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Yes, currently the only way to get one on casters is moderately armored on top of a light or medium armor chassis. Or multiclassing (hexblade, battlesmith, ranger, cleric, fighter, paladin, barbarian, blood hunter, druid (non metal shields)).
The only people I see benefiting from this would be wizards/sorcerers wanting to upgrade green flame/booming blade, bard of swords (possibly), and clerics that don’t get martial weapons but do get the improved melee damage later. Personally, I’ve ruled that this feat can give all simple and martial weapons, since how 5e works this isn’t the biggest power change and most classes either already get the weapons they need or can only use specific weapons regardless if they have proficiency in other things (mainly the monks restriction on weapon types)
Good ruling. I'd say you could also do stuff like Sorc 1 (for con saves), Cleric 1 (heavy armor, but not necessarily martial weapons), Sorc the rest of the way. Life Cleric 1 / Divine Soul with martial weapons and con saves. VH Warcaster 13+1 9 14 8 13 15+1. From here WM could either fix your Dex or make you eligible for Splint and Full Plate.
I have built an Assassin Rogue with the Alert feat and Weapon Master for a whip. My idea was to have a poke-and-dash Sneak-Attack set up without having to rely on others or get within 5-feet of the enemy. I’m looking forward to test it.
Thank you for the offer. I have a had a session zero with this particular character, so I will see how it goes. If you want, I can give you a synopsis of how it goes.
I love the idea and the flavor and agree with the guy who said they should've included shields. However the four weapons thing is laughable - someone proficient with the long bow should know how to use a short bow. I suggest this from the top of my head: swords (short, long, great, scimitars, rapiers/fencing stuff), xbows (hand, light, heavy), bows (short, long), axes (hand, battle, great), hammers & mauls (light, war, mace, greatmaul, flail), blowpipes, whips, firearms (all), spears&halberds (like spear, javelin, glaive, halved, pike). I would argue Lances should be apart since they're a specialized cavalry people's weapon of choice.
I just built a variant human that I'm planning on specing into the swashbuckler rogue. I ended up taking this feat for a couple reasons. The +1 to dex pushed me to 18, so having that +4 modifier at level 1 has been really helpful for me. I also just decided to take finesse martial weapons that rogues don't already get, so scimitars, whips, double-blade scimitars, and light crossbows. Admittedly, a good deal of that was for character building/story purposes. The concept for my character involved scimitars, and I wanted to have proficiency in them, so I took the others as well, can't hurt to expand my ideal weapon list. It's probably not gonna be optimal, but it gave my character that last factor that I wanted for him.
One of the few ways for Rogues to get a HeavXbow. I could see it as thematic on a Half-Drow who took the Magic but wants more. "I might be a sorcerer but I still know hand xbows". I would love it if the feat taught one shield proficiency. I mean, IMHO if you train with weapons you might have very well trained with shields too. I'd allow a feat called "Sword and Shield". And +1 str/dex.
@@ChancesSpellbook hi. To your knowledge did the latest dnd module Explorer's Guide to Wildermount get released with feats or only spells and new Wizard Arcane traditions?
Everyone: It the most useless Feats ever! Us: You are using it Wrong, it let you Gains proficiency in 4 weapon. Which you can use to pick up other Magical Weapon you are not good at!!!
@@kriskitt What about those don't have Martial Weapon they can use like Cleric, Monk, Warlock, Sorcerer, Wizard. They can use this Feats because they can have use Martial Weapon or any weapon they Weapon.
Im making a druid and i wanna make him a stealthy gish without multiclass So i already know the feat im picking Im thinking about a somewhat balanced build. With a decent str, high dex, high or respectable con, int that isnt lower than 10, high wis, and cha that isnt lower than 10 too (i just dont like negative modifiers on my characters) The 4 weapon i would pick would be, warhammer that i already got in my bag, flail, rapier and hand crossbow
IO The Shattered Goddess Gish characters refer to the idea of a character that improves their own physical/melee power with magic. The 5e war caster wizard, blade singer, and Eldritch knights are great examples of this though really it fits with any caster in the game.
