You can go second, do nothing main phase 1, immediately enter battle phase, activate this from hand, banish all your opponent stuff at the end of the battle phase, then make a board
On your first turn, if you go second, skip your main phase 1 go to the end of YOUR battle phase, activate this, boom clean board, then go ham on main phase 2, you going second became you going first
If you wanna be extra gross: Go second, Skip BP, Banish everything your opponent controls, M2 make Number 89: Cybeast Diablos, Diablos banish something from their extra deck, Diablos banishes cards from the top of their deck equal to their turn 1 field + 1.
Yes I would use this, as I use kuriphoton in my decks anyway, I can leave my field empty most of the time and not die. Also you are the only one to point out that they get to keep one card. Great work.
It is broken. Your opp starts, makes field, u activate it on ur turn, enter battle phrase, makes ur opp banish everything? Everything. Then u make ur plays on main phrase 2 ??? profit (aka game over). Bet u didnt saw than coming, did u?
+BaxsStudios no, the effect resolves and then the card leaves the field. That's why you can "negate" continuous spell cards by just chaining mst to it.
The "If you control no cards you can activate it from your hand" part? Or the fact that the effect lingers until the aforementioned conditions (end of battle phase, you control less cards)? Or the lack of any activation restrictions?
"At the end of the Battle Phase, if your opponent controls more cards than you do:" That's the activation condition right there. The effect saying you can activate it from your hand if you control no cards does not mean it bypasses that activation condition. The effect does not linger.
YugiohHiro101 who cares? This card basically makes it so you go first against a person with only 3/4 of a deck since everything they did turn 1 did not happen and will NEVER happen again unless they have Omega.
I'm thinking of it as a "heart of the cards clutch that the protagonist uses in his most dire turn to completely change the tide of the battle" type of thing, lol.
I could definitely see Waboku and this run as a combo. Set Waboku, have this in hand, let the opponent build a board then have them attack, activate waboku, end battle phase then activate this card....... biggest troll moment.
Go 2nd Wait for your opponent to make a board If you draw into this or open with it in hand Skip battle phase and go into your main phase 2 Play this from hand Wipe opponents board?
this is one of those things that is kind of dependant on what all is in the meta. if d/d/d were dominant (for whatever reason, since links are in full swing once this releases) they can easily counter this with Siegfried. though I could see this being kinda good as at least a side card in gimmicky stall decks like exodia or final countdown as a means to even the board a bit. also works well with waboku and friends.
I realized something about this card. Having it be the only card on your field won’t clear the board, because it’s still one card on your field, so you would have to chain something like MST to get it off the actual field.
Okay so everyone is bringing up the "Going 2nd enter your BP" strategy but honestly even after turn 2 this card is still good. Decks that naturally don't have a lot of cards on field by the end of their turn can still use this to give your opponent (albeit less potent) hella mind games. Boardwipes exist and this can be a good card to level the playing field. While the possibility of being OTK'd is very much there, hand defenses such as Battle Fader, Swift Scarecrow, and Gorz still exist which will commit 1 more card on the field but save you from OTKs and still let you hit off Struggling Battle.
maybe combo it with a swift scarecrow? 1st turn: pass with nothing at all opponent's turn: they go in for "easy" game, but underestimate scarecrow, at the end of the battle phase banish EVERYTHING they control facedown. Your turn: make salt
If you play 3, you have a pretty solid chance on drawing it on turn 1, and if you go 2nd it's even better, you basically have a free shot next turn to otk
This is the rare case of bad on paper, but pretty good in practice. I be whoopin boys asses with this. You just have to be able to make a move after you activate it. Using it after running your own monster into theirs is more practical than using it on their turn.
This card would work if you use a bunch of different traps, like Power Wall and Negate attack, and multiple of them in case one gets negated. Then you can use this from your hand.
cyber larva and pass winged kuribo and pass zero gardna and pass go second with an opponent that goes full on, enter battle phase with [ABSOLUTELY NOTHING] and end the battle phase there's alot.
