The 'lazy creativity' haha, yeah when we get to be aware of giving the effect of things and giving them life instead of just trying to mimic for the sake of, it changes everything, the expression focusing on energy and form, and what you want off of it. Man I'm a beginner but I've learned a lot on whats and what nots from these artists haha, Im so thankful
This is a pivotal thing to focus on if you want to get into animation. I know that sounds obvious but youll NEVER stop dicovering this in animation. It all comes back to perspective
Some of my favourite sketches are the unfinished ones that show the boxes, tubes, and shapes, that built the framework of perspective. I used these as reference guide steps until I'd put it to memory for so many other drawings or doodles. Perspective brings art to life. ❤ Love your easy lessons Proko, just wish I'd found you before my vision got fuzzy.
I just subscribed recently and I can see a visible improvement in my art skills thanks to this channel. This really pushing me to try out the premium version of the videos. Thanks.
I just wonder how much time you spend a day to learn drawing. I feel kinda overwhelmed cuz there are so many things to learn and at the same time i have work in real like to do 😢
@@menodora914focus on one fundamenta for a bit, and set a smaller, more reachable goal. Ie : the structure of the face. Then after a bit move on to another fundamental, like perspective again. Don't try to learn them all at once if you can. But if you do (no judgement I'm not taking it slow either haha), be kind and patient to yourself. Work is a big commitment already, and while it's frustrating to not get progress as quickly as you would like, focus instead on the progress you see, and the growth you have already obtained. This helped me feel less overwhelmed or for a shorter amount of time. Good luck pal!
Oh, wow. When it came to perspective, I used to worry constantly about needing to learn how to apply perspective "perfectly" and accurately in my drawings. After learning in this video that you really only need to study just enough perspective to make your illustrations believable enough has genuinely been a huge eye opener for me.
So true! I always tell my friends everything can be broken down to simple shapes and that drawing is not that complex by itself. Thank you for giving us high quality content I love seeing you draw every time!
Стэн, спасибо большое за видео. Удивительно, но я додумалась до такого 3D подхода сама, интуитивно, около года или двух лет назад. Просто стала сама внедрять такой подход в своем рисовании, когда делала построение для динамических поз в сложных ракурсах. Тогда чувствовалось, что иначе и не получится рисовать - если не намечать основные массы и перспективу по коробочкам. Удивительно! Очень рада, что мой взгляд сходится со взглядом старших художников. Полезное видео, спасибо!
Great ! Thank you Proko for giving me this opportunity. I'm really weak in perspective and 3D space but I really want to know them to sketch things. I hope you can produce a lot of examples about them. Thank you so much 🌹🌹🌹🌹🔥🌟🌟🌟🌟🔥🔥🔥⭐⭐⭐
In my opinion, three-dimensional vision in drawing is one of the first parts of drawing that is learned in my vision, because without three-dimensionality the drawings look like stickers glued to paper.
Aprendi mais nesse vídeo do que nas aulas de representação tridimensional da facul !! Good Job Proko !! For me the best channel when it comes to drawing
Thinking in 3D is different from thinking in perspective. 3D is like...Zero vanishing points... We see in 5 point perspective because there are 6 cardinal directions in 3D...and the last one's behind us..Zooming in makes the 5 vanishing points get farther away from one another...Zooming out makes them get closer.
Bro… there are 3 axis, 6 cardinal directions don’t define 3d perception or perspective. Thinking in 3d is the same as thinking in perspective… at least how I perceive it. 5 vanishing point… is a very weird fisheye view(I don’t like this one), we don’t see that way, even the existence of 4 vanishing points is caused by a widen area of view, this in turn makes surface that seems farther seem even farther(kinda like a go pro cam or an action camera or just basically a camera with a wide field of view and a small focal length) TLDR; We do not see in 5 point perspective, please don’t be misleaded, we see in 2d, because we basically see an image(2D) of the world around us, due to the reflection of light from surfaces into our eyes. Although the 3d world in itself can still be understood since our brains try to figure how far surfaces and objects really are.