Hello. The rule is: small races have disadvantage while wielding a weapon with the Heavy property. Two known ways to counter this are the Enlarge spell and the potion of Growth. Otherwise weapons master only does what it says on the box - you get your proficiencies and your +1 Str/Dex but no grace from the Disadvantage rule. However I just realized that if your GM allows it you could get away with it if you make a "Heavy" weapon using mithral or a titanium alloy. If it's not super heavy and you have a good Strength score (I'd say 16+) then wielding your six ft sword should not be much of a problem. One other niche application could be to learn Telekinesis and use it on your weapons. You "augment" your battle skills with psychic abilities. Finally you could drop a weapon, shapeshift into a bigger beast that can use weapons then evade the penalty.
I remember this being insanely good in 3.5 and it was the start to get into some prestige classes Also, you never explained why you liked it nor why it's so good according to you.
I don’t think this is very good, it’s a feat slot and in my game, where downtime happens a lot, spending some gold means you can gain proficiency with whatever tool or weapon you want in about a month
*ADVENTURE IS CALLING! If you have a craving to play D&D or want to experiment with a new character, please come to our Interactive Campaign!*
ruclips.net/channel/UC9psrDU3oftnU49mrbUNWLA
I wish you could take a sheild. Casters would benefit greatly from +2 ac and usually have a free hand
Being able to take shield would be a great way to modify this!
Yes, currently the only way to get one on casters is moderately armored on top of a light or medium armor chassis. Or multiclassing (hexblade, battlesmith, ranger, cleric, fighter, paladin, barbarian, blood hunter, druid (non metal shields)).
Weapon master? You mean, TOOL MASTER!
The only people I see benefiting from this would be wizards/sorcerers wanting to upgrade green flame/booming blade, bard of swords (possibly), and clerics that don’t get martial weapons but do get the improved melee damage later.
Personally, I’ve ruled that this feat can give all simple and martial weapons, since how 5e works this isn’t the biggest power change and most classes either already get the weapons they need or can only use specific weapons regardless if they have proficiency in other things (mainly the monks restriction on weapon types)
I agree! That's a great way to Homebrew it as well, I'd even go so far as to add in a +1 increase to DEX/STR!
Good ruling. I'd say you could also do stuff like Sorc 1 (for con saves), Cleric 1 (heavy armor, but not necessarily martial weapons), Sorc the rest of the way. Life Cleric 1 / Divine Soul with martial weapons and con saves. VH Warcaster 13+1 9 14 8 13 15+1. From here WM could either fix your Dex or make you eligible for Splint and Full Plate.
I have built an Assassin Rogue with the Alert feat and Weapon Master for a whip. My idea was to have a poke-and-dash Sneak-Attack set up without having to rely on others or get within 5-feet of the enemy.
I’m looking forward to test it.
Haha That sounds great! We're actually going to be doing someone shots in the future! If you're looking to playtest, you should check them out!
Thank you for the offer. I have a had a session zero with this particular character, so I will see how it goes. If you want, I can give you a synopsis of how it goes.
@@AJarOfYams That would be awesome!
I love the idea and the flavor and agree with the guy who said they should've included shields. However the four weapons thing is laughable - someone proficient with the long bow should know how to use a short bow. I suggest this from the top of my head: swords (short, long, great, scimitars, rapiers/fencing stuff), xbows (hand, light, heavy), bows (short, long), axes (hand, battle, great), hammers & mauls (light, war, mace, greatmaul, flail), blowpipes, whips, firearms (all), spears&halberds (like spear, javelin, glaive, halved, pike). I would argue Lances should be apart since they're a specialized cavalry people's weapon of choice.
Haha I agree!
I just built a variant human that I'm planning on specing into the swashbuckler rogue. I ended up taking this feat for a couple reasons. The +1 to dex pushed me to 18, so having that +4 modifier at level 1 has been really helpful for me. I also just decided to take finesse martial weapons that rogues don't already get, so scimitars, whips, double-blade scimitars, and light crossbows. Admittedly, a good deal of that was for character building/story purposes. The concept for my character involved scimitars, and I wanted to have proficiency in them, so I took the others as well, can't hurt to expand my ideal weapon list. It's probably not gonna be optimal, but it gave my character that last factor that I wanted for him.
