Interesting you brought up the teleporter being difficult to find. If I remember they added some graphics in ROR2 because it was very hard to see when it first launched.
They put the same particle effects on the tp in returns. It’s harder to find the tp in returns bc of the nature of the game, the platforming in some maps makes it so that you need to hit jumps right to even reach the tp and if you fail platforming or decide it’s not worth the attempt you could miss the tp bc of that, then what I think is the most important, the 2d view can make it very difficult to tell which part of the stage you’re on when you first enter a level and bc of that it’s hard to pinpoint where you should go for the tp. Then the third thing in ROR2 when you spawn into a level you can be pretty confident the tp will be somewhere on the other side of the level from where you spawned, it isn’t always directly on the other side but 99% chance it’s somewhere on the other half of the map, in ror1 it feels like the tp can spawn anywhere that isn’t directly where you spawn, and I feel this is because map size is massive especially the new stage variations. So if you spawn into the direct middle of a map and not on one of the sides early game then good luck cause you got 1 of about 7 different locations/levels the tp could be on. The particles are so much more of a lifesaver in returns lowkey
@@LolicanWickersLeehulagan that’s kind of partly what I mean about the platforming but I’ve never had something that aggregious happen I’m so sorry, I’m guessing that lost you the run. How good was the run?
@@yearoldsinger i survived the boss and made it to temple, activated the tele, and got swarmed by loads of birds, flying bugs(i hate those bugs) and lynx totem spawn. i think thats how its spelled
For those that aren't aware, RoR1 was quite a janky game, with lag, crashes, etc. This was due to the fact that the devs were new and inexperienced at the time, and the code for the game ended up being convoluted and inefficient as they added features and items. So when they announced the development of RoR2, they said they were going to completely stop support for RoR1, despite the remaining issues, since it was so troublesome to fix anyway and would take away time that would be better spent on a complete rewrite. That rewrite shifted to completely new perspective in 3d, and the rest is history. But that left a sour taste for the RoR1 community, who have still persisted even after the RoR2 release. RoRR is meant to be the rewrite that the community wanted, and most of us are thankful for that. The devs didn't need to do it, as they've already planned on moving on from the RoR franchise (leaving future development to Gearbox), and since the community for RoR2 is much larger. I'm pretty sure that they knew that RoRR wouldn't be as well received by the RoR2 community, but they did it for the RoR1 folks, and to preserve the game for the future. It's certainly admirable. As for the games themselves, both have their gameplay advantages. While RoR2 allows a bit more build customization, it's still pretty rare that you'll use the scrappers or 3d printers for anything other than a small selection of items. (Has anyone ever unironically 3d printed meat?) Additionally, For most characters, the endgame builds end up being the same, as a good item is usually good on any character, with a few exceptions. That said, the lore, environments, and secret areas are more elaborate, especially with the DLC. Meanwhile, RoR1 (and RoRR) may have less build customization but the items themselves have less disparity between the good and bad items. I've found that if I did a command run in RoR2, I can skip a good portion of the items and get a powerful build, whereas in RoRR, I find myself missing some of the "bad" items that actually provide some benefit. And while RoR2 has the insanely powerful proc mechanics that RoR1 lacks, somehow a god run in RoR1 will end up being way more powerful than an equivalent RoR2 god run. (RoR2 has one-shot protection that remains relevant as the game scales. RoR1 can build you to the point where you can't die no matter how hard you try to kill yourself off.) And this isn't including the subtle fixes and balance tweaks that came in RoRR. So yes, I certainly prefer the gameplay of RoR1/RoRR, though I like RoR2 quite a bit. Both are 10s in my book, but RoR1 is the one I find myself playing more often. Probably it's the higher gameplay density at the earlier stages, the greater challenge, or the obscene god runs, but even before the RoRR release, I was still booting up RoR1 more often than RoR2.
I disagree, ror 1 was still good, it was the original, the music for example was the original and quite a bit better than Ror2, no wonder being the original. Also, some people said that 2D works a lot better for this concept, as all action happens in one place, while in 3D everything is distributed and not as intense. I agree that RoRr is the much better version now, it combines all the best elements of Ror2 (items, RNG) with the best of Ror1 (2D, the amazing Music) and updates the graphics and game engine. The reason why Ror1 was having problems was because they used game maker and nobody has ever used game maker for something as complex and intense. I like them both, 1 and 2, never before have we had the chance to play a 2D Version of a 3D game.
@@nigratruo I'm not sure where we disagree. I prefer nearly all aspects of RoR1. I think the soundtrack for 2 is perfectly fine, and I'm glad Chris changed it up a bit, though I still prefer most of the RoR1 tracks. I'm pretty sure you could make a game as complex as RoR1 in Gamemaker, the main issue (as they described it) was that many of the item mechanics were hacked in after the fact, and I'm guessing it's just stacks of conditional spaghetti. But you are correct that the main limitation is probably the rendering for the ultra-lategame, which would be better done in a custom built engine that could handle the large number of enemies and effects. Which is what RoRR does.
The biggest issue is that the local co-op was not improved from the RoR1 version. There's still no split-screen, so people have to stay on the same screen. And with how vertical the levels are, if one person falls of the ledge, you *have* to jump down after them so they can see where they are to get back up. And so you can see where *you* are going.
@@sansgamingwastaken They were bought out by Gearbox Software and are now largely influenced by Gearbox Software. And it's not the same old team anymore. So no, not made by the exact same devs. And even the old devs that are still helping out have Gearbox Software on their backs
@@gamingoverlord8854 You are just wrong. RoRR is the last game in the series developed by hopoo, the same guys that made the original, even with the help of modders of the original game. So, no, it isn't a soulless game made by gearbox, it's a love letter to the fans of the original and the franchise in general.
This was an incredibly well made and detailed breakdown. It's obvious that you really care about your content. Please do not stop doing what you love to do. It's great to see another wildly passionate fan of the series. Mad respect!
Awesome video mate. I was honestly shocked when i noticed the views and subcount, definitely feels like a video someone with a much larger audience would make. Keep at it and youll get there.
@@GimGamOfficial no worries dude, always happy to add another well spoken/written creator to my sublist. Keep making content like this and i think youll soon have a little community ready to watch and listen. Im no youtube professional but you should take a few pertinent clips from this video and slap them into shorts. Dont check the “notify my subscribers” button by the way it actually harms the video’s reach.
@@LadZeroUltra Appreciate the advice, I read up about that notify subs thing, I think I did that for this vid, and then yea need to tap into the shorts game.
