Imagine walking up to a coil head, your light flashes off and you see a face appear on it giving ya arm a little nibble. That face was traumatizing and thinking back almost gives my stomach the rumbles. 😢
lol whats the best part is that idk how to code and i asked chat gpt how to make one with spisifcations and it worked but its a bit buggy (done in 2 hours)
As an extremely new developer who has only just learned use blender and rig models and wants to create a fully working path finding script for that model....I was extremely terrified upon hearing those first 2 sentences, so yes I will be using that other method 😃
@@ambush_but_the_worst Forbidden provides you a perfect skeleton for introducing behaviors such as that! See the precoded solutions with forbidden on my channel
i've been learning how to build for a while now since i've been scripting for years and wanna be able to create decent games on my own but i hopped back into learning a bit of scripting and holy crap this is amazing
Computer Scientist here! Roblox's pathfinding service uses an oversimplified version of the A-star graph traversal algorithm, this limits developers from setting custom thresholds for the heuristic function of the algorithm, which differs from game to game, i.e in a 2d static game, its probably best to set h(n) = 0, which is basically a standard dijkstra algorithm to minimize complexity and lag. And in more complicated games with dynamic objects, setting it to a higher value may be better to increase accuracy and so on. But again it's hard for roblox to classify what kind of game the developers are making, and that it is clear that Roblox prioritises user-friendliness over performance / accuracy. But maybe in the future they will use an RL approach to graph traversal instead!
Oh and before you all go and say "RL models take too much time to train for a simple and lightweight game like roblox!!" Just a reminder that transfer learning exists! And roblox's environment layout uses navmesh, which is a standard data structure used across many games!! Roblox can simply buy these pre-trained models and fine tune them on a sample of simple environments!
You certainly know your stuff, you’re a computer scientist for a damn good reason because you’re amazing at it. Probably spend a long time trying to figure this out when you first started and now these issues look like simple problems with simple fixes
i used an already made thing, had to rework like half the stuff for what i was trying to do, and now the enemy slows down to a specific speed after the first pathfind
a horror game where the monster walks the same speed as you but still gains on you due to finding a better path than you by using prediction and such would be amazing
Now, put the map into pitched darkness and find some random broken wooden house, give yourself a flashlight, change lightning to future lightning, and there you go, a random dummy will continuously to follow you until you, idk leave the game
Bruh. I once had some sh** in pathfinding that caused it to lag. I solved it now and it was something with NetworkOwnership. Pretty stupid and caused a lot of demotivation.
What about just adding a waypoint into the player and make it unanchored and transparency 1 so the rig or enemy walks towards the waypoint or in other words YOU
@@krafty29 forbidden has many features. So yes basic pathfinding is easy, but the features that come with forbidden will soon number close to 3500 lines of code
No, and I’d rather at this point recommend receiving the regular code or looking at a tutorial on how it works. The API works if you wish to use it but please keep that in mind.
@@Melih_ALEMDAR2674 it’s one line ? in my example I did good code practice, where it was stored as a variable (the require portion), so it can be one line.
@@CritDEV Sorry for misunderstanding, this is a joke here, i've meant that there are other long scripts and modules in the model. Other than that the script is actually impressive and even im planning to actually use it myself.
@@messengercreator ur the only one who uses it and I've used it just now and it's trash it can't even make you die when u hit e im much better than a chatbot
Link to API
www.roblox.com/library/11229474803/Forbidden-API-OFFICIAL
Enjoy making your game!
it didn't@Bolita-sh1ts
Thanks
Bro cant we use a beam with attaching to the players rig
@@Pulseon.R what do you mean?
@@Pulseon.R?
That dummy following you in default pose and and catching up to you is creepier than any other horror game I've seen bro 💀
Imagine walking up to a coil head, your light flashes off and you see a face appear on it giving ya arm a little nibble. That face was traumatizing and thinking back almost gives my stomach the rumbles. 😢
top 5 scariest jumpscares
@@justjordan6147go eat some food then?
No it’s not scarier
💀👌
ez line of code
“- -Make me a pathfinding system”
More like "IfPlayer; follow" (I actually don't know if this works lol)
Ask that question about 10000 times 😂
lol whats the best part is that idk how to code and i asked chat gpt how to make one with spisifcations and it worked but its a bit buggy (done in 2 hours)
Chatgpt makes more errors than you think…
@@Yichh nah man Siri DEFINITELY got your back
sorry, one line? what kind harry potter x voldemort bs is this
xD idk, just some code man
3000 lines but you cant press enter
@@GiulianoBR3 LMAO
ppl actually do that hoping that itll be harder to read@@GiulianoBR3
Never question WHY the code works
The code is aware of this and will force itself to not
As an extremely new developer who has only just learned use blender and rig models and wants to create a fully working path finding script for that model....I was extremely terrified upon hearing those first 2 sentences, so yes I will be using that other method 😃
there a SimplePath module which is helping a lot
That thumbnail looked cool though
that unmoving chasing dummy is terrifying, make it have a jumpscare and oneshot the player then it'll be perfect for a horror game
@@ambush_but_the_worst Forbidden provides you a perfect skeleton for introducing behaviors such as that!
