System Shock • Retro Analysis.

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  • Опубликовано: 31 июл 2024
  • Hi there :D
    This time we're exploring Cyberpunk, Sci-Fi, Body Horror and the most 90's name of them all;
    SYSTEM SHOCK.
    I'm using the Enhanced Edition as footage but don't let that detract from the meaning.
    System Shock is one of those lost gems, the kinds that only show up so often so don't let it pass by, jump on this and explore one of gamings greatest hits.
    System Shock Enhanced Edition Gameplay from:
    / @z3tzilla
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    Psychology of Darkness (SH supplamentary): • Psychology of Darkness...
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Комментарии • 123

  • @NerdyPro
    @NerdyPro 5 лет назад +114

    there is a playthrough with the original developers and they said they regret no having mouse look

    • @vasionok
      @vasionok 5 лет назад +16

      The mouse look was not invented yet. This was before Quake.

    • @billmint8122
      @billmint8122 4 года назад +20

      @@vasionok wrong, lmao, DOOM and Dark Forces were out at the same time

    • @Mikey-zj8bn
      @Mikey-zj8bn 4 года назад +25

      @@billmint8122 I don't know about dark forces but Doom did notnhave mouse look it was invented by quake and lol I ise to play quake with only the keyboard

    • @BinaryDood
      @BinaryDood 4 года назад +3

      @@Mikey-zj8bn Marathon had mouselook

    • @Mikey-zj8bn
      @Mikey-zj8bn 4 года назад +2

      @@BinaryDood well dark forces came out before marathon so ifndark forces had mouse look it beats it Ive never been a starwars guy so I've never played it but doom did not have mouse look

  • @AesirAesthetics
    @AesirAesthetics  7 лет назад +109

    I'm very happy with the warm reception of this video, glad to see the internet has some love for System Shock.

    • @genuinesaucy
      @genuinesaucy 7 лет назад +4

      So nice to see a loving deconstruction of one of my favorite games ever.
      Also I hold this game up as the only evidence we need for not giving robots machine guns. Fuck that shit, I do not want Security-2 bots running around any time while I am alive.

    • @AesirAesthetics
      @AesirAesthetics  7 лет назад +1

      Saucy haha

    • @medworthy
      @medworthy 6 лет назад +2

      I am a big fan of Warren Spector and have played all (except for the latest) versions of Deus Ex, as well as both System Shock 1 and 2.

    • @kelvincasing5265
      @kelvincasing5265 5 лет назад +2

      Great stuff. The devs (some of them anyway) did do a live stream play through/commentary of the game, so some of the design choices are captured there: ruclips.net/video/-LDiTZ89j-Q/видео.html

  • @phaolo6
    @phaolo6 3 года назад +4

    Back then I played this game without knowing what it was about and I loved every second of it.
    Discovering the events little by little was fantastic and the progress of the story felt like a real showdown with the rogue AI. First person survival scifi-horror at its finest.

  • @ViktorEngelmann
    @ViktorEngelmann 3 года назад +3

    In most games you have levels with enemies in them. What makes System Shock so great is the feeling that the level ITSELF is an enemy.

  • @Sitharii
    @Sitharii 4 года назад +7

    A "masterclass" game indeed !!! I only recently begun to familiarise myself with the "System Shock"-franchise , and I was stunned when I noticed that the fist "System Shock" was created back in 1994 !!! After seeing a walkthrough (*and I also bought the game from GOG as well ) i was left speechless !!! , and I realised that this 1994 game surpasses in immersion most of the new games.
    Truly a masterpiece.

  • @zsewqthewolf1194
    @zsewqthewolf1194 4 года назад +4

    if you ask me that ending of him still doing his old ways, he most likely now live on earth now and have money now to not worry about rent for the next 40 years or so. but what makes him put punk in cyberpunk is that ending alone of him not wanting to become a part of something his not.