Great video, i'm sure this will blow up sooner or later. Very high effort & witty. On a side note, around 12:30 when you start talking about build variety, pointing out that Ror2 Has more variety than RORR but i digress. If you play on monsoon in Ror2, the only build youre gonna be able to outscale enemies with is having max crit, bands and ukuleles ( apart from some powerful offensive items that helps out with staying alive early like Tesla coil, behemoth etc. ) You cant really get away with other builds even playing different characters with different playstyles, you just need max crit and proc chains for a consistent loop or youre ,going to end up dead. So after a certain time every build ends up having the same playstyle. Run around and let your procs do the thing with ATG's, etc. RORR is much more versatile in this regard (in my experience), you dont have 3D printers so whatever you get is whatever you are stuck with and the game is balanced around this fact, it is almost a 2d platformer which helps with outmanuevering the enemies, you can develop a strategy and albeit it will take much more time with a weaker build, you can theoretically finish the teleporter event with enough mobility even if you didn't manage to outscale the enemies. A solid strategy which stems from the knowledge of the map, knowledge of the enemy patterns etc can take you to the victory or to further loops. ROR2 is much more static in this regard that you HAVE to out-damage your enemies HP scaling to the point that you either one shot every single non-boss enemy or you are dead, which is only possible with solid proc chains that has few key items, the rest don't matter as much. I have 300 hours on Ror2 strickly monsoon and 30 hours in RORR as of now so i am not quite as experienced as you might be, but just my two cents. Thank you for the video.
Yea I can respect that, and definitely agree that ROR2 does have items that people tend to gravitate towards that make builds kind of repetitive. I think particularly with the survivors of the void update, the purple variants of ATG's and Ukuleles and Tougher Times were so good that there wasn't any reason not to get them. I think more than anything ROR2 let you be able to control your builds more, monsoon difficulty aside. It gives you a bit more choice with the 3D printers to try weird builds, even if the intention isnt to finish the run rather just see what happens. I agree with what you mentioned about needing to out-damage bosses in ROR2 rather than out-manoeuvre them more in RORR, which is why RORR feels harder as there is a bit more work needing to be put in which isnt a bad thing, and makes ROR2 a more simpler experience in comparison which I think is why I prefer it. I think I just dont gel with that loop in RORR as much as I do ROR2 which is why I dont enjoy it as much. Cheers for the comment!
Talking about how hard it is to find the teleporter it makes me glad that the classified access codes at least helps find it, though it sucks its a red
The problems with finding the tp in returns is that despite putting the same particle effects on the tp in returns, It’s harder to find the tp in returns bc of the nature of the game, the platforming in some maps makes it so that you need to hit jumps right to even reach the tp and if you fail platforming or decide it’s not worth the attempt you could miss the tp bc of that, then what I think is the most important, the 2d view can make it very difficult to tell which part of the stage you’re on when you first enter a level and bc of that it’s hard to pinpoint where you should go for the tp. Then the third thing in ROR2 when you spawn into a level you can be pretty confident the tp will be somewhere on the other side of the level from where you spawned, it isn’t always directly on the other side but 99% chance it’s somewhere on the other half of the map, in ror1 it feels like the tp can spawn anywhere that isn’t directly where you spawn, and I feel this is because map size is massive especially the new stage variations. So if you spawn into the direct middle of a map and not on one of the sides early game then good luck cause you got 1 of about 7 different locations/levels the tp could be on. The particles are so much more of a lifesaver in returns lowkey
Yea when you spawn on the edge of the map it makes it a lot easier to figure out where to go. In RORR maps like Titanic Planes is fine because its relatively flat, but some of the others like Ancient Valley and Damp Caverns are very platform heavy and feel like a labyrinth to navigate
counterpoint, you can unlock it by getting wave 50 on the simulacrum which is not even that hard (unlike the voidling which is actually awful to fight)
A tip: If you play with the zoom option in settings, you can zoom out more and then finding the teleporter is a lot easier and you also get an awesome overview over the level.
@@Yogarpg Having a really big monitor helps, then you can also zoom out and still see everything still. How do you set 1.5? I can only set full numbers and 1 is a little too far out and everything is too small.
@@nigratruo it's a little circle (a kind of lamp I think) at left of the Zoom Scale slider You can press with a mouse on PC, or pressing X (Y on Switch) when selecting Zoom Scale slider option You need to turn it off
Interesting fact, my playstyle is in fact gunnin for the teleporter as fast as I can. those extra 90 seconds where i get extra gold from more enemies get me the items I feel I need.
@GimGamOfficial welp... you got him... aaaaaaand he's by far the worst survivor in ror2 history. boy do i love modern gearbox (as if ruining borderlands after Tales 1 wasn't enough)
I found myself almost forced to play all the way zoomed out just because of the sheer benefit it gave of being able to see so much more. This did kinda suck tho, because it meant that i couldn't appreciate the updated graphics as much, but also that it was much harder to see my character. Also, I feel like the different characters in RoRR and their abilities just don't feel as good as RoR2. Some characters seem to flat out suck, at least to me. And the inability to aim is also a major bummer. Still love the game tho.
I know why I have such problems finding the teleporter in rorr and I think they should add the teleported particals from ror2 and make them go trough floors in like a big bubble around the teleporter that would make it much better.
teleporter particles have always been there actually, even in the first original game, theyre just a lot harder to see with the whole pixel art style making it tend to blend in more.
Yes, the only thing that I found very bad is the graphics, they are absolutely bad in RoR 2, it makes everything look so super bland. Worse: There no mods to improve it. RoRR on the other side is 3D where pixel art really works. I like them both, but RoR was the original, this is why RoR 2 got made at all, because it was awesome. Now RoRR makes this even better: much better graphics and play mechanics and also sound effects.
i give this video the "worth watching while eating" badge seriously tho im a huge risk of rain fan and i couldn't agree with everything in this video more, great video man! :D
"there's like 10 survivors" there are actually 20 "my favorite was the pilot, I liked her little parachute" pilot is male "completing prismic trials" providence trials "I only had a couple levels" all levels are unlocked from the start "like the pilot, which is one of the reasons I like her so much" no comment all jokes aside, this is a great video, this is awesome quality for such a small channel. keep it up!
There's actually 16 survivors in ROR returns Fair enough on the providence trials I realised that after I uploaded and was way too much effort to fix And in regards to the maps I was referring to Risk of Rain 2 that released in early access and didn't have all the maps or an endgame. Haha all good, I appreciate the feedback brother!
@@GimGamOfficial wow I look like an idiot with the first one with the pilot thing you might wanna look into that oh I see about the maps yeah I was a bit critical, loved the video overall, someone else who agrees that rorr is not a perfect game
I think the one thing ror1 currently has over returns is the mods, starstorm adds a massive amount of content that blends in super well with the vanilla game. The main creator of the mod even got taken in to work on rorr and it has several things inspired/taken from the mod! Of course when rorr's workshop support gets added that will probably change, though ror1 will still probably be simpler to make mods for. Anyway, as someone who has never been a big fan of 3d shooter games I think I slightly prefer returns over 2, even if both are some of my all time favorite games. Ror1 is good too and I had lots of fun with it when I first got it, but it's so hard to go back to it after playing returns due to the lack of all the quality of life changes
that is why i use the barbwire and stack overly stack it if i can (found out that you only need like 85 to cover the half zoomed screen and like 200 to fully cover the fully zoomed out screen witch can be great
You can change the zoom level in the ingame settings. Makes it easier to find your way around the map but a bit harder to see, what the shops have to offer and prices
"No achievements for killing the void boss" Void fiend: I know you can get him from the simulacrum but they had to choose which one gives u void fiend so they did both
great video and commentary. honestly, they saved the game with the implementation of mouse aiming. the biggest thing i miss by far, are the build optimization things in ror2 like scrappers and printers that could be used to negate the affects of rng on a run. however, rorr runs still feel more consistent because every item seems to be better on average than ror2.
