Ready. Set. Go! - Hermitcraft 10 | Ep 16

Поделиться
HTML-код
  • Опубликовано: 12 май 2024
  • In this episode, we construct the first leg of the metro race with a cyber train full of details with the help of BDoubleO. We also premiere our new timelapse music "Cyberpulse" produced by Jono!
    Full song here: • CYBERPULSE | impulseSV...
    ►WATCH ME LIVE ON TWITCH
    / impulsesv
    Schedule: / schedule
    ►CHECK OUT MY OTHER CHANNELS
    More Impulse: / impulsesv2
    Clips Channel: / impulsesvclips
    Imp & Skizz: / impandskizz
    Imp & Skizz Podcast: / impandskizzpodcast
    ►SUPPORT THE CHANNEL & GET ACCESS TO A PRIVATE MINECRAFT SERVER (JAVA)
    glimpse.me/impulsesv
    ►GET SOME MERCH
    teespring.com/stores/impulses...
    ►FOLLOW ME
    Twitter: / impulsesv
    Instagram: / impulsesv_yt
    TikTok: / impulsesv_yt
    Website: impulsesv.com/
    ►OTHER STUFF
    Resource Pack: vanillatweaks.net/
    Fabulously Optimized Client Modpack:
    curseforge.com/minecraft/modp...
    Check out the other Hermits!
    ●Bdubs - / bdoubleo100
    ●Cleo - / zombiecleo
    ●Cub - / cubfan135
    ●Doc - / docm77
    ●Etho - / ethoslab
    ●False - / falsesymmetry
    ●Gemini - / geminitaymc
    ●Grian - / grian
    ●GTWScar - / goodtimeswithscar
    ●Hypno - / hypnotizd
    ●iJevin - / ijevin
    ●Iskall - / iskall85
    ●Impulse - / impulsesv
    ●Joe.H - / joehillstsd
    ●Keralis - / keralis
    ●Mumbo - / thatmumbojumbo
    ●Pearl - / pearlescentmoon
    ●Rendog - / rendog
    ●Skizzleman - / mcskizzleman
    ●SmallishBeans - / smallishbeans
    ●Stress - / stressmonster101
    ●Tango - / tangoteklp
    ●TFC - / selif1
    ●VintageBeef - / vintagebeef
    ●Welsknight - / welsknightgaming
    ●xB - / xbxaxcx
    ●Xisuma - / xisumavoid
    ●Zedaph - / zedaphplays
    Character Art by Maxx Doodles ( / maxx_d00dles )
    Hermitcraft Season 10 Logo by Dnator
    Gaming, Minecraft
    #minecraft #hermitcraft #impulseSV
  • ИгрыИгры

Комментарии • 1,4 тыс.

  • @BeachedMermaid
    @BeachedMermaid 22 дня назад +880

    "Younger iPad generation can't stand still"
    Have you guys seen Mumbo? He can't stand still in game ever 🤣

    • @lewando7687
      @lewando7687 22 дня назад +102

      Anyone younger than impulse and bdubs they probably consider an iPad baby lmao

    • @Mytkos910
      @Mytkos910 22 дня назад +109

      Considering Mumbo is only a few months older than Gem...

    • @KeatonPlaysGames
      @KeatonPlaysGames 22 дня назад +4

      EXACTLY WHAT I WAS THINKING LOL

    • @chrochrocketman
      @chrochrocketman 22 дня назад +14

      thats iskall too

    • @liamengram6326
      @liamengram6326 22 дня назад +29

      I mean, Mumbo was only 15 when the iPad came out sooo...

  • @thatgiuy8876
    @thatgiuy8876 22 дня назад +1898

    Name of the game: Rush Hour, A race to the end of the Line. A play on words associated with rail/train systems.

    • @lovlydragon1312
      @lovlydragon1312 22 дня назад +11

      I like that!

    • @binchamers
      @binchamers 22 дня назад +18

      This is my favourite name suggestion so far!

    • @io9371
      @io9371 22 дня назад +5

      yes!! and i think it could also be a fun ode to simcity 4: rush hour. after all, it’s rush house in a city that you (well… impulse in this case) are planning and building up!

    • @scruffwinters5038
      @scruffwinters5038 22 дня назад +9

      *Someone dies in the Rush Hour game* well looks like they're not gonna be in Rush Hour 3

    • @boverspay8656
      @boverspay8656 22 дня назад +2

      You my friend are talented

  • @itsOnlyOlivia
    @itsOnlyOlivia 22 дня назад +190

    I hope I'm not too late for Impulse to see this, but in your subway game, when you put the soul sand and honey blocks under certain sections of the sidewalk, you should give some sort of visual indicator like a subtle change in texturing.
    Keen-eyed players will notice the connection, and other players will form a subliminal association between that change and the game rules and be able to play accordingly.
    It can make the difference between players getting upset at something that feels random vs feeling accomplished that they figured out a mechanic.
    It's coming along awesome, and I can't wait to see everything when it's all done!

