De-LUTing: Instant Savior For Every Texture | All 3D Software

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  • Опубликовано: 22 авг 2024
  • Yo guys, today on ‪@RenderRam‬ I'm covering this new technique called De-LUTing of the textures where I'm showing you the way how to remove the LUT from a specific texture in order to get perfect looking textures in your render.
    Also don't forget to check ‪@evermotion‬ website for their fancy new Archmodels vol.290 - Dining Furniture:
    evermotion.org...
    Instagram - / renderram_

Комментарии • 50

  • @gildinovic1072
    @gildinovic1072 Месяц назад +5

    Vjeko, your knowledge is invaluable. It's really impressive. Even after 20+ years of experience, it's amazing that I still have something new to learn. Thank you for sharing and helping the rest of us! 👍

  • @knl654
    @knl654 Месяц назад +7

    I had this problem when i was freelancing for a company that made furniture, modeling part was easy but the texturing part was like hell, they wanted exact texture in the reference, and removing light and fixing texture was like hell, took at least 2 days, most of the time job would get declined, and they didn't even provide the texture, we had to extract it from the image of the furniture. i wish your channel existed back then but I am glad those days of freelancing are over.

  • @nejcskufca
    @nejcskufca Месяц назад +3

    This is awesome! My veneers are about to start looking far closer to reality with a huge time saving from now on. I love how you find these ingenious solutions to problems many people wouldn't even bother trying to fix. Kudos for another great video!

  • @BOKEH_Studio
    @BOKEH_Studio 29 дней назад +1

    Why didn't I subscribe to your channel earlier?! I love your content Vjeko and the way you never miss an opportunity to reflect on problems and find amazing solutions.
    Keep up the good work mate!

    • @RenderRam
      @RenderRam  29 дней назад +1

      It’s never too late! Thank you!

  • @juliussaurus
    @juliussaurus Месяц назад +2

    Just a tip, you can drag your Color Correction direct to the node and it will automatically be connected between your texture and material.

  • @mrneene
    @mrneene Месяц назад +2

    Sound so obvious, yes. But never thought of it. Always wrestling in PS with „correcting“… man… thanks to both of you. This really helps avoiding many issues that comes with using LUT‘s and, as you said, representing textures how they appear in PS/on screen. Crazy good channel here 👍🏻

  • @user-dr7be7ky1d
    @user-dr7be7ky1d Месяц назад +1

    Thank you for another deep dive in 3ds max details! I'm always looking forward for your videos

  • @fadisoueidi4127
    @fadisoueidi4127 Месяц назад +2

    I doubt I'll ever need this but amazing all the same. thxs man

  • @aphaits
    @aphaits Месяц назад +1

    I've commented this before and will comment again.
    You really have good quality content and deserve a lot more views man.
    Keep up the great stuff!

  • @MrWoundedalien
    @MrWoundedalien 14 дней назад

    I have a secret labs chair and your upside down pillow is bothering me. XD Nice video sir! THanks!!!!

    • @RenderRam
      @RenderRam  14 дней назад

      I noticed that after i recorded
      Not gonna lie, there was a part of me saying “should I record again?”

  • @rayfighter
    @rayfighter Месяц назад +1

    great stuff. Bonus thumbs up for using the Fusion :p

  • @NicolòCocchi
    @NicolòCocchi Месяц назад +3

    Did you tried Corona Tonemap Control Map Vjeko?
    You can simply uncheck to avoid the affect of the LUT to a specific map without using a reverse LUT

    • @SamuelLanda
      @SamuelLanda Месяц назад

      This!

    • @rayfighter
      @rayfighter Месяц назад

      this? erm.. nope? lol
      He talks about the picture which already comes butchered with some LookUpTable applied. Not about an issue in the workflow.
      Tonemap Control Map is designed to exclude a particular texture from the VFB post, typically for selfilluminated maps wanting to look identical in rendering, regardless of the lighting.

    • @RenderRam
      @RenderRam  Месяц назад +1

      I did, and result is not the same unfortunately

  • @YansRiegel
    @YansRiegel Месяц назад +1

    Great as usual

  • @studio2513
    @studio2513 Месяц назад +1

    @renderram why would you apply the lut upon the texture?? And, if you happened to know what was the lut, this is indication that most probably you got the original texture. And besides, the lut has to be applied as adjustment layer..

  • @fernando749845
    @fernando749845 Месяц назад +1

    Awesome! Thank you so much!! ❤❤

  • @vitalienes5532
    @vitalienes5532 Месяц назад +1

    Amazing! Thanks a lot!