I don't understand why people feel the RoR1 and RoRR teleporter is hard to find. For me, in RoR2, the 3d environment makes it so much harder to find everything. There are so many caves, outcrops, different ground levels and line of sight blockers that obfuscate the whole exploration aspect. In RoR1/R, because it's 2D, you can see everything and the map layouts become so much more straight forward. If you don't find the TP on the left, you go right. If it's not there, try the vertical. If you're in an area with chests, you see all the chests and it becomes just a matter of having the movement to route to them.
I think ultimately it comes down to which perspective you prefer and how much time you put into the game and familiarizing yourself with the environments. Also you can see further in 3D and there are particle effects in ROR2, so once you know what to look for it gets much easier to spot. I think it's more the fact if you spawn in the middle of the map in RORR and then go left and the tele is right, you then have to backtrack which is frustrating, but again I think it more depends on which perspective you prefer as the discussion goes both ways.
RoR2 has a glowing particles arount teleporter, so you don't need to see the teleporter to find it. And you can see like a half of the map just by finding a good spot and looking around. Yes, there are maps that are not great for finding teleporter, but it's still usually not that hard to find. In RoR1 you don't have any control whatsoever, the only thing you can do is just choose a path and pray RNG gods to have teleporter in your way sooner rather than later.
Whaat? It's *choice* that makes the runs "samey" not randomness. If you had more choice you'd always go for the optimal build for each character. Now you have to play around with whatever scrap you're given and for the little choice you do get, the decision is measured against what you already have going rather than some universal standart (read: sameness). Also, you're lost on an alien world, being lost and looking for the teleporter IS the game.
I bought both games and am enjoying both, but one thing I notice is that I have a much harder time finding portals in RoR2 than 1, I spent like 15 minutes on the final stage(before mithrix) trying to find a portal once, it might be my inexperience, or me just being better at 2D games but RoR2 in general feels much harder than RoR1 does. Even with bad runs I can usually get to a loop in RoR1, in RoR2 it feels like I'm constantly struggling and just barely beating every stage. Maybe my perspective will change with more playtime.
Ror 2 is a better game but i don’t think rorr was supposed to be a competitor to ror2 it just for fans or the og and it’s a great remake and i think that’s all it has to be and it does that almost perfectly
i appreciate the discussion on the aspect of the limitations in attacking adnd dodging incoming attacks in a 2d game vs a 3d game, i had wondered about that since i have only played the original Risk of Rain. i also appreciate the clip of the boy being chased by a magpie, i love those birds. the 2d platformer style is really not my kind of game, but Risk of Rain grew on me when i discovered that i could become unstoppable. still i hate the 2d platformer aspect of it, but somehow the 3d version hasnt appealed to me enough to buy it
I got into the RoR franchise with Returns, personally I think Returns is better than RoR2. I'm sure that opinion is in the minority but I think the biggest reason I have that opinion is because of the difficulty scaling. In Returns, If I lose a run, its my fault, a mistake that I made. In RoR2 I feel like I'm always cheated out of run. For example my last run I had a solid item set and I was doing great, turned a corner and was immediately one shotted by an enemy. It just doesn't feel fair, but thats just me. I love this franchise and I'm excited to see what comes next.
“Remaster” doesn’t do it Justice, it’s a full blown remake, and you’re right ab it replacing the classic experience imo, cause anyone that’s wants the classic game can just switch to it in the game rules. And when you turn all the rules off it’s suddenly the first game exactly with improved graphics
I got the original because it was 2 dollars instead of 13 25 hours in and I kinda regret that decision customizing your abilities seems beautiful and also... I wanna play artificer 😭
7:30 - Achievements I play A LOOOT of destiny 2 and this is IMO one of the greatest let downs of the game. There aren't achievements, theres the shop. At most the annual DLC brings 1-3 earnable ship/sparrow/shell items directly related to the content release. I remember when I earned the emblem I use now, because I earned it. Now, the answer to the question, "oh that's sick, where'd you get it?" Is "the shop".
now perhaps this is just cause I'm really, really bad at Risk Of Rain 2, but I think I prefer Risk Of Rain Returns personally, I'm having just a bit more fun, both are amazing games, I just like one a smidgen more
I fully agree I started with ror2 got ror1 then rorr and the issues I have are the same really just it's 2d so it's different not terrible by any means just different
I see your point about the printers, but I think in reality it does the opposite from what you said. Just like ROR1 and RORR, ROR2 has items that are clesrly better than others. The meta became scrapping and printing to get exactly those items whenever you can. Sure, you *could* use it to make a unique build, but in reality most of the time you'd just use it to stack the items that were the best. The randomness is part of what makes a roguelike a roguelike. And if you do want to make a weird unique build, there's always command artifact.
Yea I can see your point, I guess I liked the consistency of it, especially when some runs you just get nothing and struggle the whole time. And yea there is the command artifact but I feel kinda guilty or kinda like I'm cheating if I turn that on, it's a little too OP. But I see your point, I think you can really take it either way a still be right. Cheers for the comment!
I really hated the providence trials haha being able to unlock an item by doing something IN THE RUN was my fav thing to do, or trying to unlock all items in a single run, on ror2, adding a trial that is behind a lot of others just feels like an artificial block In the other hand, I really liked the providence trials that had to do with characters and not items, because it shows you how to use the ability before adding it to the gameplay, but damn I was furious that a lot of those challenges just changes the colour of your character lol
Yea, it still gives you that option to unlock in the run but looking over them they seemed pretty generic in RORR. I think particularly for characters I don't like playing the trials are great, as doing repeated runs for characters that I don't like is a bit exhausting, but I see what you mean.
It definitely feels harder, I think I've only beaten it once on normal (or rainstorm or whatever the difficulty name was), and drizzle can still put up a bit of a challenge. I do like that its harder than ROR2, but I agree I think if they toned it down just a smidge it would feel a lot less punishing. But I think id prefer it be too hard than too easy.
Nah, I've played the first game a few days before the release on returns, it's the same kind if scaling. Only difference I've noticed is that elite enemies aren't as tanky as the first game, but I think they deal more damage, so I think it's a fair trade
Completely agree with all of this, it sucks how much it feels like the game punishes you for exploring. Flying enemies are also just genuine bullshit, if I get swarmed by a group of those flies that shoot projectiles there is legitimately nothing I can do except pray I survive. Too many projectiles to dodge them all and hitting the enemies is near impossible.
@@hehehehohohohohoho31 I'm confused?what does that have to do with what I commented? But you are correct "Rogue" was a game in fact the game that inspired the Rogue-like genre. Rouge is french for red 🍒
Jesus you are right, I'm pretty sure googled the correct spelling and didn't change it. Imma change it now thats going to piss me off hahah. Cheers for pointing it out.
i think something that could help is to set a maximum difficulty the game can get based on time per level, this would mean once you hit that max (maybe 15 minutes?) because you cant find the teleporter, you dont have to worry about infinitely increasing difficulty as you run in circles. Since the loot is limited on each stage anyways it shouldnt result in an infinite farming loophole either
The problem you have with it feeling samey is the problem I have with RoR2, because with proc chains being the ultimate way to play it, RoR2 enforces the same build for everyone much harder than RoRR does.
