Video of example print - photos.app.goo.gl/nagpYdBeJUcE3XE47 *PLEASE NOTE* You'll have to delete two of the end pieces before 3D printing. I forgot to show this in the video :) It really depends on how many hinges you create when you cut the hinge up. I went ahead and deleted the bottom parts of the end of the hinge, that way every other piece is removed - snag.gy/cNokVz.jpg In this scenario, it really wouldn't matter much as it should work either way. I have the box printed out like screengrab above and have no problems. I will have to try doing it the opposite way and see how it is :) - *TIMESTAMPS* 0:00 - 3D Printable Hinged Box in Fusion 360 (Part 2) 0:33 - Create a hinge 3:07 - Cut hinge into 3 pieces 6:02 - Extrude cut hinge 7:03 - Remove unwanted bodies 10:05 - As-built joint 11:50 - Change size before printing 12:51 - Export for 3d printing
4 года назад
I have already dealt with it. I meant to let others know about this. ;-)
I think that if you want the correct distance to get it in 3 even parts, you need to use this formula (I also made a user parameter for width and depth of the box): ( BoxWidth - ( 4 * Gap ) - ( 2 * WallThickness ) ) / 6
Well worth watching these videos even if you've been using Fusion a while. I learnt a number of things I'd been guessing at before. Thanks for explaining everything as you go along this is so helpful.
Man, I've said it before in your other videos but I'll say it again. Your videos are incredibly instructional and a great resource for any bigger getting into fusion 360. Thanks so much for making such quality videos!
If you're as confused as I was when you sliced the model: delete one of the "side parts" on each side. Otherwise the parts will fuse together. Like, not fuse but the exported STL will treat those as connected. Great tutorial though. I love the length too. I lose interest rather quickly in hobbies (or switch. Do I want to learn CAD and learn how to engineer parts? Do I want to learn Blender and be artistic? Or 2D art?) and having those 15 minutes or so videos is enough to "give it a go" and then use your videos for reference.
2yrs later and still a helpful comment, same issue on the blender or cad btw hahah. but i printed this box and mid print i was like wait a second this wont be able to close loll
I've printed this before. It prints without any problems. The bottom component has the ends of the hinge and pin as one whole piece. We added the gaps around the pin and other hinge so it revolves. The point of this design is that it does not require any post-processing aftwards. You could make the pin a separate piece of you want to glue it together. Cheers, Kevin :)
How far does the cover open? 180 degrees? If so it looks like there is going to be collisions. Here is a screenshot of what I am talking about. www.embracenext.com/jing/2018-08-31_20-28-26.png
Whoops. Good catch, Mark! :) I see what you mean. When I was recording I totally forgot to "remove" the other two bottom bodies - snag.gy/wa4c9L.jpg Without them, it flips 180degrees fine :)
Hey, I got a problem when I followed your instructions. At 8:46 I can't drag the component to a higher level. I searched the issue and found others with a similar problem. They couldn't move the component because it was related to the other bodys by the timline. Any Ideas what I did wrong? Super nice tutorials btw learned a LOT
Yeah, this hinge doesn't work. I think this was more to give an idea of what was involved. Or they missed a step when reading off of their script. But anyone at this point should be able to fix it. And good on you for spotting it.
I think the same, this process shows how to create every part in sequence, cleanup and preparation is up to you...I think that not everybody will refine the piece in the same way. Cheers
@@dodaexploda I thought it was just me followed closely but the ends fused. It looked odd but I thought hey its fine in the video. Giving it another go after deleting the two bottom ends as well.
I did it! Amazing! For total newbies like me, working through the 18 lessons before tackling this one pays huge dividends. Thanks, again, for creating this series!
Nice lesson again Kevin! Maybe you can add a pop-up in the video to tell people about the first and last hinge part? For everyone who wants to have the box hinges to scale with resizing the width of the box and fully parameter driven to be used as a base for any future printing projects: • Step 1: Add parameters for BoxWidth (for along the Y axis) and BoxLength (for along the X axis) and use those appropriately for the width and length of the box sketch (instead of the 70mm's). • Step 2: Where we dimensioned the second gap from the mirror line instead of [11.5mm] fill in: ( BoxWidth - 2 * WallThickness ) / 6 - Gap / 3 * 2 Now the hinge division will scale with the box size, maybe there's an easier formula, but this worked for me :)
Thanks, Marvin. I couldn't figure out how to add the old card style pop-ups... as far as I know that was deprecated by RUclips? Thanks for sharing the steps to make the hinges scale with the rest of the box. I appreciate you taking the time to share this with the community. You rock! Cheers, Kevin :)
@@marvintenbohmer8614 No worries... I just wanted to make sure there wasn't something I was missing. It's unfortunate they had to remove that feature, but there were way too many people who abused it. Cheers, Kevin :)
I am impressed! But.. didn't you forget to provide for space between the pin and the hinge, i.e. create empty space for the "gap"? As it is, it seems it will be printed as solid.
I know that I am late to the party, but this was a lot to take in, you have clearly done this so many times. I know it would make the Tutorial longer, but a view into your thought process would be great too, so I can understand how to apply it to other models.
Note: Check your Selection filters! I was pulling my hair out because I couldn't select the sketch elements. Turns out I was still set to only select Faces from the mesh tutorial I just finished. :)
Thank you! I came to the comment section to try and figure out why I couldn't just grab dimensions and drag them around like the video shows. I had the old setting left over from the mesh tutorial as well. :)
Great demo. I like the way you created the hinge. And the way you showed us how to remove parts of bodies in the browser, which is the method I used for deleting the end pieces.
Almost wo year later........I also noticed the small issue in time. It was in the slicer before printing. Thank you very much, Kevin, for this lesson. It was really interesting. It's true, we should be able to optimize the dimensions we need to set up in the parameters. Thanks again!
Good lesson Kevin, lots of meat and potatoes. The bottom box hinge ends got me going too until I read the comments and watched your test print. Thank you.
Hi Kevin, your video were great in helping people learning Fusion 360. After my last recommendation, can you do another Fusion 360 teaching us how to design an electronic PCBA enclosure? Starting from how do you measure the physical PCBA and what do do in Fusion 360? Some consideration are bottom housing with pillars for fix PCBA in place and an easy to open cover. Thank you in advance! :)
Hi, Kevin. I have a video in the pipeline (2 or 3 weeks) that will be an enclosure for a Rasberry Pi. I think the overall concepts and techniques will transfer over to a PCBA enclosure, or any electronic enclosure for that matter. Cheers, Kevin :)
I'm so proud of myself. I wondered as I was drawing in the hinges how it would work. Far be it from this noob to doubt that it would. Then I printed it and found that I was right! Then... I checked the comments to learn of the problem. The proud part comes in when I was actually able to remove the offending parts. Instead of fessing up to a mistake, you could have made it look like an intentional lesson on the importance of sampling small. Great tutorial!
Hi, veziop. Thanks for bringing this to my attention! I was not aware of them changing, but it appears they have been swapped on my end as well. Cheers, Kevin :)
@@ProductDesignOnline hahahahh I spent ages wondering why Im getting this error :D, amazing, the video, the comments, everything is so useful, thank you Kevin! I am a premium user in Lynda.com and I swear, Kevin's videos are 9713498174 times more professional and made interesting, people should be paying you for this, its too good to be real! Thank you Product Design Online!!!!
@@naidenhadjiev922 Thanks, Naiden! I really appreciate the kind words and I'm happy to hear you're enjoying my tutorials. I'm thankful for the community comments as well, as it's hard to keep some tutorials relevant with Fusion 360 getting updates each month. Thanks again for your support! Cheers, Kevin :)
Another excellent video (both parts). Coming from ProE Wildfire (obsolete, I know), it is continuously amazing to me how easy and awesome Fusion 360 is.
Thanks, David! I feel ya - I used ProE a while back (about 10 years ago) but haven't touched it since. F360 is definitely leading the way in a lot of areas... and will continue to get better as they update it. Please don't hesitate to comment on any of my videos should you have any Fusion questions. Cheers, Kevin :)
Hi, i know this is really late, but i was wondering why doesn't the top hinge has hole while the bottom hinge has one? Thank you so much for the tutorial! it's really clear and love the way you explain every bits of it
I may be a little late 😅, but I’m currently using this tutorial in my Intro to Engineering Class, and it was so easy and simple to understand, I did have a few problems because my container is a different size and shape, but with a few calculations I figured it out. Really do appreciate it
It really depends on how many hinges you create when you cut the hinge up. I went ahead and deleted the bottom parts of the end of the hinge, that way every other piece is removed - snag.gy/cNokVz.jpg
is it necessary to sort components in top and bottom groups as you have sorted top parts in top body components and bottom in the bottom body component. if we just keep them in one components will it work??
