stuff like that really should kick off more insurgency-type events and problems.
@@benjamintherogue2421 true
I lost my first game to the first species i met. And they where friendly! We got a long so well we ended up forming a federation, but then i saw how much influence it took to upkeep so i ended the federation. I was flabbergasted that, that then destroyed any good will the aliens had of me. I still don't get why that made them hostile, it's not like i left in the middle of a war to get out of helping them, or somehow took advantage of them. But anyway that made them sling insults whenever we talked and they eventually declared war and rofelstomped me, then vassalized me. I tried playing for a while after that, when all of a sudden it was game over because they had integrated me.
Second game I was a xenophobic militarist... I got my ass kicked somehow by pacifists, that then reformed my government to be passive egalitarians. I was so shit XD. Still am, the only reason i started steamrolling all my games after that was 'cause of the update that made the AI completely brain dead.
Me: tries to play nice as an actual friendly megacorp
Spawns 3 times next to hive minds, xenophobes, genocidal empires and fallen empires
Also me: okay then *loads up skynet with malicious intent*
BTW that last reddit post gave me an idea, play as a defender of the galaxy and make a ring around the galaxy against the scourge where I can't let the scourge breach my defenses and attack the other empires.
I'll probably regret it
iirc the seed system actually favors putting your opposites around you
iirc someone tried testing the seed as various ethics and found that the algo aims to give you 70% nearby enemies and 30% nearby allies
@@ChemySh really? It's one thing to have a rival next to you, it's a whole different thing to have as a megacorp, they can't liberate because they'll create another megacorp, hiveminds and FE you're like "guess I have to wipe them" thinking I'll never touch megacorp again and just pick the merchant civic
@@rylorthreev1353 I personally usually play as a nation with xenophile/democratic, and always have multiple exact opposites everytime I seed in. Cant say much about other civics because I dont really play them outsude the odd meme runs
You're not playing Stellaris unless your neighbor wants to enslave your pops for no reason.
My favorite stellaris playthrough was the one where I was being a nice not-space-no-no-mustache-man empire for once. I took xeno compatibility not knowing what it would do to the game speed. So I had to slowly drift my ethics towards xenophobe so I could purge the half-species.
For my case, I welcomed every species in the galaxy... After I changed my ethics to wage war to vassalize their empire.
Random thought.... How about making a own subreddit where your community can send you stellaris memes ?
I think a cool way for wars to be revamped is for planets to constitute weight, so taking large planets with lots of resources will give more score while the 2 pop colonel that is being colonised at the time of the war is worth less. With ships could make the cost/fleet power of ships worth points
For me, any civilization game that I play eventually turns into conquest, even if I wanted peace. After a bit of people being difficult, I decide that the only true way for peace is to unite every single person under the flag of a single nation. Only then is peace and prosperity assured.
Every game I played on CIV6
I just vasalize every empire and slowly convert them after taking over the senate of course
your my fave stellaris youtuber
Dude I just started a few days ago and already 17 hours in lol
I am so in love with this game and yesterday I actually came to the conclusion that victory is years away for me. I am so glad I am not the only one 😂
Bad Guys= Gestalt Conciousness
I think a really good way to improve warfare right off the bat would be to set a heavy bonus against exhaustion build up if your stated war goals are accomplished and a slightly less heavy increase to exhaustion for the enemy if their goals are not accomplished. This means once you have your objectives you can focus on making sure the enemy doesn’t accomplish theirs and their exhaustion will cap before yours. Maybe also add a bonus for taking capitals, just in case you still think it’s taking too long. I feel like this would be a simple way to make it better without an entire overhaul.
My favorite thing to do in stellaris is start a claim war with an empire that has annoyed me (over a system i don't care about) just to bring a planet cracker to every planet an they have population on. I will surrender the war after (leaving them with one barely habitable planet). Good luck rebuilding with only one habitable planet left, should've thought about that before you sent me an insult
I took it, filled the gulf between the stars with your dead, consumed everything within, and moved on to the next. It is mine now.
Stellaris: Oh, that's not how conquest works, everything goes back to the dead empire.
Man has been playing on 25x all this time
Do people really not go til the end? I must be the only one I guess
Lag
in the past they used to, but ever since the pop rework the game can grind to a halt lol... good old times of lagless game and jumping around with wormhole drive
I always get to the very end. Althou I've yet to play on Ironman
So am I the only one that win Stellaris by being nice and friendly? Sure I have massive fleets but I only use them to defend myself. I hade a game where I hade good relationer with a lot of the star nations of the galaxy so I ended up as custodian without a term limit and with a GDF because there was huge support in the galactic community for it.
