Hi everyone. This is Vezelle, the developer of Inkshade. I can’t even begin to describe how amazing it is to see this video. I make games because I want to delight people in the same way that the medium is constantly delighting me. So to see this show up in my feed is special beyond words. Also thank you for playing the demo Aliensrock, I think you’re going to love the full game :)
I know it's hexagons but I see Fire Emblem. Especially with how simple it is and the stat names (like resistance likely being magic defense) are the same
Interestingly, I have the complete *opposite* take to the (current) top comment. I love that this game stays so close to the aesthetics of Inscryption whilst being so far removed in gameplay. I loved Inscryption, but felt like it didn’t quite levy the aesthetic as well as I expected from the Demo, instead leaning more heavily into the gameplay. If this game sticks to the aesthetics more strongly, then I do feel like it could fill that gap that Inscryption left (although Inscryption is still an amazing game, don’t get me wrong ❤)
I wish they would've either copied it more by making it the same character as inscryption, or copied it less by changing the character more. Right now it's in the uncomfortable position where they copied the homework but just changed a few words around. I would rather they either 'quote' the original work (to continue the analogy), or write it in their own words. The middle ground feels artistically dishonest.
@@godlyvex5543 You should replay inscryption because that just isn't true, like at all. Leshy is almost immediately made out to be a untrustworthy character with crazed eyes, someone to fear and be weary of. The game master in this game has almost no development into his character other than the scene where he was watching you from the stairs, his expressive eyes and movements, and sometimes, when he isn't explaining game mechanics, in what he says. He gives off a mysterious but playful personality, the only part that matches leshy is that he's a mysterious game master we know little about but even then the kinda mysterious vibe they give is different. Leshy gives off a threatening angle to his mysteriousness while the game master gives off more of a suspicious angle to his, not really threatening but more of a "he acts a bit weird and we don't know if that's just how he is or if he's hiding something" kinds way.
@@godlyvex5543 I kinda agree, I think the way it expanded upon the concept is unique and amazing, but the parts it left in are a bit lame. at the same time this also means this kind of game could become a whole genre with its own characteristics that can be subverted later, so for example have new games that don't have a kind of evil guy that tells the story and so on
@@cyberneticsquid nah. Just evil puzzle boxes. The whole series of five games is good, but I recommend Old Sins, as it’s the best one outside of the VR release. (Or including the VR release, depending on who you ask)
On the one hand, this game skews uncomfortably close to Inscryption. On the other hand, I just want to dive right back in these vibes! As for the actual gameplay, I'm intrigued by how barebones the unit attributes are, compared to the usual bloat from tactics games. Feels like the damage exchanges of Paper Mario and similar. However, I'm also very worried about the meta-progression, as it looks like no strategy or foreknowledge can hold a candle to grinding unit stats.
I can see how with this game the idea of different kinds of damage (magic vs physical) and mobs of enemies could force tactical thinking and an approach, and honestly you can kind of see that in the final fight in this demo. While it would be helpful to be able to one-shot every enemy with each of your pieces, you still need to place them properly and move everything to take advantage. It also seems that your pieces have decent max values for damage so with enough tweaking I am not too worried about the potential for a "grind to max" to trivialize the game.
Aliensrock has always been good at finishing men off… I do understand people pointing out the very explicit similarities between this and inscription. However I’m very open to a game that takes what inscription did and takes everything up a notch. My one complaint for inscription was the gameplay, which I did not personally find interesting. This looks like it solves that issue for me so far. I’m definitely interested in how this grows. Thanks for showing off the gameplay A-Rock!
My thoughts exactly, although I thought Inscryption's Cabin gameplay was fine. Certainly interesting enough for what it had to do, which is to brutalize you until you break the game either by figuring out the strategies or from the meta-progression. Then the same gameplay sustained a decent post-game roguelike!
16:31 I know this game kinda feels like Inscryption, but the wooden cabin and wooden trees seem to be a direct reference to the hit game "Inscryption". The carved trees and stones look like the ones we see on the paper map imo. Also, the candles look similar the ones used to represent lives in Inscryption.
super cool so far, although i'll be waiting for this to stray away from inscryption a little further before truly enjoying it [edit] ok i just saw the thing with all the pieces upgradable stats i change my mind this looks cool as hell
This looks really cool! The little figurines are quite appealing, and I'm a huge fan of the upgrade system. I appreciate that the inner game (the board game) is framed within the larger game (the first-person game)--it gives a good structure for continuity between deaths. I hope they flesh out both games appropriately, but I will note that I'm wary of further recursion. This is a strong foundation; there is plenty to build upon here without adding further games to frame these two. I'm excited to see/play the final work! Thanks for the introduction, Tyler.