  • @xYamakaze
    @xYamakaze 4 года назад +4

    For a 1994 game when I played for the first time in the dead of night, I got chills running up my spine and got scared a lot before I knew what I was doing. The sound track and sound effects still make my hair stand on end sometimes in fear despite being alone on the floor. I really did feel like I was there in person as much as I could be and that's saying a lot because a lot of more modern games can't even do that and this is 1994 we're talking about. I always felt like I was really reloading my gun and constantly having my eyes dart across my HUD every few seconds, in combat, while traveling, etc. to make sure I was ok and ready for another encounter. Even after I got the stronger guns I'd still peer around corners to minimize damage and try not to rambo since you're very fragile as expected. I sweat while I play this game and I feel my heartbeat rise as I run and kite enemies, peer around corners, frantically navigate my hud to reload my gun or switch weapons or throw a frag or heal myself, juggling it all is so much fun and pulling it off is so gratifying.

  • @jamieisjabba
    @jamieisjabba 6 лет назад +26

    I still own my cd:rom of system shock also got the enhanced edition and backed £150 on the kickstarter page for the remake, it's one of the best games I've played ever.

  • @aceshighdueceslow
    @aceshighdueceslow 4 года назад +5

    some nerdy references just popped out to me while watching this review:
    1) In the intro when we are first introduced to the hacker, they are wearing a shirt with a smiley face that has been shot in the forehead and is bleeding. Watchmen reference?
    2) When Rebecca first talks to us at the beginning of the game she refers to us as "Employee 2-4601", I guess someone at Looking Glass was a Les Miserables fan

  • @DanielSantosAnalysis
    @DanielSantosAnalysis 7 лет назад +76

    Call me a filthy casual but I think I am gonna have to play the enhanced version. I tried with the original controls and it messed me up, lol. Fantastic video man, definitely gave me the desire to jump into this game.

    • @AesirAesthetics
      @AesirAesthetics  7 лет назад +12

      Glad to hear it, full disclosure, my first playthrough was the enhanced edition, as soon as you get a feel for the game it'll be easier to make a switch.

    • @nurbsivonsirup1416
      @nurbsivonsirup1416 6 лет назад +15

      Absolutely no shame in playing the enhanced version of SS. With the original interface the tension and sense of vulnerability is much greater, true, but for entirely the wrong reasons i.e. shitty controls (By today's standards. Back then they were considered fine if a little on the complex side).
      Fun anecdote - I played the CD version of SS on a Mac. Until pretty recently all Apple mice had only ONE single button (which, in SS is used for interaction, not combat), which meant that, as well as fiddling with the keyboard for movement, I also had take my hand off the assigned keys to wildly hammer on the space bar in order to attack ... good times.
      Playing this game showed me what they mean when someone talks about "cold sweat". Jesus, what a drag ... and the most formative game in my entire gaming history.

    • @NerdyPro
      @NerdyPro 5 лет назад

      there is a playthrough with the original developers and they said they regret no having mouse look

    • @skrotosd
      @skrotosd 4 года назад

      The non enhanced version doesn’t even start on my pc anymore

    • @Gameprojordan
      @Gameprojordan Год назад

      EE is definitely better. The OG controls are still available in the game but it's relegated to precise aiming while standing, and manipulating your inventory, hacking etc. Much better that way

  • @ZacFrazier
    @ZacFrazier 7 лет назад +8

    Awesome video man, stepping up your editing / general video craftsmanship game while selling me on System Shock more than anyone else ever has. And that dissection of the silent protagonist was really enlightening.

  • @brpadington
    @brpadington 4 года назад +2

    I downloaded the GOG version and the added mouselook made a big difference. When I played this back in the day it was really hard to get into. Once you put the time in it is a super rewarding game.

    • @Gameprojordan
      @Gameprojordan Год назад +1

      Yep it's the same thing with daggerfall unity. It adds mouselook and instantly makes the original game archaic as heck to play. You can't go back once you play with mouse look

  • @BrendonArt
    @BrendonArt 4 года назад +2

    Good video. It is actually amazing how deep and well-thought the story and world building of older games were. You would think a much more gradual transition from "pacman" to "system shock"... but some people were just ahead of their time and these amazingly deep games came about in a rush - as if they were just waiting to bust out actually - which is scary within itself!