I know I may sound like an asshole but to me Returns was a big disappointment. The graphical update is very impressive and the added content is appreciated, but this doesn't change the fact that the game feels exactly the same as the original did 10 years ago, and this wouldn't be a problem if the second game didn't come out and fixed many of the issues the original had, so now it feels like you're playing a "Risk of Rain 1.5" that is nicer but ultimately, as you said, doesn't fix the core issues plaguing the experience. I say this as someone who's played quite a lot of the original back in the days, and things that I could excuse before now feel even more awful since the point of a remake or remaster or however you may wanna call it is to fix those issues. I wouldn't call the game bad, I enjoyed the first one and this is technically a straight up improvement, but when 10 years pass and the best they can give us is "the same but nicer" I don't feel as excited. Maybe the game is just meant for those who've never played the original or maybe I just had different expectations than what they were gonna give us, but given how little was actually improved on the formula I can't help but feel let down.
Yea I can understand that. I mean I assume they didn't go into it trying to make a new game, I think it was just a fun thing to release for the anniversary, also given how much ROR2 blew up and sold I would think they manly did it to just fix the multiplayer and make it more accessible. I would be angry if they weren't still making content for ROR2, but since they are I'm content with Returns essentially just being a updated re-release more tailored for new players, but I get where you're coming from.
i agree 100%. the items are underwhelming and the loot density, because the stages are so big and hard to traverse, feels like you dont have enough of them. Risk of rain 2 was all about exploring the map and be rewarded with loot, in this game, exploring is boring and painful. you need to find the tele asap and hope you have loot nearby to go to the next stage. Also, some decisions are bad in my opinion, like, temp items and those equipment shops that you use and have the efect of that equipment for some money. That adds nothing to the run. I would feel much better if we had a chest instead. Also, the blood shrines, why they disapear when you hit the teleporter? i know, they want to make you hit it whilel in danger, but ultimately, that makes the game less fun because you get less loot. Another thing, the try shops are so faaaast. why is that? you cant choose nothing. in ror2 at leat the first 5 items you had time to choose something you like. Feels like the devs are making it hard just for the fun of it. All of those things i think is bad game design. is not that the game is bad, i think is a good game, but there are some simple decisions like those i mentioned above that would make the game waaay more fun.
Yea I agree, the temp items dont really add much considering half of them will run out before you hit the tele. I think they should give you one permanent item and then 4 temporary ones to at least make it worth the investment in the long run. I think the map design and layout makes the game more difficult and makes new runs feel less accessible in a way, which isnt a bad thing, I like hard games, but I think ROR2 made it so easy to get into the run and get a few items and you start to immediately feel more powerful because you haven't wasted so much time searching for the tele or for items. Its hard to rectify, and is just the nature of RORR, but is ultimately why I prefer ROR2, and sounds similar to why you do too. Cheers for the comment!
Temporary items as in the ones that give you 5 of the item for 5mins (or whatever the time limit is). They are one time use and I haven't seen any with red items in there, but if there was a red item just adjust the price to match. You might be thinking of the equipment ones where you can reuse them, those I liked.
Pilot is a dude, dude. Also it's interesting that yuo make the criticism about RoR1 runs feeling samey when I think RoR2 has the exact same issue if not worse; every run you'll want to stack crits and proc chain items then spam your fastest firing ability usually the primary so you're just running around holidng mouse 1 not bothering much with the other abilities, while most abilities in 1 are a lot more useful throughout the run.
Yea a few people have mentioned that they felt RoR2 felt more samey. I guess it all comes down to preference, as one could say always being random means there's less of a choice and as such feels the same, but then being able to print items means you can pick the same items each run, ala samey, so I guess it depends what you prefer in the end. But I can appreciate the criticism and see what you mean.
Some of the maps just take too long to traverse and i'm not gonna lie a lot of the items are just utter garbage and moatly useless and or extremely situational
Interesting you brought up the teleporter being difficult to find. If I remember they added some graphics in ROR2 because it was very hard to see when it first launched.
Yep, it now has a big bubble of particle effects to make it easier to see
They put the same particle effects on the tp in returns. It’s harder to find the tp in returns bc of the nature of the game, the platforming in some maps makes it so that you need to hit jumps right to even reach the tp and if you fail platforming or decide it’s not worth the attempt you could miss the tp bc of that, then what I think is the most important, the 2d view can make it very difficult to tell which part of the stage you’re on when you first enter a level and bc of that it’s hard to pinpoint where you should go for the tp. Then the third thing in ROR2 when you spawn into a level you can be pretty confident the tp will be somewhere on the other side of the level from where you spawned, it isn’t always directly on the other side but 99% chance it’s somewhere on the other half of the map, in ror1 it feels like the tp can spawn anywhere that isn’t directly where you spawn, and I feel this is because map size is massive especially the new stage variations. So if you spawn into the direct middle of a map and not on one of the sides early game then good luck cause you got 1 of about 7 different locations/levels the tp could be on. The particles are so much more of a lifesaver in returns lowkey
@@yearoldsinger one time i was trapped in a level for so long because i didn't have enough movement speed to make a jump
@@LolicanWickersLeehulagan that’s kind of partly what I mean about the platforming but I’ve never had something that aggregious happen I’m so sorry, I’m guessing that lost you the run. How good was the run?
@@yearoldsinger i survived the boss and made it to temple, activated the tele, and got swarmed by loads of birds, flying bugs(i hate those bugs) and lynx totem spawn. i think thats how its spelled
For those that aren't aware, RoR1 was quite a janky game, with lag, crashes, etc. This was due to the fact that the devs were new and inexperienced at the time, and the code for the game ended up being convoluted and inefficient as they added features and items. So when they announced the development of RoR2, they said they were going to completely stop support for RoR1, despite the remaining issues, since it was so troublesome to fix anyway and would take away time that would be better spent on a complete rewrite. That rewrite shifted to completely new perspective in 3d, and the rest is history. But that left a sour taste for the RoR1 community, who have still persisted even after the RoR2 release.
RoRR is meant to be the rewrite that the community wanted, and most of us are thankful for that. The devs didn't need to do it, as they've already planned on moving on from the RoR franchise (leaving future development to Gearbox), and since the community for RoR2 is much larger. I'm pretty sure that they knew that RoRR wouldn't be as well received by the RoR2 community, but they did it for the RoR1 folks, and to preserve the game for the future. It's certainly admirable.
As for the games themselves, both have their gameplay advantages. While RoR2 allows a bit more build customization, it's still pretty rare that you'll use the scrappers or 3d printers for anything other than a small selection of items. (Has anyone ever unironically 3d printed meat?) Additionally, For most characters, the endgame builds end up being the same, as a good item is usually good on any character, with a few exceptions. That said, the lore, environments, and secret areas are more elaborate, especially with the DLC.
