Do you mean the colored x, y, z axes? Open the grid settings (double-click the snap-to-grid icon in the snapping palette), and check "Show 3D Grid Axes).
@@judycosgrove8865 I believe you are noticing the axes appear when we switch from a 2D view to a 3D view, which happened automatically when you select a 3D tool. If I'm misunderstanding, please reply with the time stamp where you notice the axes.
@@judycosgrove8865 A few tips: - Model >3D power pack >Unfold surface will give you your flat surface. It has to be a NURBS surface, so if you've manipulated your object such that it has turned into a generic solid, you'll first need to use the Extract tool to find the surface. - Unfold will only work with surfaces that unfold to a plane, so anything that would ultimately need a few seamed panels won't unfold. You can try to manually trim the object into unfordable parts, but I'm not aware of an automated way to do this in VW. - The Deform tool lets you twist and bend objects while maintaining the length. The solids modeling forum can probably be more accommodating in providing specific advice and examples once you get started: forum.vectorworks.net/index.php?/forum/11-solids-modeling/
absolutely brilliant! Thank you!
Thank You for the video!
how do you get the 3-D axis?
Do you mean the colored x, y, z axes? Open the grid settings (double-click the snap-to-grid icon in the snapping palette), and check "Show 3D Grid Axes).
@@jBenghiatLD thank you -the 3D axis
appeared in your video suddenly. how did you toggle that on?
@@judycosgrove8865 I believe you are noticing the axes appear when we switch from a 2D view to a 3D view, which happened automatically when you select a 3D tool. If I'm misunderstanding, please reply with the time stamp where you notice the axes.
@@judycosgrove8865 A few tips:
- Model >3D power pack >Unfold surface will give you your flat surface. It has to be a NURBS surface, so if you've manipulated your object such that it has turned into a generic solid, you'll first need to use the Extract tool to find the surface.
- Unfold will only work with surfaces that unfold to a plane, so anything that would ultimately need a few seamed panels won't unfold. You can try to manually trim the object into unfordable parts, but I'm not aware of an automated way to do this in VW.
- The Deform tool lets you twist and bend objects while maintaining the length.
The solids modeling forum can probably be more accommodating in providing specific advice and examples once you get started: forum.vectorworks.net/index.php?/forum/11-solids-modeling/
@@jBenghiatLD Ok so I have to abandon nurbs. I will try solid modeling and using the deform tool as suggested. Thank You !