You can just have cards that end the battle phase instantly and use this card after it resolves. So for example negate attack is set you activate it at the end of the battle phase and then activate from hand. Or deadass tech in kuribo just so that shit wont be destroyed them 2 cards old af
This card is game-defining in my opinion. it will change the way the game is played until it gets limited/banned. You either committ a lot of cards and hope to negate it or otherwise you can't committ more than 2-3 cards to the first turn board because your opponent could have drawn this.
I think you could make a decent move with this and battle fader though unless your opponent is playing swarming then it probably won't do much at least until your opponent gets at least a turn or two.
I say this is a good thing to have when you put up defenses and all that is destroyed and hell if you play a card that makes the battle phase end you can play that real quick and boom your opponent can suck it
"Dude, go second and activate this at the end of your battle phase" You know, because it's like you will open this every time, and can PREDICT you will open this, every time, when you choose to go second..... Oh wait *NO YOU CANT*
This card can get rid of monsters unaffected by card effects since it doesn't affect the monsters directly, it makes your opponent banish them. And who the fuck plays Jinzo and Norito? Royal Decree is debatable since Paleozoics are pretty much dead.
Did they ever resolve if you could play this from your hand other than in a battle phase? Because the text that mentions battle phase ends in a . and then moves onto the line about playing from the hand.
Well to point the obvious if they just smashed your board state and didn't kill you which usually only happens the turn after a nasty board has been broken then yeah this works out fantastic cause well you just reset the game state to 0
the card can be activated from the hand, and it does NOT combat to occur, just the battle phase. Thus, activating it is quite easy, and it allows a second turn player to actually get a play in. I like it, even though I know I am gonna be the victim of it a few times.
Decks that don't play with a field (yosenju, psy-frames, Paleo to some extent) can abuse this. Otherwise it's just a better but more situational rivalry/gozen
At the time of recording, did you forget you can go into your battle phase even if you don't have anything, and go into your main phase 2 or end phase? Thus triggering the "end of battle phase" requirement
DarKF0xx No, you can't do that actually. Scarecrow ends the battle phase, pushing you straight to MP2. And you can't chain to Scarecrow since it wouldn't be at the end of the battle phase.
First turn just put waboku, opponent attacks (if they havent t.twister your set waboku) acticate it, opponent ends battle phase, activate this broken ass card
It doesn't destroy or target anything, and the limit on is how many cards your opponent can control, so does it also banish cards that aren't affected by card effects since it doesn't effect them directly? It sounds like you need something like Seven Tools of the Bandit/Trap Jammer to not run into an unrecoverable board wipe from this.
actually psy frame could play under skill drain. cause all the hand trap eff activate on hand. iron wall too good with psy frame cause driver will not be banish.
Actually, Psy-Frames resolve on field, they special summon themselves then they negate, because of this you wouldn't be able to negate anything (just from looking at the wording). As for Iron Wall, the whole point would be to force you to keep something on the field while the other player can make plays as you can't negate anything as you have a monster on field. But of course you have to open with Gamma since it isn't searchable within the archetype. On top of that not many people run traps that can be negated by Psy-Frames so you wouldn't be running it to begin with and if anything have it in side deck at most.
False, for instance Psy-Framegear Delta When your opponent activates a Spell Card while you control no monsters: You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard AND IF YOU DO, negate that activation, and if you do that, destroy that Spell Card. So they summon first then negate. Helps to read the cards xxehcxx before spouting out crap.
It's very hard to do that. The easiest way to use this card effect and make your board clean at the same time is using junk collector. But junk collector is a lv5 and you have to make struggling battle in the grave first
From the way it reads, it doesn't seem like you HAVE to activate this at the end of the BP. I think you could activate it at any point during the BP. If that's the case, could you not activate something like a Swift Scarecrow and chain this card...out of hand even?