Meanwhile, RoR1 (and RoRR) may have less build customization but the items themselves have less disparity between the good and bad items. I've found that if I did a command run in RoR2, I can skip a good portion of the items and get a powerful build, whereas in RoRR, I find myself missing some of the "bad" items that actually provide some benefit. And while RoR2 has the insanely powerful proc mechanics that RoR1 lacks, somehow a god run in RoR1 will end up being way more powerful than an equivalent RoR2 god run. (RoR2 has one-shot protection that remains relevant as the game scales. RoR1 can build you to the point where you can't die no matter how hard you try to kill yourself off.) And this isn't including the subtle fixes and balance tweaks that came in RoRR.
So yes, I certainly prefer the gameplay of RoR1/RoRR, though I like RoR2 quite a bit. Both are 10s in my book, but RoR1 is the one I find myself playing more often. Probably it's the higher gameplay density at the earlier stages, the greater challenge, or the obscene god runs, but even before the RoRR release, I was still booting up RoR1 more often than RoR2.
Totally agree. Lots of people are disappointed because they only played/liked ror2, but rorr is a blessing for those of us who loved ror1
i have unironically 3d printed bison, but honestly i guess it was still silly cause i was new💀
I disagree, ror 1 was still good, it was the original, the music for example was the original and quite a bit better than Ror2, no wonder being the original. Also, some people said that 2D works a lot better for this concept, as all action happens in one place, while in 3D everything is distributed and not as intense. I agree that RoRr is the much better version now, it combines all the best elements of Ror2 (items, RNG) with the best of Ror1 (2D, the amazing Music) and updates the graphics and game engine. The reason why Ror1 was having problems was because they used game maker and nobody has ever used game maker for something as complex and intense. I like them both, 1 and 2, never before have we had the chance to play a 2D Version of a 3D game.
Personally I think the lore of 2 is a massive dissapointment but other than that I agree.
@@nigratruo I'm not sure where we disagree. I prefer nearly all aspects of RoR1. I think the soundtrack for 2 is perfectly fine, and I'm glad Chris changed it up a bit, though I still prefer most of the RoR1 tracks. I'm pretty sure you could make a game as complex as RoR1 in Gamemaker, the main issue (as they described it) was that many of the item mechanics were hacked in after the fact, and I'm guessing it's just stacks of conditional spaghetti. But you are correct that the main limitation is probably the rendering for the ultra-lategame, which would be better done in a custom built engine that could handle the large number of enemies and effects. Which is what RoRR does.
The biggest issue is that the local co-op was not improved from the RoR1 version. There's still no split-screen, so people have to stay on the same screen.
And with how vertical the levels are, if one person falls of the ledge, you *have* to jump down after them so they can see where they are to get back up. And so you can see where *you* are going.
Risk of Rain Returns was made by a company for money instead being a couple guys passion project that hit the jackpot
@@gamingoverlord8854 Thankfully the game is still incredibly fun because it's made by the exact same developers.
@@sansgamingwastaken They were bought out by Gearbox Software and are now largely influenced by Gearbox Software. And it's not the same old team anymore. So no, not made by the exact same devs. And even the old devs that are still helping out have Gearbox Software on their backs
@@gamingoverlord8854 You are just wrong. RoRR is the last game in the series developed by hopoo, the same guys that made the original, even with the help of modders of the original game.
So, no, it isn't a soulless game made by gearbox, it's a love letter to the fans of the original and the franchise in general.
@@gamingoverlord8854this is weird doomer revisionism; rorr is holistically a hopoo project
I just had a huge smile on my face when i saw Castlevania Bandit mission!
Haha so much fun.
This was an incredibly well made and detailed breakdown. It's obvious that you really care about your content. Please do not stop doing what you love to do. It's great to see another wildly passionate fan of the series. Mad respect!
Thanks brother, I really appreciate that. Cheers for stopping by.
i saw that loader clip
click multiple times, dont hold it down
its a 3 attack combo, happened to me too
Awesome video mate. I was honestly shocked when i noticed the views and subcount, definitely feels like a video someone with a much larger audience would make.
Keep at it and youll get there.
Cheers, brother! Appreciate the support.
@@GimGamOfficial no worries dude, always happy to add another well spoken/written creator to my sublist.
Keep making content like this and i think youll soon have a little community ready to watch and listen.
Im no youtube professional but you should take a few pertinent clips from this video and slap them into shorts.
Dont check the “notify my subscribers” button by the way it actually harms the video’s reach.
@@LadZeroUltra Appreciate the advice, I read up about that notify subs thing, I think I did that for this vid, and then yea need to tap into the shorts game.
Great video, i'm sure this will blow up sooner or later. Very high effort & witty.
On a side note, around 12:30 when you start talking about build variety, pointing out that Ror2 Has more variety than RORR but i digress. If you play on monsoon in Ror2, the only build youre gonna be able to outscale enemies with is having max crit, bands and ukuleles ( apart from some powerful offensive items that helps out with staying alive early like Tesla coil, behemoth etc. ) You cant really get away with other builds even playing different characters with different playstyles, you just need max crit and proc chains for a consistent loop or youre ,going to end up dead. So after a certain time every build ends up having the same playstyle. Run around and let your procs do the thing with ATG's, etc. RORR is much more versatile in this regard (in my experience), you dont have 3D printers so whatever you get is whatever you are stuck with and the game is balanced around this fact, it is almost a 2d platformer which helps with outmanuevering the enemies, you can develop a strategy and albeit it will take much more time with a weaker build, you can theoretically finish the teleporter event with enough mobility even if you didn't manage to outscale the enemies. A solid strategy which stems from the knowledge of the map, knowledge of the enemy patterns etc can take you to the victory or to further loops. ROR2 is much more static in this regard that you HAVE to out-damage your enemies HP scaling to the point that you either one shot every single non-boss enemy or you are dead, which is only possible with solid proc chains that has few key items, the rest don't matter as much. I have 300 hours on Ror2 strickly monsoon and 30 hours in RORR as of now so i am not quite as experienced as you might be, but just my two cents.
Thank you for the video.
Yea I can respect that, and definitely agree that ROR2 does have items that people tend to gravitate towards that make builds kind of repetitive. I think particularly with the survivors of the void update, the purple variants of ATG's and Ukuleles and Tougher Times were so good that there wasn't any reason not to get them. I think more than anything ROR2 let you be able to control your builds more, monsoon difficulty aside. It gives you a bit more choice with the 3D printers to try weird builds, even if the intention isnt to finish the run rather just see what happens. I agree with what you mentioned about needing to out-damage bosses in ROR2 rather than out-manoeuvre them more in RORR, which is why RORR feels harder as there is a bit more work needing to be put in which isnt a bad thing, and makes ROR2 a more simpler experience in comparison which I think is why I prefer it. I think I just dont gel with that loop in RORR as much as I do ROR2 which is why I dont enjoy it as much. Cheers for the comment!
