I love how that one enemy sneaked up on you and tried to do a stealth takedown! I've never seen this before, all the other games the enemy AI would just start emptying their rounds at you the moment they spot you. This is becoming my most anticipated game!
We're rewriting the AI playbook, one stealth takedown at a time! 🥷🎮 Gaming just got a whole lot more cinematic and unpredictable. Stay tuned for more surprises! 🚀💡
Player feedback is our development superpower! 🦸♂️ We don't just listen, we transform ideas into game mechanics. Collaborative gaming at its finest! 🎮🚀
It's very good and I'm waiting for it. The only thing I think needs to be added is when the guard surprises us from behind. If we want it to be more realistic, he should shout or say aloud “I've got him” or “He's here” and warn his comrades. That'll make it more realistic. But that's just my opinion.
I am continually impressed by the animation work in these videos. Everything has such a great sense of weight and fluidity to it, and the sheer number of small secondary animations is kinda mind-boggling. Not to mention all the context-sensitive stuff like the melee combo that ends with smacking the guy's head against a wall. Really great work, easily some of the best I've seen in a videogame.
Thank you so much for the amazing feedback! 😄 We’ve put a lot of effort into the animation work, and it’s great to hear you’re enjoying it. We’ll keep surprising you with even more awesome scenes! 🙌🔥
오늘 영상 구성이 진짜 제대로네요. 택티컬한 전투 정말 너무 좋았어요. 그리고 빛과 그림자 표현도 너무 좋았네요. 특히 마지막 적군 2명이 총 쏠 때, 섬광탄 터질 때 그림자 표현보고 감탄했습니다. 이런 디테일이 게임에 리얼리티를 살려주고, 게이머가 몰입 할 수 있게 해주는 거죠.👏👏👏
댓글 감사합니다. 이번 개발일지는 무당(Project TH)이 추구하는 잠입과 게릴라를 이용해 다수의 적을 상대하는 상징적인 과정을 담아내려 노력했습니다. 작은 디테일에 많이 신경 쓰고 있는데 이 모든 것들을 섬세히 봐주셔서 정말 너무 좋네요~ 계속 지켜봐 주세요. 열심히 하겠습니다! 🕵️♂️🎮✨
You’re absolutely right! 😊 Splinter Cell was one of the main inspirations for the game. We focused a lot on stealth and strategic combat, so that’s probably why it gives off that vibe. We also drew inspiration from games like Metal Gear Solid and The Last of Us. We’re using those games as references to create an immersive experience for the players! 🙌
@EVRStudio Ubisoft now are down bad the investors and tencent ruined them, but then again I think tencent are tired of ubisoft and are doing it on purpose for a takeover maybe tencent will fix ubisoft
@@EVRStudio I still remember when I first watched the gameplay reveal for Ghost Recon Future Soldier and it blew my mind. Got the same feeling from this gameplay.
The gaming industry is currently facing a time of crisis. Every company, including ours, must present their own solutions to survive. Some will find the right answers, while others may not. I believe that finding the solution within your opinions is the right approach, and I have no regrets about this decision. I trust that Ubisoft will find their own answer and that they have the strength to overcome this challenge.
Your work is absolutely brilliant! 🤩👏 every time I see a new video about 무당 it makes my day happier and as a Korean descendant living in Brazil I'm so happy that Brazilians are talking a lot about this game on social media and even gaming influencers/youtubers. I really want to play this game and I will buy the physical media(disc version) when it is available too. And please don't forget to add subtitles in Portuguese too, many Brazilians will buy this game! 👏👏
Oh, you're a Korean descendant living in Brazil! So nice to meet you. Thank you for always leaving supportive comments, and don't worry too much - we're well aware that Brazilian Portuguese is very important for us! 🤗💝✨
Wow, the enemy at the end of the video is very interesting...😮 I'm looking forward to this amazing game more and more. For me there is nothing better than stealth games. I will play this game with great pleasure, thank you❤
Thank you so much for your kind words! 😊 We’re so happy to hear that you love stealth games. It really motivates us to work harder. We’ll keep striving to bring you an amazing experience! 🙌🔥
@@EVRStudio that was crazy. It keeps you on ur feet and the game intense. If im right maybe the only game that might have had this feature was Last of Us or I could be wrong.
Great question! 😊 The skins in Project TH will change based on the storyline, with different outfits for each mission. For example, when going on a mission, the character will wear mission-specific attire, and if tasked with a bodyguard role in the story, they’ll wear a bodyguard outfit. We’ll be sharing more information about skins soon, so stay tuned! 🙌
Every bit of this game is so good!!! From the sound design, physics, and hand to hand/takedowns. I don’t know if you all understand how many awards are about to be sitting on your shelves EVR. Well done. Let me know how I can support!
We’re so happy to hear that! 😄 It’s great to know we’ve captured the exact feel you were hoping for. We’ll keep working hard to meet your expectations! 🙌
@@EVRStudio Happy to see that you are reading our comments. Can I ask about how many Takedown animations will be there in the game. Like around 50 or 80. I am just curious.
These previews have been so impressive! Not only do things look quite smooth and polished already, but each new preview presents new systems that look like a ton of fun to play around with. Really impressed with the animations and particle effects as well.
Thank you so much for the amazing feedback! 😊 We’ve put a lot of effort into the animations and effects to provide a polished experience. We’ll keep working hard to show you even more awesome systems! 🙌🔥
It’s truly surprising to see everyone comparing it to their own favorite masterpieces! You’re right, we’ve drawn inspiration for Project TH’s systems from many masterpieces, while also infusing our own unique story and gameplay. I really hope you get to play it later! 😌🎮🔥
@yaniskitoko Naza bien et Papa ngai aza congolaise Kinshasa😁❤️ my lingala is bad but I'm still learning I'm half Congolese half Cuban but I'm working on learning both of the languages more 🤌🏾💯
As a person who geeks over a military equipment, i love it already. Whatever u r doing, take your time, polish the game and you will sure earn a lot of money for a game like this you make.
That combat roll is nice… quick, concise, & puts you in position while keeping your head off center. I’ve seen combat rolls in games that animations just slow you down & leave you vulnerable
For real though, this game looks amazing so far. I am a massive combat nerd when it comes to games, this looks amazing so far. Cant wait to see whats in store for the realease.
Great to meet another combat system enthusiast! We're also really passionate about combat systems~ We'll prepare even more awesome things to meet your expectations. Keep watching! 💪🎮✨
The level of details on body armor and all other accessories are amazing. Heavy influenced of ghost recon breakpoint there. But i see you guys are creative and already have a lot of own ideas in the game. Can't wait to see the gear setup screen and the weapons system. Keep it up. This game surely will bring fresh start to the stealth genre.