You can go second, do nothing main phase 1, immediately enter battle phase, activate this from hand, banish all your opponent stuff at the end of the battle phase, then make a board
considering the card gets popular enough people will expect it and have something ready for it
So it's a card that reset's the board and practically lets you go first...seems fair to me
kuriphoton and banish all they shit
just because you expect it doesnt mean everyone will be able to stop it :/
Either way a smart player wont over commit, unless they can OTK
you can activate this card in your own battle phase
OH MY FUCKING GOODNESS I DIDNT THINK OF THAT YOU ARE BRILLIANT
but then you can't attack that turn if you want to get the most value from it...that's why it's fair
You can activate this in your draw phase if you really wanted to.
Chengze Lee that changes everything
SubZero troll or nah? Lol
Is this what VRAINs era power creep looks like?
I honestly don't see much "power creep" in vrains right now, not even close to what happened in arc V or zexal even.
Shawn Javery pretty sure it actually went power down, since abc was actually tier 1 for a bit again
Shawn Javery does anyone remember the synchro arc lol
It's a fuck you era.
I like how you give your OPINION without making it come off as a FACT . Yugioh needs more people like you. Bravo dp 💪🏿
NONSTOP LOCS Heck, the world needs more people like that, not just yugioh
On your first turn, if you go second, skip your main phase 1 go to the end of YOUR battle phase, activate this, boom clean board, then go ham on main phase 2, you going second became you going first
it's a lil busted
If you wanna be extra gross:
Go second, Skip BP, Banish everything your opponent controls, M2 make Number 89: Cybeast Diablos, Diablos banish something from their extra deck, Diablos banishes cards from the top of their deck equal to their turn 1 field + 1.
The Progenitor holy jesus
It banished everything except one card since Struggling Battle is still technically on the field when the effect resolves.
Literally if they played Desires turn 1 and then went in pretty hard, you will more than likely mill them out completely during turn 2 lol
Yes I would use this, as I use kuriphoton in my decks anyway, I can leave my field empty most of the time and not die.
Also you are the only one to point out that they get to keep one card. Great work.
It is broken. Your opp starts, makes field, u activate it on ur turn, enter battle phrase, makes ur opp banish everything? Everything. Then u make ur plays on main phrase 2
??? profit (aka game over).
Bet u didnt saw than coming, did u?
They banish everything except one card since Struggling Battle is still on the field when the effect resolves.
KamenRider1113 no, they dont because it resolves during end phrase.
Well no battling struggels leaves the field before the banish effect resolves dude
+BaxsStudios no, the effect resolves and then the card leaves the field. That's why you can "negate" continuous spell cards by just chaining mst to it.
KamenRider1113 with that mentality you probably got cheated by every shrainui player ever
Dude, go second and activate it at the end of your BP, banish your opponents entire board and proceed to build your own board..
Or just activate it on your main phase
Read the card again.
The "If you control no cards you can activate it from your hand" part?
Or the fact that the effect lingers until the aforementioned conditions (end of battle phase, you control less cards)?
Or the lack of any activation restrictions?
"At the end of the Battle Phase, if your opponent controls more cards than you do:" That's the activation condition right there. The effect saying you can activate it from your hand if you control no cards does not mean it bypasses that activation condition. The effect does not linger.
But to get the full value you need to control no monsters and sacrifice attacking this turn...that's good but fair
1: Discard Swift Scarecrow to end the Battle Phase.
2: Activate this card.
3: ???
4: Profit
Waboku.
"Seven Tools of The Bandit."
Who the hell plays Seven Tools?
"Who the hell still sidedecks Waboku?"
Touché.
Go second, enter battle phase, drop Struggling Battle, go mp2 enjoy.
SubZero Except your opponent will likely have multiple negates in play by the end of turn 1. So good luck with that mate.
cameraREDeye you can run this in any deck literarlly make them negate your zoos or true draco first then this
and you lost the chance of attacking this turn
YugiohHiro101 who cares? This card basically makes it so you go first against a person with only 3/4 of a deck since everything they did turn 1 did not happen and will NEVER happen again unless they have Omega.
