UE5 Walking in a Nordic forest

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  • Опубликовано: 18 ноя 2024

Комментарии • 115

  • @FatalMatter-sz6gs
    @FatalMatter-sz6gs 10 месяцев назад +10

    You can feel the magic in this forest. Beautiful.

  • @Noizzed
    @Noizzed 9 месяцев назад +1

    As someone who lives in a plains region where there's only neverending farmland, this scenery looks so unreal and beautiful.

  • @EMB3D
    @EMB3D 9 месяцев назад +2

    and shown in first person view, as it should be to witness the gorgeous details and scene depth

  • @КириллКарпенко-ч2ж
    @КириллКарпенко-ч2ж 9 месяцев назад +1

    It looks like a suburb of Saint Petersburg

  • @subspark
    @subspark 10 месяцев назад +5

    Do a release please. Very sublime

  • @TravelSherlockGermany
    @TravelSherlockGermany 9 месяцев назад +4

    If vegetation and water would be animated, this would look even more impressive.

    • @hopefullyApro
      @hopefullyApro 9 месяцев назад +2

      i know these nordic tree asset
      the moment leafs are animated you get 3 fps on pretty much any machine, there is a way to optimize that though, i was expecting to see this but im dissappointed

    • @malypavel25
      @malypavel25 9 месяцев назад

      @@hopefullyApro3fps is bad for games, but fine for renders ❤

    • @pyroxem3258
      @pyroxem3258 8 месяцев назад

      @@hopefullyApro do you know where i could find these assets ?

    • @foobis9805
      @foobis9805 8 месяцев назад

      @@pyroxem3258 look up megascan trees on unreal engine market place, I used Nordwood Maple a couple weeks ago and it was good. Just make sure to set the leaves to static so its not moving otherwise youll get 10 fps and lag like crazy. Theres a whole video on how to fix megascan FPS for using those trees

  • @aandarcom
    @aandarcom 9 месяцев назад +2

    The number 1 offender that makes this look unrealistic is jumpy movement and turning.

  • @lukinskiprojects
    @lukinskiprojects 10 месяцев назад +2

    This is one of the most beautiful scenes I have seen

  • @M3RLIN733
    @M3RLIN733 9 месяцев назад +1

    I am enthusiastic about your work, very good, keep it up.

  • @snaileri
    @snaileri 10 месяцев назад +4

    Really well made.
    Nowadays computers can run really dense forests in real-time.
    I would like to test that project locally.

    • @qinbow5024
      @qinbow5024  9 месяцев назад +5

      I still have a lot of work to do. When the time is right, I will release a working .exe demo.

  • @eksperimental-sanatory
    @eksperimental-sanatory 8 месяцев назад +1

    Это же, черт побери - настоящий лес!

  • @ferrari5297
    @ferrari5297 9 месяцев назад

    Absolutely amazing! Would love a video explaining and showing how to optimize the trees/foliage

  • @3sgamestudio
    @3sgamestudio 11 месяцев назад +11

    This is absolutely stuning! Add fluid-flux or other water simulation to it. it would add a whole new layer of realism to the scene on a few hours of effort.
    By the way I love European swamp forests in real life :>

    • @qinbow5024
      @qinbow5024  11 месяцев назад +5

      Since it's not a river structure, I'm going to use a calmer surface with standing water. I'm currently waiting for the NVRTX caustics branch. I'll test the caustics effect then.

    • @3sgamestudio
      @3sgamestudio 11 месяцев назад

      you can make it only react to player walking into it. you don't need running water. calm swamp looks a lot more calm, yet mysterious. :)@@qinbow5024

  • @Trampus10-4
    @Trampus10-4 10 месяцев назад +5

    Looks amazing. Sound is great. I just imagine you are stumbling through the forest looking for that one bird to strangle! Lol (birds a little to repetitious)

  • @jonathanmalony
    @jonathanmalony 10 месяцев назад +2

    excellent work we need an urgent tutorial congratulations for your great work

  • @MrLarsalexander
    @MrLarsalexander 9 месяцев назад +3

    WOW! 100%
    Could add some more blueberry bushes on the moss ground. Make it a pickers heaven :) Or bear heaven

    • @qinbow5024
      @qinbow5024  9 месяцев назад +1

      In subsequent works, we will make some similar designs. Hahaha

    • @MrLarsalexander
      @MrLarsalexander 9 месяцев назад

      nice!@@qinbow5024

  • @glenneric1
    @glenneric1 8 месяцев назад

    Beautiful! Needs some camera dampening to lessen the birdlike motion.