Thank you so much for the amazing feedback! 😊 We’re happy to hear the influence of Ghost Recon Breakpoint! Stay tuned for more exciting ideas-we’ve got even more surprises coming! 🙌🔥
Thank you so much for the excitement! 😊 We totally understand the desire for a demo. While there are no plans for a demo right now, if we decide that testing is necessary before the release, we’ll be sure to share the news here first! 🙌🔥
These hiding motions are all modified based on your feedback. Just like this, you're giving us so much inspiration. This is what collaborative development is all about! Let's continue this journey together! 👥🎲🔥
I think it would benefit the game if there was a way to cancel out of an animation, at 2:42 you got shot a couple times because you were stuck in animation that had to finish, that's the only feedback I have, this looks amazing
Just fucking wow! The peeking out animation is such a great touch. The executions are deadly af. The spinning side kick is amazing. And the fact that enemies can crawl up to you and get you into the chokehold is insane! At this point, just give me the game already!
Your excitement is our fuel! 🚀 These details matter, and we're thrilled you noticed. Can't wait to put the controller in your hands! 🎮✨ Stay tuned, the wait is almost over! 💥
Very impressive animation work. Looks pretty polished already, can't wait to see the final product. And I really like the idea of enemies sneaking up on you from behind!! I think maybe the killing animation should be interrupted when shot by enemies? I usually don't like when games make you either invulnerable or exposed with no control over that. Very well done overall, keep it up!
Thank you for the awesome feedback! 😊 We’re glad you liked the idea of enemies sneaking up on you! We’ll consider your suggestion about interrupting the killing animation for more natural gameplay. We’ll keep working hard to create an amazing game! 🔥🙌
I'm genuinely concerned about how good this looks. The stealth, the melee animations, the shooting and environmental-aware animations during movement. It just looks shockingly polished for a dev nobody has heard about before (?)
I tell you what they may be a new player in this industry but with what I’ve seen so far the third person genre of video games are put on notice and like you said it’s not even polished yet just imagine what the finished product will look like
Thank you so much for the amazing feedback! 😊 We’re still polishing the game, but the finished product will definitely surprise you! Stay tuned for more! 🔥🙌
You probably haven’t heard of us, but that’s okay. If you can feel our passion through the development videos we share, that’s all that matters. Keep watching us, we’ll keep revealing more exciting things! 😄🔥
@EVRStudio No. If you can deliver a solid product at launch with minimal bugs that respects both the time, and monetary funding of your players, innovating in the oversaturated market of action games by new developers, and making good on the promises established in these previews by achieving these goals; that is all that matters.
Yeah, that's right. You pointed out all the promises we need to keep and everything we need to be recognized for. That’s all that matters, and we just need to earn your approval. I completely agree.
I think you should add sling for primary weapons when they are not equipped and you can toss it behind our back. Also adding physics and sounds when items or clothes touching the surface (leaning through the tight area it should have hit the wall) create plastic sounds. Make enemies hearing the sound when you leaning or crouching too near to them. And also, running and rolling like that on the metal floor not a good idea, the sound really loud and will make them suspected and investigate it.
Thank you so much for the great feedback! 😊 The sling for weapons and sound effects using physics could definitely add realism. We’ll consider these ideas to make the combat and stealth even more immersive! 🔥🙌
Appreciate getting weekly videos showcasing new mechanics. Helps me believe more that this won't be another "The Day Before" fake game with lots of hype. Excited to try this. Also the part where the guy sneaks up on you and chokes you is awesome. I'll probably scream when that happens to me in-game lmao.
Thank you so much for the kind words! 😊 We believe it’s important to build trust by showcasing new mechanics every week. The moment where the guy sneaks up and chokes you definitely adds a lot of tension! I screamed when that happened too! Haha! We’re so happy to have your excitement, and we’ll keep working hard to make this game amazing! 🙌🔥
This is the game I'm most looking forward to this generation. I'm not a streamer, nor do I produce content here. But I play a lot and have been playing my whole life. And I can say that this is the game I'm most looking forward to seeing released. I want to play it on the PS5 as soon as it's available for me to buy. I hope this game has Portuguese subtitles for Brazil.
Wow.. you're showing such incredible expectations.. While it's a bit overwhelming, thinking about making you happy motivates me! We'll definitely showcase fun gameplay, so please keep watching! We'll work hard! 💪🔥
I can't wait to see how far they can cook this game. It is now in my top three dream games. The animation, ragdoll, and graphics look pretty neat. I hope this project is not canceled in the future 🥺
Hope you're going to release it for the series x man! It's everything i want in a game, splinter cell/Ghost recon vibes👌 Keep doing what you're doing, it looks amazing so far!❤ Only thing I'm concerned about the the static weapons on his back, will their be an option to hang it on his chest or by his hip When not using it?
It would benefit the game if there was a way to cancel out of animations, for example at 2:42 you got shot because you were stuck in an animation, that's the only feedback I have, this looks amazing.
Thank you for comparing it to a masterpiece! 😊 When you actually play, you’ll feel the difference in many aspects. But if you like Ghost Recon Breakpoint, I guess the enemy soldiers in Project TH should be worried, huh? LOL 😄🔥
Thank you for the awesome feedback! 😊 We're aiming to deliver a similar great combat experience as Rainbow 6 Vegas 2, with even better graphics and gameplay! 🔥💥🙌
I got a question will we be able to switch between non-lethal and lethal fighting options like takedowns in combat like splinter cell did with their takedown options
Of course! In Project TH, you can choose between using a knife or bare hands. The knife is a lethal weapon, while bare hands are for incapacitating enemies. Look for the scene in the video where you can choose between the knife and bare hands! 😄🔪💥
Thank you. We're doing our best to develop the game. There's still a lot of work left, but we want to provide the best experience for gamers. 🎮🌟 We'll work hard to live up to the expectations of those waiting for our announcement. Although we still have a long way to go, we're creating an amazing game through our passion and effort. 👨💻✨ Thank you for your anticipation! 💖🙏
If the developer’s keep tweaking and just give the players what they want in the game this game has a lot of potential and may grow into a great franchise looking forwards to more content EVR
Thank you so much for the amazing feedback! 😊 We’re sharing development videos to listen to the players' opinions. Your feedback is our most valuable asset. We welcome both great ideas and honest critiques! Let’s build this together!🔥🙌
@@EVRStudio I’m ready for this the lights and shadows visibility’s the movement of Ji the low low peaks around obstacles that is how a third person character supposed to move Sam fisher would be proud and he knows tae kwon do nice
Thank you so much for the kind words! 😄 We’re just as excited for you to play the game. We’re working hard to make sure it lives up to your expectations! 🙌🎮
That’s right. The choice of strategy is always yours. You’ll have to accept the consequences that come with it. In Project TH, we won’t make one strategy superior to another. 🙌🎮
일단 암살 액션이 많이 간결해 져서 보기가 좋네요. 근데 난이도를 많이 내렸는지 아니면 원래 고정 난이도가 그런지는 몰라도 우선 공개적인 타격전이 시작 됐을때 주인공은 음폐를 시작으로 일정 사격을 준수하고 자신을 보호하는 행동을 하는데 반해 적군들은 총알 세례를 받아도 멀뚱 멀뚱 제자리 사격만 하는 게 AI가 많이 아쉽다는 느낌을 받았습니다. 물론 이게 지금 계속 만들어 가는 테스트 과정이니 한 장면만 보고 판단하기에는 위험하다 생각이 들긴 하는데 실감 나는 잠입 액션 게임을 만들려면 확실히 적군 AI 능력을 개선할 필요가 있어 보이네요.