  • @joonior1985
    @joonior1985 Месяц назад

    Hey Vjeko,
    in Corona You've got a CoronaTonemapControl Map which allows You to switch off frame buffer to process LUT over a specified texture.

    • @RenderRam
      @RenderRam  Месяц назад +1

      Yo yo! Tried that and it doesn’t work well unfortunately :(

  • @timothy_ler
    @timothy_ler Месяц назад

    So where can I get the de-lut Lut file?

  • @rudolfkaizer44
    @rudolfkaizer44 Месяц назад

    Hello i am a Beginner that uses Blender and right now i am lerning proper modeling would any of this information in the video apply for texturing in blender too ? and how would i "DeLUt" there ?

    • @RenderRam
      @RenderRam  Месяц назад

      If I’n blender you’re using LUTs in your final render, then yes.
      But since you’re a beginner, maybe this is a bit too advanced fine tuning for a beginner stage. But in general you need to learn how to apply LUTs in blender, then the de-luted texture should work, however I don’t know if blender supports adding a LUT to the texture directly in bitmap like Corona does

    • @rudolfkaizer44
      @rudolfkaizer44 Месяц назад +1

      @@RenderRam Thank you. yeah i guess for right now its a little advanced but if i get there eventually its good to know that this technique for removing the LUT exists !

  • @Joseph-m9r
    @Joseph-m9r Месяц назад

    Wouldn't it be easier to just render the image with the org texture, create a mask for the objects that have the material and use that mask in PS to apply the delut only for that material?
    Also feel like we going through whole lot of trouble only so we can be using LUT.

    • @RenderRam
      @RenderRam  Месяц назад +1

      With de-luting in max, you’re preserving the look of the texture, but everything else is impacted by the lut, where if you go with a mask in photoshop you will affect that whole part of the image including shadows, highlights etc…
      For example if you have a nice contrasty shadow on your object, a photoshop mask will affect that also, in max that’s preserved

    • @mrneene
      @mrneene Месяц назад +1

      Yeah, and I don‘t know on what types of renderings you work on, but from a production standpoint in arch-viz or product design, this is in many cases really much easier, or let‘s say, less time intensive, and if you have to rework the renderings some time later, you have everything in max and know exactly. I guess the main goal here is to do most of the work in max, so you don‘t have to spend more time in PS „correcting“ things.

  • @randomcitizen5319
    @randomcitizen5319 Месяц назад

    Usefull thanks ! Do you know others software for create the reverse LUT ?

    • @RenderRam
      @RenderRam  Месяц назад +1

      I stumbled upon a software called Lattice, says it can reverse, but it cost 250€ + it’s Mac only
      Haven’t tried

  • @MarcoHayek
    @MarcoHayek Месяц назад +2

    If you didn't exist, you would have to be invented. 🙂

  • @tomlowe628
    @tomlowe628 Месяц назад +1

    What is a lut?

    • @RenderRam
      @RenderRam  Месяц назад

      Look Up Table, a set of informations on color correction that is packed in a file.
      For example you can do color corrections in photoshop and save them as a lut file and load it in your tone mapping in the render, and your render will have those color corrections applied

  • @Sergij_Vari
    @Sergij_Vari Месяц назад

    Did you use HDRi to light the scene?

    • @RenderRam
      @RenderRam  Месяц назад +1

      Yes, an interior like hdri

    • @Sergij_Vari
      @Sergij_Vari Месяц назад

      @@RenderRam Could share the name of the Hdri, please?

  • @beardedarchitect4857
    @beardedarchitect4857 Месяц назад

    Did you try corona tonemap contol texmap?

    • @RenderRam
      @RenderRam  Месяц назад

      Yup, didn’t produce the accurate result unfortunately

  • @ik_mograph
    @ik_mograph Месяц назад +7

    This feels wrong on so many levels and very questionable.

  • @rothauspils123
    @rothauspils123 Месяц назад

    Test

  • @LFPAnimations
    @LFPAnimations Месяц назад

    it is 'LUT' not 'LOOT'

    • @RenderRam
      @RenderRam  Месяц назад

      you're right, I need to get rid of the bad pronunciation
      btw you got some cool stuff there!

    • @LFPAnimations
      @LFPAnimations Месяц назад

      @@RenderRam thanks! Also I should have said the video is very useful thanks for making it. Just haven’t ever heard LUT pronounced that way ;)

    • @RenderRam
      @RenderRam  Месяц назад

      @@LFPAnimations thanks!, I'm not a native english speaker, I'm from Croatia, and locally we say "loot", that's the origin of pronunciation :)