Talking about how hard it is to find the teleporter it makes me glad that the classified access codes at least helps find it, though it sucks its a red
The problems with finding the tp in returns is that despite putting the same particle effects on the tp in returns, It’s harder to find the tp in returns bc of the nature of the game, the platforming in some maps makes it so that you need to hit jumps right to even reach the tp and if you fail platforming or decide it’s not worth the attempt you could miss the tp bc of that, then what I think is the most important, the 2d view can make it very difficult to tell which part of the stage you’re on when you first enter a level and bc of that it’s hard to pinpoint where you should go for the tp. Then the third thing in ROR2 when you spawn into a level you can be pretty confident the tp will be somewhere on the other side of the level from where you spawned, it isn’t always directly on the other side but 99% chance it’s somewhere on the other half of the map, in ror1 it feels like the tp can spawn anywhere that isn’t directly where you spawn, and I feel this is because map size is massive especially the new stage variations. So if you spawn into the direct middle of a map and not on one of the sides early game then good luck cause you got 1 of about 7 different locations/levels the tp could be on. The particles are so much more of a lifesaver in returns lowkey
Yea when you spawn on the edge of the map it makes it a lot easier to figure out where to go. In RORR maps like Titanic Planes is fine because its relatively flat, but some of the others like Ancient Valley and Damp Caverns are very platform heavy and feel like a labyrinth to navigate
7:33 bit of a nitpick but that is one of the ways to unlock void fiend which would make it an achievement
counterpoint, you can unlock it by getting wave 50 on the simulacrum which is not even that hard (unlike the voidling which is actually awful to fight)
A tip: If you play with the zoom option in settings, you can zoom out more and then finding the teleporter is a lot easier and you also get an awesome overview over the level.
I'm playing at 1.5x
Maintains the quality of the animations up close, and gives me a wider view of the map
1x is too far in my opinion
@@Yogarpg Having a really big monitor helps, then you can also zoom out and still see everything still. How do you set 1.5? I can only set full numbers and 1 is a little too far out and everything is too small.
@@nigratruo there's a toogle to unlock the proportion
@@Yogarpg Where is this toggle? What is it called?
@@nigratruo it's a little circle (a kind of lamp I think) at left of the Zoom Scale slider
You can press with a mouse on PC, or pressing X (Y on Switch) when selecting Zoom Scale slider option
You need to turn it off
Interesting fact, my playstyle is in fact gunnin for the teleporter as fast as I can.
those extra 90 seconds where i get extra gold from more enemies get me the items I feel I need.
Really well made coverage! Good job. :D Very much an enjoyable watch!
I hope we get to see the RoRR characters in 3D at some point. It has such a beautiful variety that it's a shame it's not fleshed out.
There are community made mods that do a great job of bringing in some of the characters, but yea gimme chef.
@@GimGamOfficial “The monkey paw curls…”
@GimGamOfficial welp... you got him... aaaaaaand he's by far the worst survivor in ror2 history. boy do i love modern gearbox (as if ruining borderlands after Tales 1 wasn't enough)
Hahaha they murdered my boy
@@GimGamOfficial I'm so sorry.
Trying to compare 2 and returns is like comparing apples and oranges
Both are fruits, that's it
Hopo'o. There's a glottal stop between the O's.
I found myself almost forced to play all the way zoomed out just because of the sheer benefit it gave of being able to see so much more. This did kinda suck tho, because it meant that i couldn't appreciate the updated graphics as much, but also that it was much harder to see my character.
Also, I feel like the different characters in RoRR and their abilities just don't feel as good as RoR2. Some characters seem to flat out suck, at least to me. And the inability to aim is also a major bummer. Still love the game tho.
Yea I fiddled with the zoom, but then it just became too hard to see everything so ultimately I just stuck to the default
I know why I have such problems finding the teleporter in rorr and I think they should add the teleported particals from ror2 and make them go trough floors in like a big bubble around the teleporter that would make it much better.
teleporter particles have always been there actually, even in the first original game, theyre just a lot harder to see with the whole pixel art style making it tend to blend in more.
there is something magical about risk of rain 2 to me. It has been my favourite game for 2 years now!
Haha I feel you, its one of my few permanently installed games.
Yes, the only thing that I found very bad is the graphics, they are absolutely bad in RoR 2, it makes everything look so super bland. Worse: There no mods to improve it. RoRR on the other side is 3D where pixel art really works. I like them both, but RoR was the original, this is why RoR 2 got made at all, because it was awesome. Now RoRR makes this even better: much better graphics and play mechanics and also sound effects.
@@nigratruoyeah ror2 is ugly as shit
@@nigratruo You don't like the graphics? They look pretty good though imo...
i give this video the "worth watching while eating" badge
seriously tho im a huge risk of rain fan and i couldn't agree with everything in this video more, great video man! :D
"Like ten characters"
(There are 16)
he said "like" 10. not there are 10 bucko
@@jod9380 When you say "like [number]" you don't mean "60% more than [the number I regurgitated]" lil bro
For anyone mad about how small the screen is, you can go into settings and zoom the screen out which doubles how much you can see
"there's like 10 survivors"
there are actually 20
"my favorite was the pilot, I liked her little parachute"
pilot is male
"completing prismic trials"
providence trials
"I only had a couple levels"
all levels are unlocked from the start
"like the pilot, which is one of the reasons I like her so much"
no comment
all jokes aside, this is a great video, this is awesome quality for such a small channel. keep it up!
There's actually 16 survivors in ROR returns
Fair enough on the providence trials I realised that after I uploaded and was way too much effort to fix
And in regards to the maps I was referring to Risk of Rain 2 that released in early access and didn't have all the maps or an endgame.
Haha all good, I appreciate the feedback brother!
@@GimGamOfficial
wow I look like an idiot with the first one
with the pilot thing you might wanna look into that
oh I see about the maps
yeah I was a bit critical, loved the video overall, someone else who agrees that rorr is not a perfect game
@@spacebar-vx7ck haha all good brother, tbh you're the only one so far thats pointed out the prismatic trials, I was waiting for someone to.
Commenting for traction
Hehe...out of everyone that reviewed this game, you were the one that got it right. Very good review 😁👍
To summarize the video: Local gamer refuses to learn how to play a game because it doesn't play like its sequel, opts to complain instead
Good summary
I think the one thing ror1 currently has over returns is the mods, starstorm adds a massive amount of content that blends in super well with the vanilla game. The main creator of the mod even got taken in to work on rorr and it has several things inspired/taken from the mod! Of course when rorr's workshop support gets added that will probably change, though ror1 will still probably be simpler to make mods for.
Anyway, as someone who has never been a big fan of 3d shooter games I think I slightly prefer returns over 2, even if both are some of my all time favorite games. Ror1 is good too and I had lots of fun with it when I first got it, but it's so hard to go back to it after playing returns due to the lack of all the quality of life changes
that is why i use the barbwire and stack overly stack it if i can (found out that you only need like 85 to cover the half zoomed screen and like 200 to fully cover the fully zoomed out screen witch can be great
You can change the zoom level in the ingame settings. Makes it easier to find your way around the map but a bit harder to see, what the shops have to offer and prices
"No achievements for killing the void boss"
Void fiend:
I know you can get him from the simulacrum but they had to choose which one gives u void fiend so they did both
Yea, I mean specific achievements for it since the simulacrum is kinda the easy option
great video and commentary. honestly, they saved the game with the implementation of mouse aiming. the biggest thing i miss by far, are the build optimization things in ror2 like scrappers and printers that could be used to negate the affects of rng on a run. however, rorr runs still feel more consistent because every item seems to be better on average than ror2.