Instead of placing the construction line defining the position of the gap 11.5 mm down from the middle line, (at 4:50) I typed d2 / 6 and now I can even scale the length of the box while keeping the hinge parts roughly one third of the total length.
Could you please explain what the difference is between Chain Faces and Extend Faces on the extrude? Love the video by the way! I keep coming back to it when I need to remember how to construct a hinge. Thanks!
Hi, Catriona. "Extend Faces" works with a limited set of geometry types (plane, cylinder). This option will extend the selected face so that it intersects the profile to be extended. It will almost always succeed, because the selected faces will be extended far enough so that it is guaranteed to intersect the tool body "Chain Faces" will include faces that are adjacent to the selected face as termination faces. This will let an Extrude terminate to more than one face, and produce a result that can "wrap around" a complex set of geometry. However, this will succeed only if that set of faces completely intersects the extruded profile. No geometric extension is used in this option I hope this helps! Cheers :)
I like this method. I created my own method by extruding, patterning and then some push/pull to create clearance. I think the gap rectangles are a lot easier, and you could pattern these if you wanted more hinge elements.
4 года назад+1
Hi Kevin, I have suggestion to new topic related to 3D printing. My idea could be a part of bigger training. When I printed the box from this topic, I released that I didn't hide the body containing the axle in component. The result was top half of body integrated with this axle. It would be great to elaborate consistent / structured workflow which will easily allow to avoid such mistakes. I believe there is such workflow in Fusion 360.
Subs and good video. I was sawed other videos, but don't explain the part how to save the different parts of the complete model in separate components, this video helps me a lot, Sorry for my English I speak Spanish
The revolute animation played for me, but when I tried to rotate as described at 10:52, it wouldn't budge. You now have to right click on the top box component and select "unground from parent"
I wish my mind worked like yours. Where you extrude to other end of box so that the hinge scales with the box. I need to get my mind to work like that. Had I learned CAD at a younger age it would be easier but I just started playing around with it in my late 30's....so many things I should have done in my 20's but I spent it drinking and gaming lol
Thank you very much for these great tutorials! I always hit the like button before even watching the full video knowing for sure that I am 100% going to enjoy and learn from the video.
Hi Kevin, I ran into a problem. After the extrusion 6:40, My top and bottom hinge dont divide in sets of 3, even though i can see them divided, but the fusion 360 treats all of them as one.
Great tutorial and a fun project! Can you tell me what the difference is between extrude and press pull and why you press pulled the hinges but extruded the pin?
Hi, Tesla 5869. Another great question! In short, the Press Pull command becomes the extrude command in many scenarios. For this instance, I used that just to show it would do the same. Here is the difference between Extrude/PushPull commands: -Extrude works on sketch profiles and/or planar faces. -PP works on faces and/or edges -Invoking PP on a sketch profile turns it into an Extrude command -Invoking PP on an edge turns it into a Fillet command -PP has 3 offset modes (1. Automatic, 2. Modify Existing, 3. New) Modify Existing, modifies a previous feature. So a 2mm Fillet can be changed to a 4mm Fillet for example. New Offset does not change the feature itself but offsets the feature to a new distance. Bodies created are the same whether using Extrude or Press Pull. The difference will be in the timeline and the feature type you create. I hope this helps! Cheers, Kevin :)
Such an awesome tutorial, thank you so much. Have you done any tutorial that includes explaining how to create some sort of latch mechanism opposite the hinge? In case I wanted to print this box and have it latch closed.
Hi, Jason. Glad you enjoyed this one. You may find this tutorial to be helpful with 3D Printed snaps - ruclips.net/video/E0NVC8xhf3I/видео.html Cheers, Kevin :)
When you cut off part of the hinge so that it does not fuse together in the slicer it deletes the whole row. All you need to do is move the history curser back in time, then bring it back to the present spot. This essentially re-creates everything you did and brings the row back. (If you don't know what I'm talking about, then don't worry this is just a weird glitch. Or just something I did a little weirdly.)
Dsk001 - Thanks for watching and that's a great question! I do have an animation video planned. The last few days of this 30-Day series I will be demoing how to use the Render Workspace in Fusion 360, and the last video will show how to make an animation with the model/render. Cheers, Kevin :)
Hi Raymond. I'm happy to hear you learned a lot! To help me create more Fusion 360 content please subscribe and share my videos with others looking to learn Fusion 360 for free! Cheers, Kevin :)
So, if I want to print the Hinged Box do I need to separate the parts one from the other or it is okay to print the components all at the same time as you did in the sample?
I enjoyed your video and learned a lot about making a box. I printed the model and had a problem at each end of the hinge. The back part of each hinge are together when the box is open and ready to print. The hinge end pieces fused together in the part and thus inoperable.
Hi RVseniors, thanks for your comment. I noticed I forgot to delete the ends of the hinge after I posted the video. I put a note about it in the pinned comment, but it must not have caught your attention... so my apologies! Cheers, Kevin :)
Hey Kevin, great video. I am using the most recent version of Fusion 360 and i cannot drag the "top box" component out of the "bottom box"component like you do at 8:52. I guess that is also why i cannot add those other bodies "top hinges and pins" into my new component. Any solution to that?
for now, I just copied the whole component and Pasted New and deleted all the "bottom" components from "top Box." However, if there is a real solution, I'd love to know!
awesome video! thanks for sharing your knowledge with us. my question is, is it working if the top is less than the half like button is 50mm and top is 20mm? because than u cant turn the top 180° and change the size for a test print?
Woah, thanks Kevin! I will have to revisit this series on hinges for sure, and Capt has an advanced hinge design based on this concept as well that he gave me homework for. Amazing stuff, i followed your note to remove the extra side pieces of the hinge and firing up the printer now... I'm pumped @@
I realize this video is 5 yrs old, but I still wanted to say that I enjoyed it very much. One issue, though, and maybe it's down to my missing something? When I printed the stl, the outermost parts of the hinge were fused together, being as they're solidly attached to BOTH sides of the box. Thus, the hinge doesn't work. I believe the solution is to remove those bracket parts from the bottom part of the box. I'm printing the revised file now, so I can't say for sure it will work. Fingers crossed. :)
Awesome tutorial! I have one slight issue - When we turn the TopBody into a component, I cannot click and drag it under the Hinged Box base component. I am pulling my hair out trying to figure out how to get this done. Is it a change in the UI since you created the video? Thanks!
OK - this time I created the component from the body when I had the top component active, and I was able to drag in up afterward. Wierd. Anyway - that worked.
Yep! There will be a new video posted tomorrow (Tuesday). Then next week I will be back on track with 2 a week. I have been busy with some other projects this past week and wasnt able to get them recorded and posted.
Im grateful that you take the time to produce the training videos. The way that you lay them out, they are so easy to follow with very good detail Thank You for taking the time to produce them!
Hi Kevin, I'm have trouble mirroring the hinge. When I select the rectangles, I get 6 objects in my dialog box and you have 22 in yours. The rectangles are not visible, but the points are. What am I doing wrong? Thanks, Ron
Hi Ron, The first thing to check is to make sure you're using the Sketch mirror command. Double-check that you're using the one in the "Sketch" dropdown list and not the "Create" dropdown list, as that one is used solely for 3D bodies, features, and components. That would explain why it's not letting you select the sketch. As far as how many objects you're selecting... I drag over the entire sketch which selects lines and points, which is why I ended up with 22 sketch entities selected. Let me know if that was it! If not, we can troubleshoot further. Cheers, Kevin :)
Hi. Great video. Thanks for posting. Probably a novice question but...I'm confused as to how the pin will print. Specifically, if I print with the box open, both boxes flat on the print surface, isn't the portion of the pin that's captured in the two outer hinges going to be floating in space? How will it print that without some sort of internal support (that I won't be able to remove)? I did print it that way and it was what I expected - the hinge did not work until I force-ably rotated it. And then I heard cracking. And then it seemed to work until the two outer pieces broke (the pieces on either side of the gaps that we created by mirroring and that are on the very ends). Thanks for any feedback.