  • @Ivanisstudio
    @Ivanisstudio 11 месяцев назад +6

    Could you make a guide on how to do all this?

  • @billjones642
    @billjones642 9 месяцев назад +1

    this sort of scenery makes me hyped for the next battlefront/field game.

  • @BodhiTheMovieMaker
    @BodhiTheMovieMaker 9 месяцев назад

    Beautiful. Is this available for download anywhere?

  • @jacklawrence2221
    @jacklawrence2221 9 месяцев назад

    Looks like the fps is really high.
    Must not be megascan's high poly assets.

  • @Gammacookie333
    @Gammacookie333 10 месяцев назад

    Would love to play an RPG with graphics like that, thou my pc would probably spontaneously combust

  • @T..R..K
    @T..R..K 9 месяцев назад +1

    is it possible you could do a tutorial

  • @UnchartedWorlds
    @UnchartedWorlds 9 месяцев назад +2

    One request, you should upload this in 4k if possible, it would be worth it :) Depending if your card will allow it :)

    • @qinbow5024
      @qinbow5024  9 месяцев назад +1

      My monitor is 2560x1440 resolution.

  • @darmelli954
    @darmelli954 10 месяцев назад +2

    Man, I’d love to get the trees and moss ground on the unreal market place, you should sell it!, I think it’s better then the other MW pine Forrest on there currently

  • @volodymyrkyrychenko863
    @volodymyrkyrychenko863 9 месяцев назад

    amazing demo!

  • @arturoroldan4839
    @arturoroldan4839 8 месяцев назад +1

    Where in Scandinavia are forest this dark?

  • @foxkotovski3483
    @foxkotovski3483 9 месяцев назад +2

    Если бы в такой графике был Ведьмак - это была бы игра на века 😍

  • @davidanderson5310
    @davidanderson5310 9 месяцев назад

    Very nice graphics. The way the "camera" jerks around is pretty nauseating, though.

  • @АлексМар-и3ч
    @АлексМар-и3ч 9 месяцев назад +2

    Даже влажность почувствовал!

  • @ianzander5057
    @ianzander5057 9 месяцев назад +1

    Do you make all your own Vegetation?

    • @qinbow5024
      @qinbow5024  9 месяцев назад +1

      Yes, the tree was made by me using speedtree. They are based on Nordic fir trees. Their branch shapes are the result of my careful debugging. The purpose is to make it more layered under backlight/forward light conditions.

  • @quadro1337
    @quadro1337 9 месяцев назад

    Some subtle wind animation would be nice and should add a lot of realism in my opinion. Nonetheless, excellent work, keep it up.

    • @qinbow5024
      @qinbow5024  9 месяцев назад +1

      Pivot Painter 2 takes time to learn. Obviously there are still many issues that need to be resolved.

  • @ianzander5057
    @ianzander5057 9 месяцев назад +1

    How do you get such realistic colors? I can never get my trees to look real in Unreal. It doesnt matter if i use high quality downloaded materials or i make the matetials myself using my own photo scans. They look good...but photo realistic

    • @qinbow5024
      @qinbow5024  9 месяцев назад

      This mainly relies on the support of lumen hardware optical tracking. In this way, the shade level of the tree crown under the influence of global illumination is richer. Of course, the shape of the tree itself is also very important. During the design and production process, the density of the leaves cannot be too high. Otherwise where the trees are spread over a large area they will appear very dark. This is a process of building a complex system. It takes a lot of work to go from 3D model assets to UE5.

  • @issaqpasha1402
    @issaqpasha1402 9 месяцев назад

    Can you make a ttutorial for this scene will help us build a good scene.