I don't understand why people feel the RoR1 and RoRR teleporter is hard to find.
For me, in RoR2, the 3d environment makes it so much harder to find everything. There are so many caves, outcrops, different ground levels and line of sight blockers that obfuscate the whole exploration aspect.
In RoR1/R, because it's 2D, you can see everything and the map layouts become so much more straight forward. If you don't find the TP on the left, you go right. If it's not there, try the vertical. If you're in an area with chests, you see all the chests and it becomes just a matter of having the movement to route to them.
I think ultimately it comes down to which perspective you prefer and how much time you put into the game and familiarizing yourself with the environments. Also you can see further in 3D and there are particle effects in ROR2, so once you know what to look for it gets much easier to spot. I think it's more the fact if you spawn in the middle of the map in RORR and then go left and the tele is right, you then have to backtrack which is frustrating, but again I think it more depends on which perspective you prefer as the discussion goes both ways.
RoR2 has a glowing particles arount teleporter, so you don't need to see the teleporter to find it. And you can see like a half of the map just by finding a good spot and looking around. Yes, there are maps that are not great for finding teleporter, but it's still usually not that hard to find. In RoR1 you don't have any control whatsoever, the only thing you can do is just choose a path and pray RNG gods to have teleporter in your way sooner rather than later.
Whaat? It's *choice* that makes the runs "samey" not randomness. If you had more choice you'd always go for the optimal build for each character. Now you have to play around with whatever scrap you're given and for the little choice you do get, the decision is measured against what you already have going rather than some universal standart (read: sameness). Also, you're lost on an alien world, being lost and looking for the teleporter IS the game.
13:19 thats why they gave us drizzle, to unlock iteams
The idea that risk of rain doesn’t have varied builds is an extremely funny and untrue statement
I bought both games and am enjoying both, but one thing I notice is that I have a much harder time finding portals in RoR2 than 1, I spent like 15 minutes on the final stage(before mithrix) trying to find a portal once, it might be my inexperience, or me just being better at 2D games but RoR2 in general feels much harder than RoR1 does. Even with bad runs I can usually get to a loop in RoR1, in RoR2 it feels like I'm constantly struggling and just barely beating every stage. Maybe my perspective will change with more playtime.
Ror 2 is a better game but i don’t think rorr was supposed to be a competitor to ror2 it just for fans or the og and it’s a great remake and i think that’s all it has to be and it does that almost perfectly
i appreciate the discussion on the aspect of the limitations in attacking adnd dodging incoming attacks in a 2d game vs a 3d game, i had wondered about that since i have only played the original Risk of Rain. i also appreciate the clip of the boy being chased by a magpie, i love those birds.
the 2d platformer style is really not my kind of game, but Risk of Rain grew on me when i discovered that i could become unstoppable. still i hate the 2d platformer aspect of it, but somehow the 3d version hasnt appealed to me enough to buy it
I got into the RoR franchise with Returns, personally I think Returns is better than RoR2. I'm sure that opinion is in the minority but I think the biggest reason I have that opinion is because of the difficulty scaling. In Returns, If I lose a run, its my fault, a mistake that I made. In RoR2 I feel like I'm always cheated out of run. For example my last run I had a solid item set and I was doing great, turned a corner and was immediately one shotted by an enemy. It just doesn't feel fair, but thats just me. I love this franchise and I'm excited to see what comes next.
Risk of rain did in fact return
“Remaster” doesn’t do it Justice, it’s a full blown remake, and you’re right ab it replacing the classic experience imo, cause anyone that’s wants the classic game can just switch to it in the game rules. And when you turn all the rules off it’s suddenly the first game exactly with improved graphics
I got the original because it was 2 dollars instead of 13
25 hours in and I kinda regret that decision customizing your abilities seems beautiful and also... I wanna play artificer 😭
Nooooo they nerfed huntress's ass in returns
maybe a minimap would help fix some of those issues?
7:30 - Achievements
I play A LOOOT of destiny 2 and this is IMO one of the greatest let downs of the game. There aren't achievements, theres the shop. At most the annual DLC brings 1-3 earnable ship/sparrow/shell items directly related to the content release. I remember when I earned the emblem I use now, because I earned it. Now, the answer to the question, "oh that's sick, where'd you get it?" Is "the shop".
Correction. You can't play returns on a Vita. Hard to get past that one. 😂
now perhaps this is just cause I'm really, really bad at Risk Of Rain 2, but I think I prefer Risk Of Rain Returns personally, I'm having just a bit more fun, both are amazing games, I just like one a smidgen more
I can respect that, its a great game and glad that you're enjoying it! Cheers for the comment.
I fully agree I started with ror2 got ror1 then rorr and the issues I have are the same really just it's 2d so it's different not terrible by any means just different
I see your point about the printers, but I think in reality it does the opposite from what you said.
Just like ROR1 and RORR, ROR2 has items that are clesrly better than others. The meta became scrapping and printing to get exactly those items whenever you can. Sure, you *could* use it to make a unique build, but in reality most of the time you'd just use it to stack the items that were the best.
The randomness is part of what makes a roguelike a roguelike. And if you do want to make a weird unique build, there's always command artifact.
Yea I can see your point, I guess I liked the consistency of it, especially when some runs you just get nothing and struggle the whole time. And yea there is the command artifact but I feel kinda guilty or kinda like I'm cheating if I turn that on, it's a little too OP. But I see your point, I think you can really take it either way a still be right. Cheers for the comment!
I really hated the providence trials haha
being able to unlock an item by doing something IN THE RUN was my fav thing to do, or trying to unlock all items in a single run, on ror2, adding a trial that is behind a lot of others just feels like an artificial block
In the other hand, I really liked the providence trials that had to do with characters and not items, because it shows you how to use the ability before adding it to the gameplay, but damn I was furious that a lot of those challenges just changes the colour of your character lol
Yea, it still gives you that option to unlock in the run but looking over them they seemed pretty generic in RORR. I think particularly for characters I don't like playing the trials are great, as doing repeated runs for characters that I don't like is a bit exhausting, but I see what you mean.
I'll be the one that says it but RoR Returns is better than RoR2
And also harder
its a better game and far more polished, i just have less fun playing it
As someone who has time in the first game the remake feels like the scaling is off. Enemies feel far too strong but maybe it’s a skill issue.
i mean just play a lower difficulty. its nice to have it be hard on monsoon for people who want a challenge
It definitely feels harder, I think I've only beaten it once on normal (or rainstorm or whatever the difficulty name was), and drizzle can still put up a bit of a challenge. I do like that its harder than ROR2, but I agree I think if they toned it down just a smidge it would feel a lot less punishing. But I think id prefer it be too hard than too easy.
Nah, I've played the first game a few days before the release on returns, it's the same kind if scaling. Only difference I've noticed is that elite enemies aren't as tanky as the first game, but I think they deal more damage, so I think it's a fair trade
Completely agree with all of this, it sucks how much it feels like the game punishes you for exploring. Flying enemies are also just genuine bullshit, if I get swarmed by a group of those flies that shoot projectiles there is legitimately nothing I can do except pray I survive. Too many projectiles to dodge them all and hitting the enemies is near impossible.