  • @officedullard8722
    @officedullard8722 5 лет назад +8

    One of my favorite games. Hoping the two new games are worth the wait.

  • @ctrouble2309
    @ctrouble2309 4 года назад +1

    This is the best system shock 1 video on this site. Thank you so much for this.

  • @brecoldyls
    @brecoldyls 6 лет назад +29

    5:33
    I don't think I entirely agree with you here. High-resolution graphics aren't always "unnecessary clutter". If a game features high-resolution graphics, that doesn't instantly mean it's gaudy and superficial. Likewise, games that feature low-resolution graphics can't be instantly qualified as enigmatic masterpieces. I think the visual quality of a game is often more of a reflection of the technology it was made for at the time. I'm not sure if Looking Glass Studios originally _intended_ for players to undergo a process of learning the visual language of System Shock; I believe that is more of an action that players inherently perform when learning how to play a game in general.
    For instance, if one were to play Super Metroid for the first time, they would naturally have to learn the control scheme, which can be quite intricate when the game is played at high levels. A more extreme example would be mastering the control scheme when playing as Richter in Castlevania: Symphony of the Night.
    Likewise, when one begins to play another classic first person roleplaying game such as Daggerfall, they would have to learn the visual language of that game as well (i.e. learning what objects in the environment can be interacted with, how to detect hidden doorways, etc.).
    So in my opinion, it's not fair to single out and praise this quality of System Shock as an aspect totally unique to it. Many games force players to do this, whether the developers intended it or not, and in this case, I'm not sure if they did. If System Shock were made today, I think it would certainly feature an art style and atmosphere akin to Dead Space or Alien: Isolation.
    Other than that though, I agree with this analysis and would like to see more quality content like this on RUclips.

    • @AesirAesthetics
      @AesirAesthetics  6 лет назад +3

      +Lightwatch Great obaervation

    • @AesirAesthetics
      @AesirAesthetics  6 лет назад +3

      +AesirAesthetics *observation

    • @321cheeseman
      @321cheeseman 2 года назад +1

      *_"If System Shock were made today, I think it would certainly feature an art style and atmosphere akin to Dead Space or Alien: Isolation."_*
      Not sure about this.
      Unlike its sequel, System Shock is really not a horror game, and Prey 2017 (was this even out at the time you made the comment? "4 years ago" could go either way...) has an entirely different art style and atmosphere than Dead Space or Alien: Isolation despite being obviously modern and a spiritual successor to System Shock.
      Of course, you could just say _"it would certainly feature an art style and atmosphere akin to Prey 2017"_ and I would probably agree, so your overall point is unaffected I think.

    • @mthemodulator
      @mthemodulator 2 года назад

      @@321cheeseman Dead Space actually began as a System Shock game, though.

  • @GodofAshes
    @GodofAshes 4 года назад +2

    I ran across this video because I recently actually played and finished SS2, and wanted to know more about it and it´s predecessor! This, in general, makes me want to actually play SS1 as well!
    But, there´s one thing I noticed, however...
    Jeg get lett heira að þú ert frá Ísland, og ekkið bara þessvegna að þú hefur "Iceland" i youtube profilin þín, bara fýrir hreim þín!
    Jeg ér ekkið frá Íslands sjálvan mér, pabbi min er, svo jeg skil nokkurð vel tungumálið! Frábarð video, heyrðu!
    Not trying to flex, I just don't get the opportunity to actually write in it often enough :)

    • @AesirAesthetics
      @AesirAesthetics  4 года назад +1

      Takk fyrir góð meðmæli :)

    • @GodofAshes
      @GodofAshes 4 года назад

      ​@@AesirAesthetics Auðvitað! Ættlar "subscribe" fyrir að heyra meira um hvað þu hefur að seyga um fleir svona gömlir tölvuleikar :)

  • @seafoamspirit3484
    @seafoamspirit3484 4 года назад +1

    This kind of analysis will help me greatly as I begin attempting to make mediocre spin-off games! Thank you; I will take your general tips to The Heart.

