That’s a very neat way to do it! The way I had mine setup, I had a switch on int node based on a random int in range, and a bunch of spawnactor nodes for different loot types that would spawn at the enemy component’s worldtransform on the event that they died. I left some switch on int pins empty to simulate the randomness of items not dropping all the time. The select node looks like a much more compact way to do it instead of using spawnactor over and over again. Thanks for this!
Why does this guy have only 15K?? every time I need a tutorial I look it up and he’s already made one. Thanks for all the free help bro I appreciate it.
Hey Matt! I have a question… how can I make a box trigger that checks if all players in the level is overlapping the box to play a sequence for example.. can u make a tutorial on that?
How to highlight the Drops after it dropped? I followed your Highlight Tutorial and i want to highlight a key after it dropped from the zombie, thanks for any solutions!
3 года назад
And what about probabilitty of spawning certain item? like commom, rare, epic and legendary?
I've made the array to ignore the character but the key still appears to either spawn on my character or just straight up give me the item, can anyone please help ?
Is there anyway to make a crouch button that plays the animation and crouch without the camera jolting down as you crouch but the camera zooms into a first person view when the player crouchs
How do you learned all of these? :D Im trying so hard with chat gpt to do something but he s dumb and I'm dumber. I'm trying to drop a pouch from enemies and that pouch should contain inventory slots and I loot the loot from there. kind of a system like WoW has.
hi matt, i want to ask a question. so im working on a multiplayer project, and somehow this doesnt work. both client and server can see that the enemy drops an item. but when picking up, it somehow wasn't replicated. do you have any suggestions?
Hi, I have a question, I try following this tutorial but I'm using Unreal Engine 5. I followed till the end of this video, but I got a bit problem. I managed spawn it on outliner screen, but the Item didn't appears on game. To make sure it appears, I'm using get print, and the print is appears, can you help me what's wrong with it? Thx
When my game opens, an unreal engine intro appears, I don't want it to appear, what should I do? And My game is getting compiling sheders rather than packages what should I do
Hi man, for picking up you can check the video linked in the description, and for throwing this video might help :) ruclips.net/video/-Lg-_EU6NoU/видео.html
Anyone knows how to make it so that each loot has a certain chance to drop? I have 3 types of (gems) that drop off of an enemy, 2 points, 5 points, 10 points. Right now they spawn at random but i'd like the rarity and value to be balanced.
so to do that the best way I have found so far is to make an actor component that has a string/integer map string the name of the item the integer being the chance that Item will be spawned and then a whole bunch of math but if you look up weighted loot table there is a pretty good tutorial on how to do it. Then you plug the index from that tutorial into the select from this one and it should work a charm
Best UE4 tutorial channel on RUclips
Never fails, you always have what I need! Simple and to the point, thanks.
That’s a very neat way to do it! The way I had mine setup, I had a switch on int node based on a random int in range, and a bunch of spawnactor nodes for different loot types that would spawn at the enemy component’s worldtransform on the event that they died. I left some switch on int pins empty to simulate the randomness of items not dropping all the time. The select node looks like a much more compact way to do it instead of using spawnactor over and over again. Thanks for this!
Why does this guy have only 15K?? every time I need a tutorial I look it up and he’s already made one. Thanks for all the free help bro I appreciate it.
True dude
Thanks for making my suggestion :D
Thank you for the great idea Asmund! :D
Useful this one!
This worked perfectly for my project. Need to adjust it so it has a random chance to drop loot, but thanks!
Really great thank you man I was looking for this very happy now ☺️🥰
thanks for the video, much help appreciated.
Thanks bro for this video
Always a pleasure bro! :)
Everyone loves loot. Nice video.
If u're looking for vector - vector in 2024, add instead subtract. it was replaced by that.
Is there any way to make one type of loot drop more than the others?
Hey Matt! I have a question… how can I make a box trigger that checks if all players in the level is overlapping the box to play a sequence for example.. can u make a tutorial on that?
I saw something similar with "Jackson's Games" dropping loot, my favourite was when he did the Guardian robot using an AI tree.
Perfect
Is there a way to set probability of these items, anyone know?
Hi.
How to pickup the loot from the ground and and it to a simple invetory?
Thanks!
hey matt i think you played wow :)
How to highlight the Drops after it dropped? I followed your Highlight Tutorial and i want to highlight a key after it dropped from the zombie, thanks for any solutions!
And what about probabilitty of spawning certain item? like commom, rare, epic and legendary?
I've made the array to ignore the character but the key still appears to either spawn on my character or just straight up give me the item, can anyone please help ?
I am using random integer in range when spawn my item but is there a way to spawn stuff once without having repeating items
Is there anyway to make a crouch button that plays the animation and crouch without the camera jolting down as you crouch but the camera zooms into a first person view when the player crouchs
thank you so much
Happy to help! :)
cheers bro
What if I want it after death instead of on hit?
Amazing video is it possible to add a chance to drop X item?
select some items more in the "select" note
can you please show a tutorial how to limit the camera view of the player (yaw) on a specific action? like in fpg ?
Could you make a video of making the AI avoid light? I asked before a while back been waiting on it.
How do you learned all of these? :D Im trying so hard with chat gpt to do something but he s dumb and I'm dumber. I'm trying to drop a pouch from enemies and that pouch should contain inventory slots and I loot the loot from there. kind of a system like WoW has.
hi matt, i want to ask a question. so im working on a multiplayer project, and somehow this doesnt work. both client and server can see that the enemy drops an item. but when picking up, it somehow wasn't replicated. do you have any suggestions?
Hi, I have a question, I try following this tutorial but I'm using Unreal Engine 5. I followed till the end of this video, but I got a bit problem. I managed spawn it on outliner screen, but the Item didn't appears on game. To make sure it appears, I'm using get print, and the print is appears, can you help me what's wrong with it? Thx
its the random location by my. Dk how to fix it though..
Matt please help the game takes too long while packing how can i make it shorter
Hey man, the first time package will always take a while, any after that will be considerably quicker. Is this a first time package?
When my game opens, an unreal engine intro appears, I don't want it to appear, what should I do? And My game is getting compiling sheders rather than packages what should I do
How to pick up and throw objects at boot? thanks brother.
Hi man, for picking up you can check the video linked in the description, and for throwing this video might help :)
ruclips.net/video/-Lg-_EU6NoU/видео.html
Class node - Select Box
not working, please help! check many times)))
I need UE5 tutorials :c
Anyone knows how to make it so that each loot has a certain chance to drop?
I have 3 types of (gems) that drop off of an enemy, 2 points, 5 points, 10 points. Right now they spawn at random but i'd like the rarity and value to be balanced.
so to do that the best way I have found so far is to make an actor component that has a string/integer map string the name of the item the integer being the chance that Item will be spawned and then a whole bunch of math but if you look up weighted loot table there is a pretty good tutorial on how to do it. Then you plug the index from that tutorial into the select from this one and it should work a charm
When my loot spawns in dissapears
Can you make a video about sitting on a chair? I couldn't find it anywhere. Thanks in advance.
5:03 Bro wut?