  • @gotindrachenhart
    @gotindrachenhart 10 месяцев назад

    why is smooth glassy water so unsettling to people?

  • @henryjohnson-ville3834
    @henryjohnson-ville3834 9 месяцев назад +4

    Add footsteps, make the walking slower then add it onto VR and I would love this walking sim, especially with different settings, weather and locations.

  • @DeputyChiefWhip
    @DeputyChiefWhip 10 месяцев назад +4

    Everything is amazing apart from the water which looks like its a plane with a metallic fully reflective material on it.

    • @prltqdf9
      @prltqdf9 9 месяцев назад +1

      Does not look metallic to me. It looks like water.

  • @tomaszwoj2248
    @tomaszwoj2248 9 месяцев назад

    the fog is coming

  • @moejahi3d3
    @moejahi3d3 8 месяцев назад

    For sale as an asset pack? Beautifull

  • @리키파파
    @리키파파 11 месяцев назад +2

    Can you make a tutorial for us?

    • @qinbow5024
      @qinbow5024  11 месяцев назад +1

      Yes, I make tutorials

  • @peter486
    @peter486 9 месяцев назад

    can yu do puddles now in a nanite landscape?

  • @amirhamzepourshafi8322
    @amirhamzepourshafi8322 11 месяцев назад +2

    I think the trees are looking great even from distance. They don't look fake at all like most of the games. Can we expect this quality in games?

    • @AdiusOmega
      @AdiusOmega 11 месяцев назад

      It's getting there, I'd expect to see fully realized games with environments of this caliber by the end of the PS5/XBOXSERIESX lifecycle.

    • @Danuxsy
      @Danuxsy 10 месяцев назад

      Talos Principle 2 has trees with nanite already so yes you can expect it in games because they already exist!

    • @Seedr0
      @Seedr0 10 месяцев назад

      I attempted to update an old UE4 project to perfect the photorealism... I can tell you the only reason we don't see mass adoption of lumen/nanite UE5 is because the update is full of bugs and broke lots of old stuff for no reason...
      Compile time remains bloated and slow, projects bloat over time and are hard to trim, installation and launch of UE5 is incredibly slow, constant bugs and crashes. Even in their own template project Lyra was full of bugs after tweaking obvious gameplay values... it's bizarre because it's promoted as "easy to use" for solo devs and indie devs but then all the tools are scattered and broken, on top of that if you buy any kind of preset systems they often break even on their own with engine updates or they are completely incompatible with other preset code. Nothing is formalized and debugged so everything indie remains a buggy unfixable mess. In fact, you're better off with free tutorials and trial and error for almost everything.
      They could fix these issues but I guess they don't see the monetary value in creating actual ease of use, stability and compatibility instead of pretending it's easy to use.
      ...UE5 was rushed to promote their tech, as godly as it is it's still a nightmare that simply compounds the issues of UE4.

    • @Seedr0
      @Seedr0 10 месяцев назад +2

      ...and don't even get me started on the epic launcher 🤮

  • @jennyferagoston9674
    @jennyferagoston9674 10 месяцев назад

    Hey...
    The Forest Cat is smiling.
    Aye
    Skull
    LG
    J
    🦂😸🦂

  • @toreholmem5818
    @toreholmem5818 10 месяцев назад

    So freaking good!

  • @WyattEntertainments
    @WyattEntertainments 8 месяцев назад

    need a viking game bad

  • @EnricoCiacchi
    @EnricoCiacchi 8 месяцев назад

    amazing

  • @BlankerWahnsinn
    @BlankerWahnsinn 11 месяцев назад +1

    Is this Lumen Sofware or with Ray Tracing and how many frames you get? Very nice work

  • @UnchartedWorlds
    @UnchartedWorlds 9 месяцев назад

    another question, have you tested speedtree's animation in UE5? Talking about light breeze animation, nothing heavy, is it easily achivable? Are you using latest speedtree 9 export or legacy to export the trees? Sorry for all these questions, hope you can get to some of them :)

    • @qinbow5024
      @qinbow5024  9 месяцев назад

      This requires using a plug-in to convert the tree animation into the wind animation of Pivot Painter 2.0. I haven't researched this plug-in yet.