  • @kyur3813
    @kyur3813 5 лет назад +3

    Nice video ! :)
    5:33 - Like someone else in the comments already said, I also don't agree with what is said here. What is being praised as a purposely artistic choice in formulating a visual language actually comes from a very different place: technical limitations.
    8:10 - I never heard people "gushing over the brillance of Gordon Freeman", as his character can be summed up in 1 sentence -- if people actually remember the sparce background information about him that is presented in Half-Life during the intro. And while comparing Freeman with Employee 2-4601, Freeman for sure also had an active role in what triggered the events in Black Mesa. One of the first things the player/Gordon does is causing the resonance cascade catastrophe.
    8:31 - 9:11 - I'm afraid this whole segment is also a bit of a stretch. What could have made 2-4601 more interesting for example would be to discover information about him in logs or even in messages he left behind for himself. Sadly, we only find 1 of those messages in the game.
    10:35 - The way this is summed up sounds a bit confusing. The laser is not "reprogrammed to destroy the station's shield", but the shields are activated so that the laser would fire into the shield instead of Earth, which would also overload and destroy the laser.
    16:50 - Please note that there is a video series where the developers are playing through the game together, talking about the game's developement and sharing interesting anecdotes -- some were even unknown among the different people (like Conway's Game of Life happening in Cyberspace).
    17:37 - If you are interested in unique and unorthodox game design, maybe consider exploring the games of the Commodore 64. :) Many ideas and concepts for video games were tried out here, which is also thanks to the fact that programming on the C64 was relatively easy, so many people could just try out their own ideas before genres were so clearly defined like nowadays, which also lead to a more free-minded approach for developing and just testing ideas.
    "Salt the Fries"!

  • @diosmo
    @diosmo 5 лет назад

    I played (not finished) as a kid. Now Im going to give another try to the source version. Nice video!!

  • @NerdySatyr
    @NerdySatyr 5 лет назад +8

    How on earth do you have so few subs?! So happy RUclips randomly put one of your vids in my suggested! :)

  • @OmarMejiasGamertologist
    @OmarMejiasGamertologist 4 года назад +2

    Gotta love unconventional game design. I wish this kind of approach were a little bit more used these days. Most things now seems to rely in that which the eye can see and that can make it all feel like a template sometimes. I can really appreciate when the first time I play through a game the sum of its elements makes it hard for me to decipher its logical patterns so the gameplay ends up feeling a lot more organic and real. First time I played SS I was completely amazed about how it portrayed the game world and how it made me fear the unexpected while making me feel stalked by an mostly invisible presence. If this would had been a modern game I know that from the beginning I would had understood most of its logical structure and would had been able to predict things, which would had hurt the immersion factor for me.

    • @Gameprojordan
      @Gameprojordan Год назад +1

      One thing I instantly noticed about this game is the fact that you need to manually unload your gun, then go into your inventory and grab a magazine to load it in. Something as simple as that makes intense gun fights even more hectic to play. It's not just fire until you're out, automatically reload, then keep firing.
      The only modern games that really utilize a feature like that are Milsims

  • @Azzurri_203
    @Azzurri_203 7 лет назад +8

    Great video man.

  • @kan249
    @kan249 6 лет назад +3

    Great work.

  • @cuddlingandcrying
    @cuddlingandcrying 6 лет назад +1

    This is amazing

  • @StationOfTerrapin
    @StationOfTerrapin 4 года назад +2

    Look out gamer guys, set your System to Shock, have plenty of popcorn, and plug in the painful cyberlink into your brainstem, lets get in to it!

  • @AdamBartholomew
    @AdamBartholomew 3 года назад +1

    This is beautiful.

