The Right Way to Do D&D Domain Rules
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- Опубликовано: 11 сен 2024
- Where I talk about how my mind has changed a bit about domain rule mechanics.
#dnd #ttrpg #osr
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Came for the rules discussion, stayed for the Meatball.
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I hope to play a TTRPG like this, one of these days. I've had fun with stuff like Mount and Blade and Medieval Dynasty. Although my specific interest are in the early medieval period; around the fall of the Western Roman Empire but I'm down for anything.
One of the best parts of the domain management rules from the OS companion is the annual event section, especially for a party that includes a members of the family and other characters that serve the house. It can lead to all kinds of adventure ideas.
Definitely. Baptism of Fire will have a version of that table too.
good video - i need to pick up old school companion part 1 - have part two for the adventures. I think ACKS by Alex Macris has some good rules on domain play also. PS: some very sad news , the great artist Russ Nicholson passed away. An excellent illustrator of fighting fantasy books, warhammer fantasy, Fiend Folio, DCC, etc etc - a true original. Hope someone does a video about his work
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Meatball was so adorable. I was so interested in watching the cat I had to rewatch the video to listen to it properly.
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the Domain Rules is helpful. I bought the vol1 and am studying it. I have always wanted to create a simple domain rules to create interesting world dynamics for my solo rpg
Thanks. I have a totally different take on Domain rules in Baptism of Fire, by the way.
Hey, by chance did you happen to send an email to Spectre Press asking about the mass combat system in the Old School Companion?
Always enjoy your videos. I bought 3 of your books a few weeks ago. L&D, DA, and DA:CoC. Slowly working my way through. Good stuff.
Thank you so much!
you had me at self promotion but i stayed for meatball
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I’d like to see you do a Japanese samurai/ninja book, maybe in the Sengoku period. I’d be a re-skin for your rules, and a chance to write some neat history, too. Perfect setting for abstract domain rules.
There's already a lot of Japan-themed games; if I do an Asian setting, it'll more likely be Song Dynasty China.
@@RPGPundit What would you say are the best ones in your opinion/standards?
@@InternetHydra There were a couple OSR games, Chanbara and Shinobi & Samurai iirc. I remember Sengoku and Bushido from back in the day as well. Not sure I'd run any as is or just cannibalize them for my system of choice.
@Kasimir Urbanski - RPGPundit I'd love a Song Dynasty book, it would synchronize excellently with Sword & Caravan. Much Taoist magic could be used in a Japanese setting as well as much magic originates from Chinese practices in Japan. At the same time, a small booklet of accurate Shinto or any otherwise unique Japanese magics that arose could be nice. If PC's get so far as Great Song, weebs in many groups are going to try and cross the pirate infested Sea of Japan in order to find the legendary gold of Zhipangu.
For what it's worth, I am working on this - not historically authentic, though, and it's purely a hobby effort because I like oriental adventures. I made the OA reference manual on DMs guild and wanted to convert that so it has no WOTC IP. Fantasy Sengoku Japan makes sense. Though, because it's 5e, it will be more NIOH than Nobunaga's Ambition 😁
I mean it's hard to beat Pendragon. Your stuff has some Pendragon DNA, but I don't care for the zany elements, but there is A LOT a do like, so I keep buying them and using them. Had no idea you were on RUclips before today. It was hilarious that you couldn't find something in your own book. Layout isn't your strong suit, but the content is fantastic.
Thank you! Welcome aboard. Please share the videos!
I would love to see you do a take on something based off of Blood Meridian. I think your one of the few artists that could do it justice Pundit!
I have to say I never read it.
@@RPGPundit honestly I never say this but it's one of the few novels that someone should read in their life ( if they have the stomach for it that is). McCarthy created one of the greatest villains in history in it, and that is no exaggeration
As much as I appreciate your gamedesigning content, Meatball is definitely true owner and the greatest star of the channel ;)
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I have been leaning more on abstract solutions myself for similar and other reasons when dealing with sects in my campaigns. Presently fiddling with some sect building and management approaches to address stuff that have come up in my wuxia sessions. One benefit of the abstract approach is you can fold in things like expenditures and projects so you aren't tracking every penny the sect spends (dealing with financial resources has always been a sticking point when this has come up for me)
Indeed!
I came for rules discussion... but I thought you meant like divinity domains... like in cleric domains... nevermind I stayed for the Meatball
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Will AI open a new age of simulationism in domain play? Virtual reality of interconnected factors enabling all sorts of abstract and creative elements and actions could be possible.
I've always struggled with domain play. I find it too much effort for me (the DM), and the PCs have no interest in the BECMI-style minutia of it all. Having said that, your more abstract version is brilliant. That may be a fit for my campaign; I'll need to re-read that section in your book. Thanks.
Yes, well that is the main problem I focused on in the video: that it's a lot of time and book-keeping often for just one player's benefit. Thus, abstraction helps make it more viable for playability.
Standing by in my Brown Armor. Also, finally picked up a copy of Invisible College.
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Once again, your various books and rules look very interesting, and your views and opinions about rpg are worth listening to. And, of course, there's always Meatball. Lol
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Domain play is why levels 1-9 are considered the best part of the game.
You're not entirely wrong, but only because people handle domain play poorly as a rule.
Not banned yet! XD Love your stuff
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0:30 the pdf just has the black and white hex map version of the (approximately) same area on page 10.
Hence the advantage of getting the print edition...
Do you think there are still advantages to using Rules Cyclopedia instead of ACKs for domain play, or does ACKs improve upon the RC domain rules in every way with no tradeoffs?
I think that there could be situations where one is better than the other. ACKS is more detailed, for example, which means that it could be better for some campaigns and worse for others.
The commercial failure of Birthright set back domain play, honestly. Pathfinder had both Ultimate Campaign, which I like, and a couple of different adventure paths that go into domain play.
I own ACKS, looking forward to ACKS II. I own Pundit's books, etc. unfortunately, my players don't share the same love of domain play that I have.
Well, what do they not like about Domain play? That's what you have to think about.
*Pauses* Jeffro Johnson got to you finally didn't he? And his recovery regarding BroSR takes on 1:1 time for domains and Patrons you've looked at again.
LOL no. What got me thinking about the different way to do domain rules was a thread by Taylor Lane, which is the opposite of Jew-hater Jeffro in almost every respect.
Just use ACKS domain rules
As I point out in the video, that's not ideal for every situation. In fact, ACKS' system is mostly ideal for a campaign where all the players are working on a domain or domains.
Has pundit tried domain play?
Many, many times
is Argento a more local brand?
It's an Argentine brand. "raices" (called "Argento Natural" in Argentina) is a great straight burley; and they also do "polonia" (called "Argento Latakia" in Argentina) which has very high quality latakia.
@@RPGPundit I'm oddly happy to hear that, in germany they pretty much had the same stuff you can buy in the states. if I ever transverse hemispheres again I'll have to try some of that. Currently smoking Luxury Bullseye flake
Didn't you write that book? Lol
Yes. Did you watch the video?