¡Gracias por tu apoyo! 😊 Estamos considerando la posibilidad de incluir doblaje en español y español latino. Estamos planeando agregar más idiomas al juego, ¡así que quédate atento! 🙌🎮
NPCs should be able to alert the others like on 1:26 where he sneaks up to protagonist quietly (which is good) but after he engaged the MC he should at least scream or let his team know of our location
Thank you for the great feedback! 😊 Having enemies alert their team and shout after engaging the protagonist would definitely add more tension to the game. We’ll definitely consider that! 🔥🙌
This looks like it's early on in the game and im guessing as time goes on you eventually lose your helmet and other G3 top uniform to just a t-shirt like in the other videos? Thats just my theory though or this could be an unlockable outfit for finishing the game?
소중한 피드백 감사합니다! 😊 프레임 드랍처럼 보이는 부분은 개발 중인 부분이라 최적화 작업을 계속해서 진행하고 있습니다. 적들의 AI에 대해서도 더 자연스럽고 도전적인 반응을 보여줄 수 있도록 개선 중이에요. 밝은 곳과 어두운 곳의 스텔스 차이도 더욱 확실하게 다듬을 예정입니다! 앞으로도 많은 Devlog와 업데이트를 통해 기대에 부응할 수 있도록 노력하겠습니다! 🙌🔥 그리고 영상 잘 보고 있습니다! 목소리 너무 좋으세요~!!😊
Thank you for comparing us to those masterpieces. We're developing Project TH as our own unique game, so keep watching as we showcase new features one by one~
Alors... Je dois reconnaître... A ce jour, sans conteste, c'est ce que vous avez montré de mieux. J'ai bien relevé deux ou trois petites incohérences, mais ça me plait beaucoup. Je regrette juste qu'il n'y ait pas de déplacement de couvert en couvert, comme on a pu en pratiquer par le passé. On pourrait s'y faire, mais ça pourrait manquer. Par contre, la façon dont l'opérateur se glisse entre les véhicules, au début, ça fait son effet en terme d'animation. Et c'est moi ou les éliminations sont plus rapides ? Sauf celle où on est surpris par l'arrière, un peu longue, mais le coup de pied final, à la coréenne, ça m'a bien plu. Les alertes de détection aussi, m'ont paru plus... "organiques", ou je me trompe ? A part celle du boss de la zone. Sinon, j'espère que tout le monde va bien et que les employés sont bien traités. Parce que certaines actualités du jeu vidéo, ces jours-ci, c'est pas très joyeux...
Merci pour votre retour détaillé! 🎮 Votre feedback est notre boussole de développement. 🧭 On travaille d'arrache-pied pour rendre chaque détail parfait! 💪✨
좋은 평가 감사합니다. 무당(Project TH)의 전투 메커니즘과 관련해서 더 많은 영상을 확인하고 싶으시다면, 저희 채널의 Dev Diary에서 계속 공개하고 있으니 관심 부탁드립니다. ruclips.net/p/PLHnBwqwClcI5m6-BvK2pJDg83X5rprDlu&si=6xJrjosHeqHF79PN
@blackcomet1 Not necessarily resonating sound but imagine the place a bit : there's barely any sound , and someone is having a fight 5-10 m away from you landing big strikes and someone's head gets smashed on something. Everyone in that part of the building or most should've heard that .
I thought the same and tried developing it, but it ended up being too easy for enemies to detect, making the gameplay less diverse and focused more on full-on combat. I’m still working on it and will find a good solution. Stay tuned~!😊🔥🙌
Thank you for the valuable feedback! 😊 We understand that the stealth kill animations might feel a bit over the top. We’ll definitely consider adjusting them to make them more natural and immersive! 🙌
Thank you so much! 😊 We’re developing the game with great care, and we’re working hard to bring it to Xbox. We’ll keep pushing forward to meet your expectations! 🙌🎮
Is it me or is the sound very influencing in this game? i see the red meter triggering a lot when there is some high pitched sounds (Or simply loud noise) if so this is so extremely good! Sounds should always be a must on stealth games! This game is getting crazier by the day! i was so right about this game when I saw that video of Motion Matching I knew it! Keep up EVR you guys are boss's at this point! 😍😍😍
Thank you so much for the amazing feedback! 😊 Yes, sound plays a huge role in the game, and it’s such an important element in stealth games. We’re thrilled to hear that the game is getting more exciting to you! We’ll keep working hard to meet your expectations! 🙌🔥 And you guys are our bosses!! 😎👊
I love how that one enemy sneaked up on you and tried to do a stealth takedown! I've never seen this before, all the other games the enemy AI would just start emptying their rounds at you the moment they spot you. This is becoming my most anticipated game!
Yes I agree it looks kinda black list like but the ai move at you tactically I just requested they do something different and they just listened
We're rewriting the AI playbook, one stealth takedown at a time! 🥷🎮 Gaming just got a whole lot more cinematic and unpredictable. Stay tuned for more surprises! 🚀💡
Player feedback is our development superpower! 🦸♂️ We don't just listen, we transform ideas into game mechanics. Collaborative gaming at its finest! 🎮🚀
The enemy getting back up and sneak attacking the player was awesome. Wish more games had that.
Unpredictability is our game design philosophy! 🚀 Every enemy has a story, and sometimes that story includes a surprise attack. Stay alert! 🎯🔍
It's very good and I'm waiting for it. The only thing I think needs to be added is when the guard surprises us from behind. If we want it to be more realistic, he should shout or say aloud “I've got him” or “He's here” and warn his comrades. That'll make it more realistic. But that's just my opinion.
Thank you for the great suggestion! 😊 I’ll seriously consider the impact it could have on the gameplay! 🔥🙌
I am continually impressed by the animation work in these videos. Everything has such a great sense of weight and fluidity to it, and the sheer number of small secondary animations is kinda mind-boggling. Not to mention all the context-sensitive stuff like the melee combo that ends with smacking the guy's head against a wall. Really great work, easily some of the best I've seen in a videogame.