Hi, Dan. Thanks for watching and commenting. This design should print in place and work without any supports. There is a video of one printed out along with a thread about this in my Facebook group - facebook.com/groups/fusion360hobbyists/ The key thing to check - Did you see my pinned comment about deleting the two end pieces of the hinge? I had forgotten to show this in the video. It really depends on how many hinges you create when you cut the hinge up. I went ahead and deleted the bottom parts of the end of the hinge, that way every other piece is removed - snag.gy/cNokVz.jpg The pin should be attached to the top two end hinges as well as the middle hinge. There is only a small tolerance of about 1.8mm between the pin and the bottom two hinges. This is small enough that most FDM printers can print this without any supports due to the "bridge" technique. There may be a small amount sagging with parts of the pin, but as long as your printer is calibrated fairly well it shouldn't prohibit the hinge from working. Let me know if that makes sense! If you're on Facebook, join the group and I'll try to direct you to the recent thread. Cheers, Kevin :)
Hi! This tutorial is great! It's helped heaps - I'm currently making my next cosplay - Mandalorian! but all the arm braces I've found I don't like so I wanted to create a hinge on the ones I found on Thingiverse. My only question though - I've followed all your steps but when I extrude the mirrored rectangles it doesn't create any new bodies [IE. Top Hinge (1)Top Hinge (2)Top Hinge (3)Top Hinge (4)] this means I cant delete the end pieces before I print. So what have I missed/can do to fix that? Cheers
This was great. I learned about parameters in this lesson. I'd put them to use, but there was an issue with one outside hinge surface that binds when the printed 20mm box is closed. I can't see the problem in the Fusion 360 model. But, I suspect it has something to do with my sketch circle not being tangent, or that I didn't select a tiny portion when extruding the hinge parts. But, this was really an excellent learning experience!
Please disregard the part of my comment above dealing with the binding hinge. I see now that the problem was already identified and the solutions already discussed and provided. I should read the comments before posting my own. All is good. 😀
The construction line used for mirroring doesn't automatically constrain for me. The line was solid black but the point wasn't constrained, any idea why yours did or mine didn't? I decided to add a dimension to it so that it did become a fully constrained sketch. Edit: looks like that particle sketch for you was also not fully constrained, the same point wasn't constrained. I assume this doesn't really matter
When you select the three rectangles it says "22 selected" - 3 rectangles (4 sides) each would be "12 selected" - What are the other things selected? Is there a way to itemize them?
I just finished your part one and two of the Fusion 360 Hinged Box - thank you - I learned a lot. How do I resize the entire box including the hinge? - thanks ahead of time.
Hi, John. I'm glad to hear you enjoyed this tutorial! If you want your hinge to scale as well then you'll have to go back and add user parameters to the dimensions that were applied to the hinge. You'll probably want to create a few new parameters... maybe for the hinge width, hinge height, hinge gap...and you could even set one up for the pin size. Then, edit those sketches in your timeline and plug in those values. Cheers, Kevin :)
Has anyone tried 3D printing this model and has an issue with the lid not being able to close properly? I have about a 5 deg angle when I try to close the lid which is caused by the top and bottom portions hitting near the hinge first. I wanted to check with the community if they had clever ways to solve the problem.
Hi Kevin, Great video, just after some guidance if possible. After drawing the box, I drew the hinge on the wrong face, and had to delete the hinge then re-draw it on the right face. But couldn't help but wonder if there was a more efficient way of doing thing this (like a cut and paste option). Many thanks, Jason.
Hi, Jason. Great question! In this specific scenario, re-drawing the item was the best way. In most cases, it is easiest to copy and paste if the "piece" is within its own individual component. Not sure if you have watched my "components vs bodies" video, yet? If not, in that video I talk about the importance of individual components... and a lot of that has to do with moving or copying and pasting. Cheers, Kevin :)
Hi, Alex. Great question! The difference between Extrude/PushPull commands: -Extrude works on sketch profiles and/or planar faces. -PushPull works on faces and/or edges -Invoking PushPull on a sketch profile turns it into an Extrude command -Invoking PushPull on an edge turns it into a Fillet command -PushPull has 3 offset modes (1. Automatic, 2. Modify Existing, 3. New) -Modify Existing, modifies a previous feature. So a 2mm Fillet can be changed to a 4mm Fillet for example. -New Offset does not change the feature itself but offsets the feature to a new distance. -Bodies created are the same whether using Extrude or PushPull. The difference will be in the timeline and the feature type you create. I hope this helps! Cheers, Kevin :)
I can’t seem to select the revolute flag to rotate it once it’s been set. It just clicks through and I, clicking the body. Do I need to set something up to be able to do that?
Hi Alex. First, check that all of your joints are visible in the Browser. Make sure the eyeball icons are all turned on. Second, you can hide the bodies and leave the joint (revolute flag) visible. This should make it easier to select. You should be able to right-click on it in order to select "edit joint limits". Let me know if that helps at all...there's no reason that I can think of that would make the joint unclickable. Cheers, Kevin :)
@@ProductDesignOnline Hey Kevin! Thank you for the quick response. When I went to right click and edit the joint limits I had to select minimum and maximum check boxes and then it gave me the option to rotate the joint just fine. Not sure if this is the correct way I should have done it, but it solved the problem. I did notice now I am not able to edit any of my sketches to modify them from the 70mm to the 10mm. I tried checking my other sketches and wasn't able to modify those dimensions either. I don't think the two are related, and I think I might have clicked something to lock the dimensions and not make them editable. Thank you for your help and the videos!
@@AlexParton Hi Alex. Glad you got the joint limits working. With that said, that shouldn't have affected the sketches or dimensions at all. Did you set up the user parameters? If so, you will need to edit the parameters in the parameter dialog instead of at the sketch. Cheers, Kevin :)
Just for anyone who actually wants to print this box: The design won't work as shown in the video. You should NOT extrude the "Gap" between the Pin and the Hinge. Also you need to cut away part of the top hinge supports (Where it connects the hinge to the box. As a tutorial this was great!!
For some reason when I am placing the gap rectangles (4min) the outer edge will not constrain. When I try to manually add a constraint it says it is over constrained. Any thoughts?
Also, thank you so much for these tutorials, so amazing what this program can do when you know how to use it. I had started with the Autodesk tutorials, but they seemed to get bogged down in the weeds, trying to explain all of these menus, and intricacies apart from actually modeling. Your approach works so much better for me. Actually designing while learning what all of the bits do, genius!
Hi, rik Collins. Glad to hear you're enjoying the series and learning! In regards to the constraints - It's likely that it automatically applied a constraint or two based on your click/selection, which is what's prohibiting you from manually adding one. Do you see any other constraint icons there? If so, you can select them with the mouse cursor and click the delete key on your keyboard to delete them. Then, try creating the rectangle again and look out for any automatic constraints. If you're still having issues share your file with me and I'll take a look.To share your file please go to File > Share > Share Public Link (make sure "downloadable" is toggled on) > Paste your link here as a reply to this comment.
I have tried multiple times to do what is shown at 8:48 and no matter what I do It wont allow me to drag the new component to the top. Am I missing something?
I'm using the free version of Fusion 360. Is this maybe the reason I don't see the feature 'Chain Faces' as an option? I noticed this video is 5 years old, so maybe it's no longer an option in the newest version? When I extrude those circles as instructed at the 45 second mark, mine shows as red as it's a negative and doesn't show as a solid. As if it's pulling the wrong way. It shows correctly when pulling the opposite direction, but that's not the direction it needs to go. Any advice on that?
Thanks so much for this tutorial. I would like to change the wall thickness but when I do the hinge mostly disappears. Can you help with how to make it work with a thicker wall? Thanks!