The aesthetics are great and I definitely welcome another Inscryption-like game I do wish the game told you more about the stats or abilities of your crew, other than just the hp and attack, there is the element of secret abilities that Inscryption did with some of the rare cards which can be fine, and then there is just try to guess what this piece those like in 22:07, there is the book where you can see your guys stats like range or magic, so the game should just tell you those when you hover over a new piece Another thing which I assume this is just because it is a demo, but the map is pointless if the encounters are the same, again probably only a thing because it is a demo I know there will be more encounters maybe randomized order
tyler you should definitely play the short game about counters made by icely puzzles called "move counters that get more cursed" it actually goes pretty meta and doesn't look that bad
22:56 You might have been able to win if you made a rush for the gold plate that was hiding behind the rearmost trees? Or you were supposed to lose like the "Too fast, Too soon." part in Inscryption.
3 mins in and man, this sure does look cool! it also looks like... Inscryption. I mean obvious parallels are obvious, but at what point does it stop being original? Just from my three minutes it has personally crossed that line and is sprinting away. I'm sure the hex tile based tactics game is neat, but if you have to rip all other elements of the game from another game, is it really your own game?
I finished the video and my opinions remain the same. The game seems cool but is overshadowed by the fact that much of the design is ripped directly from Inscryption. If this were an essay the teacher would fail you for plagiarism, for there was no paraphrasing.
I like how this looks, normally I wouldn't be comfortable playing a creepy or scary game (I very much dislike horror), but this looks like the same acceptable and fun level of creepy from act 1 inscryption that I might be interested in. I will have to wait and see though. As for the gameplay, I have some concerns - namely that the game seems unwinnable without basically "unlocking" the ability to win through upgrading units, and that ranged units feel so much more powerful than melee units - but overall I see a lot of potential in the moving around the building and the way the maps and AI work. I think that I would honestly prefer the unit upgrades to act on more of a run to run basis, but I am aware that that seems to lean further into inscryption territory with the stat boosts to cards. Maybe it is fine for the game to be literally impossible early on, it is supposed to be a scary/unsettling game, where there is a whole house to explore. If you could just ignore all of that and win then it might diminish the impact of the game as a whole... Idk. Will wait to see more before making a decision, but I will keep an eye out for it
This looks amazing. I hope this and inscryption are the start of a whole genre, and I hope games that use the formula end up being called Inkscryptions.
Honestly, i think everyone was hungry for more inscryption act 1 since the beginning of inscryption, and this game is fitting that incredibly specific widespread niche and i LOVE IT for that
It has a couple of nice references to inscryption as well, and this is pretty good, reminds me well of a chess style like what grimora had for travel for combat
This is one of the few times where a game takes heavy inspiration from another but manages to still have its own identity and reasons to play over the original. In this case the similarities are mostly in the style but even that alone is enough for some people to feel like a game is just a copy or worse version so during the video I appreciated every little difference I saw with Inscryption cause it means the devs thought about what to take, what to add, what to modify and what to simply discard cause it wouldn't work for their game. A lot of people would just take all the mechanics of Inscryption indiscriminately and just put a grid and some miniatures instead of cards and call it a day
This seems to be a roguelite, where you upgrade yourself/units between runs with what meta currency you’ve obtained during runs, whereas inscryption was more of a roguelike, (specifically act 1 and Kaycee’s mod) where you had to deal with what you get, but you do unlock more the more you play (like slay the spire) but you had to win higher and higher difficulties in Kaycee’s mod, not just play
I love how the DM is simultaniously more friendly yet more menacing than Inscryption. his face and expressiveness are endearing and fun but then he moves around and stalks you while you explore and he becomes a bit intimidating.
I will deffo be getting this sometime People are crazy sayin it bein like inscription is bad, i wanted more leshy and this is more leshy Plus i think i like the combat more here
I really would've rathered they just inserted leshy into this game instead of copying the homework but changing the words a little bit. It would feel more honest.