@@Hiro101 why bother.....
I'm thinking of it as a "heart of the cards clutch that the protagonist uses in his most dire turn to completely change the tide of the battle" type of thing, lol.
Can use it during your own turn. FROM THE HAND (i.e, without having to wait a turn).
*Remember, Red, hope is a good thing, maybe the best of things. And no good thing ever dies.* -Andy Dufresne
congrats on the guy who submitted this clip and got it noticed.
Always great to have this and a Kaiju in hand staring at a full board.
The fact that your opponent gets to keep a card of their choice in the best case is real bad.
you can activate this card at any time but the effect happens at the end of the current turn's battle phase
So the track record is: Any cards dpYGO claims is bad, actually turn out meta-defining.
I could definitely see Waboku and this run as a combo.
Set Waboku, have this in hand, let the opponent build a board then have them attack, activate waboku, end battle phase then activate this card....... biggest troll moment.
And you said that it won't do anything. My, how we all laugh now looking back at this video.
Go 2nd
Wait for your opponent to make a board
If you draw into this or open with it in hand
Skip battle phase and go into your main phase 2
Play this from hand
Wipe opponents board?
this is one of those things that is kind of dependant on what all is in the meta. if d/d/d were dominant (for whatever reason, since links are in full swing once this releases) they can easily counter this with Siegfried. though I could see this being kinda good as at least a side card in gimmicky stall decks like exodia or final countdown as a means to even the board a bit. also works well with waboku and friends.
Go second, go into your BP, activate this from hand, wipe entire board except one card, then proceed to make your board main phase 2.
I realized something about this card. Having it be the only card on your field won’t clear the board, because it’s still one card on your field, so you would have to chain something like MST to get it off the actual field.
Videoparty96 this card is amazing the reprint it’s almost 30$ and before tat it was like 45$ and up its amazing played in the meta like crazy
You can activate this card during your own battlephase going 2nd, so you just banish everything but 1 and then build your board.
Sound of chain strike laughing at the distance
Okay so everyone is bringing up the "Going 2nd enter your BP" strategy but honestly even after turn 2 this card is still good. Decks that naturally don't have a lot of cards on field by the end of their turn can still use this to give your opponent (albeit less potent) hella mind games. Boardwipes exist and this can be a good card to level the playing field. While the possibility of being OTK'd is very much there, hand defenses such as Battle Fader, Swift Scarecrow, and Gorz still exist which will commit 1 more card on the field but save you from OTKs and still let you hit off Struggling Battle.
Struggling battle + #89 = SYNERGY
Disgusted Meloetta And if your Opponent Used Desires too. They lost
If you go second you can activate this card in your own BP then make your board in MP2. you don't have to wait till they swing
maybe combo it with a swift scarecrow?
1st turn: pass with nothing at all
opponent's turn: they go in for "easy" game, but underestimate scarecrow, at the end of the battle phase banish EVERYTHING they control facedown.
Your turn: make salt
0:55 - 1:02 I can man, this shits way too fucking funny
If you play 3, you have a pretty solid chance on drawing it on turn 1, and if you go 2nd it's even better, you basically have a free shot next turn to otk
I just thought of Struggling Battle's partner in crime.... Swift Scarecrow. Think about it for moment and get back to me on it.
Let your opponent set up their board, have 1 Waboku facedown, play this from hand. GG.
This is the rare case of bad on paper, but pretty good in practice. I be whoopin boys asses with this. You just have to be able to make a move after you activate it. Using it after running your own monster into theirs is more practical than using it on their turn.
Me: [Drops Crystal Wing and Master Peace first turn, sets 3, ends]
Opponent: [proceeds straight to end of Battle Phase, activates this]
Me: [chains Ojama Trio]
This card would work if you use a bunch of different traps, like Power Wall and Negate attack, and multiple of them in case one gets negated. Then you can use this from your hand.