See the precoded solutions with forbidden on my channel
you might not believe it but this guy saving “suffer like i did” IS a project moon reference.
@@InstaplayJT unfortunately I have no idea what that is
@@CritDEV didnt think you would respond ngl loll project moon is the name of a group that makes games
Project moon mentioned
Activating project moon sleeper agent protocol.
You must suffer,like i have...
Pm fans are everywhere omg 😭
thanks a lot im working on a horror game and this made the monster 10+ iq
i've been learning how to build for a while now since i've been scripting for years and wanna be able to create decent games on my own but i hopped back into learning a bit of scripting and holy crap this is amazing
As someone whose working on a project that needs pathfinding, thank you
Computer Scientist here! Roblox's pathfinding service uses an oversimplified version of the A-star graph traversal algorithm, this limits developers from setting custom thresholds for the heuristic function of the algorithm, which differs from game to game, i.e in a 2d static game, its probably best to set h(n) = 0, which is basically a standard dijkstra algorithm to minimize complexity and lag. And in more complicated games with dynamic objects, setting it to a higher value may be better to increase accuracy and so on. But again it's hard for roblox to classify what kind of game the developers are making, and that it is clear that Roblox prioritises user-friendliness over performance / accuracy. But maybe in the future they will use an RL approach to graph traversal instead!
Oh and before you all go and say "RL models take too much time to train for a simple and lightweight game like roblox!!"
Just a reminder that transfer learning exists! And roblox's environment layout uses navmesh, which is a standard data structure used across many games!! Roblox can simply buy these pre-trained models and fine tune them on a sample of simple environments!
Bro is SMART smart gawddayumn
Bro actually knows what he's talking about goddamn
You certainly know your stuff, you’re a computer scientist for a damn good reason because you’re amazing at it. Probably spend a long time trying to figure this out when you first started and now these issues look like simple problems with simple fixes
A* + Octrees is one of the most efficient pathfinding algorithms for server side processing
omg tysm i remember suffering trying to get it to work
i used an already made thing, had to rework like half the stuff for what i was trying to do, and now the enemy slows down to a specific speed after the first pathfind
I made a tutorial on the forbidden API but I credited you!
Pathfinding is good as unlike normal run to the nearest player it wont run into walls and you can chose what it can touch and what it cannot
It's interesting that there's aPathfindingService built in, but I'm a starter Dev so I don't know if it's easy to use.
a horror game where the monster walks the same speed as you but still gains on you due to finding a better path than you by using prediction and such would be amazing
Pathfinding took me almost a literal month of searching for fixes online 😭
That dummy is creepy the way it caught up so fast 😂
thought this was a suiryu ult move ;-;
same lol
same lolol
That’s exactly what I was thinking
its because roblox has pathfinding built in but you need to setup your map to allow the npcs to pathfind correctly
Tencell used it for the maze of bind glove
This is basically a smoother pathfinding system
than what i maded 😭
I had to spend 2 and a half months perfecting a pathfinding npc I made, it was torture with all the debugging
Now, put the map into pitched darkness and find some random broken wooden house, give yourself a flashlight, change lightning to future lightning, and there you go, a random dummy will continuously to follow you until you, idk leave the game
Esto ya es más avanzado que el sistema de npc del Blox
I just took toolbox script, modified it a BUNCH and it worked (in a single day)
Bruh. I once had some sh** in pathfinding that caused it to lag. I solved it now and it was something with NetworkOwnership. Pretty stupid and caused a lot of demotivation.
You can just use the ai of the nextbot in the free model toolbox but im just saying you can make it more better :)
the default pose roblox dummy has the same energy as defalut pose heavy from tf2
I used this AI in my zombie chase and when zombie killed the player, the AI just stops and the "NoPath" error appears. How do I fix it based on code?
Since the players character no longer exists, the ai cannot path to the part that no longer exists. Update the references and recall the api
What about just adding a waypoint into the player and make it unanchored and transparency 1 so the rig or enemy walks towards the waypoint or in other words YOU
Scary
Dude, I thought it was a deleted move from tsbg's suyriu
imagine a t-pose virus be chasing you lmao
thanks dude
just use simplepath, most easiest to understand and use pathfinding api
I wonder how long nico's nexbots to pathfind the nexbot
How is it annoying roblox literally has a service meant for path finding
boilerplate code.