    • @YetAnotherJenn
      @YetAnotherJenn 21 день назад +7

      That's a great observation. I hope Impulse sees it. ❤

    • @luxytoob
      @luxytoob 18 дней назад +3

      boosting this

    • @PLDfanboy
      @PLDfanboy 17 дней назад +2

      That train looks amazing. So many great little additions that add to it.

  • @FaeChangeling
    @FaeChangeling 22 дня назад +65

    As a game dev person, I'd maybe recommend *some* indication of what parts of the track slow you down. It doesn't have to be incredibly obvious, but even just slightly cracked pavement or a wet floor sign or something would likely be enough. It's usually good to telegraph hazards rather than having them entirely hidden and makes your players go "oh, this part slows me down" instead of "why can't I run suddenly?"

    • @aureaux
      @aureaux 18 дней назад +1

      Boosting this because it’s an awesome suggestion

  • @jonathanpostle7082
    @jonathanpostle7082 22 дня назад +457

    "Apparently there's a game called Subway Surfer? If you've heard of it" is the most forty year old man thing I've heard impulse say 😂😂😂😂😂

    • @mineral66
      @mineral66 21 день назад +5

      It's so funny lol.

    • @calebhutchens1323
      @calebhutchens1323 21 день назад +1

      Unc status

    • @Ciurk
      @Ciurk 21 день назад +21

      and bdubs saying “that sounds very familiar”

    • @sambuma
      @sambuma 19 дней назад +3

      Hold on while I look up that game on Ask Jeeves.

  • @4Clubs
    @4Clubs 22 дня назад +652

    Lately Impulse has been crushing it. If you had shown me his powerplant and told me that Bdubs built it, I would've said "wow, Bdubs is seriously upping his game". Seriously impressive work, and I really love his humility. God bless you, brother.

    • @alexbutler7269
      @alexbutler7269 22 дня назад +45

      That's what I like about this season! a lot of the Hermits are improving in areas you don't typically see them in. Grian doing Redstone (and inevitably breaking after a bit, but hey he figured out how to fix it!). Mumbo doing some more detail oriented building, which is a great continuation of his previous season work. Plus all the social interactions! it's just a really great season all around so far

    • @decomposedcorpse5186
      @decomposedcorpse5186 22 дня назад +7

      Bdubs helped him design it, that's why it has a Bdubs look

  • @mayurgawali18
    @mayurgawali18 22 дня назад +80

    10:59 Impulse is so done with pressure plates that he's even jumping over the grey carpet

  • @jaminplays6724
    @jaminplays6724 22 дня назад +74

    Impulse and Bdubs is such a great duo. When they are working together you can see Bdubs builder brain and Impulses more tech brain both looking at things differently and coming up with different ideas and it works together so well especially for a project like this.

  • @JayDeeMac
    @JayDeeMac 22 дня назад +666

    Is it just me that gets a 'priest holding up a crucifix during an exorcism' vibe from Bdubs with his clock? 😁

    • @johnnyshortfor
      @johnnyshortfor 22 дня назад +98

      The power of shreep compels you! THE POWER OF SHREEP COMPELS YOU!!!

    • @MatsAlmRaksa
      @MatsAlmRaksa 22 дня назад +24

      Bdubs has to make sure he goes to bed on time xD

    • @theforestofoak
      @theforestofoak 22 дня назад +7

      lol yeah, like "MOOOOOOVE, ITS PAST MY BEDTIME"

    • @tynytian
      @tynytian 22 дня назад

      I just keep my clock on the end of the hotbar

    • @nikkibrowning4546
      @nikkibrowning4546 20 дней назад +1

      Now I can't unsee it.

  • @NameRedacted0
    @NameRedacted0 22 дня назад +406

    Concept for the train game, have some of the doors closed, and every few weeks or whatever while people are playing the game, just change which doors are open! makes the course change, and will completely change routes and paths, especially with your hidden floor traps

    • @leodekalb2380
      @leodekalb2380 22 дня назад +4

      +

    • @michaelgage652
      @michaelgage652 22 дня назад +10

      This is so good and kind of reminiscent of the opening and closing doors in ace race. (The ones scar is good at 😅)

    • @milolangman7534
      @milolangman7534 22 дня назад

      That it's meannn I love it!

    • @SharlosRevenkai
      @SharlosRevenkai 22 дня назад

      Copper doors would look good too

    • @castlebeki
      @castlebeki 21 день назад

      Don't worry he already had that idea on stream, we will see if he actually choose to apply it ^^

  • @StarStriker4101
    @StarStriker4101 22 дня назад +45

    A custom painting with a metro plan would also be amazing!