Hi Travis. The wall thickness shouldn't affect the hinge. Can you make sure that the initial rectangle you created for the hinge is snapped to the outside/edge of the box? You can add some confident constraints if it doesn't seem to want to stay on the edge. Let me know if you need more help, I can take a look at your file specifically. Cheers, Kevin :)
4 года назад
Hi Kevin, This hinge will not work because left and right supports for axle overlaps for top and bottom half. So the top and bottom parts don't match each other. Don't worry - I discovered this just after printing :-)
Hi, Marek. Sorry, you must not have caught the pinned comment. I had forgotten to delete that in the tutorial. Here it is: -- PLEASE NOTE: You'll have to delete two of the end pieces before 3D printing. I forgot to show this in the video :) It really depends on how many hinges you create when you cut the hinge up. I went ahead and deleted the bottom parts of the end of the hinge, that way every other piece is removed - snag.gy/cNokVz.jpg In this scenario, it really wouldn't matter much as it should work either way. I have the box printed out like screengrab above and have no problems. I will have to try doing it the opposite way and see how it is :)
During mirroring, after clicking and dragging over all of the rectangles mine doesn't select as much as yours did. It didn't selected the inner most points and I think the left sides of the rectangles. On yours, amount of objects selected is 22 while mine is only selecting 21. Any idea why this could be?
Was having MASSIVE frustrations with creating a new top box component from the top body. I just couldn’t select the body to drag it and drop it. Took a full shut down and reboot of the MacBook and F360 software before I could actually drag and drop to creat the component from the body as depicted in the video.
Hi Glen. Strange that you had to restart. Hopefully, that was just a one-time bug. Otherwise, always double-check that your timeline marker (in the parametric timeline) is all the way at the end. That will prohibit any moving of components in the Browser.
Hi Kevin, Thank you for an awesome series! Learning so much. I did run into a snag. Using the new Fusion UI, i was unable to drag the newly created bottom box component into the higher level assembly. Only when turning off design history could i continue. (Although this meant losing the paramentic info) How can i tell what prevented the bottom 'new' component movement? I must admit i did veer off your tutorial by creating the hinge accidently on the incorrect side of the box. Thank you again.
Hi, Daryn. Glad to hear you're learning a lot and enjoying the series! In regards to dragging newly created "Top" component, that functionality hasn't changed at all...so it should still work. Did you release your mouse on the top-level component? Make sure it shows a darker gray background on the top-level component to show that you're hovering over it before you release your mouse. Let me know if you get that to work, otherwise, if you're able to share a link to a screencast of that not working that would help me troubleshoot further. Cheers, Kevin :)
@@ProductDesignOnline Hi Kevin, thank you for your reply. I noticed that the dark line does not appear through the list as you drag your clicked mouse through the list. As mentioned i was able to do this with history turned off. (so i understand the click and drag process) 🤔
@@darynsmith4938 Very strange... Another thought that I had. Is your timeline marker at the very end of the timeline? I believe if it was rolled back at all then it won't allow you to re-arrange Browser components.
Also, can you share the link to your file? I'll take a look on my end to see if it allows me to drag the component. To share your file please go to File > Share > Share Public Link (make sure "downloadable" is toggled on) > Paste your link here as a reply to this comment. Cheers, Kevin :)
@@ProductDesignOnline Hi Kevin, I was busy re-sizing the box in order to share it with you, when i noticed the old hidden hinge which I incorrectly positioned. After deleting this i found i could move the top box component into the root. I then though i should go back and see if this was the cause. But it seems the incorrectly placed and deleted hinge is now gone. So i am assuming this was the cause. Next time i'll try iterate a bit slower or make a backup before fiddling and deleting. Thank you for your assistance and offer to take a look at the file. Cheers!
I've never 3D printed anything, but my printer is in the mail! When you printed this how did you print the pin? I'm assuming you removed it from the hinge and printed it off to the side, but then how do you print such a skinny tall item without it tipping over during the print?
Hi Mark. These hinges are print in place. Check out my latest video for more details ruclips.net/video/gzF2QgMh6nw/видео.html Congrats on the printer :)
Hmm..somehow for me when I cut up the hinge the bottom hinge has the chunk on the left attached to the bottom correctly, but it also has a floating face in the middle that should have been a part of the center body which belongs on the top box. Anyone else encounter this?
Hi, casinomann. Yep - A number of people have printed the box with great success. The only thing important to note is to make sure you delete the hinge parts, as I forgot to show that at the end of the tutorial. For more details please see the pinned comment. Cheers, Kevin :)
Hi, Filip. You must've missed the pinned comment about deleting those hinges. Nonetheless, I'm glad you caught that on your own! Thanks for watching! Cheers, Kevin :)
Hi Kevin need some help crate components from bodies not working for me. top body bottom of the list but i can drag it to browser. top body stays at bottom it wont move from there on . i am stuck please help. thanks
Video of example print - photos.app.goo.gl/nagpYdBeJUcE3XE47
*PLEASE NOTE* You'll have to delete two of the end pieces before 3D printing. I forgot to show this in the video :)
It really depends on how many hinges you create when you cut the hinge up. I went ahead and deleted the bottom parts of the end of the hinge, that way every other piece is removed - snag.gy/cNokVz.jpg
In this scenario, it really wouldn't matter much as it should work either way. I have the box printed out like screengrab above and have no problems. I will have to try doing it the opposite way and see how it is :)
-
*TIMESTAMPS*
0:00 - 3D Printable Hinged Box in Fusion 360 (Part 2)
0:33 - Create a hinge
3:07 - Cut hinge into 3 pieces
6:02 - Extrude cut hinge
7:03 - Remove unwanted bodies
10:05 - As-built joint
11:50 - Change size before printing
12:51 - Export for 3d printing
I have already dealt with it. I meant to let others know about this. ;-)
can anybody pls tell why my bottom part is revolving about the top part not the other way....
@@sajalchuttani2519 Put a minus before the number of degrees.
Facepalm. I printed this twice with 2 settings before reading the comments.
@Stephanus Prayudhi It's attached to the top hinge bodies but is separate from the bottom hinge bodies.
I think that if you want the correct distance to get it in 3 even parts, you need to use this formula (I also made a user parameter for width and depth of the box):
( BoxWidth - ( 4 * Gap ) - ( 2 * WallThickness ) ) / 6
Really impressed with the ingenuity of the hinge ...
Well worth watching these videos even if you've been using Fusion a while. I learnt a number of things I'd been guessing at before. Thanks for explaining everything as you go along this is so helpful.
Kelvin - Thanks for watching. I'm happy to hear you've been learning with my videos! Cheers, Kevin :)
Man, I've said it before in your other videos but I'll say it again. Your videos are incredibly instructional and a great resource for any bigger getting into fusion 360. Thanks so much for making such quality videos!
Thanks, A. Quad. I appreciate your support! :)
If you're as confused as I was when you sliced the model: delete one of the "side parts" on each side. Otherwise the parts will fuse together. Like, not fuse but the exported STL will treat those as connected. Great tutorial though. I love the length too. I lose interest rather quickly in hobbies (or switch. Do I want to learn CAD and learn how to engineer parts? Do I want to learn Blender and be artistic? Or 2D art?) and having those 15 minutes or so videos is enough to "give it a go" and then use your videos for reference.
2yrs later and still a helpful comment, same issue on the blender or cad btw hahah. but i printed this box and mid print i was like wait a second this wont be able to close loll
I don't think this will print with the way you had it. The end cover on the hing looked to be overlapping.
I've printed this before. It prints without any problems. The bottom component has the ends of the hinge and pin as one whole piece. We added the gaps around the pin and other hinge so it revolves.
The point of this design is that it does not require any post-processing aftwards. You could make the pin a separate piece of you want to glue it together.
Cheers, Kevin :)
How far does the cover open? 180 degrees? If so it looks like there is going to be collisions. Here is a screenshot of what I am talking about. www.embracenext.com/jing/2018-08-31_20-28-26.png
Whoops. Good catch, Mark! :)
I see what you mean. When I was recording I totally forgot to "remove" the other two bottom bodies - snag.gy/wa4c9L.jpg
Without them, it flips 180degrees fine :)
whew! I thought I was going insane there for a minute! Thank you and awesome set of videos btw!
My mistake!!! Thanks again for pointing that out and thanks for watching! Cheers, Kevin :)
Hey, I got a problem when I followed your instructions. At 8:46 I can't drag the component to a higher level. I searched the issue and found others with a similar problem. They couldn't move the component because it was related to the other bodys by the timline. Any Ideas what I did wrong? Super nice tutorials btw learned a LOT
Don't the 2 part of the outside of the hinge interfere with each other? You'd have to remove them in one of the sides for the halves to fit right?