You missed the last part..I think if you truly understood the last part about zooming causing the VPs to move, you'd understand that I'm correct.@@Drawperfectcircles
@@vagabondcaleb8915 the vanishing points moves because you move. Zooming into a vanishing point doesn’t move a vanishing point. You can try it out by simply taking a picture. And zooming in. You seem to be mistaking something here, I’m not sure what it is, but it might be Field of View(FOV), it’s different from just zooming in or out. Changing FOV allows you either see more stuffs in a single view or see less in that same view at the price of the depths of surface going away from you looking flatter or wider respectively
thats why the last part is "learn just enough", yea sure its different, but there's no need to complicate it, especially when his contents mainly aim at beginners. its mostly for demonstration purpose. for someone who just starts drawing, 3d is perspective, as in simple term, it's just depth and volume, rather than something flat. he's already had videos about perspective alone, and i mean, it's drawing, theory is good but no need to be so technical about it.
Surprised at your choice of axis naming. What did you base it on? I usually see at least one axis go up, and for example at uni we use the Z axis as the "gravity" one for calculations.
@ProkoTV Hey! So there is a burning question I have with regards to perspective but that most art courses leave to the "intuitive" side and yet I find it anything but intuitive, and I think that learning the formal construction of it would help me gaining the intuition, but I can't find it anywhere. My question seems simple enough, but it has a catch: how to draw a cube in 1, 2, or 3 point perspective? and the catch is that I want this to be an actual cube rather than a rectangular prism. In one point perspective, for example, I can draw a square, and throw the lines that fade into the vanishing point but I don't know where to cut off the cube so that it really seems that all the lines are the "same length" and not that I've created something too elongated. This obviously becomes even more and more complicated in 2, 3 or 4 point perspective. Essentially I want to figure out how to ensure that a line segment that is vanishing to one point, is of equal length to one that is vanishing towards a different point.I once saw a complicated construction for the 1 point case, but it gave me no clues as to why it was supposed to work, and thus I couldn't figure out if there was a way to extend it to 2, 3 or 4 points. Are you planning to cover this in one of your lessons? I would be infinitely grateful if you did!
I feel the same. I think the difficulty is worth it though, because you have the skills that make it easier to realize the creativity that exists in your mind. 😊 So if it is hard right now, don't give up.
I have a question about perspective Typically one point and two point are fairly easy to understand, we have 2 vanishing points for an object that we can place anywhere as long as it's on the horizon line. But what confuses me is 3 point perspective, where should I place the 3rd vanishing point? It doesnt lie on the horizon line at all so it seems very confusing to me. I had some discussions with friends and came up with an idea that there exists a vertical horizon line, which will solve the issue of where to place the 3rd vanishing point vertically, but now where do we place the vertical horizon line? In the middle of each object? in the middle of the screen? Or do we have to scrap this idea and think of an entirely new mindset for this 3rd point
it really depends on the shot u want to draw. For example, if you want to draw a skyscraper ...camera from above, you want to place the 3rd point on the center-lower place. as you make the 3rd point closer to the point where the all axis lines meet, then you're increasing the exaggeration of the shot...this is my opinion
So long as you aren't rolling your camera to the side at all then the 3rd vanishing point will always sit on a vertical line that passes directly through the center of the image. Where it is on that line will be determined by how much you are tilting your camera up or down.
The 3rd vanishing point will exist on a line perpendicular to the horizon line. So, if you have a flat horizon, the 3rd vertical vanishing point will exist on a line that is perpendicular to the horizon line. That vertical line can be anywhere in between the two points on the horizon line. To minimize distortion, you wanna place the 3rd vanishing point high or low enough. To find the right position, imagine a circle whose diameter intersects the two horizontal vanishing points. You would place your vertical vanishing point outside of that circle. Vertical vanishing points that are: 1) outside that hypothetical circle 2) within the bounds horizontal bounds of the two other vanishing points Tend to look best. I hope this helps you. If you didnt understand anything, please let me know and i will explain it to you 😊
Huh. I that might be what i am missing the whole "thinking of these boxes as bumpy and fleshy that can bend and twist" In other words dont think of them as just a box but a box that is bumpy and can bend like rubber. Am i correct or am i way off here?
ughh I think my brain is just broken. It 'autocorrects' everything it sees to remove perspective.. i see everything in the most boring poses. stupid lack of 3d vision affecting my brain development probably.
