I wanted to mention a couple of things that I misspoke on or left out. 1. The extra attack granted from Unleash Incarnation does NOT cost a bonus action, it just happens when you take the attack action. This means that when combined with extra attack and action surge, you can make 6 attacks in one turn at and after level 5 and still have your bonus action to teleport or do whatever you want. Thank you @Steve Parsons for pointing this out. 2. Your Echo is an object, not a creature. Therefore, any effect that says "a creature/creatures of your choice" do not work. If you want to get really nitpicky then Fireball says it targets "each creature in a 20-ft radius sphere". It also ignites flammable objects in the area that aren't being worn or carried so just pick up your Echo or give it a piggy back ride and you just say no to fireball. Note: I doubt that any DM would actually rule it this way, just a weird way that the wording works out.
This has some really insane teleportation shenanigans when paired with Wildfire Druid and a teleporting Elf race. it seems to me that if you can use your PROFICIENCY BONUS to attack with it. You could do the same thing with concentration. give something to him, something to your little Fire Buddy. And something else to you. Would love to see both the regular build with Elf teleporters and the Wildfire Druid with Elf teleporters.
Pedantic DM Reaction to your "Rules as written" interpretation of Shadow Martyr. The "Rules" here state that the echo "Throws itself in front of an attack directed at another creature you can see" and later stating that you can use your reaction to teleport the echo within 5 feet of the targeted creature. This means, 1 you can't use it to protect yourself, as you are not "Another creature you can see" and 2 the echo can be teleported within 5 feet of the intended target and then moves to "throw itself in front of" the attack, thereby negating the cheese you previously mentioned. Just my two copper on that specific topic. Enjoying your content and hope you have a wonderful day :D
Unleash Incarnation is even better than that. It doesn't actually take a bonus action. You simply get an extra attack when you use the attack action. In addition, if you use Action Surge, you can take the attack action twice, and use an instances of Unleash Incarnation for each one.
I am playing a slightly nerfed Echo Knight, where the Echo can only go where I could have possibly have gone. So climbing, jumping, and so on. If I ever am able to fly, then my Echo can as well, but that's not happening any time soon. My Echo and are psychically twins, one of whom murdered the other in a jealous rage, but who is whom? Since they share some memories, neither is sure which brother they are.
Yeah it's such an interesting interaction. There are so many little things that I feel like got overlooked that turn this thing into a really powerful tool
I always felt that when u play this as a barbarian as ur 2nd class you actually have a problem with using bonus actions. Summon is a bonus, rage is a bonus action and swapping places is a bonus action, 2nd wind is a bonus action etc. So if someone attacks the shade then you always use ur bonus action for summoning. Ive had several times where I always have to choose between 2-3 different things with my bonus action. Still! GREAT skill!
I wanted to mention a couple of things that I misspoke on or left out.
1. The extra attack granted from Unleash Incarnation does NOT cost a bonus action, it just happens when you take the attack action. This means that when combined with extra attack and action surge, you can make 6 attacks in one turn at and after level 5 and still have your bonus action to teleport or do whatever you want. Thank you @Steve Parsons for pointing this out.
2. Your Echo is an object, not a creature. Therefore, any effect that says "a creature/creatures of your choice" do not work. If you want to get really nitpicky then Fireball says it targets "each creature in a 20-ft radius sphere". It also ignites flammable objects in the area that aren't being worn or carried so just pick up your Echo or give it a piggy back ride and you just say no to fireball. Note: I doubt that any DM would actually rule it this way, just a weird way that the wording works out.
So, it's an object, but there's nothing that says it's flammable. So, fireball won't affect it in any way. It takes as much damage as a stone wall.
This has some really insane teleportation shenanigans when paired with Wildfire Druid and a teleporting Elf race. it seems to me that if you can use your PROFICIENCY BONUS to attack with it. You could do the same thing with concentration. give something to him, something to your little Fire Buddy. And something else to you. Would love to see both the regular build with Elf teleporters and the Wildfire Druid with Elf teleporters.
I've always been interested in echo knight, thanks for the video!!
Soulknife echo blade multiclass.... sounds kinda awesome!
I’m playing an Echo Knight Chronurgy Wizard rn. The echo is a future version of my character that trains him.
Pedantic DM Reaction to your "Rules as written" interpretation of Shadow Martyr. The "Rules" here state that the echo "Throws itself in front of an attack directed at another creature you can see" and later stating that you can use your reaction to teleport the echo within 5 feet of the targeted creature. This means, 1 you can't use it to protect yourself, as you are not "Another creature you can see" and 2 the echo can be teleported within 5 feet of the intended target and then moves to "throw itself in front of" the attack, thereby negating the cheese you previously mentioned. Just my two copper on that specific topic. Enjoying your content and hope you have a wonderful day :D
Unleash Incarnation is even better than that. It doesn't actually take a bonus action. You simply get an extra attack when you use the attack action. In addition, if you use Action Surge, you can take the attack action twice, and use an instances of Unleash Incarnation for each one.
Thank you for the video. This class is shiny and I like it.
I am playing a slightly nerfed Echo Knight, where the Echo can only go where I could have possibly have gone. So climbing, jumping, and so on. If I ever am able to fly, then my Echo can as well, but that's not happening any time soon.
My Echo and are psychically twins, one of whom murdered the other in a jealous rage, but who is whom? Since they share some memories, neither is sure which brother they are.
Dope video
As an "object" most AOE things cant hurt the echo. Red dragon fire beath and most spells say creature...
Yeah it's such an interesting interaction. There are so many little things that I feel like got overlooked that turn this thing into a really powerful tool
I always felt that when u play this as a barbarian as ur 2nd class you actually have a problem with using bonus actions. Summon is a bonus, rage is a bonus action and swapping places is a bonus action, 2nd wind is a bonus action etc.
So if someone attacks the shade then you always use ur bonus action for summoning. Ive had several times where I always have to choose between 2-3 different things with my bonus action.
Still! GREAT skill!
The newer printing have added say you can't do anything while seeing through your shadows eyes
I mean it makes sense. A 1000 ft teleport is dumb and a massive oversight
And the wording for when it takes a hit for you is that it jumps in front for the attack I believe.
I would love for these to work for myself though.
80 subs to go, fingers crossed 🙂
I know this is really unlikely but it'd be awesome if you could do a break down in the brute fighter
I'll see what I can do
@@DapperSnapperGaming thanks man! It's my favorite fighter subclass, simple but effective.