What if Vagante?
Awesome video !
HOP OH???? HOP OH???... ho poo ITS HO POO
Haha blame it on the Australian pronunciation
im aus too but i dont call it hop oh😭😭@@GimGamOfficial
Clicked here to complain that "Rogue" in the thumbnail is spelled Rouge.
Will watch the rest later because RoR rocks and so do you 😩
not the same thing. The term Roguelike comes from the game Rogue , which was released in 1980 and spawned a thousand 'rogue-like' games.
@@hehehehohohohohoho31 I'm confused?what does that have to do with what I commented?
But you are correct "Rogue" was a game in fact the game that inspired the Rogue-like genre. Rouge is french for red 🍒
@@thisismysuperawesomeusername i completely misunderstood! my bad :)
@@hehehehohohohohoho31No worries bud! Take it easy :D ;P
Jesus you are right, I'm pretty sure googled the correct spelling and didn't change it. Imma change it now thats going to piss me off hahah. Cheers for pointing it out.
i think something that could help is to set a maximum difficulty the game can get based on time per level, this would mean once you hit that max (maybe 15 minutes?) because you cant find the teleporter, you dont have to worry about infinitely increasing difficulty as you run in circles. Since the loot is limited on each stage anyways it shouldnt result in an infinite farming loophole either
Piggy Bank + Captain's Brooch :P
For me it's kind of the opposite, ROR2 is harder and i have a harder time finding the teleporter compared to returns.
The problem you have with it feeling samey is the problem I have with RoR2, because with proc chains being the ultimate way to play it, RoR2 enforces the same build for everyone much harder than RoRR does.
fire!!! video
I know I may sound like an asshole but to me Returns was a big disappointment. The graphical update is very impressive and the added content is appreciated, but this doesn't change the fact that the game feels exactly the same as the original did 10 years ago, and this wouldn't be a problem if the second game didn't come out and fixed many of the issues the original had, so now it feels like you're playing a "Risk of Rain 1.5" that is nicer but ultimately, as you said, doesn't fix the core issues plaguing the experience. I say this as someone who's played quite a lot of the original back in the days, and things that I could excuse before now feel even more awful since the point of a remake or remaster or however you may wanna call it is to fix those issues. I wouldn't call the game bad, I enjoyed the first one and this is technically a straight up improvement, but when 10 years pass and the best they can give us is "the same but nicer" I don't feel as excited. Maybe the game is just meant for those who've never played the original or maybe I just had different expectations than what they were gonna give us, but given how little was actually improved on the formula I can't help but feel let down.
Yea I can understand that. I mean I assume they didn't go into it trying to make a new game, I think it was just a fun thing to release for the anniversary, also given how much ROR2 blew up and sold I would think they manly did it to just fix the multiplayer and make it more accessible. I would be angry if they weren't still making content for ROR2, but since they are I'm content with Returns essentially just being a updated re-release more tailored for new players, but I get where you're coming from.
For me RoR Returns is the best 2D Roguelike of all time
And RoR 2 is the best 3D Roguelike of all time
it's a remake not a remasted they remade the game from scratch , they didn't use the first one as a foundation
I really wanted to like this game but, yeah it just doesn't have most the stuff i like from 2, and the gameplay loop just isn't as satisfying as 2
It's just too bad it crashes constantly on switch...
Ah I didn't know that, that sucks to hear.
So RoR is currently 2 €, is RoRR at 11 € worth it?
Definitely, not worth playing ROR 1
nice👍
i agree 100%. the items are underwhelming and the loot density, because the stages are so big and hard to traverse, feels like you dont have enough of them. Risk of rain 2 was all about exploring the map and be rewarded with loot, in this game, exploring is boring and painful. you need to find the tele asap and hope you have loot nearby to go to the next stage. Also, some decisions are bad in my opinion, like, temp items and those equipment shops that you use and have the efect of that equipment for some money. That adds nothing to the run. I would feel much better if we had a chest instead. Also, the blood shrines, why they disapear when you hit the teleporter? i know, they want to make you hit it whilel in danger, but ultimately, that makes the game less fun because you get less loot. Another thing, the try shops are so faaaast. why is that? you cant choose nothing. in ror2 at leat the first 5 items you had time to choose something you like. Feels like the devs are making it hard just for the fun of it. All of those things i think is bad game design.
is not that the game is bad, i think is a good game, but there are some simple decisions like those i mentioned above that would make the game waaay more fun.
Yea I agree, the temp items dont really add much considering half of them will run out before you hit the tele. I think they should give you one permanent item and then 4 temporary ones to at least make it worth the investment in the long run. I think the map design and layout makes the game more difficult and makes new runs feel less accessible in a way, which isnt a bad thing, I like hard games, but I think ROR2 made it so easy to get into the run and get a few items and you start to immediately feel more powerful because you haven't wasted so much time searching for the tele or for items. Its hard to rectify, and is just the nature of RORR, but is ultimately why I prefer ROR2, and sounds similar to why you do too.
Cheers for the comment!
@@GimGamOfficialso you could pay a bit and get a free red? also you can buy them multiple times so that would be way too strong
Temporary items as in the ones that give you 5 of the item for 5mins (or whatever the time limit is). They are one time use and I haven't seen any with red items in there, but if there was a red item just adjust the price to match. You might be thinking of the equipment ones where you can reuse them, those I liked.
@@GimGamOfficial well for me they have had 5 reds and ive been able to reuse them (also like half of the temp item shops have reds with me)
unless im stupid about the reuse part and forgor
Pilot is a dude, dude.
Also it's interesting that yuo make the criticism about RoR1 runs feeling samey when I think RoR2 has the exact same issue if not worse; every run you'll want to stack crits and proc chain items then spam your fastest firing ability usually the primary so you're just running around holidng mouse 1 not bothering much with the other abilities, while most abilities in 1 are a lot more useful throughout the run.
Yea a few people have mentioned that they felt RoR2 felt more samey. I guess it all comes down to preference, as one could say always being random means there's less of a choice and as such feels the same, but then being able to print items means you can pick the same items each run, ala samey, so I guess it depends what you prefer in the end. But I can appreciate the criticism and see what you mean.
@@GimGamOfficial But more importantly pilot is a guy!
Rogue*
Corrected and appreciated!
Ror2 is amazing but let's be real it's not better than isaac
Some of the maps just take too long to traverse and i'm not gonna lie a lot of the items are just utter garbage and moatly useless and or extremely situational
Second
third
Everything you mentioned was skill issues. Stick with risk of rain 2. Way easier for you
I think I will, cheers for the comment!
Skill issue
First
All of your ROR1 gameplay issues sound like skill issues to me.
Hot take: Risk of Rain Return should have been 3D
My shit laptop could not run it then
i don't really agree and i do see some bias from risk of rain 2 but i do respect the opinion ,,,
Yea there is some bias, I think the jump from 1 to 2 was so big for me that I can't keep but favour the 2nd