Where genocide and cannibalism is appreciated
I'd watch another one next month for sure. Thanks for the videos. 😎👍🖖
I remember having to fight a guerrilla war against the end game faction (forget the name but they are the ones who slaughter entire planets populations) i had 3 fleets and would use one fleet to get chassed by the enemy like 200k fleet while my strongest fleet would take planets until my war score went high enough to win the war had to do that so many times until other empires began helping and fighting back aswell(as if i gave them some kinda hope) we beat them back into a corner of space where they became no more powerful then any of the other empires and life continued, but billions were killed was sad but probably the coolest shit i ever done in stellaris. I swear game was cooler back in the day battles looked way better to
Why does everyone like purging xenos so much?
Less Xenos = Less Lag
@@sturmsuccessor4192 but more xenos give me dopamine
@@Liam-xo5ec IT'S THE LAAAWWW
@@rodrigoneves8550 says the person that supports xeno enslavement and purging
We found the fanatic pacifist xD
Because of how war works in this game, I just play fanatic purifier, determined exterminator, determined assimilator or devouring swarm, nothing else make sense.
i remember turning space travel to hyperlanes only every now and then for more defensive strategic plays. i only wanted it some games, not every game T-T
Jumps, wormholes and gateways : Are we a joke to u?!?
5:15 that is a problem many strategy games have. Eu4 did it the best imo (you rarely need 100 warscore in eu4 unless you want to fully annex somebody). Other games have tried to do it as well, but never managed to. For example Humankind is a nice game in general, but has quite a few problems, unwillingness to negotiate an end to war without being completely obliterated being one of them.
10:56 you can't go without bubbles. protect her at all costs, and ensure that the other players don't kill her.
I am pretty sure no killing Bubbles is the unspoken rule in the Stellaris Community.
If a player in game kills the pet, congratulations to him as he turned all the other players against him.
Hey I'm in the video at 2:45 (KarlosGeek)
yyeeeeaaaaa
Same! We are the chosen ones!
6:33 That's not montu, It Doesn't have the M
Completely different species. Clearly
There should be an ai government opinion of each star system they own so they will fight if they love those pops and resources and will end the war if the people hate the government.
They really got to make star based way more OP. They are fortresses in space that don’t need their power for engineers but like 5 battleships kills them.
We win when the computer takes 6 hours to runs 2 years and you get tired.
That first one is too relatable with how my friends and I play
Cheers friend, can't believe my drawings can get featured in a video!
Love your stuff, keep it up :D
To rework the war system, they should remove war exhaustion defaulting a surrender, instead:
War exhaustion becomes even worse to deal with, going over 100% over time to drag out the war.
Claimed systems matter more for war exhaustion
Planets matter most for war exhaustion, but you do not need to take multiple, just one for there to be enough for AI to offer to surrender (peace talks, trading systems, assets, etc. for peace (suing for peace)).
Fleet Battles matter a lot, after losing all your fleets, you are asked for peace talks much more, and AI's are more likely to agree to them as well.
A stubborn AI or a stubborn player might not surrender even at 100%+ war exhaustion, but will have a much higher chance to each month as it goes on...
If you continue a war past the win conditions of the war (turn a minor territorial war, or a diplomatic war or subjugation war into an all out or extermination war, then all other diplomatic members around you will be lose favor, likely denounce you, and even team up to start war against you to prevent you from taking over the galaxy.
Planets can have buildings like shield generators that instead defend the planet, and shoot intercontinental ballistic missiles or similar into space to damage large fleets camping over them, not very effective, extremely weak similar to a simple outpost.
Territories you take from the enemy that weren't claimed before or after the war will default back to the original owner, but ones you claimed during or before the war are tradeable for "peace conditions", such as them paying reparations in alloys, minerals, energy credits, or similar to make it worth your while. War Exhaustion hurts your economy, and past 100% starts hurting the post war economy as well, slowly recuperating back to normal to incentivize players to go through with peace (prepare for war another day).
Hard peace truces can be broken, BUT if you do so, your fleet fights at 50% effectiveness and war exhaustion starts out at 100% by default, and all your diplomatic neighbors will be much more aggressive and more likely to declare war against you or declare you a galactic crisis if you are big enough, etc.
Of course, this all can be polished, but this should give the player more freedom during war to annihilate enemies tactfully, while also allowing the AI to punish players who only do war and ignore policies.