There is a video on Proko's channel called "6 Habits For Good Line Quality." I think it has exercises that train your hand so that your lines will be more confident and smooth. His "Tapered Stroke" video is helpful too. You can also watch his "Structure Basics" and "6 Steps to Draw Anything" videos. ⬆️ These 2 videos will address the topic of basic 3d objects, such as cubes and cylinders. If you can learn to draw these basic objects, you can "assemble" them and manipulate them to make more complex things, like a tree or human body. This encapsulates the fundamental drawing principle of "form." I hope this reply helps you. If you have any questions, feel free to ask. Have a great day 😃
Syo nailed it below! Here's aplaylist of lessons from our Drawings Basics course! ruclips.net/video/tx5kJvI14Jg/видео.html (This video is from that course, we're just a little ways in now)
I don't know what's wrong with my brain but, I just feel like I'm the best at everything, Im thinking "wow I know how to draw so good" when I just do profile anime girls, with 0 consistency, no 3d, but my confidence is just so high for some reason
Aphantasia shouldn’t stop you from thinking in 3d. Glen Keane, considered to be one of the greatest animators has aphantasia and animated with Tarzan's insane 3d camera-work
Want to learn more about perspective? Join the premium Drawing Basics course and get full access to all the lessons - proko.com/drawing
Could you draw something resembling a canine version of a lion or tiger
Ty for making this video this really improve my art skills 😊😊😊
"learn just enough" CHANGED MY LIFE.
The 'lazy creativity' haha, yeah when we get to be aware of giving the effect of things and giving them life instead of just trying to mimic for the sake of, it changes everything, the expression focusing on energy and form, and what you want off of it. Man I'm a beginner but I've learned a lot on whats and what nots from these artists haha, Im so thankful
This is a pivotal thing to focus on if you want to get into animation. I know that sounds obvious but youll NEVER stop dicovering this in animation. It all comes back to perspective
Is animation very repetitive or tedious after a while..I'm afraid I'll be chained toma computer in an office all day which doesn't sound very fun.
@@leif1075 isnt that 90% of art related jobs though? graphic designers, video editors, concept artists, etc etc
Finally Marshall’s course on perspective ! After 10 years of waiting !
This is from the Drawing Basics course perspective section. Marshall's in the lab on his!
@@ProkoTVThanks for sharing just the same.
Some of my favourite sketches are the unfinished ones that show the boxes, tubes, and shapes, that built the framework of perspective. I used these as reference guide steps until I'd put it to memory for so many other drawings or doodles. Perspective brings art to life. ❤ Love your easy lessons Proko, just wish I'd found you before my vision got fuzzy.
I just subscribed recently and I can see a visible improvement in my art skills thanks to this channel. This really pushing me to try out the premium version of the videos. Thanks.
That's awesome! Glad the videos help!
I just wonder how much time you spend a day to learn drawing. I feel kinda overwhelmed cuz there are so many things to learn and at the same time i have work in real like to do 😢
@@menodora914 don't need to be masterpieces
Doodle on your break
When your mind wonders in class
In the toilet😂
@@menodora914focus on one fundamenta for a bit, and set a smaller, more reachable goal. Ie : the structure of the face. Then after a bit move on to another fundamental, like perspective again. Don't try to learn them all at once if you can. But if you do (no judgement I'm not taking it slow either haha), be kind and patient to yourself. Work is a big commitment already, and while it's frustrating to not get progress as quickly as you would like, focus instead on the progress you see, and the growth you have already obtained. This helped me feel less overwhelmed or for a shorter amount of time. Good luck pal!
@@sandwich3044 thank you so much!
Oh, wow. When it came to perspective, I used to worry constantly about needing to learn how to apply perspective "perfectly" and accurately in my drawings. After learning in this video that you really only need to study just enough perspective to make your illustrations believable enough has genuinely been a huge eye opener for me.