Threatening roar, effect veile, bang.
1:27 i love how dpygo gets so many things wrong
couldn't you use it on your turn with a blank field? Yeah you basically give up your attack, but it is still an option
vs zoo going 2nd at the start of your turn activate this set 1 go battle phase, end to go main 2 banish cards sp they only have 1 then go off
If go first with this card in hand, Make sure you have a Mirror force (Quaking most likely)
If you have a stall deck you just activate this and then send swift scarecrow to the grave to end the battle phase
I JUST PULLED IT IN THE SNEEK PEEK YASS
Just use swift scarecrow to end the battle phase and then chain and activate evenly matched from your hand
You can also Battle Fader and then activate.
Who needs Monsters to attack if you have "Evenly matched"
Yo bro...
you can use this card turn 2.
cyber larva and pass
winged kuribo and pass
zero gardna and pass
go second with an opponent that goes full on, enter battle phase with [ABSOLUTELY NOTHING] and end the battle phase
there's alot.
your opponent will still have at least 1 card on the field
and if its a zoodiac..........
Threatening roar at end of main phase 1.
you forget that you can use in your battle phase
Proper game changer currently. I am proud to say I got "evenly matched" and still won... I know I ain't the only one, but I am still happy.
You can just have cards that end the battle phase instantly and use this card after it resolves. So for example negate attack is set you activate it at the end of the battle phase and then activate from hand. Or deadass tech in kuribo just so that shit wont be destroyed them 2 cards old af
Step 1 : play nothing.
Step 2 : when opponent attacks, use Swift Scarecrow.
Step 3 : use this.
Step 4 : ??????
Step 5 : Profit !
This card is game-defining in my opinion. it will change the way the game is played until it gets limited/banned. You either committ a lot of cards and hope to negate it or otherwise you can't committ more than 2-3 cards to the first turn board because your opponent could have drawn this.
I think you could make a decent move with this and battle fader though unless your opponent is playing swarming then it probably won't do much at least until your opponent gets at least a turn or two.
Invoked Mechaba, Artifact Lancea, Imperial Iron Wall, Dark Bribe (lol), etc. are gonna look fine when this card comes out
I say this is a good thing to have when you put up defenses and all that is destroyed
and hell if you play a card that makes the battle phase end you can play that real quick and boom your opponent can suck it
"Dude, go second and activate this at the end of your battle phase"
You know, because it's like you will open this every time, and can PREDICT you will open this, every time, when you choose to go second..... Oh wait *NO YOU CANT*
This seems pretty damn powerful.
Yo Drew, just go second, let your opponent set up, skip your MP1, BP, and then activate it. No need to let my opponent hit me
or, pull out that battle fader if you wanna use it in their turn
this is an excellent side deck card if you know you're going second.
Pairs well with swift scarecrow
Cards unaffected by card effects exist. royal decree,jinzo,norito,number 23 or just kill them before they activate this.
This card can get rid of monsters unaffected by card effects since it doesn't affect the monsters directly, it makes your opponent banish them. And who the fuck plays Jinzo and Norito? Royal Decree is debatable since Paleozoics are pretty much dead.
That is true
use some swift scarecrow and some other discarding handtraps or even winged kuriboh
then activate from de hand
Also depends on if you go first or second
Did they ever resolve if you could play this from your hand other than in a battle phase? Because the text that mentions battle phase ends in a . and then moves onto the line about playing from the hand.
When he underrates the most powerful card in the format because he didn't even read it properly...
Have this card and swift scarecrow in hand turn 1 and go first. End your turn without doing anything.
Well to point the obvious if they just smashed your board state and didn't kill you which usually only happens the turn after a nasty board has been broken then yeah this works out fantastic cause well you just reset the game state to 0
This is the new drowning mirror force
the card can be activated from the hand, and it does NOT combat to occur, just the battle phase.