  • @sabrinasugar2819
    @sabrinasugar2819 22 дня назад +32

    Impulse! I don’t know if anyone else already commented this idea, but when you mentioned diverting the track at the end, you reminded me about maintenance tunnels. The door could be an iron door, with a bright light to draw attention, that’s either permanently open or on a timer for them to squeeze through. Then you could make false tunnels with “locked” doors, unpowered iron doors that are unlit so they can ignore them. It will add some detail to the walls as the hermits run the course.

  • @markbyerley9185
    @markbyerley9185 22 дня назад +288

    For the frog light ad, put a big one on the wall at the start that everyone sees. Put the little ones throughout the course as well. Add another big one that hides a safe shortcut somewhere along the course. That way the Hermits will be looking for the ads. If you want to mess with them, add honey to the shortcut or put a second shortcut that slows them down.

    • @erinkarp
      @erinkarp 22 дня назад +11

      This is such a good idea

    • @Joesbadatlife
      @Joesbadatlife 22 дня назад +2

      That's brilliant!

    • @edwardphillips8460
      @edwardphillips8460 22 дня назад +3

      Sounds like evil treachery! I like it! 😊

    • @Bonfree24
      @Bonfree24 21 день назад

      Yes

    • @TheColorCraftMC
      @TheColorCraftMC 21 день назад +1

      You could also do an add in city somewhere. Either as a billboard or as graffiti.

  • @alicebailey8794
    @alicebailey8794 22 дня назад +123

    Jono coming in clutch for all songs - first please hold now cyberpulse. by the end of the series there will probably be enough to make a whole hermit soundtrack

  • @mart8675309
    @mart8675309 22 дня назад +16

    Trains also often have pillars in the middle of carriages to hold onto, would contrast with the seats to make players dodge.
    I also still think you should add a frog graffiti on Etho's behalf in the city wall.

  • @samsilber8309
    @samsilber8309 22 дня назад +21

    For the frog light ads: I might recommend some direct NYC subway inspiration! When it comes to the ads in the trains, there’s 3 disbursements: 1) Full car 2) Half car 3) All different. In other words, you’ll have an entire train car where all of the ad placements are for the same place, or the car will be half one brand ad, half another brand ad, or all the spots are different things.
    TLDR: you can put frog lights EVERYWHERE and be lore friendly to the real world
    Bonus: consider subway maps

  • @BeefLover11
    @BeefLover11 22 дня назад +209

    The leftover stone pressure plates could be useful for spawn proofing. They can be used for texturing too, bdubs’ base incorporates them really well

  • @cjrensh
    @cjrensh 22 дня назад +101

    The oxidized copper makes the seats look worn and aged. I like that

    • @moarjank
      @moarjank 22 дня назад +7

      The lines also look like sewn seams!

    • @theforestofoak
      @theforestofoak 22 дня назад +3

      and it looks a bit like one of the patterns on British trains or buses, but a bit fuzzy because it's worn

  • @matthewbourke1760
    @matthewbourke1760 22 дня назад +35

    You should make costum paintings for all the businesses and have the hermits pay for an ad in the train. I feel that would add a new level of realism and make it seem more grounded in the world.

    • @sambuma
      @sambuma 19 дней назад +1

      The businesses within the city would make for good, theme-appropriate ads as well.

  • @Julian-ge3kl
    @Julian-ge3kl 22 дня назад +11

    I think I’d be soooo cool to add custom note blocks that sounds like the trains are rolling past, rails are rattling, or the intercoms announcing arrivals/departures! You could also and ambient city noise above ground 🫶🏽

  • @misterfrizzygood6897
    @misterfrizzygood6897 22 дня назад +105

    Etho's Ad could be a mural on the wall at the bottom of the stairs so all the Hermits see it when they play.

    • @EdzTech7
      @EdzTech7 21 день назад

      I was think the same thing

  • @Drew85420
    @Drew85420 22 дня назад +145

    Just some design ideas for blockage: Have some pillars and trashcans on the platform side, and red lights sticking out along the wall on the opposite side. Thin down the tunnel as it gets further from the entrance and gate off the boarding platform for worker access only.

    • @leodekalb2380
      @leodekalb2380 22 дня назад +1

      +

    • @c0rrupt.1nk_
      @c0rrupt.1nk_ 22 дня назад

      these are great ideas :)

    • @marting9112
      @marting9112 22 дня назад

      This is what I was thinking. After the first black/yellow barriers (perhaps), the tunnel could be thinner.

    • @JacVobar
      @JacVobar 22 дня назад +4

      Maybe some armor stand-stuff too for more complicated missplaced/left behind luggage too.