@@godlyvex5543if you really wanna play it like its part of Inscryption, just imagine that this is the 5th Scrybe. Pretty sure that's the inspo for this game.
For dark games like this, can you turn up the luminosity a bit? RUclips compresses darks to a few colors instead of the standard 32 bit range. You may have already done that, but the game is just very dark! I can’t wait for this full game to come out.
Okay after finishing the video the metaprogression is a bit scary considering it is the main way to get your units stronger and no way to do it during the run
For some reason looking up inkshade shows your vid then a bajilliom videos exactly 14 seconds long with a title akin to "sound redesign" Outside of that i like the look of the game, turn inscryption from a card game to a tabletop turn based tactical thing, its my kind of jam, i dig it
Inscryption sure was good, but damn, this game is amazing ( up to the point where he kills you bc he kinds sent you there and there should be more of a reason for your death than just that )
a game can be both well made and creatively bankrupt. having said that, I don't think the game is creatively bankrupt, but the setting is so similar it leaves a bad feeling in my mouth. they should've tried a little harder not to rip inscryption's intro and general concept of "magic forest-themed guy with glowing eyes on the other side of a table and you play a game with him and sometimes get up to do other stuff around the rooms".
@godlyvex5543 Why? Why do they need to not rip that? Games steal entire systems from each other constantly. This isn't an academic paper where plagiarism is a concern, it is a video game. We build on what others have made.
@@hem9483 I would rather someone steal game systems than something artistic like the character design. I am fully in support of ripping assets and code and many other things if it's necessary, but I don't think it was warranted here at all. I think ripping an asset directly is actually more honest than stealing a character design and just changing a few little things about it and passing it off as a new character. If this guy was actually leshy I'd be way less upset.
@@godlyvex5543 I replied you in another comment but also want to add more, I think you're looking at this from too much of a single character perspective, try thinking about the function the characters have in both games, narratively and mechanically, it actually makes it super interesting, having a genre of games that have certain conventions like an evil dude that tells the story you're following. to me not liking the structure this game follows is a bit like criticizing fps games for having very similar gun play to each other, I think the structure itself should be done by more games since it's an interesting concept that should be explored
@@F3XT I'm not looking at it from too narrow of a perspective, the entire thing I'm talking about is narrow in nature. I'm specifically saying that this specific thing is what irks me. Specifically. Anyone launching the game who has played inscyption will see the intro and roll their eyes because it's just a rehash. The rest of the game is fine, but I think this specific element does not do enough to distinguish itself from inscryption.
14:45 - oh no, a change in order would win the round... I used to make this mistake a lot so I'm kinda used to it, but the highest hp guys just couldn't attack because it had to dodge the guy in front of him, so moving him first would allow both to attack. sad
I've not played Inscryption but I've seen a fair few playthroughs, enough to know I loved the style of the first third of the game but felt the stylistic and mechanical shift in the following two parts was too jarring. This game seems to take some inspiration from Inscryption, and maybe a tiny bit from the Game of Thrones intro, but I think they've made enough of a change to place it as being in the same category rather than just a copy. The tonal shift from Collectible Card Game to Turn Based Strategy, to me, makes it a more interesting prospect.
People are saying this is like inscryption, is it like the first part of inscrpytion or the whole, playing as someone playing a cursed video game, fun part of inscription?
Hi everyone. This is Vezelle, the developer of Inkshade. I can’t even begin to describe how amazing it is to see this video. I make games because I want to delight people in the same way that the medium is constantly delighting me. So to see this show up in my feed is special beyond words.
Also thank you for playing the demo Aliensrock, I think you’re going to love the full game :)
Where can people get the demo?
This game looks fantastic! It’s clear the care you put into everything. Will the demo go on steam?
hell tf yeah!
This game looks so so amazing! Please, take your time making it, I can assure you we all gonna love it. Looking forward to the demo 🙌
If it turns out just half as good as Inscryption, it is going to be EPIC. Good luck dude, wishlisted the game.
First few seconds of the video:
"You're finally awake."
My brain:
"You've been trying to cross the border, right?"
"Walked right into that imperial ambush"
@@sporemound2475 "Same as us, and that thief over there."
@@john_tgb4457 "Damn you stormcloaks, Skyrim was fine until you came along".
@@ЖаркоШкребић "Empire was nice and lazy..."