That wargoal thing is the worst. I had a neighbour empire swear fealty to me and in the war I noticed they had 3 systems spread out deep within enemy teritory, 2 of them being behind an empire with closed borders, so even though I could crush those 7 empires with 3 times my size I didnot have time to go that deep for all my war goals and could never win. So I just started taking over systems and making a new vasal instead. Then the war after that I attacked the biggest empire owning all the vassals and made themmy vassal instead. They would rather become my vasal and have no vasals of their own than giving me just one vasal...
I personally hate the cb memes mostly because I was part of the community and...it was horrible
Previous DLC, chad dolphins
Next DLC, thicc furry
Wait there are posts in r/stellaris that aren't:
a) "lOoK aT my TOtaLLy unModDed 1.5 bIlLi0n sTrEgnTh fLEet" (ignore the systemcraft) or "i bUiLT tHe mOSt oP sHiP in THe gAMe (has modded weapons that have 999999 damage, 999999 attack speed, and 100 tracking)
b) I think my game is bugged please help? (posts an image of something mundane like an event system such as sanctuary or the great wound)
c) A 2 pixel photo of a console stellaris game taken from an angle and not showing the entire screen, where you can't even see whats going on anyway as the photo seperated the pixels of the monitor.
10:40 scion is cool
Enemy Empire: every world occupaied, hundreds of lost ships, lost countless battle. War exhaustion 17%. Me: lost three corvets. War exhaustion 98%
To fix the problems with the wars...I think just more war exhaustion through losses of planets and...lets say "actions of terror" like purging or orbital bombardements would be a great step forward. The living are feeling the impact of the war. Their moral and hate keeps the war going while their fear and losses makes them more likely to end it. So if you slaughter 1/3 of all of their population in the area´s you´ve claimed and they KNOW your was twice as big when the whole thing startet, they should try to sue for peace and ask one of their neighbours to be vassalized to be protected from the genocidical madman that just bit of the heads of a large part of their civilization. Maybe become a bullwark with a special CB to take revenge.
I purged a small pacifist empire, who was very nice to me and we had good relations just because they had a stone age pre ftl in their territory
Conquest´s Status Quo takes whatever you´ve taken (that´s claimed). It doesn´t take full annihilation. Only auto-surrender takes full conquest.
They could've buff Pacifists by adding Unity buff.
I have save where I have 220 Colonys and when I take some systems over it lags for 5 minutes until I get the systems.
It’s up now toxoids
7:46 OOF
2:17 reminds me of a game a while back playing with gigastructural engineering and ACOT as a determined exterminator. now id just got stellarite tech for the first time. and there was this one tiiiiiiny empire that id honestly forgotten existed, and had been pathetic compared to me in all 3 catagories for well over half a century at this point. completely forgot they existed, and probably wouldve continued to forget they exist. then they insulted me. suddenly had a "oh yeah, forgot about you. guess you want to die." declared war, didnt capture any planets, just used it as a chance to test out my newly acquired annihalatus bombardment. they didnt insult me a second time. mainly because insulting someone requires you to exist.
Abt that war thing, in HoI4 i know that countries typically capitulate when you capture the capital...that's a Paradox game so?
For the first one, I've only beaten the game once as a Human-Made determined exterminator race.
Purged all the filthy organics from the galaxy
Last night I attacked a fallen empire, they took my homeworld where my reanimated Tiyanki matriarch was, and killed her. So I enslaved them. Killed the unbidden and the empire they spawned in closed borders, stranding my fleets. I used total war and enslaved them too
All the times little green geckos attack me ... me, as Technocracy, no xenophobe or sth. like this ... the sweet little geckos are fanatic purifiers spawning right next to me or in my close vicinity ... expecially when i am a lithoid technology focused progenitor hive ...
I haven’t played stellaris yet but I have ruined my eu4 games wiping some random culture off the face of the planet because they killed my 1k infantry that I just spawned in
another stellaris war logic one: "A species would rather be bombed, on their one and only planet, to 10 pops, then accept a peace treaty... Although you control every spaceport they have..."
Yeah, I have to take every system to win a war where I will only get 2 or three systems at most. Well that's where Devourers, determined exterminators, and fanatics come in. Why fight for all the systems for only 3 when you could fight for them all and take them.
My first stellaris game ever, i won.
I have failed every subsequent one... I don't know what i did right the first time, or wrong all the otehrs but damn.