  • @ploval6770
    @ploval6770 22 дня назад +7

    an awesome section of the race course would be an actual subway terminal that you have to run through and hop over turnstyles and run through a part of a train and eventually maybe even up through a building and then back down again. Would feel very immersive to see the rest of the city as you go through the game!

  • @xHarr12
    @xHarr12 22 дня назад +10

    You could add a yellow line on the walkway next to the train, like the “caution: don’t cross until the train stops” line.

  • @reyiaca
    @reyiaca 22 дня назад +83

    The street light might be overwhelming to experience in game but it's not overwhelming to see as a viewer imho.
    Plus futuristic city having a glowing(lorely nonblinding) road for a street light is awesome and in theme!

  • @Eutrofication
    @Eutrofication 22 дня назад +42

    if there's sections where honey is under the floor, maybe give some indication so they know something is there, to know to avoid it! like a bit more of a green mossy cobble vibe, or like even puddles of water from a leaky roof! So they're not blindsided by not being able to jump and they don't know why they lost time

    • @TheSilentPr0tag0nist
      @TheSilentPr0tag0nist 22 дня назад +8

      I really like the idea of water and mossy cobble as an indicator for slowing down, like the ground is soggy or something 😆, good idea!

    • @theforestofoak
      @theforestofoak 22 дня назад +7

      I like that, although Iskall still managed to figure out the few un-honeyed spots in Etho's frogger game, so I think he'd like the challenge of not knowing

    • @blu6688
      @blu6688 21 день назад +1

      Was about to comment the same thing lol
      Its a thing when designing levels for games that you wanna give at least a subtle cue that there's a hazard there so the player isn't completely blindsided, at least the first couple times they interact with the hazard so they can learn what it does and how to work around it. Once they've got the hang of it that's when you up the difficulty and remove the visual cue completely

  • @brittanypanda3322
    @brittanypanda3322 21 день назад +2

    I absolutely love when the hermits who have been playing minecraft for such a long time learn something new about minecraft. I love all the interaction this system, its leading to more funny moments, teaching and learning, and its just great. Hopefully this continues throughout the season, and maybe even in future seasons!

  • @timwoods2852
    @timwoods2852 22 дня назад +5

    Train is looking great. You and Bdubs are hitting it out of the park!
    Now I really want to see a sewer and nuclear power plant as legs of this race.

  • @Luke.Warm.Milk.
    @Luke.Warm.Milk. 22 дня назад +46

    The CYBER CIRCUIT is a perfect name imo

  • @flyingdorito5613
    @flyingdorito5613 22 дня назад +39

    I think a good name for it would be the “cyber circuit” (particularly if it ends up being a loop)

  • @justus7067
    @justus7067 22 дня назад +5

    The subway looks great so far. Really excited to see where it will go in the future. One small suggestion: „lorewise“ the random honey blocks don’t make sense in my opinion. They should be made visually distinct. Maybe with mossy stone or more dirty textures signifying there is some spillage of sewage or something similar you would find in a subway. This would explain the slower movement speed. In general there needs to be some foliage in the tunnel but im sure you already thought of that.

  • @hannahanthony2054
    @hannahanthony2054 22 дня назад +4

    Impulse the true hero 0:02 🫡

  • @Michael-ke1iz
    @Michael-ke1iz 22 дня назад +390

    I think you should call the race Cyber Chase

    • @B0N3YB0Y
      @B0N3YB0Y 22 дня назад +39

      This comment led me to a quick google search of the show and I now know that the show is still going 22 years later... that's absolutely insane!
      Edit: I second the choice for Cyber Chase

    • @ravefritz2037
      @ravefritz2037 22 дня назад +1

      Same

    • @lewando7687
      @lewando7687 22 дня назад +8

      I remember that show

    • @captainnomekop5056
      @captainnomekop5056 22 дня назад +16

      I immediately thought of this when he said Cyber Race. The theme song started playing in my head.

    • @user-eu6sc6qm7c
      @user-eu6sc6qm7c 22 дня назад

      YES!

  • @tswat23
    @tswat23 22 дня назад +36

    You could add armor stands with armor as "pedestrians" on the subway as obsticals. They could add to a random internal path and external obstacles at train stations along the way.