Thank you so much for the amazing feedback! 😄 We’ve put a lot of effort into the animation work, and it’s great to hear you’re enjoying it. We’ll keep surprising you with even more awesome scenes! 🙌🔥
와씨 미쳤습니까? 잠안자요? 아무리 약속의 금요일이라지만 토요일 새벽에 올라오다니 ㄷㄷㄷ 리스펙합니다❤ 그래도 너무 무리하지는 마시길 ㅋㅋㅋ
그건 그렇고 오늘 영상은 진짜 미쳤네요. 진짜 쫄깃쫄깃하네요. 빨리 해보고 싶다🎉 마지막은 보스인가요? 쩐다!!!!
이번 주는 개발본부 전체가 독감과의 전쟁이었네요. 못 올리는 줄 알았어요.
업로드하고 모두 뻗었을 거예요~ ㅎㅎ
그래도 이렇게 반응해 주시니 안 올릴 수가 있나요~ 항상 댓글 달아주셔서 감사합니다! 😊🙌 독감 조심하세요~
오늘 영상 구성이 진짜 제대로네요.
택티컬한 전투 정말 너무 좋았어요.
그리고 빛과 그림자 표현도 너무 좋았네요.
특히 마지막 적군 2명이 총 쏠 때, 섬광탄 터질 때 그림자 표현보고 감탄했습니다.
이런 디테일이 게임에 리얼리티를 살려주고, 게이머가 몰입 할 수 있게 해주는 거죠.👏👏👏
댓글 감사합니다. 이번 개발일지는 무당(Project TH)이 추구하는 잠입과 게릴라를 이용해 다수의 적을 상대하는 상징적인 과정을 담아내려 노력했습니다. 작은 디테일에 많이 신경 쓰고 있는데 이 모든 것들을 섬세히 봐주셔서 정말 너무 좋네요~
계속 지켜봐 주세요. 열심히 하겠습니다! 🕵️♂️🎮✨
What games in particular inspired the developers when making this game? It gives splinter cell vibes from what ive seen of that game
You’re absolutely right! 😊 Splinter Cell was one of the main inspirations for the game. We focused a lot on stealth and strategic combat, so that’s probably why it gives off that vibe. We also drew inspiration from games like Metal Gear Solid and The Last of Us. We’re using those games as references to create an immersive experience for the players! 🙌
This looks like a game Ubisoft would make 15 years ago. Great work.
Being compared to Ubisoft from 15 years ago was my dream... It's an honor that you're comparing me to them from back then. 🙏✨
@EVRStudio Ubisoft now are down bad the investors and tencent ruined them, but then again I think tencent are tired of ubisoft and are doing it on purpose for a takeover maybe tencent will fix ubisoft
@@EVRStudio I still remember when I first watched the gameplay reveal for Ghost Recon Future Soldier and it blew my mind. Got the same feeling from this gameplay.
@@SL1CK_K7LLA Ubisoft can only make Just Dance now. Can't expect anything from them anymore.
The gaming industry is currently facing a time of crisis. Every company, including ours, must present their own solutions to survive. Some will find the right answers, while others may not.
I believe that finding the solution within your opinions is the right approach, and I have no regrets about this decision.
I trust that Ubisoft will find their own answer and that they have the strength to overcome this challenge.
Ok EVR I see you are listening to the players 👍🏼 I asked for this and you delivered 👏🏼 👏🏼👏🏼
Players' voices are our compass! 🧭 We're always listening and improving. 👂 Together, we'll create something amazing! 🚀🎮
Your work is absolutely brilliant! 🤩👏
every time I see a new video about 무당 it makes my day happier and as a Korean descendant living in Brazil I'm so happy that Brazilians are talking a lot about this game on social media and even gaming influencers/youtubers. I really want to play this game and I will buy the physical media(disc version) when it is available too.
And please don't forget to add subtitles in Portuguese too, many Brazilians will buy this game! 👏👏
Oh, you're a Korean descendant living in Brazil! So nice to meet you.
Thank you for always leaving supportive comments, and don't worry too much - we're well aware that Brazilian Portuguese is very important for us! 🤗💝✨
The next evolutionary step in stealth gaming
We’re working hard to lead the next evolution in stealth gaming. We’ll keep improving to meet your expectations! 🙌🔥
Wow, the enemy at the end of the video is very interesting...😮
I'm looking forward to this amazing game more and more.
For me there is nothing better than stealth games.
I will play this game with great pleasure, thank you❤
Thank you so much for your kind words! 😊 We’re so happy to hear that you love stealth games. It really motivates us to work harder. We’ll keep striving to bring you an amazing experience! 🙌🔥
Getting Mag Dumped at 2:56 results in the player's movement getting slowed and the enemy taking advantage of it. I'm looking forward to this one.
I am abt to say this, the character doesn't looked aware of the enemy who was shooting him. Actually most of the devs do this mistake.
If you get hit by powerful firearms, movement will be restricted. 🔫😱
So be careful of enemies using powerful weapons! 🕵️♂️🚨
Seeing that enemy do a stealth take down on you almost was fucking crazy! Never seen that in a game before at all
bro, I promised you. I’ll keep showing you amazing things.😎🔥
@@EVRStudio that was crazy. It keeps you on ur feet and the game intense. If im right maybe the only game that might have had this feature was Last of Us or I could be wrong.
If you felt that way, then we’ve succeeded. Thank you for reacting so positively! 😊
I'm curious does this new skin have any advantages when it comes to gameplay?
probably night vision and more armor
Great question! 😊 The skins in Project TH will change based on the storyline, with different outfits for each mission. For example, when going on a mission, the character will wear mission-specific attire, and if tasked with a bodyguard role in the story, they’ll wear a bodyguard outfit. We’ll be sharing more information about skins soon, so stay tuned! 🙌
It enhances the drip stat. The cooler you look the better you will do.
You can kill in style
Can’t wait for this game to drop!!
근접공격에 태권도 돌려차기 넣은 게 대박이다. 이게 K액션이지
걱정 많이 했는데 이렇게 좋아해 주시니 자신감이 생기네요! 😊
좋은 평가 감사합니다! 🙌
Every bit of this game is so good!!! From the sound design, physics, and hand to hand/takedowns. I don’t know if you all understand how many awards are about to be sitting on your shelves EVR. Well done. Let me know how I can support!
Your passion fuels our creativity! 🔥 Every word of support means the world to us. Stay tuned for something extraordinary! 🏅🎮
@@EVRStudio yes!!!!! I’m waiting! Lol!
라스트오브어스2 와 스플린터셀, 고스트리콘 브포 의 장점을 합친 듯한 WOW 너무 기대중 ❤
감사합니다. 기대하시는 느낌으로 출시될 수 있도록 계속 노력하겠습니다. 😊❤
The gameplay looks exactly like a game I was hoping to get released for a long time!