If I can't draw a certain part, I just think about it in 3D. Very helpful video as always Proko. ✍️
So true! I always tell my friends everything can be broken down to simple shapes and that drawing is not that complex by itself. Thank you for giving us high quality content I love seeing you draw every time!
naming the axis of the lines just made the concept click in my brain. nothing ever really stuck or made sense until you explained it in that way :0
I always have this nice phrase of if its above the horizon line its curving up if its below it lools like its curving down
Came at just the right time. I'm starting to finally find a place I want to focus on with my art and here you are covering it.
Стэн, спасибо большое за видео. Удивительно, но я додумалась до такого 3D подхода сама, интуитивно, около года или двух лет назад. Просто стала сама внедрять такой подход в своем рисовании, когда делала построение для динамических поз в сложных ракурсах. Тогда чувствовалось, что иначе и не получится рисовать - если не намечать основные массы и перспективу по коробочкам. Удивительно! Очень рада, что мой взгляд сходится со взглядом старших художников. Полезное видео, спасибо!
Great ! Thank you Proko for giving me this opportunity. I'm really weak in perspective and 3D space but I really want to know them to sketch things. I hope you can produce a lot of examples about them. Thank you so much 🌹🌹🌹🌹🔥🌟🌟🌟🌟🔥🔥🔥⭐⭐⭐
In my opinion, three-dimensional vision in drawing is one of the first parts of drawing that is learned in my vision, because without three-dimensionality the drawings look like stickers glued to paper.
Thanks for all your educational work. I've learned so much for free from you, and i didn't have to fear going into debt for school.
Honestly changing tactics to drawing with boxes and triangles has been one of the best decisions I could've made.
I checked the website for the first time a couple days ago SPECIFICALLY for perspective. How convenient! Lol
Wow, this is perfect timing. I'm excited for this, thanks for Stan! Thanks for all your videos. They're amazing and such great quality.
The only thing I can say is job well done and wow! Greatly appreciated!
Thanks! Glad the video was helpful!
I LOVE thinking and seeing in 3D :D
Just started to brush up on my perspective. This is just in time
Thanks for this! Exactly what I needed as ive been trying to visualize 3d shapes alot more while drawing.
Aprendi mais nesse vídeo do que nas aulas de representação tridimensional da facul !! Good Job Proko !! For me the best channel when it comes to drawing
this is great and what i have notice to be the one thing that i lack in drawing even tho i have found myself drawing hands surprisingly easily
Thinking in 3D is different from thinking in perspective. 3D is like...Zero vanishing points... We see in 5 point perspective because there are 6 cardinal directions in 3D...and the last one's behind us..Zooming in makes the 5 vanishing points get farther away from one another...Zooming out makes them get closer.
Bro… there are 3 axis, 6 cardinal directions don’t define 3d perception or perspective. Thinking in 3d is the same as thinking in perspective… at least how I perceive it.
5 vanishing point… is a very weird fisheye view(I don’t like this one), we don’t see that way, even the existence of 4 vanishing points is caused by a widen area of view, this in turn makes surface that seems farther seem even farther(kinda like a go pro cam or an action camera or just basically a camera with a wide field of view and a small focal length)
TLDR; We do not see in 5 point perspective, please don’t be misleaded, we see in 2d, because we basically see an image(2D) of the world around us, due to the reflection of light from surfaces into our eyes. Although the 3d world in itself can still be understood since our brains try to figure how far surfaces and objects really are.
You missed the last part..I think if you truly understood the last part about zooming causing the VPs to move, you'd understand that I'm correct.@@Drawperfectcircles
@@vagabondcaleb8915 the vanishing points moves because you move. Zooming into a vanishing point doesn’t move a vanishing point. You can try it out by simply taking a picture. And zooming in. You seem to be mistaking something here, I’m not sure what it is, but it might be Field of View(FOV), it’s different from just zooming in or out. Changing FOV allows you either see more stuffs in a single view or see less in that same view at the price of the depths of surface going away from you looking flatter or wider respectively
thats why the last part is "learn just enough", yea sure its different, but there's no need to complicate it, especially when his contents mainly aim at beginners. its mostly for demonstration purpose. for someone who just starts drawing, 3d is perspective, as in simple term, it's just depth and volume, rather than something flat. he's already had videos about perspective alone, and i mean, it's drawing, theory is good but no need to be so technical about it.