  • @cryptidcrime
    @cryptidcrime 11 дней назад +1

    Murals, Murals, Murals!!!
    You have the hermits making murals along the walls, but murals and taggings don't stop there. Murals can be found anywhere, especially in abandoned places like a rundown train track. Putting some colored blocks on the walls and floor of the train tracks can create a sort of ambiance that wasn't there before. Also, certain markings on the ground can imitate tellings for where they can run or where it's harder to run due to maybe oil spills (the honey, making the ground sticky from old spilled oil) or gas leaks (spider webs, making it hard to see and slower) from old pipelines!
    The murals on the ground can even be overworn and dull to where they almost blend in with the floor due to the foot traffic of those using the railroads to traverse the city when the train is out of order. This can make your tellings really hard to see but accomplishing for those playing when they realize that this path is bad and others like it might also be bad. Game strategy, basically. These tellings can even move around from play to play, like the walls that can either be up or down above the train. I think it would be good to have them on opposite timers; so when the wall is down the floor path is clear and when the wall is up the floor path isn't clear.
    To tie in the murals, you can even put some in the waiting room for the train. A large one, on the wall or floor that was paid for by the city. City-paid murals tend to be more beautiful because they are a show of what the city has that makes it so great, so you can advertise the game here, too. Words, images of a part of the game (that could give hints of how to play a difficult part further on??), images of the creators of the city or game, etc. You can even put an Etho ad here, but I wouldn't make it the main attraction.
    Basically, Murals are your friend!

  • @BrownR87
    @BrownR87 15 дней назад +2

    "I had no idea that oxidized copper bulbs gave less light!"
    Someone's never been to the permit office while Grian is opening shop 😅

  • @Sinbad_Deity
    @Sinbad_Deity 22 дня назад +23

    I think what this game needs is some inspiration from mario cart, i think there should be opportunities for hermits to get boosts/poweups or sabotage items, just imagine a splash potion of speed popping out the ground for a hermit to use, or a slowness potion on others. You should also have hidden trip wires, they could be used to drop a hermit into a new area, or hit them with a barrage of arrows. You could even have buttons or leavers that hermits could flick that'll activate a trap for others or a shortcut, that'll add to the list of things hermits need to remember for a their next game.

  • @gdude2775
    @gdude2775 22 дня назад +50

    I love how Bdubs is like a father teaching his kid his trade

  • @arianajohnson3297
    @arianajohnson3297 20 дней назад +2

    As a different track in game, if you didn't want to just have a railway you could also make a sewer part of the course

  • @jamesbumbalough946
    @jamesbumbalough946 22 дня назад +3

    For the platform you should use inward facing stairs to create a "Mind the gap" line running along the train.

  • @azulisblue331
    @azulisblue331 22 дня назад +40

    Heya Impulse!! Loving the metro run!
    But just a quick tip game design wise! It's always recomended that when there is a hazard or a path that are chalanges for the player, it should be visualized.
    Like the muck water in portal or the poisonous swamps in Elden Ring, lava in Minecraft.
    You don't need it to be obvious, but it would be helpful to use a specific color pallet or block.
    This is mostly cuse the objective of the game is running and coming in first, and not a memory game, thus it can become frustrating when someone is in first, and due to a slower patch that wasn't obviou, the end up in second.
    But I love the ideas so far!!!The light bulb at the top is a great hazard!! You are doing amazing and I can't wait for your new ideas :D

    • @shifte_png
      @shifte_png 22 дня назад +1

      Big agree with this!

    • @shay-la-vie
      @shay-la-vie 22 дня назад +2

      Agreed! Having hazards under the floor that are completely unknowable until you run over them could really get frustrating after encountering it multiple times in multiple runs. Because it's hard to memorize the location of something especially when the entire setting you're in is designed to look the same. I know I personally wouldn't be able to remember how far along the track I was/where the honey is, while in the middle of a race, without larger differences in the design of the surroundings. Since the cars are all red and the floor is all grey etc. I imagine it'll be hard to remember how far along you are at a quick glance while running
      (Obviously if the entire grey floor has honey under it then that's different since the grey floor itself is the sign of it, this is mostly just for if there will be variation underneath without indication)

  • @slagkingbran9262
    @slagkingbran9262 22 дня назад +34

    Idea maybe hide the froglights under an upside down stair of some sort. Make like a gutter out of it.

  • @OnyxArchambault
    @OnyxArchambault 19 дней назад +1

    23:50 BDubs ramming his whole body under a train to get a block while squirming and saying please is so real

  • @Twinkis1001
    @Twinkis1001 22 дня назад +2

    Add some dripping water and trash bags? Maybe some poles in the trains to slow them down? Darker blocks near the walls on the ground to simulate wetness?

  • @davidkalisch7168
    @davidkalisch7168 22 дня назад +24

    Replay ability. Pistons under the honey blocks where some runs they are up some they aren't.

    • @Ekipsogel
      @Ekipsogel 22 дня назад +4

      The honey would grab the blocks and take them down too.

