Random Loot Drops When Enemy Dies - Unreal Engine Tutorial

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  • Опубликовано: 8 фев 2025

Комментарии • 53

  • @my_way_to_play324
    @my_way_to_play324 3 года назад +1

    Best UE4 tutorial channel on RUclips

  • @megtwin
    @megtwin 2 года назад +1

    Never fails, you always have what I need! Simple and to the point, thanks.

  • @TakiGamesOfficial
    @TakiGamesOfficial 3 года назад

    That’s a very neat way to do it! The way I had mine setup, I had a switch on int node based on a random int in range, and a bunch of spawnactor nodes for different loot types that would spawn at the enemy component’s worldtransform on the event that they died. I left some switch on int pins empty to simulate the randomness of items not dropping all the time. The select node looks like a much more compact way to do it instead of using spawnactor over and over again. Thanks for this!

  • @junglejimmithy7884
    @junglejimmithy7884 3 года назад +5

    Why does this guy have only 15K?? every time I need a tutorial I look it up and he’s already made one. Thanks for all the free help bro I appreciate it.

  • @Asmund648
    @Asmund648 3 года назад +2

    Thanks for making my suggestion :D

    • @MattAspland
      @MattAspland  3 года назад

      Thank you for the great idea Asmund! :D

  • @CrypticaProductions
    @CrypticaProductions 3 года назад +2

    Useful this one!

  • @degan51
    @degan51 3 года назад

    This worked perfectly for my project. Need to adjust it so it has a random chance to drop loot, but thanks!

  • @laithalhebsi6823
    @laithalhebsi6823 3 года назад

    Really great thank you man I was looking for this very happy now ☺️🥰

  • @lazarobenitez4206
    @lazarobenitez4206 8 месяцев назад

    thanks for the video, much help appreciated.

  • @chirag5517
    @chirag5517 3 года назад +2

    Thanks bro for this video

  • @stevewynn4612
    @stevewynn4612 3 года назад

    Everyone loves loot. Nice video.

  • @isaaccontee
    @isaaccontee 4 месяца назад +1

    If u're looking for vector - vector in 2024, add instead subtract. it was replaced by that.

  • @حاتمإسماعيل-ب7ر
    @حاتمإسماعيل-ب7ر Год назад +1

    Is there any way to make one type of loot drop more than the others?

  • @SalahTube0
    @SalahTube0 3 года назад +3

    Hey Matt! I have a question… how can I make a box trigger that checks if all players in the level is overlapping the box to play a sequence for example.. can u make a tutorial on that?

  • @MartKart8
    @MartKart8 3 года назад

    I saw something similar with "Jackson's Games" dropping loot, my favourite was when he did the Guardian robot using an AI tree.

  • @korypeters2059
    @korypeters2059 9 месяцев назад

    Perfect

  • @RaneyDay
    @RaneyDay 3 года назад +1

    Is there a way to set probability of these items, anyone know?

  • @galberger3937
    @galberger3937 Год назад

    Hi.
    How to pickup the loot from the ground and and it to a simple invetory?

  • @wenz3440
    @wenz3440 2 года назад

    Thanks!

  • @peter486
    @peter486 2 года назад

    hey matt i think you played wow :)

  • @youzhili7855
    @youzhili7855 2 года назад

    How to highlight the Drops after it dropped? I followed your Highlight Tutorial and i want to highlight a key after it dropped from the zombie, thanks for any solutions!

  •  3 года назад

    And what about probabilitty of spawning certain item? like commom, rare, epic and legendary?

  • @kubabernat9084
    @kubabernat9084 2 года назад

    I've made the array to ignore the character but the key still appears to either spawn on my character or just straight up give me the item, can anyone please help ?