Thus, activating it is quite easy, and it allows a second turn player to actually get a play in. I like it, even though I know I am gonna be the victim of it a few times.
Decks that don't play with a field (yosenju, psy-frames, Paleo to some extent) can abuse this. Otherwise it's just a better but more situational rivalry/gozen
At the time of recording, did you forget you can go into your battle phase even if you don't have anything, and go into your main phase 2 or end phase? Thus triggering the "end of battle phase" requirement
In a Dino deck with Ultra conductor and quaking mirror force backing it up. what!!!
swift scarecrow + this card equals no feild for enemy
Swift scarecrow plus this is excellent
*Royal Decree* and *Wire Tap* are going to be a thing again!
use swift scarecrow end battle phase and apply the trap effect.
i like this card. I will be using this in my Banishment deck
Still with swift scarecrow you won't control anything will you be able to chain to scarecrow's effect?
DarKF0xx No, you can't do that actually. Scarecrow ends the battle phase, pushing you straight to MP2. And you can't chain to Scarecrow since it wouldn't be at the end of the battle phase.
Yet another example of Konami overlooking how cards are worded... It's like they're not even trying anymore...
First turn just put waboku, opponent attacks (if they havent t.twister your set waboku) acticate it, opponent ends battle phase, activate this broken ass card
2 card combo though most decks couldnt do that
Step 1: set struggling
battle
step 2: set quaking mirror force
step 3: profit
Better yet, just set quaking mirror force when they have 5 monsters on field then let them deck out.
psyframes will love this
It doesn't destroy or target anything, and the limit on is how many cards your opponent can control, so does it also banish cards that aren't affected by card effects since it doesn't effect them directly? It sounds like you need something like Seven Tools of the Bandit/Trap Jammer to not run into an unrecoverable board wipe from this.
Ahem...have you met everybody's friend Jinzo?
it has good synergy with yosenju's and quaking mirror force
O my this going to be good in Psy Frame. Demn.. how will ur opponent recover after all the banished and facing all the negation from psy frame
Imperial Iron Wall :p
if only u draw it and not negated by Psy Frame Gamma
actually psy frame could play under skill drain. cause all the hand trap eff activate on hand. iron wall too good with psy frame cause driver will not be banish.
Actually, Psy-Frames resolve on field, they special summon themselves then they negate, because of this you wouldn't be able to negate anything (just from looking at the wording).
As for Iron Wall, the whole point would be to force you to keep something on the field while the other player can make plays as you can't negate anything as you have a monster on field. But of course you have to open with Gamma since it isn't searchable within the archetype. On top of that not many people run traps that can be negated by Psy-Frames so you wouldn't be running it to begin with and if anything have it in side deck at most.
False, for instance
Psy-Framegear Delta
When your opponent activates a Spell Card while you control no monsters: You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard AND IF YOU DO, negate that activation, and if you do that, destroy that Spell Card.
So they summon first then negate. Helps to read the cards xxehcxx before spouting out crap.
has anyone considered going 2nd, going straight to battle phase and using it, as it doesn't specify opponents battle phase
swift scarecrow then this card from your hand maybe?
but yea just for a something you can do BUT dont have to
three cards come to mind that combo into this card
electromagnetic turtle
necro gardna
battle fader
there are ways to stop the battle phase without taking damage and then drop this.
Is there a card you can chain to this that gets both this card and itself off the field, so you control nothing at all when this resolves?
It's very hard to do that.
The easiest way to use this card effect and make your board clean at the same time is using junk collector.
But junk collector is a lv5 and you have to make struggling battle in the grave first
And unfortunately they'll see it coming, which is probably an even bigger problem.
You could play this in bujin since you generally control 1 monster
set roar or wobaku, activate when they enter battle phase. win
From the way it reads, it doesn't seem like you HAVE to activate this at the end of the BP. I think you could activate it at any point during the BP. If that's the case, could you not activate something like a Swift Scarecrow and chain this card...out of hand even?