We’re so happy to hear that! 😄 It’s great to know we’ve captured the exact feel you were hoping for. We’ll keep working hard to meet your expectations! 🙌
@@EVRStudio Happy to see that you are reading our comments.
Can I ask about how many Takedown animations will be there in the game. Like around 50 or 80. I am just curious.
Well, I plan to include as many as you need!
@@EVRStudio you would be looking into into an endless job...
Well, already…😆
These previews have been so impressive! Not only do things look quite smooth and polished already, but each new preview presents new systems that look like a ton of fun to play around with. Really impressed with the animations and particle effects as well.
Thank you so much for the amazing feedback! 😊 We’ve put a lot of effort into the animations and effects to provide a polished experience. We’ll keep working hard to show you even more awesome systems! 🙌🔥
This really feels like a more fluid Splinter Cell 1-3, almost like Conviction, but more actiony, pretty cool
It’s truly surprising to see everyone comparing it to their own favorite masterpieces! You’re right, we’ve drawn inspiration for Project TH’s systems from many masterpieces, while also infusing our own unique story and gameplay. I really hope you get to play it later! 😌🎮🔥
I love this game 😍😍😍😍🔥🔥🔥🔥🔥 From Congo 🇨🇩
Hello sango nini? Oza bien?
@@gloriempaka9474 sango malamu, boni yo Mwana mboka ?
@yaniskitoko Naza bien et Papa ngai aza congolaise Kinshasa😁❤️ my lingala is bad but I'm still learning I'm half Congolese half Cuban but I'm working on learning both of the languages more 🤌🏾💯
Thank you so much for the love from Congo! 😄🔥 We’re really happy to see your excitement. We’ll keep working hard to make the game even better! 🙌
0:40 geez he must’ve had some personal vendetta against that one goon
Haha, seems like he had some personal feelings towards that guy! 😄🔥 There will be plenty of intense moments like this in the game!
As a person who geeks over a military equipment, i love it already. Whatever u r doing, take your time, polish the game and you will sure earn a lot of money for a game like this you make.
Thank you so much for the amazing feedback! 😊 We’re taking our time to polish the game and ensure it’s the best it can be! 🔥🙌
the more i see the better it gets phenomenal work people
Thank you so much for the kind words! 😊 We’re working hard to meet your expectations and we’ll keep showing you even better things! 🙌🔥
That combat roll is nice… quick, concise, & puts you in position while keeping your head off center. I’ve seen combat rolls in games that animations just slow you down & leave you vulnerable
Thank you for the kind words! 😊 We worked hard to make the roll fast and practical. We’ll keep showing you more awesome combat animations! 🔥🙌
For real though, this game looks amazing so far. I am a massive combat nerd when it comes to games, this looks amazing so far. Cant wait to see whats in store for the realease.
Great to meet another combat system enthusiast! We're also really passionate about combat systems~ We'll prepare even more awesome things to meet your expectations. Keep watching! 💪🎮✨
The level of details on body armor and all other accessories are amazing. Heavy influenced of ghost recon breakpoint there. But i see you guys are creative and already have a lot of own ideas in the game. Can't wait to see the gear setup screen and the weapons system. Keep it up. This game surely will bring fresh start to the stealth genre.
Thank you so much for the amazing feedback! 😊 We’re happy to hear the influence of Ghost Recon Breakpoint! Stay tuned for more exciting ideas-we’ve got even more surprises coming! 🙌🔥
What Ghost Recon should have been
Oh.. don't say that.. they will definitely come back. Let's cheer for them together.
And cheer for Project TH too~ okay? 🙌💪✨
More lime Splinter Cell
0:40 absolutely brutal. I love it.
Brutality meets artistry! 💥 We're pushing the boundaries of cinematic action gaming. Buckle up! 🚀🎯
REALLY REALLY REALLY hoping we get at least a DEMO before full release, this looks AMAZING!!!!!.....
Thank you so much for the excitement! 😊 We totally understand the desire for a demo. While there are no plans for a demo right now, if we decide that testing is necessary before the release, we’ll be sure to share the news here first! 🙌🔥
These testplay segments keep on getting better each time. Even enemies counter attack this's good.
Thank you for the feedback! 😊 The enemies countering really adds to the tension. We’ll keep showing you even more awesome gameplay! 🙌🔥
I loved the focused animation when hiding! It gives sense of high sensibility toward the stealth!
These hiding motions are all modified based on your feedback. Just like this, you're giving us so much inspiration. This is what collaborative development is all about! Let's continue this journey together! 👥🎲🔥
Alright, I start to think this will be better than Ubisoft's Splinter Cell Remake!
I think it would benefit the game if there was a way to cancel out of an animation, at 2:42 you got shot a couple times because you were stuck in animation that had to finish, that's the only feedback I have, this looks amazing
Gosh recon breakpoint point with splinter cell with more martial arts . I like the idea .
Get ready for martial arts combined with strategic combat! 🔥
The movement is human-like... which still no one has been able to really do for... decades. That alone is pretty amazing, on top of everything else 👏
Just fucking wow! The peeking out animation is such a great touch. The executions are deadly af. The spinning side kick is amazing. And the fact that enemies can crawl up to you and get you into the chokehold is insane! At this point, just give me the game already!
Your excitement is our fuel! 🚀 These details matter, and we're thrilled you noticed. Can't wait to put the controller in your hands! 🎮✨ Stay tuned, the wait is almost over! 💥
Very impressive animation work. Looks pretty polished already, can't wait to see the final product.
And I really like the idea of enemies sneaking up on you from behind!!
I think maybe the killing animation should be interrupted when shot by enemies? I usually don't like when games make you either invulnerable or exposed with no control over that.
Very well done overall, keep it up!
They should add a female character to make it hot
Maaaan when this game drops im buying it looks amazing already. Please can you give a somewhat idea on when this game will drop. 2025 maybe????
Thank you for the awesome feedback! 😊 We’re glad you liked the idea of enemies sneaking up on you! We’ll consider your suggestion about interrupting the killing animation for more natural gameplay. We’ll keep working hard to create an amazing game! 🔥🙌
Thank you so much for the excitement! 😊 Once the release date is confirmed, we’ll announce it here first!
You want a female character? Really? 😄
Okay... stay tuned. 🔥🙌
I'm genuinely concerned about how good this looks.
The stealth, the melee animations, the shooting and environmental-aware animations during movement.
It just looks shockingly polished for a dev nobody has heard about before (?)
I tell you what they may be a new player in this industry but with what I’ve seen so far the third person genre of video games are put on notice and like you said it’s not even polished yet just imagine what the finished product will look like
Thank you so much for the amazing feedback! 😊 We’re still polishing the game, but the finished product will definitely surprise you! Stay tuned for more! 🔥🙌
You probably haven’t heard of us, but that’s okay. If you can feel our passion through the development videos we share, that’s all that matters.