True but it’s way too simple, like you could use it for 2 hours and already know everything about it. Suuuuper low potential/use cases
@@Tacky_I some people just want to test/have a simple pathfinding AI. And for most games, this is fine and avoids ai getting stuck behind walls
Because it only generates points. It doesn't handle any logic of how to move.
To All The TSB Players Who Thought This Was A Suriyu Alt Move, I was fooled to.
Listening to the video: ❎
Watching the dummy slowly chase the player: ✅
Bro forgot "We learned from our mistake" 😭🙏
*pov of update 26 in blox fruits : THAT THUMBNAIL IS CONTROL REWORK 🤩
This looks like the slap battles bind maze ghost
great job it doesnt constantly do it and it keeps breaking for no god damn reason
Meanwhile minitoon making piggy pathfinding in 5 days
nothing better than simplepath❗❗🗣️🗣️🗣️
does it have an adjustable range on how far it detects players?
Yes in the config there is detection range
I did it, it was so so so i even completed a huge maze and it found its way out
It’s because most of them are dumb ❤️🔥😭 just run a ray to see if the players are in sight and if they are, you move the npc, if not you pathfind
@@xyent9497 that’s the general gist of it!
I thought it was a deepwoken Pathfinder video 💀
This one insanity has already crumble
That kinda looks like the golden ratio
but like you pnly need around 30 limes of code to make it,
@@krafty29 forbidden has many features. So yes basic pathfinding is easy, but the features that come with forbidden will soon number close to 3500 lines of code
The year short is 2023 bro
@@humimicmedical1179 the code is maintained
“IT TOOK ME SO LOMG TO DO THIS YOU CAN’T JUST MAKE IT EASIER-“
🗿
“One line.”
Easier path finding code "print: "you're being followed"
PATHFIND LIKE PATHFINDERS IN DEEPWOKEN?!
I got jumpscared by the dummy💀
One line of code? What is this sorcery!?
Thanks, anyone reviewed this?
No, and I’d rather at this point recommend receiving the regular code or looking at a tutorial on how it works. The API works if you wish to use it but please keep that in mind.
I does not work
how do i change the character
change the variable for the character in the api call
GUYS ITS NOT ONE LINE
@@Melih_ALEMDAR2674 it’s one line ?
in my example I did good code practice, where it was stored as a variable (the require portion), so it can be one line.
@@CritDEV Sorry for misunderstanding, this is a joke here, i've meant that there are other long scripts and modules in the model. Other than that the script is actually impressive and even im planning to actually use it myself.
Widawwy
İm on one who read it like "how pathetic"?
By the way you can make a pathfind script in around 5 lines of code… so idrk why you’re giving this idea that its difficult
because you can't :), especially with built features such as asynchronous tracking.
Bruh mine does not path find
@@messengercreator ai should stop taking human jobs. Im a roblox dev and ai at the end of the day can't help
@@messengercreator for who? Never seen anyone use it
@@messengercreator ur the only one who uses it and I've used it just now and it's trash it can't even make you die when u hit e im much better than a chatbot
@@messengercreator but for new people it's good but still they should learn
@@messengercreator dude wtf that doesn't even make sense. Learn ur grammer...
Dude i can't even code functions 😭
just learn programming using python and move on to lua and roblox api
i still dont know how to use this tho
1 Year, Lol!
@@gamingwithlilabe3711 the api is maintained if you were questioning its release date
@ oh, I was just saying what time I got here, lol, but thanks for telling me, lol
Bro made a tsb leak
IM EMBARRASSED BRO, I THOUGHT IT WAS GOING TO BE SOME DEEPWOKEN REFERENCE IM SO SORRY!
I got so mad I got one from toolbox
it takes me too long not two weeks
suiryu new move
whats pathfinding?
@@jace-k6f the system where an NPC avoids obstacles to reach a destination.
@@CritDEV ok thx
i did it in like few mins
my stupid ass fna just make a chase code for a zombie model add a gun tool a crappy mad and call it a day
i made a video for that. you can just copy the code and be done with it in 10 minutes !
that dummy real mad💀
I use raycasting
@@Frostbite-q3v the script uses ray casting to determine whether something is in line of sight.
Nice though!
@@CritDEV Yea, I was just saying that I use it so that I can make models that can teleport next to you, it's very cool.
@@Frostbite-q3v nice !
Me make path finding non existent
🫸🔴🔵🫷🟣
#Truth
Golden ratio
0:00
algorithm
0:01
Bhai kya aap
Tsb a laek 💀
pathfinding is easy asf lol
Algorithm
🫡
it ain't that hard bro
.
Jg8
_bruh_
Mujhe de skte ho?
translation for people who dont know hindi : Could you give me it?
google does not say that lol. Thank you for translating.
Ye channel
Jg