@@bobli840 "If they hadn’t been looking for you, I could’ve stolen that horse and been halfway to Hammerfell."
Inscription was Magic the Gathering. This is Dungeons and Dragons. I love it
more like heroclix
nice comparison
Hand of Fate would like a word.
Actually, it's more akin to Lancer or a 4X game.
I know it's hexagons but I see Fire Emblem. Especially with how simple it is and the stat names (like resistance likely being magic defense) are the same
I do sincerely the idea of a "game inside an escape room" genre takes off. I think it has a ton of potential to explore.
Interestingly, I have the complete *opposite* take to the (current) top comment. I love that this game stays so close to the aesthetics of Inscryption whilst being so far removed in gameplay. I loved Inscryption, but felt like it didn’t quite levy the aesthetic as well as I expected from the Demo, instead leaning more heavily into the gameplay.
If this game sticks to the aesthetics more strongly, then I do feel like it could fill that gap that Inscryption left (although Inscryption is still an amazing game, don’t get me wrong ❤)
I wish they would've either copied it more by making it the same character as inscryption, or copied it less by changing the character more. Right now it's in the uncomfortable position where they copied the homework but just changed a few words around. I would rather they either 'quote' the original work (to continue the analogy), or write it in their own words. The middle ground feels artistically dishonest.
@@godlyvex5543 You should replay inscryption because that just isn't true, like at all. Leshy is almost immediately made out to be a untrustworthy character with crazed eyes, someone to fear and be weary of. The game master in this game has almost no development into his character other than the scene where he was watching you from the stairs, his expressive eyes and movements, and sometimes, when he isn't explaining game mechanics, in what he says. He gives off a mysterious but playful personality, the only part that matches leshy is that he's a mysterious game master we know little about but even then the kinda mysterious vibe they give is different. Leshy gives off a threatening angle to his mysteriousness while the game master gives off more of a suspicious angle to his, not really threatening but more of a "he acts a bit weird and we don't know if that's just how he is or if he's hiding something" kinds way.
@@godlyvex5543 I kinda agree, I think the way it expanded upon the concept is unique and amazing, but the parts it left in are a bit lame. at the same time this also means this kind of game could become a whole genre with its own characteristics that can be subverted later, so for example have new games that don't have a kind of evil guy that tells the story and so on
The aesthetics very much remind me of outer wilds echos of the eye which is awesome
It looks like Inscryption made in the "The Room" universe and I absolutely love it.
The Room, whats that?
@@Alp_Caesarevil puzzle boxes
The Tommy Wiseau film???
@@cyberneticsquid nah. Just evil puzzle boxes. The whole series of five games is good, but I recommend Old Sins, as it’s the best one outside of the VR release. (Or including the VR release, depending on who you ask)
The first thing I thought about when I saw this was the room as well
On the one hand, this game skews uncomfortably close to Inscryption.
On the other hand, I just want to dive right back in these vibes!
As for the actual gameplay, I'm intrigued by how barebones the unit attributes are, compared to the usual bloat from tactics games. Feels like the damage exchanges of Paper Mario and similar.
However, I'm also very worried about the meta-progression, as it looks like no strategy or foreknowledge can hold a candle to grinding unit stats.
I can see how with this game the idea of different kinds of damage (magic vs physical) and mobs of enemies could force tactical thinking and an approach, and honestly you can kind of see that in the final fight in this demo. While it would be helpful to be able to one-shot every enemy with each of your pieces, you still need to place them properly and move everything to take advantage. It also seems that your pieces have decent max values for damage so with enough tweaking I am not too worried about the potential for a "grind to max" to trivialize the game.
Aliensrock has always been good at finishing men off…
I do understand people pointing out the very explicit similarities between this and inscription. However I’m very open to a game that takes what inscription did and takes everything up a notch. My one complaint for inscription was the gameplay, which I did not personally find interesting. This looks like it solves that issue for me so far. I’m definitely interested in how this grows.
Thanks for showing off the gameplay A-Rock!
He’s also very good at pegging and drilling, as he’s revisiting those recently
My thoughts exactly, although I thought Inscryption's Cabin gameplay was fine. Certainly interesting enough for what it had to do, which is to brutalize you until you break the game either by figuring out the strategies or from the meta-progression. Then the same gameplay sustained a decent post-game roguelike!
