1600x900 is the native resolution of the high quality AI upscale to be 1080p, which she is propably using. Which is also part of why she didn't notice.
@@ZnakerFIN does it only have mesh shaders? If so, then yes, Pascal cannot handle it. But if it does have legacy shaders, like Alan Wake 2 after an update, then 1080 Ti will certainly handle it just fine, unless optimization is completely non-existent.
There was a couple folks in chat that questioned the resolution before she started the game, but it's always a gamble if you can get a streamer's attention via chat with that stuff. That being said, 1600x900 isn't that weird of a resolution, being the interim step between 720p and 1080p, and a lot of cheaper laptop screens still use it. I still have some new games that default to that resolution if they're set to Windowed Borderless on my 1440p & 4k displays. Some game engines also default to that "safety" resolution if it can't properly detect what system resolution the screen is set to (OBS can also cause some funkiness there). In her case though, it's also possible the GeForce Experience/App "optimized" the game settings for her RTX 3060 and set that between her test launch and the start of the stream. Oh well, it's fixed now.
Its not weird its just one step down from 1080p I do the same when playing on my old gtx 1070 pc.... Oh, thats why She still had it set to 1080ti settings 😂
At least, it’s still 16:9…
It's the *most* 16:9 possible.
Cute CC!
1600x900 is the native resolution of the high quality AI upscale to be 1080p, which she is propably using. Which is also part of why she didn't notice.
CC still using ancient Resolutions because she never forget about GTX 1080Ti as ancient GPU, sasuga ancient automaton lol 😂
It still is great, tho, just not for streaming. And it can definitely tackle anything at FHD in stable 60fps with the right settings.
@@AntonYadrov777Hard to say "anything" in this context anymore when we have games like the new Indiana Jones game.
@@ZnakerFIN does it only have mesh shaders? If so, then yes, Pascal cannot handle it. But if it does have legacy shaders, like Alan Wake 2 after an update, then 1080 Ti will certainly handle it just fine, unless optimization is completely non-existent.
There was a couple folks in chat that questioned the resolution before she started the game, but it's always a gamble if you can get a streamer's attention via chat with that stuff. That being said, 1600x900 isn't that weird of a resolution, being the interim step between 720p and 1080p, and a lot of cheaper laptop screens still use it. I still have some new games that default to that resolution if they're set to Windowed Borderless on my 1440p & 4k displays. Some game engines also default to that "safety" resolution if it can't properly detect what system resolution the screen is set to (OBS can also cause some funkiness there).
In her case though, it's also possible the GeForce Experience/App "optimized" the game settings for her RTX 3060 and set that between her test launch and the start of the stream. Oh well, it's fixed now.
The great otomos know crunchy from *crunchy*. The crunchiness was within acceptable limits.
Its not weird its just one step down from 1080p
I do the same when playing on my old gtx 1070 pc.... Oh, thats why
She still had it set to 1080ti settings 😂
As days pass i realize how good my ASUS ROG 1050ti was…
POLTATO PC!!!