    • @c0rrupt.1nk_
      @c0rrupt.1nk_ 22 дня назад +2

      soul sand could be moved with pistons and honey blocks could be a permanent obstacle

    • @nochancelot
      @nochancelot 22 дня назад +1

      Beat me to it

  • @robertlancaster5447
    @robertlancaster5447 22 дня назад +14

    Removing the pressure plates certainly increased the Cyberpunk vibes

  • @avidhruva2532
    @avidhruva2532 22 дня назад +5

    A possible idea is to put poles inside the train cars. It makes it so runner doesn't always have a straight shot. Awesome video!

  • @NeroYow
    @NeroYow 22 дня назад +1

    About the soul sand and honey block under the floor, you can make a redstone to randomly pull them down or push them up everytime the game start, so even you won't know which floor have the slow effetcs.

  • @IPlay2MuchMinecraft
    @IPlay2MuchMinecraft 22 дня назад +322

    You should call the "Ace Race" the "Cyber Speedway"

    • @pysarix2389
      @pysarix2389 22 дня назад +12

      I was thinking Cyber Sprint, seems a bunch people have similiar ideas haha

    • @mykael79
      @mykael79 22 дня назад +1

      @@pysarix2389 I like how easily cyber sprint rolls off the tongue

    • @IPlay2MuchMinecraft
      @IPlay2MuchMinecraft 22 дня назад

      I did Cyber Speedway just cause it’s like a form of transportation and speedway is kind of like another word highway or something similar. I like Cyber Sprint too though.

  • @owenkennedy3215
    @owenkennedy3215 22 дня назад +26

    Said it in the last video. I think a good name for the race is Metro Madness. I’m a sucker for alliterations

  • @Rinkhals47
    @Rinkhals47 22 дня назад +2

    Maybe you can add a yellow line on the platform right next to the train. All subways have them as a safety feature to don’t step on it when the train is coming.

  • @gabrieleserraglia7611
    @gabrieleserraglia7611 21 день назад +1

    For the flickering lights, you could try using a dripleaf triggered by an armor stand instead of the redstone ore, if you want it to flicker more often

  • @nikkothegoblin
    @nikkothegoblin 22 дня назад +21

    Man, Jono's new track is absolute fire. For a whole I was thinking nothing would top Scar's super fast build mode song, but I think this has taken its spot for my favorite

  • @thecalliezone6332
    @thecalliezone6332 22 дня назад +16

    If theres anything to reccomend as a replacement to the pressure plates, i think that you could make a gutter-type structure by dropping the froglights down a level and putting tuff/quartz stairs where the froglights were.

  • @kamura8071
    @kamura8071 22 дня назад +3

    Impulse! You should give the hermits iron boots with soul speed so that you can make tactical booster areas like in ace race. Dont do lether ones so that if you want you can use powderd snow as an obstacle at some point 😊

  • @arrowcomments
    @arrowcomments 21 день назад

    i absolutely adored watching the segment of you and bdubs just detailing the train together?? it’s those interactions that have just made this season of hermitcraft so fun to watch for me, and it’s so heartwarming to see how you both respect each other’s talents so much, never fails to bring a smile to my face when hermits ask for help and advice as they need it, just makes it clear you’re all still human :]

  • @elizabethnelson7272
    @elizabethnelson7272 22 дня назад +9

    I love seeing impulse learning from Bdubs on how to build this season, He's doing such a good job!

  • @superbelo
    @superbelo 22 дня назад +12

    For getting on top of the train and on the other side i have a few ideas.
    For getting ontop you could use a pressure plate activated slime launcher with a tight timer, hitting it will get you on top where you arent slowed down by the honey and soul sand on the sides, but missing it will cost you precious time, or you could do a more parkour based thing, so doing the parkour itself might slow you down but getting on top will let you move quickly.
    Also for swapping sides of the train, maybe do something like, honey on the first half or quarter on the right side then it swaps to the left, so it can be beneficial to switch sides, but obviously going side to side can slow you down too. Maybe indicate with a "No jumping" sign where the honey starts so players know when to switch sides if wanted, could use custom item frame art to show it, or just a regular sign with highlighted letters, and then another sign when it ends. And 1 idea to get inside the train quickly, have a deepslate tile stair where you have the deepslate walls to jot out a little, and the players can jump on the stair quickly and neo into the door, if done quickly its a nice time save, but costs very little time if failed and then they can either continue straight or use the ladder to get in if they miss.

  • @bulldoobiedog3726
    @bulldoobiedog3726 22 дня назад +2

    I really like these collabs that kind of take it slow where the hermits just vibe and work on something cool together. Keep it up!

  • @krynne
    @krynne 22 дня назад +2

    I think it is so neat seeing Bdub's eyes blinking! (from 6:16 to 6:58 you can see it a few times!) Love the train! Can't wait to see the Hermits racing through it!

  • @qocket
    @qocket 22 дня назад +20

    Impulse fans stay winning. Another great episode.