I loved Inscryption so much. Hyped for this one.
Sad to see the demo for this one isn't publicly available, I wanted to try this one out fully blind before watching your video on it. Alas
Noooo! I was just about to go to steam
I had the same plan! Couldn’t find the demo on steam but hoping it’ll be there soon
16:31 I know this game kinda feels like Inscryption, but the wooden cabin and wooden trees seem to be a direct reference to the hit game "Inscryption". The carved trees and stones look like the ones we see on the paper map imo. Also, the candles look similar the ones used to represent lives in Inscryption.
super cool so far, although i'll be waiting for this to stray away from inscryption a little further before truly enjoying it
[edit] ok i just saw the thing with all the pieces upgradable stats i change my mind this looks cool as hell
I love when they attack each other, they knock each other over. 😂 And that wooden sound from them attacking is satifying.
This looks so good for a demo
Seems a lot like hand of fate / inscription. It's pretty cool to see more games with a similar vibe.
So far Leshy appears to be the better DM with his masks, roleplay, and he set the mood better for encounters.
Honestly I'd love to see this get released
I never knew i needed an evolved take on Inscryption but here we are!
I absolutely love this game. I can see you're enjoying this plenty too. I can't wait for you to play the full game when it comes out.
This looks really cool! The little figurines are quite appealing, and I'm a huge fan of the upgrade system.
I appreciate that the inner game (the board game) is framed within the larger game (the first-person game)--it gives a good structure for continuity between deaths. I hope they flesh out both games appropriately, but I will note that I'm wary of further recursion. This is a strong foundation; there is plenty to build upon here without adding further games to frame these two.
I'm excited to see/play the final work! Thanks for the introduction, Tyler.
The aesthetics are great and I definitely welcome another Inscryption-like game
I do wish the game told you more about the stats or abilities of your crew, other than just the hp and attack, there is the element of secret abilities that Inscryption did with some of the rare cards which can be fine, and then there is just try to guess what this piece those like in 22:07, there is the book where you can see your guys stats like range or magic, so the game should just tell you those when you hover over a new piece
Another thing which I assume this is just because it is a demo, but the map is pointless if the encounters are the same, again probably only a thing because it is a demo I know there will be more encounters maybe randomized order
100% about the lack of information. Especially with rogue-likes it's very important to have all the information before making the choice.
What the Garden??? Inscryption 2: hex tiles boogaloo?
I just hope this game won't become a dull copy of inscription and will be its own thing
tyler you should definitely play the short game about counters made by icely puzzles called "move counters that get more cursed" it actually goes pretty meta and doesn't look that bad
What's the name?
@@NicD I would assume Icely puzzles, but this man could also be completely leaving it out
the game is called 'move counters that get more cursed'. the creator is icely puzzles
@@godlyvex5543 Hahaha sounds like an Icely video title
22:56 You might have been able to win if you made a rush for the gold plate that was hiding behind the rearmost trees? Or you were supposed to lose like the "Too fast, Too soon." part in Inscryption.
love tyler discovering and showing all these games theyre all so cool to see
I like how Tyler completely forgot about the Knifethower when he picked up the Bowman 😂
inscryption but someone had so much fun modding it they just made there own game
This looks really good I'm looking forward to watching you play this.
3 mins in and man, this sure does look cool!
it also looks like... Inscryption.
I mean obvious parallels are obvious, but at what point does it stop being original? Just from my three minutes it has personally crossed that line and is sprinting away. I'm sure the hex tile based tactics game is neat, but if you have to rip all other elements of the game from another game, is it really your own game?
I finished the video and my opinions remain the same. The game seems cool but is overshadowed by the fact that much of the design is ripped directly from Inscryption. If this were an essay the teacher would fail you for plagiarism, for there was no paraphrasing.
I like how this looks, normally I wouldn't be comfortable playing a creepy or scary game (I very much dislike horror), but this looks like the same acceptable and fun level of creepy from act 1 inscryption that I might be interested in. I will have to wait and see though.
As for the gameplay, I have some concerns - namely that the game seems unwinnable without basically "unlocking" the ability to win through upgrading units, and that ranged units feel so much more powerful than melee units - but overall I see a lot of potential in the moving around the building and the way the maps and AI work.