  • @MastaSmack
    @MastaSmack 6 лет назад +15

    If anyone see this and wants to make an immersive game, remember this rule "Never take any control out of the player's hands" Nothing irritates me more when I'm playing a game like the new Deus Exes and suddenly having my control over Adam taken away to be put on a rail. They make certain parts of the game take away control and only let you look around while you're on a track and the NPCs ramble on...to be honest, games would be more fun if I could beat up or kill everyone, and not be restricted in any way at anytime. I used to joke with a friend that we should make a joke game in response that would open a cutscene for every single action you take.

    • @elgatochurro
      @elgatochurro 5 лет назад +3

      Yeah, really feel that with thief 1 and 2, the game NEVER changes your perspective or takes away control from you until the level itd actually completed.
      Thief 4 didn't understand that and even punishes you because it takes away control from your player just to say... close a door, were you crouching? Well not while you close the door! You get caught even for a cutscene just for choosing the damn door

    • @golDroger88
      @golDroger88 4 года назад

      No.

    • @Aireleria2078
      @Aireleria2078 4 года назад +1

      Exactly! This can be taken so much further, though. You want to fire the laser before activating shields? Well, you probably shouldn't, but no one's gonna stop you. Want to read logs right away or save them for a safe area? Or maybe ignore them completely? Your choice. You want to carry a severed head around all the time? Go ahead. Playing completely redundant minigames while the world is about to end? Why not. It may seem silly, but these things really matter.

    • @SierraSierraFoxtrot
      @SierraSierraFoxtrot 2 года назад

      I tried playing the first new Deus Ex game and it wasn't even a poor copy of the original.

  • @Lunimoose
    @Lunimoose 2 года назад

    You forgot to mention the cool game over scene where they take the body of the hacker and turns them into a robotic slave as well

  • @coryskinner
    @coryskinner Год назад

    @AesirAesthetics Rewatching this in 2023 can’t wait for System Shock remake release in March! Keep up the good work.

  • @ericmotta1
    @ericmotta1 2 года назад +1

    It's sad that everyone shits on the original controls but it was 1994 and they used Ultima Underworld controls for reference.
    I just beat the game for the first time using the default control scheme and it's not that bad.

  • @Justasilentshout
    @Justasilentshout 4 года назад

    Rad video. Thank you.

  • @tlozfreak888
    @tlozfreak888 4 года назад +2

    You say it was metroidvania before metroidvania, but it was after Super Metroid which was biggest archetype for the genre. First game kinda counts but eeeeh.

  • @xYamakaze
    @xYamakaze 4 года назад +1

    "If you updated the game it could compete with any game on the market today." *eagerly awaits SS3 and SS1 Remaster* Finally free from the bounds of technological constraints, the game can truly shine and refine its more clunky gameplay aspects into what they were supposed to feel like, natural/fluid, like modern games. (Although, some of the more clunky aspects of the game such as fondling around your HUD trying to find the thing you want and how you're going to use it is what the game was going for and something I wouldn't want to see taken away for "convenience" by modern standards.) And finally, over three years later from the first announcement (cause I just noticed this video was released in 2016), we have very VERY promising teasers. I'm so happy to see they made it out of development hell and the rights/studio transfer didn't hurt the game at all as far as we can tell besides prolonging the game's release.

  • @000Gua000
    @000Gua000 7 лет назад +1

    I would love see an episode on Turok 2, Clive Barker's Undying, No One Lives Forever.

    • @AesirAesthetics
      @AesirAesthetics  7 лет назад +2

      Oooh some more obscure titles, I can dig that.