  • @webuiltthissmitty
    @webuiltthissmitty 22 дня назад +7

    Bro every time Bdubs pops into another hermits episode I can just hear the pre-recorded studio audience all going "wooooo!"

  • @cfborelli
    @cfborelli 13 дней назад +1

    The flickering light is such a cool touch. Well done!

  • @Nihilore
    @Nihilore 22 дня назад +2

    The light at the entrance could be the full bright as it would be the most well maintained and the lights get less maintained as you move further in either direction from the entrance to the platform

  • @citrisaurora1182
    @citrisaurora1182 22 дня назад +12

    Poor Gem. The only one that loved the pressure plates

  • @timm8o475
    @timm8o475 22 дня назад +75

    Hey, if the track for the race goes all the way to the limits of the city, you coulc call it EdgeRunners. Cyberpunk EdgeRunners. Obviously, nobodys had this idea before 😊

    • @plsmik
      @plsmik 22 дня назад +2

      dude i love this idea!!!

    • @jwhitely7
      @jwhitely7 22 дня назад +4

      To avoid copyright issues you could always call it ledge runners

    • @pentopwhistle4176
      @pentopwhistle4176 22 дня назад +1

      I hope he adds some reference to edgerunners

    • @jocabulous
      @jocabulous 22 дня назад

      who up edging they runners

  • @ItsJiib
    @ItsJiib 22 дня назад +3

    Name ideas: Edge Run or Edge Race (a wink at the Cyberpunk: Edgerunners)

  • @SerKGrimm
    @SerKGrimm 15 дней назад +1

    Absolutely friggin love Jono's music! It fits this season's epic style so well!

  • @attilaszabo5053
    @attilaszabo5053 22 дня назад +10

    Huge respect for the metro project grind!
    A suggestion for the jumpy bits at the end of the track (30:00) if you change some of the full blocks to smooth tuff stairs it adds a little variation imo.
    Also if you change some of the signs to non glowy it looks like the neon died in them.
    Thanks for this great video, was really entertaining to watch!

  • @shaydedj
    @shaydedj 22 дня назад +3

    Beside the train there should be obstacles placed such as support beams against the walls, maybe floor missing next to the tracks that have broken away, maybe armor stand workers in the middle? This stops it from being just a straight run.. You could also hide secrets in side passages that contain sus stew or renamed potions so you don't know if you are getting a benefit or penalty? Maybe talk the Soup Group into making the sus stew for you?

  • @zachwillett5853
    @zachwillett5853 18 дней назад

    I have one suggestion for the path besides the train: In places that have a big subway setup, there's often an announcement, "The train is arriving, please stand behind the line." You could make that a white line for your track, and lay down smooth quartz slabs all along the edge of the platform.

  • @AMP4ANIME
    @AMP4ANIME 16 дней назад +1

    idea impules; drop the lights down a block and add iron trap door, or add iron trap door on top, would kinda look like sidewalk/curb for the roads.

  • @ethanholmes7189
    @ethanholmes7189 22 дня назад +5

    Dark prismirine would look nice like a traditional subway

  • @trymlyftingsmo2552
    @trymlyftingsmo2552 22 дня назад +6

    I love the hangout time with bdubs. Please do more of this!

  • @rimothytimothy1398
    @rimothytimothy1398 21 день назад

    Speaking of custom ads. Cyperpunk aesthetic usually has an abundance of billboards and ads all over the place. You could do collabs with Hermits to make billboards and whatnot advertising shops in the Shopping District. That way both channels get a collaborative episode out of it and it generates more interest in the project overall across the community

  • @KBK778
    @KBK778 20 дней назад

    I really enjoyed the long, simple process of you and Bdubs just brainstorming and experimenting, I love seeing Hermits just working and building together

  • @Rohanadarilin
    @Rohanadarilin 22 дня назад +3

    Oooooooooh, the new music's in!!! Love it! Jono did an amazing job of it.

  • @IronVigilante451
    @IronVigilante451 22 дня назад +9

    Call it Lag Train, like the song

  • @meg_14387
    @meg_14387 22 дня назад +2

    You could approach cub about buying advertising space for his rocket shop as well, I bet you guys could work out a deal.
    Or take it a step further and have each of the hermits submit posters for their shops, that could be really fun!

