0:15 ok. so here's the power play: jump and grab the left wall low enough (by floating, so it's a Z and then X press in that order very quickly) so that when you wallkick off of it, you can follow it up with an uppercut to reach the ledge. from there all you need to do is wallkick cancel once again to break the jawbreaker ASAP here's another suggestion for 0:23: instead of wall jumping here cling onto the wall by mach canceling and then grabbing onto it. on the first possible frame, wallkick and cancel it while on the wall so that you're at mach speed already. do the same thing to break the wall open, and grab above the breakable blocks so that you can force the grab downwards and then jump on said blocks to uppercut into the door seen here. I don't know if this is a timesave in comparison to what you did but I think it's worth a try
@@Emil-hakimov well yea theres a lot of 3D blast music reused in adventure, green grove act 1 in windy valley for example, since senoue worked on both games
The game's only been out for two days and there's already speedruns.
This is amazing
Even lap 3 too
@FishyChristmasAlexGaming wait they already have a lap 3 mod out?!
@@PeterSpaghetti69i totally said this irl like: "wait until someone mods this"
@@Notfunnylmao fr
Yup, Sugary Spire's definitely getting a speedrunning community.
Not that surprising since it's basically just Pizza Tower with a candy theme
i love sugary spire's movement, it's smooth as hell
This guy is already rocking
Great job
Always satisfying to watch speedruns like these, keep it up!
"Twinkle Cart for Twincle Park", good taste, mate.
I love how no one has realized that Pizzele’s super jump animations is Noises crusher jump flying trick
its been like that since forever, they just updated it now
we’ve had this realized for a while actually
Knowing that Scoutdigo Pizzelle exists, it was only a matter of time before people started speedrunning the actual game.
0:15 ok. so here's the power play:
jump and grab the left wall low enough (by floating, so it's a Z and then X press in that order very quickly) so that when you wallkick off of it, you can follow it up with an uppercut to reach the ledge. from there all you need to do is wallkick cancel once again to break the jawbreaker ASAP
here's another suggestion for 0:23: instead of wall jumping here cling onto the wall by mach canceling and then grabbing onto it. on the first possible frame, wallkick and cancel it while on the wall so that you're at mach speed already. do the same thing to break the wall open, and grab above the breakable blocks so that you can force the grab downwards and then jump on said blocks to uppercut into the door seen here. I don't know if this is a timesave in comparison to what you did but I think it's worth a try
woah cocoa uploaded thats crazy
tumble long jump dive:
what is the song again? I forgot
twinkle cart from sonic adventure
@cocoasprinklez*panic puppet zone act 1 from sonic 3d blast but from sonic adventure
@@Emil-hakimov well yea theres a lot of 3D blast music reused in adventure, green grove act 1 in windy valley for example, since senoue worked on both games
Already?!
what tas tool do you use?
libtas, i coded the variable stats overlay myself
@cocoasprinklez oh, libtas doesnt work for me, but thanks!
How do you do that insta Mach 3 trick (if it’s tas only that fine 2)
you tumble and then immediately jump dive after performing it, it isnt tas only luckily
Sugar
I thought you stopped playing pizza tower
technically not pizza tower :troll:
Bro its obviously "tower" there is no pizza
@@zorraclette not even a tower, it's a spire
a sugary spire!
@@ShillStars wtf is even a spire ?