1:10 for reallll
Got lucky and got a 10k fleet at the start
The 2 neighboring empires with 2k fleet power each:
I am the strongest empire now lmao
I have been playing with a mod that has a ticking warscore in your favor so long as your claims are fully conquered. Works great for me.
7:43
The first time I ever saw primitives nuke their planet into a tomb world, it gave me a deep sense of sadness and smallness in a way I can't describe and have never felt before or since.
😮😨😰😩😫
I absolutely hate the claim system and having to capture literally everything to take a planet. It all but forces me to play as devouring swarm/ purifier/ the robot one just to not lose my mind to have to claim every star in the entire galaxy. Such a stupid system
2:30 I literally run Militarist/Spiritalist/Xenophile. Im... neutral? I guess?
Play xenophile militarist. Be friends with the ones you like, and destroy the ones you don't. It's a win win!
I'm not sure where you got the idea that you have to take every system to end the war. I usually settle status quo after two or three battles and capturing half a dozen systems. Sure, you can blow everything up, but that just means you can add these systems to your demands during the war.
they removed the different travelling modes?! so thats why i was confused abt why some things look different now lol
2:12 >.> had a early space age world shoot down my observation post so i downloaded a mod that let me world crack their planet...
4:07 theres a mod that renames it to that (and also one by the same guy that renames to something like "fleet yeet machine" or some shit)
5:35 i started a war to free an empire that swore secret fealty to me and the people gave up within the first two minutes of me rolling over several planets cuz i had overwhelming fleet power. they were like "nope, not worth it. you want those guys, take them"
I have been permanently damaged by playing stellaris. I recently played civ6 with a friend and no matter which victory condition i go for in the beginning, once another empire starts to look at me funny my instinctive reaction is to erase all their cities from the map. The warmonger penalty for that then forces me to erase everyone else aswell.
9:20 Because 99% of light is already absorbed by 150 meters of water?
I actually had the game open at the time and check if the consumer goods icon was a bag of groceries. It is! Look!
I tried a pacifist start but got locked between a fallen empire, a fanatical militarist post apoc empire and a devouring hive mind and only an L gate as an option to escape. I
Taking their planets was not why I was doing this war I was doing it to reduce lag taking planets was secondary to reducing pops
...who plays Stellaris with victory conditions enabled?
I had to pause and quietly die of laughter because of being fired from pre-sapience.
i have yet to play a game of stellaris where im not EXTREMELY xenophobic, to the point that ill deport primative species from my borders XD
Deport? You mean exterminate right? Primitives arent worth the fuel it takes to deport them
@@philip8498 meh, gives me a better fight against other empires for when my soldiers get bored
“They look more like electronics”
One: Just a rectangle
The other one: A rectangle with rectangles on it
I have like 550 hours and have only placed at a max of 3rd place on grand admiral.
Underground cities - surface lights. WHY
Pretty sure all stellaris players have gone off the mental deep end, I only have 25 hours is it too late for me?
I still haven’t won 4 years going I keep getting destroyed by one empire that drags me to war
6:25 as an actually relatively new player, this was one of the few points that I truly understand already. I have had numerous occasions where I declare war on an empire, conquer their entire empire, constantly play the most annoying game of wackamole with unreasonably large space forces that seem to appear out of thin air, only to find that they have one tiny little system on the opposite side of the galaxy, surrounded by a much bigger bad (presumably with its borders closed to me) that I am simply unable to get to. And they can just keep sending massive fleets from god knows where and they never. EVER. EVER. Give up. They never ask for peace. I think I've had one empire ever actually ask to settle for peace. In the whole 2 months I've been playing stellaris. Pretty hurtful
i mean i feel the husband, i too have played stellaris for a long time and i dont think i have even won a single game fairly yet
Is there a mod for the peace system? Its getting super annoying noe I'm playing latter into the game.
A peace out screen like the one from hearts of iron would be "cool" in stellaris i'd wager
I play corpo materialistic xenophile, it’s profitable to be nice.
Oh my god I'm crying of laughter just 2 minutes in
That was fun
Its an ocean. Beyond depths like 300 meters you will not see shit
I think I’m the only one who has gone their first game without committing genocide
7:55 when america decide it wanna be the bad guy and just nuke everyone so no one can conquer space.
Please make a video on how to best play criminal heritage.
when i get insulted by other empires i take the time to read the insult to see if it annoys me enough to grant a reason to destroy them
Wait you guys take planets? I just Death Star them.
my comment got highlited in this video, does this mean im famous now?