Yeah, this hinge doesn't work. I think this was more to give an idea of what was involved. Or they missed a step when reading off of their script. But anyone at this point should be able to fix it. And good on you for spotting it.
I think the same, this process shows how to create every part in sequence, cleanup and preparation is up to you...I think that not everybody will refine the piece in the same way. Cheers
@@dodaexploda I thought it was just me followed closely but the ends fused. It looked odd but I thought hey its fine in the video. Giving it another go after deleting the two bottom ends as well.
Yup that was it. It printed perfectly now.
I did it! Amazing! For total newbies like me, working through the 18 lessons before tackling this one pays huge dividends. Thanks, again, for creating this series!
Nice lesson again Kevin!
Maybe you can add a pop-up in the video to tell people about the first and last hinge part?
For everyone who wants to have the box hinges to scale with resizing the width of the box and fully parameter driven to be used as a base for any future printing projects:
• Step 1: Add parameters for BoxWidth (for along the Y axis) and BoxLength (for along the X axis) and use those appropriately for the width and length of the box sketch (instead of the 70mm's).
• Step 2: Where we dimensioned the second gap from the mirror line instead of [11.5mm] fill in:
( BoxWidth - 2 * WallThickness ) / 6 - Gap / 3 * 2
Now the hinge division will scale with the box size, maybe there's an easier formula, but this worked for me :)
Thanks, Marvin. I couldn't figure out how to add the old card style pop-ups... as far as I know that was deprecated by RUclips?
Thanks for sharing the steps to make the hinges scale with the rest of the box. I appreciate you taking the time to share this with the community. You rock! Cheers, Kevin :)
@@ProductDesignOnline Yeah, you're right about the pop-ups being removed, I wasn't up to date on that!
@@marvintenbohmer8614 No worries... I just wanted to make sure there wasn't something I was missing. It's unfortunate they had to remove that feature, but there were way too many people who abused it. Cheers, Kevin :)
Maybe a quick note at the beginning of each future video to check the pinned comments for any post-video changes.
I am impressed! But.. didn't you forget to provide for space between the pin and the hinge, i.e. create empty space for the "gap"? As it is, it seems it will be printed as solid.
I know that I am late to the party, but this was a lot to take in, you have clearly done this so many times. I know it would make the Tutorial longer, but a view into your thought process would be great too, so I can understand how to apply it to other models.
Note: Check your Selection filters! I was pulling my hair out because I couldn't select the sketch elements. Turns out I was still set to only select Faces from the mesh tutorial I just finished. :)
Great tip! Thanks for sharing this with everyone, Bobos Curse! I find myself doing this on occasion. Cheers, Kevin :)
Saved me!!! thank-you
Take my imaginary internet points, sir. I was starting to curse!
A tutorial on selection logic would be good - there are directional gestures etc.
Thank you! I came to the comment section to try and figure out why I couldn't just grab dimensions and drag them around like the video shows. I had the old setting left over from the mesh tutorial as well. :)
I was hoping you would show us the 3D printed part and go over the 3D printing settings 😭 Great content however! already subscribed!
Your videos are all awesome. The only thing I wish you did at the end was show the actual prints.
Great demo. I like the way you created the hinge. And the way you showed us how to remove parts of bodies in the browser, which is the method I used for deleting the end pieces.
Almost wo year later........I also noticed the small issue in time. It was in the slicer before printing. Thank you very much, Kevin, for this lesson. It was really interesting. It's true, we should be able to optimize the dimensions we need to set up in the parameters. Thanks again!
Good lesson Kevin, lots of meat and potatoes. The bottom box hinge ends got me going too until I read the comments and watched your test print. Thank you.
Hi Kevin, your video were great in helping people learning Fusion 360. After my last recommendation, can you do another Fusion 360 teaching us how to design an electronic PCBA enclosure? Starting from how do you measure the physical PCBA and what do do in Fusion 360? Some consideration are bottom housing with pillars for fix PCBA in place and an easy to open cover. Thank you in advance! :)
Hi, Kevin. I have a video in the pipeline (2 or 3 weeks) that will be an enclosure for a Rasberry Pi. I think the overall concepts and techniques will transfer over to a PCBA enclosure, or any electronic enclosure for that matter. Cheers, Kevin :)
@@ProductDesignOnline that's great! Can't wait to watch the video! Thanks!
@@stonez56 Thank YOU for the support and suggestions! Cheers, Kevin :)
I'm so proud of myself. I wondered as I was drawing in the hinges how it would work. Far be it from this noob to doubt that it would. Then I printed it and found that I was right! Then... I checked the comments to learn of the problem. The proud part comes in when I was actually able to remove the offending parts. Instead of fessing up to a mistake, you could have made it look like an intentional lesson on the importance of sampling small. Great tutorial!
I just realised the two Chain Faces icons have been swapped hahah i was confused, now im paying more attention
Hi, veziop. Thanks for bringing this to my attention! I was not aware of them changing, but it appears they have been swapped on my end as well. Cheers, Kevin :)
@@ProductDesignOnline hahahahh I spent ages wondering why Im getting this error :D, amazing, the video, the comments, everything is so useful, thank you Kevin! I am a premium user in Lynda.com and I swear, Kevin's videos are 9713498174 times more professional and made interesting, people should be paying you for this, its too good to be real! Thank you Product Design Online!!!!
@@naidenhadjiev922 Thanks, Naiden! I really appreciate the kind words and I'm happy to hear you're enjoying my tutorials. I'm thankful for the community comments as well, as it's hard to keep some tutorials relevant with Fusion 360 getting updates each month.
Thanks again for your support! Cheers, Kevin :)
Yeah, the part where they swapped the icons for chain faces got me too. Is this just Autodesk being difficult?
bruh
Brilliant series. Thanks for your work!
Thanks, Charlie! I'm happy to hear you are enjoying my videos. Be sure to subscribe and share my videos with others! Cheers, Kevin :)
Another excellent video (both parts). Coming from ProE Wildfire (obsolete, I know), it is continuously amazing to me how easy and awesome Fusion 360 is.
Thanks, David! I feel ya - I used ProE a while back (about 10 years ago) but haven't touched it since. F360 is definitely leading the way in a lot of areas... and will continue to get better as they update it. Please don't hesitate to comment on any of my videos should you have any Fusion questions. Cheers, Kevin :)
I followed along and made it exactly the way you did! I can't wait to print it out!
Congrats!! Make sure you delete the two extra hinge pieces per my note in the pinned comment 😎
Hi, i know this is really late, but i was wondering why doesn't the top hinge has hole while the bottom hinge has one? Thank you so much for the tutorial! it's really clear and love the way you explain every bits of it
I think it's wrong, this is how the top hinge was behaving with every hole extruded and without every hole extruded imgur.com/a/ZDCJvz7
I may be a little late 😅, but I’m currently using this tutorial in my Intro to Engineering Class, and it was so easy and simple to understand, I did have a few problems because my container is a different size and shape, but with a few calculations I figured it out. Really do appreciate it
Glad to hear that, Jayden!
love this! I was wondering how to change bodies to components! thanks
Thank you so much I cant wait to get this printed out at school
You're welcome, Mayfia. Don't forget, you'll have to delete two of the end pieces before 3D printing. I forgot to show this in the video :)
@@ProductDesignOnline what are the end pieces again sorry?
It really depends on how many hinges you create when you cut the hinge up. I went ahead and deleted the bottom parts of the end of the hinge, that way every other piece is removed - snag.gy/cNokVz.jpg
Note: When using As-built joint, the order you select the objects matter. You can end up like me, with the bottom box revolving ant the top fixed :D
How can people give thumbs down on these tutorials??? Also here the comments saved my day with the swapped icons ...
Glad you caught that... not sure why they flipped the icons on us :)
your videos are worth watching every second .
Super Tutorial.. And I saw your correction. So I know now how to create hinges .. Thx man...
Thanks for watching, Fanny! Glad you caught the correction. Cheers, Kevin :)
is it necessary to sort components in top and bottom groups
as you have sorted top parts in top body components and bottom in the bottom body component.
if we just keep them in one components will it work??
Instead of placing the construction line defining the position of the gap 11.5 mm down from the middle line, (at 4:50) I typed d2 / 6 and now I can even scale the length of the box while keeping the hinge parts roughly one third of the total length.