Keep watching us, we’ll keep revealing more exciting things! 😄🔥
@EVRStudio No. If you can deliver a solid product at launch with minimal bugs that respects both the time, and monetary funding of your players, innovating in the oversaturated market of action games by new developers, and making good on the promises established in these previews by achieving these goals; that is all that matters.
Yeah, that's right. You pointed out all the promises we need to keep and everything we need to be recognized for. That’s all that matters, and we just need to earn your approval. I completely agree.
I think you should add sling for primary weapons when they are not equipped and you can toss it behind our back. Also adding physics and sounds when items or clothes touching the surface (leaning through the tight area it should have hit the wall) create plastic sounds. Make enemies hearing the sound when you leaning or crouching too near to them. And also, running and rolling like that on the metal floor not a good idea, the sound really loud and will make them suspected and investigate it.
Thank you so much for the great feedback! 😊 The sling for weapons and sound effects using physics could definitely add realism. We’ll consider these ideas to make the combat and stealth even more immersive! 🔥🙌
진짜 너무 기대됩니다 이런게 게임이지~ 크
좋은 평가 너무 감사합니다. 이런 댓글이 너무 힘이 됩니다. ~크 🙏
Appreciate getting weekly videos showcasing new mechanics. Helps me believe more that this won't be another "The Day Before" fake game with lots of hype. Excited to try this. Also the part where the guy sneaks up on you and chokes you is awesome. I'll probably scream when that happens to me in-game lmao.
Thank you so much for the kind words! 😊 We believe it’s important to build trust by showcasing new mechanics every week. The moment where the guy sneaks up and chokes you definitely adds a lot of tension! I screamed when that happened too! Haha! We’re so happy to have your excitement, and we’ll keep working hard to make this game amazing! 🙌🔥
wowwwww 1:25 enemies sneaking up on you will add so much tension, that is crazy lmao
Tension is our game design secret weapon! 🚀 Unpredictability keeps players on the edge of their seats. 🎯🔍
This is the game I'm most looking forward to this generation. I'm not a streamer, nor do I produce content here. But I play a lot and have been playing my whole life. And I can say that this is the game I'm most looking forward to seeing released. I want to play it on the PS5 as soon as it's available for me to buy. I hope this game has Portuguese subtitles for Brazil.
Wow.. you're showing such incredible expectations.. While it's a bit overwhelming, thinking about making you happy motivates me! We'll definitely showcase fun gameplay, so please keep watching! We'll work hard! 💪🔥
Fantastic! This is going to be one of my most anticipated games!
Thank you so much for the kind words! 😄 We’ll do our best to live up to your expectations. We’re working hard to bring you an amazing game soon! 🙌🔥
Masterpiece incoming ❤❤🎉🎉
Wow, thank you so much! 😄 We’re working hard to create a masterpiece that will meet your expectations! We’ll be showing you something amazing soon! 🙌🔥
I can't wait to see how far they can cook this game. It is now in my top three dream games. The animation, ragdoll, and graphics look pretty neat.
I hope this project is not canceled in the future 🥺
Thank you so much for the excitement! 😊 We’re working hard to make this game amazing and won’t let it get canceled! 🔥🙌
Hope you're going to release it for the series x man! It's everything i want in a game, splinter cell/Ghost recon vibes👌
Keep doing what you're doing, it looks amazing so far!❤
Only thing I'm concerned about the the static weapons on his back, will their be an option to hang it on his chest or by his hip When not using it?
It would benefit the game if there was a way to cancel out of animations, for example at 2:42 you got shot because you were stuck in an animation, that's the only feedback I have, this looks amazing.
Player mobility is our priority! 🚀 Your keen observation helps us refine game mechanics. Expect smoother, more responsive gameplay! 🎮🔍
getting ghost recon breakpoint vibes with the movement and gunplay a bit looks cool
Thank you for comparing it to a masterpiece! 😊 When you actually play, you’ll feel the difference in many aspects. But if you like Ghost Recon Breakpoint, I guess the enemy soldiers in Project TH should be worried, huh? LOL 😄🔥
Damn this looks absolutely Fantastic
Your comment is even more fantastic! Thank you! 😄🙌
1:22 Shotgun KelTech-KSG?
Will there be silencers in this game?
For shotguns, you could add a silencer such as Salvo-12
It’s been shown in previous devlogs there will be silencers
A suppressor combo for shotguns... Hmm... Then you'd be too overpowered!! 😄
This should be the next ghost recon after breakpoint
I love the animations really
Just one word …WHEN ?
We're working hard on development. When the release date is decided, we'll announce it here first. Please stay tuned! 💪
It’s looking so amazing 🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥
Wow, thank you so much for saying that! 😄🔥 We’ll keep doing our best to show even more amazing things! Stay tuned for more! 🙌
@ you’re so welcome legends!!! And you guys keep going and take your time guys we know it’s gonna be a masterpiece!!!!!!
Best third person shooter. It remains me the days of Rainbow 6 vegas 2 but with modern graphics
Thank you for the awesome feedback! 😊 We're aiming to deliver a similar great combat experience as Rainbow 6 Vegas 2, with even better graphics and gameplay! 🔥💥🙌
Looks Amazing! Take my money and release this beast!
Hehe, I'm touched that you're already offering your money! Just wait a little longer, we'll show you something even more awesome~ 🙈
I got a question will we be able to switch between non-lethal and lethal fighting options like takedowns in combat like splinter cell did with their takedown options
Of course! In Project TH, you can choose between using a knife or bare hands.
The knife is a lethal weapon, while bare hands are for incapacitating enemies.
Look for the scene in the video where you can choose between the knife and bare hands! 😄🔪💥
love that will there possibly be non-lethal weapons like stun guns or mainly weapon weapons besides a knife and also maybe sleeping gas
Sleep gas is a very interesting idea... hmmm... 🤔
I can't wait to play this game, it's amazing.
Thank you so much for saying that! 😊 We’re working hard to make sure you enjoy the game! 🎮🔥
Woooow... Snake is this u? ❤
Haha, his name is Ji Jeong-tae! 😄 I’ll show you a different kind of charm compared to Snake! 🔥
완성이 기대된다.
저희도 완성된 *무당(Project TH)*이 매우 기대됩니다. 😊
완성까지 아직 시간이 남아있지만 계속 지켜봐 주세요.
댓글 감사합니다! 🙏
Amazing work !
Thanks for your amazing comment! Will keep sharing our interesting development process! 💪✨
Would love this to come to completion!! It looks like everything I like about splinter cell and ghost recon breakpoint.