I think that I would honestly prefer the unit upgrades to act on more of a run to run basis, but I am aware that that seems to lean further into inscryption territory with the stat boosts to cards.
Maybe it is fine for the game to be literally impossible early on, it is supposed to be a scary/unsettling game, where there is a whole house to explore. If you could just ignore all of that and win then it might diminish the impact of the game as a whole... Idk.
Will wait to see more before making a decision, but I will keep an eye out for it
This looks amazing. I hope this and inscryption are the start of a whole genre, and I hope games that use the formula end up being called Inkscryptions.
18:27 little to the left moment
This looks sick! It’s been a good minute since I’ve seen a game that got me so excited for a release date.
Honestly, i think everyone was hungry for more inscryption act 1 since the beginning of inscryption, and this game is fitting that incredibly specific widespread niche and i LOVE IT for that
Well, postgame Kaycee's Mod is like that, but it is wildly unbalanced/broken.
i hope youre planning on continuing this when it comes out because I would LOVE to see more!
It has a couple of nice references to inscryption as well, and this is pretty good, reminds me well of a chess style like what grimora had for travel for combat
16:20 that Skinner Box joke was on point LOL
Heart-breaker of an ending: IT'S JUST A DEMO! Noooooooo! I want this game immediately.
This is one of the few times where a game takes heavy inspiration from another but manages to still have its own identity and reasons to play over the original.
In this case the similarities are mostly in the style but even that alone is enough for some people to feel like a game is just a copy or worse version so during the video I appreciated every little difference I saw with Inscryption cause it means the devs thought about what to take, what to add, what to modify and what to simply discard cause it wouldn't work for their game.
A lot of people would just take all the mechanics of Inscryption indiscriminately and just put a grid and some miniatures instead of cards and call it a day
This seems to be a roguelite, where you upgrade yourself/units between runs with what meta currency you’ve obtained during runs, whereas inscryption was more of a roguelike, (specifically act 1 and Kaycee’s mod) where you had to deal with what you get, but you do unlock more the more you play (like slay the spire) but you had to win higher and higher difficulties in Kaycee’s mod, not just play
I wouldnt mind more straight forward and expressive Inscryption
Hopefully it wont be having 4 out side the box moments
It'd be too prodictable
Can't wait to see you let's play the full game when it comes out. Inscryption was amazing, this game smells like it will be awesome.
Is it just me or is the monster cute af?
thats a hell of an endorsement
Omg Inscription had such an incredible vibe I can’t wait for this :3
4:03 what the d**k is this? And then immediately gets responded to with sextant😂
27:54 funny hat guy, hmmmm whatever piece could that be 🤔🤔
This looks so great.
polytopia meets inscryption. lots of potential.
It’s like pressure had a love child with inscryption
very excited to play this, very similar phobies 😁
Inscryption: you can copy my homework as long as you change it a bit
This game: how much is a bit?
game*
I cant wait for this to come out and be another great bingable series
I love how the DM is simultaniously more friendly yet more menacing than Inscryption. his face and expressiveness are endearing and fun but then he moves around and stalks you while you explore and he becomes a bit intimidating.
I will deffo be getting this sometime
People are crazy sayin it bein like inscription is bad, i wanted more leshy and this is more leshy
Plus i think i like the combat more here
I really would've rathered they just inserted leshy into this game instead of copying the homework but changing the words a little bit. It would feel more honest.
Agree to disagree, godly
@@godlyvex5543if you really wanna play it like its part of Inscryption, just imagine that this is the 5th Scrybe. Pretty sure that's the inspo for this game.
It's like soo close to the inscryption looks, that even RUclips itself in the description says it IS Inscryption xD
Into the breach has gotten a wild graphics update
For dark games like this, can you turn up the luminosity a bit? RUclips compresses darks to a few colors instead of the standard 32 bit range.
You may have already done that, but the game is just very dark! I can’t wait for this full game to come out.
I wish the demo was available because this looks interesting
Final inscryption tactics seems pretty cool
Ngl I forgot about daylight savings :(
RUclips compression is really messing up the cave fight. I can't see a thing lol
This game reminds me of a very old game from a few decades ago called Wodan, at least in its elemental gameplay mechanics
Instant wishlist addition, hell yeah
Real gamers remember Hand of Fate walked so Inscryption could run
Okay after finishing the video the metaprogression is a bit scary considering it is the main way to get your units stronger and no way to do it during the run
That thing is an owl of somesort.