  • @victoirelotika8687
    @victoirelotika8687 2 года назад

    I am using random integer in range when spawn my item but is there a way to spawn stuff once without having repeating items

  • @hunterstringer5495
    @hunterstringer5495 3 года назад

    Is there anyway to make a crouch button that plays the animation and crouch without the camera jolting down as you crouch but the camera zooms into a first person view when the player crouchs

  • @Ray_joy
    @Ray_joy 3 года назад

    thank you so much

  • @A_p_h_X
    @A_p_h_X 3 года назад

    cheers bro

  • @g.o.v_animations
    @g.o.v_animations 2 года назад

    What if I want it after death instead of on hit?

  • @kyrobyt
    @kyrobyt Год назад

    Amazing video is it possible to add a chance to drop X item?

  • @netanel8334
    @netanel8334 3 года назад

    can you please show a tutorial how to limit the camera view of the player (yaw) on a specific action? like in fpg ?

  • @dage6131
    @dage6131 3 года назад

    Could you make a video of making the AI avoid light? I asked before a while back been waiting on it.

  • @isaaccontee
    @isaaccontee 4 месяца назад

    How do you learned all of these? :D Im trying so hard with chat gpt to do something but he s dumb and I'm dumber. I'm trying to drop a pouch from enemies and that pouch should contain inventory slots and I loot the loot from there. kind of a system like WoW has.

  • @arankasih1162
    @arankasih1162 2 года назад

    hi matt, i want to ask a question. so im working on a multiplayer project, and somehow this doesnt work. both client and server can see that the enemy drops an item. but when picking up, it somehow wasn't replicated. do you have any suggestions?

  • @nicolauscahyadi7840
    @nicolauscahyadi7840 2 года назад

    Hi, I have a question, I try following this tutorial but I'm using Unreal Engine 5. I followed till the end of this video, but I got a bit problem. I managed spawn it on outliner screen, but the Item didn't appears on game. To make sure it appears, I'm using get print, and the print is appears, can you help me what's wrong with it? Thx

    • @Brightshadow686
      @Brightshadow686 Год назад

      its the random location by my. Dk how to fix it though..

  • @joker-jd3jd
    @joker-jd3jd 3 года назад +1

    Matt please help the game takes too long while packing how can i make it shorter

    • @MattAspland
      @MattAspland  3 года назад

      Hey man, the first time package will always take a while, any after that will be considerably quicker. Is this a first time package?

    • @joker-jd3jd
      @joker-jd3jd 3 года назад +1

      When my game opens, an unreal engine intro appears, I don't want it to appear, what should I do? And My game is getting compiling sheders rather than packages what should I do

  • @logandoejogando...7532
    @logandoejogando...7532 3 года назад

    How to pick up and throw objects at boot? thanks brother.

    • @MattAspland
      @MattAspland  3 года назад +1

      Hi man, for picking up you can check the video linked in the description, and for throwing this video might help :)
      ruclips.net/video/-Lg-_EU6NoU/видео.html

  • @dantegamedev
    @dantegamedev Год назад

    Class node - Select Box

  • @vmestesvetrom
    @vmestesvetrom 2 года назад

    not working, please help! check many times)))

  • @killerluuk
    @killerluuk 2 года назад

    I need UE5 tutorials :c

  • @erook2019
    @erook2019 2 года назад

    Anyone knows how to make it so that each loot has a certain chance to drop?
    I have 3 types of (gems) that drop off of an enemy, 2 points, 5 points, 10 points. Right now they spawn at random but i'd like the rarity and value to be balanced.

    • @MadManMatrix
      @MadManMatrix 2 года назад

      so to do that the best way I have found so far is to make an actor component that has a string/integer map string the name of the item the integer being the chance that Item will be spawned and then a whole bunch of math but if you look up weighted loot table there is a pretty good tutorial on how to do it. Then you plug the index from that tutorial into the select from this one and it should work a charm

  • @decarrioden3445
    @decarrioden3445 6 месяцев назад

    When my loot spawns in dissapears

  • @OyunZinciri
    @OyunZinciri 3 года назад

    Can you make a video about sitting on a chair? I couldn't find it anywhere. Thanks in advance.

  • @Rehd66
    @Rehd66 Год назад

    5:03 Bro wut?