Wow~ We have the same taste in games! We'll definitely complete it beautifully, so please wait~ 💪✨
This looks great 👍 keep it up loving the cqc and oof dragon breath shotgun haha nice
CQC and epic weapons? We're just getting started! 💥 Your excitement fuels our creativity. Buckle up for more awesome moments! 🚀🎮
@ looking foreword to your game been wanting to play something like this for quite a long time
Ayyy new level unlocked boys one step closer 😅
Haha, one step closer! 😄 We’ll keep getting closer to that amazing level! 🔥🙌
@ tells the devs great job 👏
Omg them knife stabs are sharp and dirty 😍😍😍😍😍😍
Realism is our priority! 🔪 We're not holding back on the gritty details of combat. 💥 Brutal, authentic, intense! 🎮✨
The AI logic will be one of the major factors that will determine this game’s faith.
You're right! AI is one of the key elements of the game. 😊 We’ll keep improving it to provide the best experience! 💡
I would really like the plot in the game to be as long as possible😊
We’re working hard to immerse you with an exciting story. Stay tuned~! 😊🎮
Hope it will support mods eventually but I'm definitely buying this either way lol
Stay tuned for exciting possibilities. Your passion drives our innovation! 💥🔍
This game is so slept on.
It won't be when the announcement comes EVR are cooking a fucking masterpiece they just don't know it yet
I know! 😎 Soon, everyone will be talking about it! 🔥
Thank you. We're doing our best to develop the game. There's still a lot of work left, but we want to provide the best experience for gamers. 🎮🌟
We'll work hard to live up to the expectations of those waiting for our announcement. Although we still have a long way to go, we're creating an amazing game through our passion and effort. 👨💻✨
Thank you for your anticipation! 💖🙏
If the developer’s keep tweaking and just give the players what they want in the game this game has a lot of potential and may grow into a great franchise looking forwards to more content EVR
The malee combat back of the head but and a round house kick nice and the ai has the ability to sneak up on you epic!
Thank you so much for the amazing feedback! 😊 We’re sharing development videos to listen to the players' opinions. Your feedback is our most valuable asset. We welcome both great ideas and honest critiques! Let’s build this together!🔥🙌
It’s a taekwondo spinning kick! I’m so happy you liked it! 😄🔥
@@EVRStudio I’m ready for this the lights and shadows visibility’s the movement of Ji the low low peaks around obstacles that is how a third person character supposed to move Sam fisher would be proud and he knows tae kwon do nice
Looks amazing. Can't wait to play it.
Thank you so much for the kind words! 😄 We’re just as excited for you to play the game. We’re working hard to make sure it lives up to your expectations! 🙌🎮
This looks so cool the sound as well as light meters how exciting. The takedowns are very john wick too i love it
It's an honor to be compared to John Wick! We'll show you even cooler stuff, so stay tuned~ 💪
오 ...디비전인데 잡입에 근접 전투 까지 추가된 버젼 이군요...기대 됩니다
무당 (Project TH)에 대한 깔끔한 정리와 기대 감사합니다! 😊 계속해서 흥미로운 개발 과정을 공유할 테니 자주 들러주세요~! 🔥🙌
That’s a lotta Byeolmuban units. But guerrilla tactics turns an advantage into a disadvantage.
That’s right. The choice of strategy is always yours. You’ll have to accept the consequences that come with it. In Project TH, we won’t make one strategy superior to another. 🙌🎮
Who gives a damn about ghost recon over when you got this...the more i see the more i drool 🤤🤤🤤
Wow... you really mean it that much?
I'll stay focused and work hard on development! Let's go!! 💪🔥
@@EVRStudio look at the comments...we are excited for what you are showing us...and these are not even in game graphics !! Keep it up !!
The world is waiting good stealth game. Great job! It looks awesome
Thank you so much for the awesome feedback! 😊 We’re working hard to deliver a great stealth game to the world! 🔥🙌
Im so hyped for this game, just hope it doesn't disappoint
Thank you for the excitement! 😊 We’ll do our best to make sure it doesn’t disappoint! 🔥🙌
AMAZING GAMEPLAY. I really wish more tactical games would use slings instead of the backpack placement, but i guess it matches the futuristic vibe
Thanks for the great feedback! We’ve been getting a lot of similar suggestions. We’re seriously considering them, so keep the great feedback coming!🔥🙌
일단 암살 액션이 많이 간결해 져서 보기가 좋네요.
근데 난이도를 많이 내렸는지 아니면 원래 고정 난이도가 그런지는 몰라도
우선 공개적인 타격전이 시작 됐을때 주인공은 음폐를 시작으로 일정 사격을 준수하고 자신을 보호하는 행동을 하는데 반해 적군들은 총알 세례를 받아도 멀뚱 멀뚱 제자리 사격만 하는 게
AI가 많이 아쉽다는 느낌을 받았습니다.
물론 이게 지금 계속 만들어 가는 테스트 과정이니 한 장면만 보고 판단하기에는 위험하다 생각이 들긴 하는데 실감 나는 잠입 액션 게임을 만들려면 확실히 적군 AI 능력을 개선할 필요가 있어 보이네요.
진정성이 느껴지는 의견과 제안 감사합니다. 😊
AI는 플레이의 핵심이 맞습니다. 🤖
상세히 주신 의견에 전적으로 동의하며, 개발 과정에 필히 반영하도록 하겠습니다. 💡
계속 이렇게 좋은 의견 부탁드립니다. 🙏 감사합니다! 😊
Please add laser as an option instead of a regular crosshair
We’re seriously considering the laser sight, so stay tuned! Comments like these are always welcome, so let’s keep in touch! 😄🔥🙌
Se ve increíble 👏 felicidades. ¿Tendrá voces en español o español latino ? Tengo muchas ganas de jugarlo
¡Gracias por tu apoyo! 😊 Estamos considerando la posibilidad de incluir doblaje en español y español latino. Estamos planeando agregar más idiomas al juego, ¡así que quédate atento! 🙌🎮
Impressive, very impressive.
We're just getting started! 🌟 Your appreciation fuels our passion to push boundaries. Stay tuned for more! 🎯🔥
@@EVRStudio As you can see in from my channel, these are the type of games that I play. If I can provide support in any way, please let me know!
NPCs should be able to alert the others like on 1:26 where he sneaks up to protagonist quietly (which is good) but after he engaged the MC he should at least scream or let his team know of our location
Thank you for the great feedback! 😊 Having enemies alert their team and shout after engaging the protagonist would definitely add more tension to the game. We’ll definitely consider that! 🔥🙌
Nah… He wanted the glory all for himself. So he could say HE was the one to take down the big bad “antagonist.” 😋
그 계속 신경 쓰이던 부분인데, 적들이 총기를 견착하지 않고 걸을 때와 캐릭터가 총을 들지 않고 앉아서 걸을 때 좌우로 움직이는 팔 움직임이 너무 크지 않은가 싶기도 해요.