    • @qinbow5024
      @qinbow5024  9 месяцев назад +1

      www.unrealengine.com/marketplace/en-US/product/igtoolspp-speedtree-to-pivot-painter-2?sessionInvalidated=true

  • @UnchartedWorlds
    @UnchartedWorlds 9 месяцев назад

    at 5:12, are those trees: "NORWAY SPRUCE: DESKTOP FOREST" trees or something close to it? I took the name from their website, been trying to look up there what exact models you may have used, because this scene is so inspirational and just looks beautiful.

    • @qinbow5024
      @qinbow5024  9 месяцев назад +2

      These trees were designed by me using speedtree and based on Norway spruce. They are not exactly one-to-one reproductions of their natural shapes. The shape of the tree is designed for the lighting performance of the scene.

  • @Uncle_Fred
    @Uncle_Fred 9 месяцев назад

    It looks nearly identical to what I remember when visiting Sweden. The only thing I'd argue you should consider is experimenting with Pivot Painter 2 on the foliage. Will you release this as a paid product?

    • @qinbow5024
      @qinbow5024  9 месяцев назад +1

      Converting speedtree to Pivot Painter 2 is a difficult process. I'm currently adjusting my routine. In order to create these environments, I worked until 4 to 5 o'clock in the morning almost every day. I plan to continue these works after the Chinese New Year. Maybe I will have a new approach?

    • @qinbow5024
      @qinbow5024  9 месяцев назад +2

      I still have a lot of work to do. When the time is right, I will release a working .exe demo.

    • @Uncle_Fred
      @Uncle_Fred 9 месяцев назад

      @@qinbow5024 Take your time. I've found PP2 wind to be the most realistic wind, particularly if you use a fair density of movement points and at least three wind channels of the stock PP2 UE shader for trees. For example, level 1: trunk, level2: branches, level 3: leaves. I much prefer this look over a simple wind shader, despite the additional texture draw call overhead from the pivot and vector textures. It looks more realistic compared to the simple wind shaders optimised for games that create a wave effect.
      The Quixel megascans free tree foliage packs do this really well if you need examples. I have dozens of foliage packs and the recent Quixel ones are the best for movement simulation.
      Again, stunning work. I look forward to more updates. Subscribed.

  • @MaxHidjrati
    @MaxHidjrati 11 месяцев назад +1

    Hi. I've been following your channel for a long time and this work like many of the previous ones is awesome! Very cool forest, amazing moss. The lighting is just fabulous! I sometimes use Unreal -twinmotion for architectural visualization, but your work makes me think about a more comprehensive study. One more question: you don't sell your scenes?

    • @qinbow5024
      @qinbow5024  11 месяцев назад +7

      After I finished making the tutorial. I'm considering releasing this project through epic.

    • @MaxHidjrati
      @MaxHidjrati 11 месяцев назад

      @@qinbow5024Watched a video of the process of creating your scene, painstaking handiwork! I think we should strive for a more procedural approach. For a good effect from such a visual scene you need smoother camera movements more similar to human ones, anamof lens 14mm but without fisheye effect. I think this would make your videos even more attractive. ruclips.net/video/MHiZnfUE4ds/видео.html&ab_channel=Punish

    • @toreholmem5818
      @toreholmem5818 10 месяцев назад

      @@qinbow5024 I'd buy!

  • @lukakurdgelia3249
    @lukakurdgelia3249 7 месяцев назад

    Could this run well on RTX 4070?

  • @feflechi
    @feflechi 9 месяцев назад

    Everything static ? Breaks immersion, shame cuz it looked good.

  • @Sebastian-pf5kt
    @Sebastian-pf5kt 10 месяцев назад +1

    Was this rendered in real time?

    • @qinbow5024
      @qinbow5024  10 месяцев назад +1

      UE5.3 real time play

  • @Loki-qo2kb
    @Loki-qo2kb 11 месяцев назад

    looks great, where is the pine trees from?

    • @qinbow5024
      @qinbow5024  11 месяцев назад +1

      The tree is made by me using speedtree.