  • @adrienjeanniard7382
    @adrienjeanniard7382 21 день назад +1

    If you want to create harder paths in the train, you can put a seat perpendicular to one of the side - like you did close to the doors - but you double it up and leave the passageway on the other side instead of in the middle. There are actual trains with such setup of having all the seats on one side and the "corridor" on the other. Then sometimes alternate which side are the double seats (sometimes on the left, sometimes on the right) to make it slightly harder to navigate. It might be better looking if you have a couple in a row with the same setup, and not changing all the time but i leave that to your good taste :)

  • @joshdews121
    @joshdews121 22 дня назад +5

    Another great day watch impulse build his amazing cyberpunk city with bdubs

  • @Verygoodfeel01
    @Verygoodfeel01 22 дня назад +3

    That metro train is so good it's looking abandon with this dime lights and cobwebs so much attention to the details

  • @pcgq4165
    @pcgq4165 22 дня назад +2

    I heard the cyberpulse song on Jono's channel, and was hoping Impulse would use it! Great timelapse to do it justice!

  • @24soccerman
    @24soccerman 22 дня назад +1

    For the froglight advertisement, you could put a larger one on the wall opposite the stairs (just like in real life).

  • @ivan_was_taken
    @ivan_was_taken 22 дня назад +7

    I haven't been here since episode 1 taking a break to make my own videos and all of a sudden a few weeks later the hermits have already built huge masterpieces! truly they are all on another level.

  • @CallMeTeach2
    @CallMeTeach2 22 дня назад +6

    IMPULSE!!! I HAVE A NAME!!! IT'S THE TRAM SCRAM!!!!

  • @MF-og1ct
    @MF-og1ct 22 дня назад +1

    You could use pistons to extend/retract the honey blocks/soulsand/soulsoil to randomize the gameplay.
    You could also have paths that close off with pistons like the hazard system in DO2

  • @stuartshaw7624
    @stuartshaw7624 22 дня назад +2

    The dopamine hit of the pressure plate removal ASMR was a great way to start the episode haha. The train looks great!

  • @mycroft3322
    @mycroft3322 22 дня назад +3

    Cool timelapse music, Jono’s a genius

  • @douglieberman9689
    @douglieberman9689 22 дня назад +3

    Best hype music of all hermits

  • @samuelbauer9226
    @samuelbauer9226 21 день назад +1

    You should make the wall of one of the carts out of different colorful blocks and glass panes to make it look like it was covered with graffitis.

  • @synniestar
    @synniestar 22 дня назад

    i am so unreasonably excited about the detail of the flickering lights. absolutely unbelievable ambiance added with just a few copper bulbs.

  • @ockar
    @ockar 22 дня назад +4

    anyone else just know that your day is gonna be good when impulse uplouds

  • @MrCommentGod
    @MrCommentGod 22 дня назад +32

    *Timestamps for the video*
    Start: 0:00
    End: 32:42

    • @VirtualRoar
      @VirtualRoar 22 дня назад +3

      Extremely helpful I wouldn't have even known where to begin

    • @Emailminecraft
      @Emailminecraft 22 дня назад

      i know you're gonna edit this but this is really funny just start and end

    • @SabinTV-NP
      @SabinTV-NP 22 дня назад

      Thanks!

    • @cow9066
      @cow9066 22 дня назад

      Middle: 16:21

    • @Cloudy099
      @Cloudy099 22 дня назад

      Thank you deeply, my life is so much better because of this. I always started at the beginning before this, now I know to start at 0:00!

  • @RilyRiley
    @RilyRiley 21 день назад +1

    you could also add paintings to the side of the tunnel as if some people went and spray painted there (this could also just be at the end of the tunnel because the trains dont go there anymore and it would be safe for people to paint there)
    you could also change some of the paintings with the new ones when the update releases.

  • @typicallyduckie6485
    @typicallyduckie6485 18 дней назад

    I absolutely love the collab of Impulse with BDubs! Redstone master meets build master - sharing their skillsets

  • @FharishAhmedVIP
    @FharishAhmedVIP 22 дня назад +3

    no oOoOO!!!
    I miss the pressure plates
    😂😂😂

  • @lenzi1982
    @lenzi1982 22 дня назад +1

    i love how the city is full of details and interactive

  • @erockcrain
    @erockcrain 22 дня назад +2

    Hey Impulse! Didn't know the best way to send you a suggestion. What if the enter gates at the top of the stairs near the Information desk are the start of the race instead down by the train? you could set it up to where all the enter gates open at the push of a button so that whoever is racing can all have the same start, much like Bdubs horse game from the past two seasons! Also, the end gates could be the end of the race and all be closed except for one with a pressure plate that plays a winning tune for whoever crosses the end first. Just wanted to throw that thought out to you! I am fairly new to Hermitcraft content (just started watching a few months ago) and I have consumed SO MUCH of yours and several other Hermits' content from this season as well as older seasons since I found out about it. Thank you for being so entertaining!

  • @MatthewStreker
    @MatthewStreker 22 дня назад

    I love how BDubs walks you and us through his process. He's such an artist and it's exciting to see impulse get out his comfort zone. His Redstone knowledge, work ethic, and building skills will make a wicked combo