Could you please explain what the difference is between Chain Faces and Extend Faces on the extrude? Love the video by the way! I keep coming back to it when I need to remember how to construct a hinge. Thanks!
Hi, Catriona.
"Extend Faces" works with a limited set of geometry types (plane, cylinder). This option will extend the selected face so that it intersects the profile to be extended. It will almost always succeed, because the selected faces will be extended far enough so that it is guaranteed to intersect the tool body
"Chain Faces" will include faces that are adjacent to the selected face as termination faces. This will let an Extrude terminate to more than one face, and produce a result that can "wrap around" a complex set of geometry. However, this will succeed only if that set of faces completely intersects the extruded profile. No geometric extension is used in this option
I hope this helps! Cheers :)
I like this method. I created my own method by extruding, patterning and then some push/pull to create clearance. I think the gap rectangles are a lot easier, and you could pattern these if you wanted more hinge elements.
Hi Kevin,
I have suggestion to new topic related to 3D printing. My idea could be a part of bigger training. When I printed the box from this topic, I released that I didn't hide the body containing the axle in component. The result was top half of body integrated with this axle. It would be great to elaborate consistent / structured workflow which will easily allow to avoid such mistakes. I believe there is such workflow in Fusion 360.
Thanks for the suggestion, Marek. I will take this into consideration as I record more 3D printing tutorials! Cheers, Kevin :)
Subs and good video. I was sawed other videos, but don't explain the part how to save the different parts of the complete model in separate components, this video helps me a lot, Sorry for my English I speak Spanish
The revolute animation played for me, but when I tried to rotate as described at 10:52, it wouldn't budge. You now have to right click on the top box component and select "unground from parent"
Thank you!!!!
I wish my mind worked like yours. Where you extrude to other end of box so that the hinge scales with the box. I need to get my mind to work like that. Had I learned CAD at a younger age it would be easier but I just started playing around with it in my late 30's....so many things I should have done in my 20's but I spent it drinking and gaming lol
Thank you very much for these great tutorials! I always hit the like button before even watching the full video knowing for sure that I am 100% going to enjoy and learn from the video.
Appreciate it!
This was a great tutorial :-) 3xThumbsUp
Thanks, Ken! Glad you enjoyed this one. Keep at it! Cheers, Kevin :)
Hi Kevin, I ran into a problem. After the extrusion 6:40, My top and bottom hinge dont divide in sets of 3, even though i can see them divided, but the fusion 360 treats all of them as one.
Great tutorial and a fun project! Can you tell me what the difference is between extrude and press pull and why you press pulled the hinges but extruded the pin?
Hi, Tesla 5869. Another great question! In short, the Press Pull command becomes the extrude command in many scenarios. For this instance, I used that just to show it would do the same.
Here is the difference between Extrude/PushPull commands:
-Extrude works on sketch profiles and/or planar faces.
-PP works on faces and/or edges
-Invoking PP on a sketch profile turns it into an Extrude command
-Invoking PP on an edge turns it into a Fillet command
-PP has 3 offset modes (1. Automatic, 2. Modify Existing, 3. New)
Modify Existing, modifies a previous feature. So a 2mm Fillet can be changed to a 4mm Fillet for example.
New Offset does not change the feature itself but offsets the feature to a new distance.
Bodies created are the same whether using Extrude or Press Pull. The difference will be in the timeline and the feature type you create.
I hope this helps! Cheers, Kevin :)
Such an awesome tutorial, thank you so much.
Have you done any tutorial that includes explaining how to create some sort of latch mechanism opposite the hinge? In case I wanted to print this box and have it latch closed.
Hi, Jason. Glad you enjoyed this one. You may find this tutorial to be helpful with 3D Printed snaps - ruclips.net/video/E0NVC8xhf3I/видео.html
Cheers, Kevin :)
Product Design Online Perfect! I will check that one out.
I’ve been trying to drag the components to a different position but it doesn’t work ,any idea what could be going on?
When you cut off part of the hinge so that it does not fuse together in the slicer it deletes the whole row. All you need to do is move the history curser back in time, then bring it back to the present spot. This essentially re-creates everything you did and brings the row back. (If you don't know what I'm talking about, then don't worry this is just a weird glitch. Or just something I did a little weirdly.)
A little improvement could be to use "User Parameters" in the hinge to in order to make the whole box scalable.
Regards!
Great suggestion, Enrique! Thanks for taking the time to watch and comment. Cheers, Kevin :)
Now that you have shown how to make a model moveable, will you be doing a video on how to do animation in fusion?
Dsk001 - Thanks for watching and that's a great question! I do have an animation video planned. The last few days of this 30-Day series I will be demoing how to use the Render Workspace in Fusion 360, and the last video will show how to make an animation with the model/render. Cheers, Kevin :)
Learned a lot from this...thanks!
Hi Raymond. I'm happy to hear you learned a lot! To help me create more Fusion 360 content please subscribe and share my videos with others looking to learn Fusion 360 for free! Cheers, Kevin :)
So, if I want to print the Hinged Box do I need to separate the parts one from the other or it is okay to print the components all at the same time as you did in the sample?
Print the small version first. If the hinges fuse to the pin (cannot break off), increase the clearance (gap) around the pin.
I enjoyed your video and learned a lot about making a box. I printed the model and had a problem at each end of the hinge. The back part of each hinge are together when the box is open and ready to print. The hinge end pieces fused together in the part and thus inoperable.
Hi RVseniors, thanks for your comment. I noticed I forgot to delete the ends of the hinge after I posted the video. I put a note about it in the pinned comment, but it must not have caught your attention... so my apologies! Cheers, Kevin :)
Thanks, I did not see the comment, I will try to remove and print again.
@@rvseniors Sorry about that!... I'm happy to hear that you learned a lot! :)
Hey Kevin, great video. I am using the most recent version of Fusion 360 and i cannot drag the "top box" component out of the "bottom box"component like you do at 8:52. I guess that is also why i cannot add those other bodies "top hinges and pins" into my new component. Any solution to that?
for now, I just copied the whole component and Pasted New and deleted all the "bottom" components from "top Box." However, if there is a real solution, I'd love to know!
VERY USEFUL,THANKS
awesome video! thanks for sharing your knowledge with us.
my question is, is it working if the top is less than the half like button is 50mm and top is 20mm? because than u cant turn the top 180° and change the size for a test print?
Woah, thanks Kevin! I will have to revisit this series on hinges for sure, and Capt has an advanced hinge design based on this concept as well that he gave me homework for. Amazing stuff, i followed your note to remove the extra side pieces of the hinge and firing up the printer now... I'm pumped @@
I have a newer video that isn't step by step, but explains how this works in more depth: ruclips.net/video/gzF2QgMh6nw/видео.html
@@ProductDesignOnline !! Thanks Kevin :)
Great video as always. My son just asked me a hinged minecraft chest that he can use for his mini-figure weapons. Test is printing now.
There are not any holes in the top hinge for the pin to enter
I realize this video is 5 yrs old, but I still wanted to say that I enjoyed it very much. One issue, though, and maybe it's down to my missing something? When I printed the stl, the outermost parts of the hinge were fused together, being as they're solidly attached to BOTH sides of the box. Thus, the hinge doesn't work. I believe the solution is to remove those bracket parts from the bottom part of the box. I'm printing the revised file now, so I can't say for sure it will work. Fingers crossed. :)
Yes, that's correct! It was an oversight when I made the video. Please see the pinned comment for more details 😊
Awesome tutorial! I have one slight issue - When we turn the TopBody into a component, I cannot click and drag it under the Hinged Box base component. I am pulling my hair out trying to figure out how to get this done. Is it a change in the UI since you created the video? Thanks!
Can you double-check that your timeline marker is all the way at the end?
OK - this time I created the component from the body when I had the top component active, and I was able to drag in up afterward. Wierd.
Anyway - that worked.
Hi Kevin
Do you think you will continue with your Learn Autodesk Fusion 360 in 30 Days,
I think it's a great series!
Yep! There will be a new video posted tomorrow (Tuesday). Then next week I will be back on track with 2 a week. I have been busy with some other projects this past week and wasnt able to get them recorded and posted.
Im grateful that you take the time to produce the training videos. The way that you lay them out, they are so easy to follow with very good detail
Thank You for taking the time to produce them!