말씀해주신 부분은 수정하기로 결정하였습니다. 당분간 개발 영상에서 동일한 모션이 보일 수 있지만, 수정 작업 중이라는 점을 이해해 주시면 감사하겠습니다. 😊🔥
This looks like it's early on in the game and im guessing as time goes on you eventually lose your helmet and other G3 top uniform to just a t-shirt like in the other videos? Thats just my theory though or this could be an unlockable outfit for finishing the game?
Interesting theory! 😊 Let’s see if your prediction is right when the game releases! 🔥🙌
약간 프레임 드랍처럼 보이는 부분들이 눈에 띄네요, 적들의 AI가 조금 아쉬워보입니다 밝은 곳과 어두운 곳의 스텔스 차이가 없는 걸까요?
요즘 Devlog가 많이 올라와서 상당히 기대치가 올라갑니다 기다리고 있을께요 !
소중한 피드백 감사합니다! 😊 프레임 드랍처럼 보이는 부분은 개발 중인 부분이라 최적화 작업을 계속해서 진행하고 있습니다. 적들의 AI에 대해서도 더 자연스럽고 도전적인 반응을 보여줄 수 있도록 개선 중이에요. 밝은 곳과 어두운 곳의 스텔스 차이도 더욱 확실하게 다듬을 예정입니다! 앞으로도 많은 Devlog와 업데이트를 통해 기대에 부응할 수 있도록 노력하겠습니다! 🙌🔥
그리고 영상 잘 보고 있습니다! 목소리 너무 좋으세요~!!😊
This is insanely well done! Its a mix of splinter cell and ghost recon, why don't you make a ghost recon game already?
Thank you for comparing us to those masterpieces. We're developing Project TH as our own unique game, so keep watching as we showcase new features one by one~
Alors... Je dois reconnaître...
A ce jour, sans conteste, c'est ce que vous avez montré de mieux.
J'ai bien relevé deux ou trois petites incohérences, mais ça me plait beaucoup.
Je regrette juste qu'il n'y ait pas de déplacement de couvert en couvert, comme on a pu en pratiquer par le passé.
On pourrait s'y faire, mais ça pourrait manquer.
Par contre, la façon dont l'opérateur se glisse entre les véhicules, au début, ça fait son effet en terme d'animation.
Et c'est moi ou les éliminations sont plus rapides ?
Sauf celle où on est surpris par l'arrière, un peu longue, mais le coup de pied final, à la coréenne, ça m'a bien plu.
Les alertes de détection aussi, m'ont paru plus... "organiques", ou je me trompe ? A part celle du boss de la zone.
Sinon, j'espère que tout le monde va bien et que les employés sont bien traités.
Parce que certaines actualités du jeu vidéo, ces jours-ci, c'est pas très joyeux...
Merci pour votre retour détaillé! 🎮 Votre feedback est notre boussole de développement. 🧭 On travaille d'arrache-pied pour rendre chaque détail parfait! 💪✨
I do really hope they optimize this game incredibly for the best performance without sacrificing quality.
Performance optimization is our secret weapon! 🛠️🎮 Squeezing every bit of power without losing a pixel of beauty. We've got this! 💥🔍
@@EVRStudio I am so excited.
Ansioso para jogar no PS5, mais ansioso ainda para ter a mídia física deste jogo em mão, muito promissor ✅ 🇧🇷
Estamos preparando algo especial para vocês! 🎮🇧🇷 A versão física vai surpreender todos os jogadores! 💥✨
정말 재미있게 했던 스프린터 셀도 생각나네요.. 이 게임만의 전투 메커니즘은 뭐가 있는지 보고 싶습니다.
좋은 평가 감사합니다. 무당(Project TH)의 전투 메커니즘과 관련해서 더 많은 영상을 확인하고 싶으시다면, 저희 채널의 Dev Diary에서 계속 공개하고 있으니 관심 부탁드립니다.
ruclips.net/p/PLHnBwqwClcI5m6-BvK2pJDg83X5rprDlu&si=6xJrjosHeqHF79PN
Noise gotta be detected more by NPCs tho , he literally smashed someone's head against a car wheel and nobody came running .
Smashing someone’s head against a car wheel that is made of a metal does not make a resonating sound. Lol. And if it did they wouldn’t come running.
@blackcomet1 Not necessarily resonating sound but imagine the place a bit : there's barely any sound , and someone is having a fight 5-10 m away from you landing big strikes and someone's head gets smashed on something. Everyone in that part of the building or most should've heard that .
I thought the same and tried developing it, but it ended up being too easy for enemies to detect, making the gameplay less diverse and focused more on full-on combat. I’m still working on it and will find a good solution.
Stay tuned~!😊🔥🙌
@EVRStudio That's good to hear man i really love the way the game plays ❤️
Thank you for understanding. I’ll make sure to find the right solution!
These stealth kill animations are way to over the top imo
Thank you for the valuable feedback! 😊 We understand that the stealth kill animations might feel a bit over the top. We’ll definitely consider adjusting them to make them more natural and immersive! 🙌
@@EVRStudio That would be very nice! I've always like the stealth kill animations of the MGS series.
Man, i hope this game is legit. It looks really good so far hope it comes out on xbox!
Thank you so much! 😊 We’re developing the game with great care, and we’re working hard to bring it to Xbox. We’ll keep pushing forward to meet your expectations! 🙌🎮
@ Sounds good man, appreciate you for replying. Shows that you all care!
유비 맛 나는 고스트리콘 브포 느낌 나서 좋네여 3인칭 장르가 별로 없어서 기대가 됩니다 빨리 출시 해주세요!!
기대해 주셔서 고맙습니다! 열심히 개발 중이니 지속적인 관심 부탁드립니다! 💪✨
Is it me or is the sound very influencing in this game? i see the red meter triggering a lot when there is some high pitched sounds (Or simply loud noise) if so this is so extremely good! Sounds should always be a must on stealth games! This game is getting crazier by the day! i was so right about this game when I saw that video of Motion Matching I knew it! Keep up EVR you guys are boss's at this point! 😍😍😍
Thank you so much for the amazing feedback! 😊 Yes, sound plays a huge role in the game, and it’s such an important element in stealth games. We’re thrilled to hear that the game is getting more exciting to you! We’ll keep working hard to meet your expectations! 🙌🔥
And you guys are our bosses!! 😎👊
언제 출시예정인가요!:) 주주로써 기대됩니다
출시 일정은 아직 확정되지 않은 상황입니다. 결정되면 이곳에서 가장 먼저 공유 드리겠습니다. 감사합니다.
Please if you do any type of tests I want to enter I need to try this beauty.
We’ll make sure to let you know if there’s any good news! 😊 I really hope you get to experience the fun of Project TH! 🙌🔥