Subscribed. Great video!
Awesome, thank you!
I'm using this for my rouge to get Longbow/Heavy Crossbow/Blowpipe and Net. Makes ranged attacks much stronger. More damage, better range.
One of the few ways for Rogues to get a HeavXbow. I could see it as thematic on a Half-Drow who took the Magic but wants more. "I might be a sorcerer but I still know hand xbows". I would love it if the feat taught one shield proficiency. I mean, IMHO if you train with weapons you might have very well trained with shields too. I'd allow a feat called "Sword and Shield". And +1 str/dex.
Very interesting!
@@ChancesSpellbook hi. To your knowledge did the latest dnd module Explorer's Guide to Wildermount get released with feats or only spells and new Wizard Arcane traditions?
Destroyer Inazuma no new feats sadly
@@ChancesSpellbook bummer
Everyone: It the most useless Feats ever!
Us: You are using it Wrong, it let you Gains proficiency in 4 weapon. Which you can use to pick up other Magical Weapon you are not good at!!!
@@kriskitt What about those don't have Martial Weapon they can use like Cleric, Monk, Warlock, Sorcerer, Wizard. They can use this Feats because they can have use Martial Weapon or any weapon they Weapon.
Haha this is one of the most circumstantially useful Feats! There's a decent amount of potential to Homebrew it into something AWESOME though!
@@kriskitt Anyone could do that but if you want Max out Class, this the best way get more weapon without multiclassing.
@@kriskitt could be worth if it provided exclusive access to exotic weapons. Alas they disappeared since 3e
Im making a druid and i wanna make him a stealthy gish without multiclass
So i already know the feat im picking
Im thinking about a somewhat balanced build. With a decent str, high dex, high or respectable con, int that isnt lower than 10, high wis, and cha that isnt lower than 10 too (i just dont like negative modifiers on my characters)
The 4 weapon i would pick would be, warhammer that i already got in my bag, flail, rapier and hand crossbow
This and Mobile on a sorcerer might make for a good hit and run fighter. Fly+ Green Flame blade or something
I like where your heads at! I feel like it might be fun for a 1 shot or something!
My familiar seldom does flybies. I do the flybies!
I've heard you mention gish casters a few times before... what does that mean and did I spell it right?
IO The Shattered Goddess Gish characters refer to the idea of a character that improves their own physical/melee power with magic. The 5e war caster wizard, blade singer, and Eldritch knights are great examples of this though really it fits with any caster in the game.
Exactly, they're a ton of fun to play!
@@ChancesSpellbook & Brian Hance
Kay~ Thanks for the information!
@@Blossoming_Fate Always happy to help :)
My question is, can you put it on a gnome or halfling. Letting wield a six foot blade as a barbarian.
Hello. The rule is: small races have disadvantage while wielding a weapon with the Heavy property. Two known ways to counter this are the Enlarge spell and the potion of Growth. Otherwise weapons master only does what it says on the box - you get your proficiencies and your +1 Str/Dex but no grace from the Disadvantage rule. However I just realized that if your GM allows it you could get away with it if you make a "Heavy" weapon using mithral or a titanium alloy. If it's not super heavy and you have a good Strength score (I'd say 16+) then wielding your six ft sword should not be much of a problem. One other niche application could be to learn Telekinesis and use it on your weapons. You "augment" your battle skills with psychic abilities. Finally you could drop a weapon, shapeshift into a bigger beast that can use weapons then evade the penalty.
Jeez, great question and great responce!
I remember this being insanely good in 3.5 and it was the start to get into some prestige classes
Also, you never explained why you liked it nor why it's so good according to you.
I don’t think this is very good, it’s a feat slot and in my game, where downtime happens a lot, spending some gold means you can gain proficiency with whatever tool or weapon you want in about a month
Yeah, this is one of the harder choices to justify. Ultimately I think the only way to fix it is through home brew.
Maybe it gives you one superiority die and one ability that doesn’t scale