When i read the title i read it how it's probably supposed to be pronounced, like all the other nerubian stuff, but as soon as dratnos pronounced it the way he did i was like "fuck it's gonna be ara ara forever now"
FYI the tailoring bonus gives you a single use extra action button that stuns a mob for 20 seconds, including mobs normally immune to stuns (it works on the minibosses that summon the first boss)
it also works on the big mobs after the first boss that ministun, and they also grant all nearby allies 50% DR. They have truesight so cant be skipped, but the tailoring stun is a true CC so allows for skips. I reckon tailoring will be huge here.
Super excited for this one! Not super inventive, all things considered, but it has some neat little options with pulls and potential skips. The bosses all have solid ideas behind them too, which I like.
azjol'nerub and ankhaet put in a mixer and polished. looks nice, i hope it's fun and the mechanics are so engaging, we don't need m+ affixes anymore. the endboss gonna be nice as a DK^^
While i like most of the stuff in most of the new dungeons, i am really not a fan of all the forced melee downtime they're putting everywhere. The storm gryphon boss in the rookery, the big adds in the flying dungeon that do the aoe root (fine for some melee, massive dps loss for havoc), and now this last boss with the "run out and root yourself" mechanic. It really feels bad just sitting there 15yds away with my junk in my hand watching an already higher damage dealing class do their full rotation anyway.
like the dark atmosphere, was getting brain cancer from the starbucks-yoga-zen of DF. last thing they really need to do away with is the "hero" and "champion" nonsense, esp when it comes from hostiles.
The name of that dungeon has to be some kind of joke... Dev1: "yo what we callin this dungeon?" Dev2: "Dunno - Ara Kara or something lol" Dev1: "got it, thanks"
loooks horrible designed dungeon. since bfa they absolutly lost the ability to create decent dungeons, sl was bad, df is a joke, and this looks really ass
Im curious as to why you think it's horrible and what you would want a dungeon to be designed like. What was it about bfa dungeons (and which ones) that you liked that isnt in anything after?
Dratnos is falling in the hole for us so we don´t have to fall anymore.
This will forever be the Ara-Ara dungeon in my head and nobody can change my mind.
My instant thought too.
When i read the title i read it how it's probably supposed to be pronounced, like all the other nerubian stuff, but as soon as dratnos pronounced it the way he did i was like "fuck it's gonna be ara ara forever now"
That was intentional. You are the modern target demographic, the genshin kids
FYI the tailoring bonus gives you a single use extra action button that stuns a mob for 20 seconds, including mobs normally immune to stuns (it works on the minibosses that summon the first boss)
it also works on the big mobs after the first boss that ministun, and they also grant all nearby allies 50% DR. They have truesight so cant be skipped, but the tailoring stun is a true CC so allows for skips. I reckon tailoring will be huge here.
Do you know if only the tailorer who interacted with the dead nerubian gets the extra action button or does everyone in the party get a charge?
Does the mob stay stunned in conbat, or is it a "damage will/may cancel the effect" situation?
@@Sly_rim havent tested but pretty sure only the tailor gets a charge
@@zuralani1 its a full stun, damage does not break
Was fun playing with you guys! (Savage)
This dungeon looks fantastic. It being a 3-boss dungeon is also great.
So good to see you healing dungeons! 🥰
Thematically what a cool dungeon. That 2nd and last boss look really cool.
What a sick last boss, loving the look of this dungeon (as long as the first part doesn't end up being a pug killer)
Ara ara, welcome to Ara-Kara~
cant wait to see this place filled with crabs lmao
Hahaha. Was wondering the same. Is the 1st boss just a huge crab? Are webbings tuned down too?
Drat for the love of god please accept the trading post quest it’s literally killing me through my OCD.
We have to test if there is a secret down the hole. This is a common Alpha/Testing Realm practice.
Super excited for this one! Not super inventive, all things considered, but it has some neat little options with pulls and potential skips. The bosses all have solid ideas behind them too, which I like.
azjol'nerub and ankhaet put in a mixer and polished. looks nice, i hope it's fun and the mechanics are so engaging, we don't need m+ affixes anymore. the endboss gonna be nice as a DK^^
Ara-Ara, City of Knaifus
oh. the Ara-Ara Dungeon.
anubzekt looks like a fun boss for mythic
"Big and purply"
Any plans on still doing the Ringing Deeps dungeons?
I assume he'll cover them when they become available again.
Ara-kAra~
The aracnophobia button works in the dungeon?
This expansion seems to have a lot of mini bosses in its dungeons?
Dungeons should have more mini-bosses and less trash imo.
Now I want a soda
While i like most of the stuff in most of the new dungeons, i am really not a fan of all the forced melee downtime they're putting everywhere. The storm gryphon boss in the rookery, the big adds in the flying dungeon that do the aoe root (fine for some melee, massive dps loss for havoc), and now this last boss with the "run out and root yourself" mechanic. It really feels bad just sitting there 15yds away with my junk in my hand watching an already higher damage dealing class do their full rotation anyway.
The trinket makes you shit baby spiders (or crabs) 😮
Yeah, never not gonna call this dungeon "Ara ara"
they keep naming dungeons after me wow
like the dark atmosphere, was getting brain cancer from the starbucks-yoga-zen of DF. last thing they really need to do away with is the "hero" and "champion" nonsense, esp when it comes from hostiles.
The name of that dungeon has to be some kind of joke...
Dev1: "yo what we callin this dungeon?"
Dev2: "Dunno - Ara Kara or something lol"
Dev1: "got it, thanks"
the only joke here is you thinking this is funny
Or just be dk and immune the entire suck in lmao.
short is great, hate the mega-crap, dont have time for that stuff
They are struggling to come up with names these days eh?
First
loooks horrible designed dungeon. since bfa they absolutly lost the ability to create decent dungeons, sl was bad, df is a joke, and this looks really ass
Why is it bad?
Im curious as to why you think it's horrible and what you would want a dungeon to be designed like. What was it about bfa dungeons (and which ones) that you liked that isnt in anything after?