Isn't 5 point perspective fisheye?
I’m so thankful for this video I struggle a lot with perspective
You are a legend man. I was just looking for that type of video
Thank You Proko for doing this. Keep up!
THANK YOU PROKO 🔥🔥EXACTLY WHAT I NEEDED
This is just what i need and im hoping this will help me on my way!
Surprised at your choice of axis naming. What did you base it on? I usually see at least one axis go up, and for example at uni we use the Z axis as the "gravity" one for calculations.
@ProkoTV Hey! So there is a burning question I have with regards to perspective but that most art courses leave to the "intuitive" side and yet I find it anything but intuitive, and I think that learning the formal construction of it would help me gaining the intuition, but I can't find it anywhere.
My question seems simple enough, but it has a catch: how to draw a cube in 1, 2, or 3 point perspective? and the catch is that I want this to be an actual cube rather than a rectangular prism. In one point perspective, for example, I can draw a square, and throw the lines that fade into the vanishing point but I don't know where to cut off the cube so that it really seems that all the lines are the "same length" and not that I've created something too elongated. This obviously becomes even more and more complicated in 2, 3 or 4 point perspective. Essentially I want to figure out how to ensure that a line segment that is vanishing to one point, is of equal length to one that is vanishing towards a different point.I once saw a complicated construction for the 1 point case, but it gave me no clues as to why it was supposed to work, and thus I couldn't figure out if there was a way to extend it to 2, 3 or 4 points. Are you planning to cover this in one of your lessons? I would be infinitely grateful if you did!
Drawing is hard, so hard, that I wondered why I've even start drawing
I feel the same.
I think the difficulty is worth it though, because you have the skills that make it easier to realize the creativity that exists in your mind. 😊
So if it is hard right now, don't give up.
Thanks I can't wait for the next course
Earned a sub! You're such a good teacher this is the second video I've seen of you totally going to check out that site later on.
Welcome to the channel!
@@ProkoTV ty
these new videos have been really good
Thank you.
Fun, thanks.
Now how about 4D?
Thank youuuu❤
Awesome always adding more knowledge on penciling.....👍👌
Cool. Thanks.
Wow this channel grows and improve everyday
Hell yeah! Early to a proko video launch gang
You made it!
Thank you guru ji
I WAS NEEDING IT RIGHT NOW KJAKSJSKSJSKSJSKSJS THANK YOU
I'm excited for this!
I have a question about perspective
Typically one point and two point are fairly easy to understand, we have 2 vanishing points for an object that we can place anywhere as long as it's on the horizon line. But what confuses me is 3 point perspective, where should I place the 3rd vanishing point? It doesnt lie on the horizon line at all so it seems very confusing to me. I had some discussions with friends and came up with an idea that there exists a vertical horizon line, which will solve the issue of where to place the 3rd vanishing point vertically, but now where do we place the vertical horizon line? In the middle of each object? in the middle of the screen? Or do we have to scrap this idea and think of an entirely new mindset for this 3rd point
it really depends on the shot u want to draw. For example, if you want to draw a skyscraper ...camera from above, you want to place the 3rd point on the center-lower place. as you make the 3rd point closer to the point where the all axis lines meet, then you're increasing the exaggeration of the shot...this is my opinion
So long as you aren't rolling your camera to the side at all then the 3rd vanishing point will always sit on a vertical line that passes directly through the center of the image. Where it is on that line will be determined by how much you are tilting your camera up or down.
The 3rd vanishing point will exist on a line perpendicular to the horizon line.
So, if you have a flat horizon, the 3rd vertical vanishing point will exist on a line that is perpendicular to the horizon line. That vertical line can be anywhere in between the two points on the horizon line.
To minimize distortion, you wanna place the 3rd vanishing point high or low enough. To find the right position, imagine a circle whose diameter intersects the two horizontal vanishing points. You would place your vertical vanishing point outside of that circle.