  • @Shodanpedia
    @Shodanpedia Год назад +2

    I disagree with some aspects of this analysis when it comes to tension
    The devs regret not having mouse look and the game benefits from mouse look
    It wasn’t designed without mouselook on purpose, it simple didn’t have it cause it didn’t exists yet
    So mouselook is probably how the game would have been meant to play according to devs
    Mouselook doesn’t ruin the game, if anything it enhances it.
    The controls just aren’t great otherwise and is less fun
    Mouselook doesn’t really ruin tension, but to be honest I never felt much tension when playing SS1, original or EE
    So I don’t think tension is needed to enjoy system shock.
    But still very unique video with some interesting points

  • @jonathanplooij3666
    @jonathanplooij3666 3 года назад

    thanks for the video

  • @Hezkore
    @Hezkore 5 лет назад

    I've wanted to see this game through till the end for years (despite knowing how it ends)
    But I have very little time and this is a pretty slow game.
    I've been trying to find a let's play/playthrough of it, but sadly; there doesn't seem to be a single one that plays it till the end.

  • @coryskinner
    @coryskinner 3 года назад

    @AesirAesthetics I always love rewatching your old analysis and I wanted to ask do you think you’ll stream a play through of System Shock or Silent Hill like you did Ratchet and Clank? Thanks and keep up the good work.

    • @AesirAesthetics
      @AesirAesthetics  3 года назад +1

      Probably not, sadly

    • @coryskinner
      @coryskinner 3 года назад

      @@AesirAesthetics No worries I hope your game is developing well and I can’t wait to see what you do an analysis on next.

  • @kpjlflsknflksnflknsa
    @kpjlflsknflksnflknsa 4 года назад

    Have you played Observer with rutger hauer? If so, what do you think?

  • @phillippi2
    @phillippi2 5 лет назад

    Regarding the visual fidelity; At it's time, System Shock's visual were VERY advanced (It uses a voxel system which, most computers today still have a bit of trouble with. Yet it still makes it an advantage in regards to this game)

    • @vasionok
      @vasionok 5 лет назад

      It was more advanced than Wolfenstein 3D, but less advanced than Doom.

    • @phillippi2
      @phillippi2 5 лет назад +5

      @@vasionok In System Shock, you can look up and down. You couldn't do that in the base Doom. In Doom's source ports, looking up and down distorts the ceiling and floor.
      Doom can't do rooms on top of each other. System Shock can.
      Doom can only do sloped walls. System Shock can do sloped walls, ceilings and floors. (it even has a roller-skate ramp on the storage level)
      System Shock can do real-time rendering in-game (and multiple instances of it at once) which is how some of the security cameras are done. Not even Quake could do this.

  • @AntagonisticAltruist
    @AntagonisticAltruist 4 года назад

    Regarding your comments on Characterization, I never felt the hacker was a silent protagonist and I was learning to think and see the world like him. No. He didn't exist. There was only me. I am the hacker. Diego, Rebecca, SHODAN,... they were all talking to Me. Every decision in the game past the intro wasn't made by some character or by a forced narrative, it was made by me. I lived SS1.
    So did many others.
    That's how good it was.

  • @UGPepe
    @UGPepe 5 лет назад +1

    so GLaDOS is basically Shodan?

  • @Mikey-zj8bn
    @Mikey-zj8bn 4 года назад +2

    I still think system shock 1 is the best out of all the shock games even ss2(edit) I alwase wondered what the cover was it's deago transformed isent it

  • @destinysaiyan014
    @destinysaiyan014 3 года назад

    "Metroidvania before metroidvania was a thing"
    Metroid 1 & 2 would like a word😜

    • @AesirAesthetics
      @AesirAesthetics  3 года назад +1

      lol

    • @GreyWolfLeaderTW
      @GreyWolfLeaderTW 3 года назад +1

      He's not quite wrong, as the second half of that word "-Vania", refers to Castlevania: Symphony of the Night, which would be released three years later. It was only with the release of Castlevania: SotN that the genre of Side-Scrolling Explorative Action-Adventure Platformer would be properly codified, although many games before and since used certain elements of a Metroidvania (the Legend of Zelda games for example use Exploration, Area-Gating through required equipment to progress, and a large world with shortcuts that loop back on itself) before Castlevania: SotN solidified the 2D Side-Scrolling Platformer traits of it.
      You only had "Metroid" games in the era System Shock 1 was released, and ironically enough, the Metroid games are themselves very cyberpunk in many aspects, paralleling the cyberpunk of the original Alien films it borrowed from..