5:40 Scrip, Scrip, Scrippity Scrip!
bro this game looks amazing
For some reason looking up inkshade shows your vid then a bajilliom videos exactly 14 seconds long with a title akin to "sound redesign"
Outside of that i like the look of the game, turn inscryption from a card game to a tabletop turn based tactical thing, its my kind of jam, i dig it
instantly wishlisting this game omg!!!!
shout out to editor man for the minecraft segment
I Saw this video and one thing went through my brain (INSCRYPTION 2?!??!?!?!!?)
also i love the dm character!!!!
Thank you for bringing this game my attention, but I do not want to spoil the game Liked video and wishlisted game
Woah thus looks pretty cool ig
Inscryption sure was good, but damn, this game is amazing ( up to the point where he kills you bc he kinds sent you there and there should be more of a reason for your death than just that )
The salad fingers reference 😂❤️
The come back
I don't care what people say in the comments, this game is the inverse of creatively bankrupt and looks amazingly well made
a game can be both well made and creatively bankrupt. having said that, I don't think the game is creatively bankrupt, but the setting is so similar it leaves a bad feeling in my mouth. they should've tried a little harder not to rip inscryption's intro and general concept of "magic forest-themed guy with glowing eyes on the other side of a table and you play a game with him and sometimes get up to do other stuff around the rooms".
@godlyvex5543 Why? Why do they need to not rip that? Games steal entire systems from each other constantly. This isn't an academic paper where plagiarism is a concern, it is a video game. We build on what others have made.
@@hem9483 I would rather someone steal game systems than something artistic like the character design. I am fully in support of ripping assets and code and many other things if it's necessary, but I don't think it was warranted here at all. I think ripping an asset directly is actually more honest than stealing a character design and just changing a few little things about it and passing it off as a new character. If this guy was actually leshy I'd be way less upset.
@@godlyvex5543 I replied you in another comment but also want to add more, I think you're looking at this from too much of a single character perspective, try thinking about the function the characters have in both games, narratively and mechanically, it actually makes it super interesting, having a genre of games that have certain conventions like an evil dude that tells the story you're following. to me not liking the structure this game follows is a bit like criticizing fps games for having very similar gun play to each other, I think the structure itself should be done by more games since it's an interesting concept that should be explored
@@F3XT I'm not looking at it from too narrow of a perspective, the entire thing I'm talking about is narrow in nature. I'm specifically saying that this specific thing is what irks me. Specifically. Anyone launching the game who has played inscyption will see the intro and roll their eyes because it's just a rehash. The rest of the game is fine, but I think this specific element does not do enough to distinguish itself from inscryption.
14:36 order of operations, RIP
Looks interesting and good
29:28 I wonder if there is a special interaction for surviving on both the "win" tiles at the same time
Inscryption: Fire Emblem edition.
Neat concept for sure
14:45 - oh no, a change in order would win the round...
I used to make this mistake a lot so I'm kinda used to it, but the highest hp guys just couldn't attack because it had to dodge the guy in front of him, so moving him first would allow both to attack.
sad
WAIT is this Pit People and Inscryption melted together????
Don't you bring the boys into this!!
I havent seen the video but ik its going to be a banger
I'll take Tyler playing indie fire emblem
The game in the description is actually Inscryption lol
youtube notification speedrun lets go
For once I'm early to an aliensrock upload???
I refuse to believe the narrator sounds like anyone other than Shadow Weaver.
When are you going to play factorio space age?
I've not played Inscryption but I've seen a fair few playthroughs, enough to know I loved the style of the first third of the game but felt the stylistic and mechanical shift in the following two parts was too jarring. This game seems to take some inspiration from Inscryption, and maybe a tiny bit from the Game of Thrones intro, but I think they've made enough of a change to place it as being in the same category rather than just a copy. The tonal shift from Collectible Card Game to Turn Based Strategy, to me, makes it a more interesting prospect.
I saw inscryption in the title :)
People are saying this is like inscryption, is it like the first part of inscrpytion or the whole, playing as someone playing a cursed video game, fun part of inscription?
Even the Background Noise is Inscryption coded
I wish the demo explained things a little more progressively. It’s so fast with so much going on it’s hard to keep track of
You should play Gloomhaven.