    • @Loki-qo2kb
      @Loki-qo2kb 11 месяцев назад

      ​@@qinbow5024 i see, they are awesome

  • @JarekPredki78
    @JarekPredki78 8 месяцев назад

    Looks nice, but it would be great to have sound as you walk on the foliage and water. Plus, your framerate is terrible.

  • @VirtuLlama
    @VirtuLlama 9 месяцев назад

    which tree pack are you using ?😻

  • @shalvaknows
    @shalvaknows 11 месяцев назад

    This could actually work as a substitute for an actual walk in the forest. Compact this into an .exe for download please?

    • @qinbow5024
      @qinbow5024  11 месяцев назад +1

      I'm still thinking about this issue at the moment. Wait until I finish all the work. I will package them into exe.

  • @TheEvru
    @TheEvru 9 месяцев назад

    Good, but statics

  • @AlbinaSabr7191
    @AlbinaSabr7191 10 месяцев назад

  • @shantifawkes7060
    @shantifawkes7060 11 месяцев назад +1

    are those assets all from quixel and epic marketplace ?

    • @qinbow5024
      @qinbow5024  11 месяцев назад

      Yes, many model assets are quixel based 3d assets. Use speedtree to generate a moss model.

    • @shantifawkes7060
      @shantifawkes7060 11 месяцев назад

      Thanks Quinn! And where are the trees from?
      Would you be willing to make a breakdown scene for this? would love to learn to learn about you workflow to set up a forestscene like this!

    • @qinbow5024
      @qinbow5024  11 месяцев назад +1

      @@shantifawkes7060 The tree is made by me using speedtree. This is a long learning process.

    • @BlankerWahnsinn
      @BlankerWahnsinn 11 месяцев назад

      The moss looks very good it adds a lot of realism! @@qinbow5024

  • @Onlytunesclub
    @Onlytunesclub 10 месяцев назад

    is this for sale?

  • @xTHHxAimiForevr
    @xTHHxAimiForevr 9 месяцев назад

    are these all megascan assets?

  • @akshatpatel668
    @akshatpatel668 11 месяцев назад

    how you made those tree ?

    • @qinbow5024
      @qinbow5024  11 месяцев назад +1

      The tree is made by me using speedtree.

  • @andrewlinn7863
    @andrewlinn7863 10 месяцев назад +1

    🐦‍⬛ 💥🔫

  • @BorodaWayne
    @BorodaWayne 8 месяцев назад

    There is no liveliness in this. It's just a beautiful picture. I don't see the trees, bushes, and grass swaying. The same type of simple sounds. There is nothing here but trees with grass and assets from Quixel. Poor job with the content. Most likely, this is a scene from the asset pack of some forest, because it looks as simple as possible. And jumpy-shaking camera is terrible.

    • @qinbow5024
      @qinbow5024  8 месяцев назад

      66666666

    • @qinbow5024
      @qinbow5024  8 месяцев назад

      I'm pretty sure you won't find resource packs for these trees. Because I made them all myself.

    • @qinbow5024
      @qinbow5024  8 месяцев назад

      www.artstation.com/artwork/ZaEJ18

    • @qinbow5024
      @qinbow5024  8 месяцев назад

      Even the quixel model was modified by me again and the shape of the mesh was modified. Quixel's default model does not have these moss.

  • @alleballeism
    @alleballeism 10 месяцев назад +1

    awesome stuff. i read below that you made these trees in speedtree. whats the total triangle count for the big pine trees if you dont mind me asking? im assuming you are using nanite?

    • @qinbow5024
      @qinbow5024  10 месяцев назад +1

      The triangle shape of a big tree is between 400,000 and 1,000,000

    • @alleballeism
      @alleballeism 10 месяцев назад

      Wow.. thanks for the information!
      I read that you will add wind later; how do you plan on solving the performance issues that come with shadows + WPO?

    • @qinbow5024
      @qinbow5024  10 месяцев назад +1

      @@alleballeism This work is not yet complete. . .

    • @alleballeism
      @alleballeism 10 месяцев назад

      @@qinbow5024 alright :) i look forward to seeing your work!