    • @321cheeseman
      @321cheeseman 2 года назад

      ​@@GreyWolfLeaderTW I think the metroidvania genre would exist more or less exactly as is whether or not Castlevania games adopted the style or not. It would have been called something different is all, like search action, or maybe even just Metroid-like.
      Personally, I've never felt like SotN did much of anything to define the genre beyond retreading the same ground as Super Metroid.

  • @Godzillaaaaa11
    @Godzillaaaaa11 6 лет назад +3

    How do you not get more views for actual analysis????

  • @000Gua000
    @000Gua000 7 лет назад +4

    Add some ambient music for future episodes.

  • @thispod
    @thispod 6 лет назад +8

    This video feels oddly similar to Super Bunnyhop's, down to the structure of some sentences

  • @dragonhunter4592
    @dragonhunter4592 4 года назад

    System Shock VR

  • @cryojudgement2376
    @cryojudgement2376 3 года назад +1

    Original metroid was released in 1984 10 years before the first system shock making your point that system shock invented metroidvania void. Its also kind of a strange statement that a genre named after the series/game that created it is actually a successor to something that came after its successor.

    • @OLee82
      @OLee82 3 года назад

      He also forgot about Ultima Underworld it seems, which is two years older than System Shock 1.
      However, neither Metroid nor Castlevania "invented" this so called Metroidvania genre. Their were games with backtacrking and whatnot before Metroid (1986) came out.

  • @uros.u.novakovic
    @uros.u.novakovic 5 лет назад

    Awesome video. I just saw an update that happened to the Enhanced Edition and I'm not a fan.

  • @kpjlflsknflksnflknsa
    @kpjlflsknflksnflknsa 4 года назад

    This is getting a remaster? I knew we were getting a new game in 2020 but have seen nothing about a remaster of the original..

  • @miamoran7197
    @miamoran7197 3 года назад +1

    I believe that bioshock is a direct prequel to System Shock

  • @Differential-void
    @Differential-void 4 года назад +2

    Drop the white background bro
    The video is impossible to watch at night

  • @AaronBronow
    @AaronBronow Год назад

    Please don't use white background. My room is dark and it's blinding

  • @natesdisturbed8719
    @natesdisturbed8719 5 лет назад

    I'd have to disagree with some points mentioned in this video. Nowadays, video games have moved forward from this style of game play, and often I find myself detached from the game when it becomes a chore to move around. The atmosphere is there, but System Shock 2 did it better altogether. I don't play this game to immerse myself in a fantastical sci-fi world, as for that I'd rely on it's spiritual successor Bioshock, however as a fun, classic, and intense 3d old school shooter? I'd come back to this game more often. Now if only the enhanced edition had better keyboard controls... We need a better, updated version that changes with the times.

  • @omarelric
    @omarelric Год назад

    Man, star wars really do suck. We need a Chinese AI post apocalyptic movie.

  • @SuperStar-ss1pn
    @SuperStar-ss1pn 4 года назад

    Silent protagonist are a plauge

    • @Justasilentshout
      @Justasilentshout 4 года назад +1

      I tend to agree. Especially if the game is not story-heavy or if the silence of the protagonist isn't integral to the immersive quality of a game. Sometimes, like in SS, it can work well.

  • @juancarlosgomez6945
    @juancarlosgomez6945 5 лет назад +2

    Good retroanalysis but I don't know why you needed to spoil the plot. Many people, like me, discover this game for first time thanks to the Enhanced Edition

  • @linked2dio26
    @linked2dio26 4 года назад

    It's a true shame the HD remake fell through

  • @cesaru3619
    @cesaru3619 4 года назад +1

    You reviewed a console engrish game, then a hella old arcade game made in japan, you have 0 credentials or credibility now to review system shock....

    • @AesirAesthetics
      @AesirAesthetics  4 года назад +4

      My credentials are actually impeccable officer.