@@oldfarmhand7714 Thanks again for watching! :D
Hi Kevin, I'm have trouble mirroring the hinge. When I select the rectangles, I get 6 objects in my dialog box and you have 22 in yours. The rectangles are not visible, but the points are. What am I doing wrong?
Thanks,
Ron
Hi Ron, The first thing to check is to make sure you're using the Sketch mirror command. Double-check that you're using the one in the "Sketch" dropdown list and not the "Create" dropdown list, as that one is used solely for 3D bodies, features, and components. That would explain why it's not letting you select the sketch.
As far as how many objects you're selecting... I drag over the entire sketch which selects lines and points, which is why I ended up with 22 sketch entities selected.
Let me know if that was it! If not, we can troubleshoot further. Cheers, Kevin :)
molt bo. gracies.
Thanks, F.S.Saldana! Keep at it! Cheers, Kevin :)
Hi. Great video. Thanks for posting. Probably a novice question but...I'm confused as to how the pin will print. Specifically, if I print with the box open, both boxes flat on the print surface, isn't the portion of the pin that's captured in the two outer hinges going to be floating in space? How will it print that without some sort of internal support (that I won't be able to remove)? I did print it that way and it was what I expected - the hinge did not work until I force-ably rotated it. And then I heard cracking. And then it seemed to work until the two outer pieces broke (the pieces on either side of the gaps that we created by mirroring and that are on the very ends). Thanks for any feedback.
Hi, Dan. Thanks for watching and commenting. This design should print in place and work without any supports. There is a video of one printed out along with a thread about this in my Facebook group - facebook.com/groups/fusion360hobbyists/
The key thing to check - Did you see my pinned comment about deleting the two end pieces of the hinge? I had forgotten to show this in the video. It really depends on how many hinges you create when you cut the hinge up. I went ahead and deleted the bottom parts of the end of the hinge, that way every other piece is removed - snag.gy/cNokVz.jpg
The pin should be attached to the top two end hinges as well as the middle hinge. There is only a small tolerance of about 1.8mm between the pin and the bottom two hinges. This is small enough that most FDM printers can print this without any supports due to the "bridge" technique. There may be a small amount sagging with parts of the pin, but as long as your printer is calibrated fairly well it shouldn't prohibit the hinge from working.
Let me know if that makes sense! If you're on Facebook, join the group and I'll try to direct you to the recent thread.
Cheers, Kevin :)
@@ProductDesignOnline Hi Kevin, i cannot find that video on facebook, is it still there? thanks for your help
2:05
FBI, open up!
Underrated comment right here
Awesome, thanks for sharing!
Hi!
This tutorial is great! It's helped heaps - I'm currently making my next cosplay - Mandalorian! but all the arm braces I've found I don't like so I wanted to create a hinge on the ones I found on Thingiverse.
My only question though - I've followed all your steps but when I extrude the mirrored rectangles it doesn't create any new bodies [IE. Top Hinge (1)Top Hinge (2)Top Hinge (3)Top Hinge (4)] this means I cant delete the end pieces before I print. So what have I missed/can do to fix that?
Cheers
Was the operation of the Extrude command set to "Cut"? Double-check that first. Otherwise, I'd have to see the file to investigate further.
This was great. I learned about parameters in this lesson. I'd put them to use, but there was an issue with one outside hinge surface that binds when the printed 20mm box is closed. I can't see the problem in the Fusion 360 model. But, I suspect it has something to do with my sketch circle not being tangent, or that I didn't select a tiny portion when extruding the hinge parts. But, this was really an excellent learning experience!
Please disregard the part of my comment above dealing with the binding hinge. I see now that the problem was already identified and the solutions already discussed and provided. I should read the comments before posting my own. All is good. 😀
No worries! I realize that it's easy to overlook and I messed up by not showing that in the video :D
The construction line used for mirroring doesn't automatically constrain for me. The line was solid black but the point wasn't constrained, any idea why yours did or mine didn't? I decided to add a dimension to it so that it did become a fully constrained sketch. Edit: looks like that particle sketch for you was also not fully constrained, the same point wasn't constrained. I assume this doesn't really matter
When you select the three rectangles it says "22 selected" - 3 rectangles (4 sides) each would be "12 selected" - What are the other things selected? Is there a way to itemize them?
Damn it, i defo like how u explain it!!
Hi, colin ig. Glad you enjoy my teaching style. Thanks for watching. Cheers, Kevin :)
I just finished your part one and two of the Fusion 360 Hinged Box - thank you - I learned a lot. How do I resize the entire box including the hinge? - thanks ahead of time.
Hi, John. I'm glad to hear you enjoyed this tutorial! If you want your hinge to scale as well then you'll have to go back and add user parameters to the dimensions that were applied to the hinge. You'll probably want to create a few new parameters... maybe for the hinge width, hinge height, hinge gap...and you could even set one up for the pin size. Then, edit those sketches in your timeline and plug in those values. Cheers, Kevin :)
Just wonder why the extrusion of top hinge (1:40)shall include the inner circle? It will overlap with the pin.
Hi, Ken. Please see the note in the pinned comment. While recording the tutorial I forgot to show the deletion of the two end pieces! Cheers, Kevin :)
@@ProductDesignOnline Thanks a lot . I have made my own box www.thingiverse.com/thing:3909612
Has anyone tried 3D printing this model and has an issue with the lid not being able to close properly? I have about a 5 deg angle when I try to close the lid which is caused by the top and bottom portions hitting near the hinge first. I wanted to check with the community if they had clever ways to solve the problem.
Hi Kevin,
Great video, just after some guidance if possible.
After drawing the box, I drew the hinge on the wrong face, and had to delete the hinge then re-draw it on the right face. But couldn't help but wonder if there was a more efficient way of doing thing this (like a cut and paste option).
Many thanks,
Jason.
Hi, Jason. Great question! In this specific scenario, re-drawing the item was the best way. In most cases, it is easiest to copy and paste if the "piece" is within its own individual component. Not sure if you have watched my "components vs bodies" video, yet? If not, in that video I talk about the importance of individual components... and a lot of that has to do with moving or copying and pasting. Cheers, Kevin :)
Why did you use Press pull in one instance and Extrude in another? What’s the difference?
Hi, Alex. Great question! The difference between Extrude/PushPull commands:
-Extrude works on sketch profiles and/or planar faces.
-PushPull works on faces and/or edges
-Invoking PushPull on a sketch profile turns it into an Extrude command
-Invoking PushPull on an edge turns it into a Fillet command
-PushPull has 3 offset modes (1. Automatic, 2. Modify Existing, 3. New)
-Modify Existing, modifies a previous feature. So a 2mm Fillet can be changed to a 4mm Fillet for example.
-New Offset does not change the feature itself but offsets the feature to a new distance.
-Bodies created are the same whether using Extrude or PushPull. The difference will be in the timeline and the feature type you create.
I hope this helps! Cheers, Kevin :)
I can’t seem to select the revolute flag to rotate it once it’s been set. It just clicks through and I, clicking the body. Do I need to set something up to be able to do that?
Hi Alex. First, check that all of your joints are visible in the Browser. Make sure the eyeball icons are all turned on. Second, you can hide the bodies and leave the joint (revolute flag) visible. This should make it easier to select. You should be able to right-click on it in order to select "edit joint limits". Let me know if that helps at all...there's no reason that I can think of that would make the joint unclickable. Cheers, Kevin :)
@@ProductDesignOnline Hey Kevin! Thank you for the quick response. When I went to right click and edit the joint limits I had to select minimum and maximum check boxes and then it gave me the option to rotate the joint just fine. Not sure if this is the correct way I should have done it, but it solved the problem.
I did notice now I am not able to edit any of my sketches to modify them from the 70mm to the 10mm. I tried checking my other sketches and wasn't able to modify those dimensions either. I don't think the two are related, and I think I might have clicked something to lock the dimensions and not make them editable.
Thank you for your help and the videos!
@@AlexParton Hi Alex. Glad you got the joint limits working. With that said, that shouldn't have affected the sketches or dimensions at all. Did you set up the user parameters? If so, you will need to edit the parameters in the parameter dialog instead of at the sketch. Cheers, Kevin :)
Were we supposed to remove the gap cylinder from around the pin?