Vertical vanishing points that are:
1) outside that hypothetical circle
2) within the bounds horizontal bounds of the two other vanishing points
Tend to look best.
I hope this helps you. If you didnt understand anything, please let me know and i will explain it to you 😊
Can you make a series on how to create digital manga?
Awesome. Thanks.
Debería ver los tutoriales en español 😂😂, este si sabe
Thanks a lot! 🙏
Thanks Thanks and thanks ❤
You are awesome!
Maybe this will help me cause for three years I've just been told "Draw boxes" and I don't know where to go from there.
That makes sense!!
Subscribed!
GRACIAS FOR SHARING YOUR KNOWLEDGE 😅😂😂
Videazo y videazos que se vienen
my time to shine
What course is this for? And is it for beginners?
Is this the perspective course Marshall has been talking about?
Nope! He's working on that every day but this is from Drawing Basics. We're in the intuitive perspective section.
Huh. I that might be what i am missing the whole "thinking of these boxes as bumpy and fleshy that can bend and twist" In other words dont think of them as just a box but a box that is bumpy and can bend like rubber. Am i correct or am i way off here?
WHERE IS MARSHALL'S PERSPECTIVE COURSE
Let him cook!
prokokokokokokokokok!!🤘
Alright!
While you were speaking, I was already imajining you as a box 😂
ughh I think my brain is just broken. It 'autocorrects' everything it sees to remove perspective.. i see everything in the most boring poses. stupid lack of 3d vision affecting my brain development probably.
at least you see something
Rolling Rulers for everybody doing it on paper :)
Is there an absolute beginners’ course for people who “can’t even draw a straight line” ?
There is a video on Proko's channel called "6 Habits For Good Line Quality." I think it has exercises that train your hand so that your lines will be more confident and smooth.
His "Tapered Stroke" video is helpful too.
You can also watch his "Structure Basics" and "6 Steps to Draw Anything" videos.
⬆️
These 2 videos will address the topic of basic 3d objects, such as cubes and cylinders. If you can learn to draw these basic objects, you can "assemble" them and manipulate them to make more complex things, like a tree or human body. This encapsulates the fundamental drawing principle of "form."
I hope this reply helps you.
If you have any questions, feel free to ask.
Have a great day 😃
Syo nailed it below! Here's aplaylist of lessons from our Drawings Basics course!
ruclips.net/video/tx5kJvI14Jg/видео.html
(This video is from that course, we're just a little ways in now)
@@SyoDraws Thank you…much appreciated! 😊
@@ProkoTV Thank you so much 😊
@@fadiismael5630 no problem 👍
0:06 bandage collect from super meat boy..
Dig the beard!
❤❤❤❤❤
I don't know what's wrong with my brain but, I just feel like I'm the best at everything, Im thinking "wow I know how to draw so good" when I just do profile anime girls, with 0 consistency, no 3d, but my confidence is just so high for some reason
You're enjoying what you do! Nothing wrong with that.
But keep that other self aware part of your brain handy too. You need that!
As a artist with Aphantasia I see this... AS A ABSOLUTE LOSS
Aphantasia shouldn’t stop you from thinking in 3d. Glen Keane, considered to be one of the greatest animators has aphantasia and animated with Tarzan's insane 3d camera-work
I wanna get people people 😊
❤
Post it Stan 🤪
🇧🇷👊🏻❤️
🇫🇷👊❤
😊😊😊❤
I just learned how to draw again and this pooped up you know what guys you can draw but actually learning the fundamentals then actually drawing
X Y Z .... oh i see you again old enemy the one that calls itself Mathematics.
Helluuuuuurrrr
Dang that thumb looks broken
fr
YIPEYY
Por favor...
Videos es ESPAÑOL o con subtitulos en ESPAÑOL...
GRACIAS...
👍👍👍👍👍👍👍👍👍👍👍
First like lmao
my art is garbage i need help please don’t stop
People people 🤣🤣🤣
First
Thats only hand proko can draw without looking at reference proko?