1:43 Shouldn't inside part be hollow?
Like you did at 0:47.
Also, isn't the pin overlapping with the middle section?
Please check out the pinned comment for an important note/detail that I didn't demo :)
@@ProductDesignOnline Thanks for the reply!
Just for anyone who actually wants to print this box: The design won't work as shown in the video. You should NOT extrude the "Gap" between the Pin and the Hinge. Also you need to cut away part of the top hinge supports (Where it connects the hinge to the box. As a tutorial this was great!!
Hi D Matthews. Thanks for the comment! Please see pinned comment - I forgot to show removing the end of the hinge piece in the tutorial :)
For some reason when I am placing the gap rectangles (4min) the outer edge will not constrain. When I try to manually add a constraint it says it is over constrained. Any thoughts?
Also, thank you so much for these tutorials, so amazing what this program can do when you know how to use it. I had started with the Autodesk tutorials, but they seemed to get bogged down in the weeds, trying to explain all of these menus, and intricacies apart from actually modeling. Your approach works so much better for me. Actually designing while learning what all of the bits do, genius!
Hi, rik Collins. Glad to hear you're enjoying the series and learning! In regards to the constraints - It's likely that it automatically applied a constraint or two based on your click/selection, which is what's prohibiting you from manually adding one. Do you see any other constraint icons there? If so, you can select them with the mouse cursor and click the delete key on your keyboard to delete them. Then, try creating the rectangle again and look out for any automatic constraints.
If you're still having issues share your file with me and I'll take a look.To share your file please go to File > Share > Share Public Link (make sure "downloadable" is toggled on) > Paste your link here as a reply to this comment.
I had a problem creating Bottom hinge. It turns out that the icons for Chain Faces are swapped in the new version (2.0.6263)
Hi, googlemarmic. Thanks for bringing this to my attention. I was not aware of the switch, but will certainly look into this! Cheers, Kevin :)
I have tried multiple times to do what is shown at 8:48 and no matter what I do It wont allow me to drag the new component to the top. Am I missing something?
did you ever figure it out?
i have this issue
I'm using the free version of Fusion 360. Is this maybe the reason I don't see the feature 'Chain Faces' as an option? I noticed this video is 5 years old, so maybe it's no longer an option in the newest version? When I extrude those circles as instructed at the 45 second mark, mine shows as red as it's a negative and doesn't show as a solid. As if it's pulling the wrong way. It shows correctly when pulling the opposite direction, but that's not the direction it needs to go. Any advice on that?
Thanks so much for this tutorial. I would like to change the wall thickness but when I do the hinge mostly disappears. Can you help with how to make it work with a thicker wall? Thanks!
Hi Travis. The wall thickness shouldn't affect the hinge. Can you make sure that the initial rectangle you created for the hinge is snapped to the outside/edge of the box? You can add some confident constraints if it doesn't seem to want to stay on the edge. Let me know if you need more help, I can take a look at your file specifically. Cheers, Kevin :)
Hi Kevin,
This hinge will not work because left and right supports for axle overlaps for top and bottom half. So the top and bottom parts don't match each other. Don't worry - I discovered this just after printing :-)
Hi, Marek. Sorry, you must not have caught the pinned comment. I had forgotten to delete that in the tutorial. Here it is:
--
PLEASE NOTE: You'll have to delete two of the end pieces before 3D printing. I forgot to show this in the video :)
It really depends on how many hinges you create when you cut the hinge up. I went ahead and deleted the bottom parts of the end of the hinge, that way every other piece is removed - snag.gy/cNokVz.jpg
In this scenario, it really wouldn't matter much as it should work either way. I have the box printed out like screengrab above and have no problems. I will have to try doing it the opposite way and see how it is :)
During mirroring, after clicking and dragging over all of the rectangles mine doesn't select as much as yours did. It didn't selected the inner most points and I think the left sides of the rectangles. On yours, amount of objects selected is 22 while mine is only selecting 21. Any idea why this could be?
Was having MASSIVE frustrations with creating a new top box component from the top body. I just couldn’t select the body to drag it and drop it. Took a full shut down and reboot of the MacBook and F360 software before I could actually drag and drop to creat the component from the body as depicted in the video.
Hi Glen. Strange that you had to restart. Hopefully, that was just a one-time bug. Otherwise, always double-check that your timeline marker (in the parametric timeline) is all the way at the end. That will prohibit any moving of components in the Browser.
@@ProductDesignOnline That could have been it as well. I’ll keep that in mind next time.
I refine my box using filets, does that print in the 3D printer? Or is it necessary to have sharp edges?
had trouble creating the top hinge. Created a line and couldn't shift to press and pull the hinge.
Hi Kevin, Thank you for an awesome series! Learning so much. I did run into a snag. Using the new Fusion UI, i was unable to drag the newly created bottom box component into the higher level assembly. Only when turning off design history could i continue. (Although this meant losing the paramentic info) How can i tell what prevented the bottom 'new' component movement? I must admit i did veer off your tutorial by creating the hinge accidently on the incorrect side of the box. Thank you again.
Hi, Daryn. Glad to hear you're learning a lot and enjoying the series!
In regards to dragging newly created "Top" component, that functionality hasn't changed at all...so it should still work. Did you release your mouse on the top-level component? Make sure it shows a darker gray background on the top-level component to show that you're hovering over it before you release your mouse. Let me know if you get that to work, otherwise, if you're able to share a link to a screencast of that not working that would help me troubleshoot further. Cheers, Kevin :)
@@ProductDesignOnline Hi Kevin, thank you for your reply. I noticed that the dark line does not appear through the list as you drag your clicked mouse through the list. As mentioned i was able to do this with history turned off. (so i understand the click and drag process) 🤔
@@darynsmith4938 Very strange... Another thought that I had. Is your timeline marker at the very end of the timeline? I believe if it was rolled back at all then it won't allow you to re-arrange Browser components.
Also, can you share the link to your file? I'll take a look on my end to see if it allows me to drag the component. To share your file please go to File > Share > Share Public Link (make sure "downloadable" is toggled on) > Paste your link here as a reply to this comment. Cheers, Kevin :)
@@ProductDesignOnline Hi Kevin, I was busy re-sizing the box in order to share it with you, when i noticed the old hidden hinge which I incorrectly positioned. After deleting this i found i could move the top box component into the root. I then though i should go back and see if this was the cause. But it seems the incorrectly placed and deleted hinge is now gone. So i am assuming this was the cause. Next time i'll try iterate a bit slower or make a backup before fiddling and deleting. Thank you for your assistance and offer to take a look at the file. Cheers!
I've never 3D printed anything, but my printer is in the mail! When you printed this how did you print the pin? I'm assuming you removed it from the hinge and printed it off to the side, but then how do you print such a skinny tall item without it tipping over during the print?
Hi Mark. These hinges are print in place. Check out my latest video for more details ruclips.net/video/gzF2QgMh6nw/видео.html
Congrats on the printer :)
Hmm..somehow for me when I cut up the hinge the bottom hinge has the chunk on the left attached to the bottom correctly, but it also has a floating face in the middle that should have been a part of the center body which belongs on the top box. Anyone else encounter this?
when I try making the wallthickness bigger it removes all of the hinge parts. Is there something else I need to adjust?
Hi, is it possible to use this same method to put the hinge on the inside?
Wil the pin really fit in there? Don't you need to make it a bit smaller for it to actually fit?
Hi, casinomann. Yep - A number of people have printed the box with great success. The only thing important to note is to make sure you delete the hinge parts, as I forgot to show that at the end of the tutorial. For more details please see the pinned comment. Cheers, Kevin :)
If I make the wall thickness bigger, do I need to make the gap bigger as well?
Very useful tutorial! Thanks!!! You forgot to remove the outer bottom hinges. The box will not work like this.Other than that, awesome!
Hi, Filip. You must've missed the pinned comment about deleting those hinges. Nonetheless, I'm glad you caught that on your own!
Thanks for watching! Cheers, Kevin :)
@@ProductDesignOnline indeed I missed it. Sorry!
@@filipnevezi No worries! I wish there was a better way to highlight important updates or changes on RUclips. Cheers, Kevin :)
Hi Kevin need some help crate components from bodies not working for me. top body bottom of the list but i can drag it to browser. top body stays at bottom it wont move from there on . i am stuck please help. thanks