Plasticity 1.3 is packed with tons of new feature. There is new modeling functionality, pie menus, you name it. Let’s take a look: www.plasticity.xyz doc.plasticity.xyz
You are doing the groundwork to make Plasticity the next Alias Autostudio. Such usability developments are very important because that brings you loyal and satisfied users. Those users will then "supply" you with even more useful feature requests. Please keep up this fantastic work!
Still a long way to go before this is the new Alias. But once he implements powerful individual CV control and bezier surfaces (and ways to control them), I’m interested.
Still a long way to go before this is the new Alias. But once he implements powerful individual CV control and bezier surfaces (and ways to control them), I’m interested.
@@hakanhell Sure, it's not ready just yet. But: in the time since I'm using Alias (over 30 years now 😯 ... old man 🥴) there were no real contender to Alias. The speed at which Plasticity is evolving and also the direction of the development gives me hope that in 2-3 years it could become a real Alias alternative. As you wrote, a powerful CV manipulation toolset like Alias is essential. Also the creation and handling of trimmed edges must be bulletproof. You need some easy and reliable surface creation tools especially for free form surfaces (with proper continuity) and that should be enough for the start. Many of the functions that Alias offers (examining surfaces, checking package conformity, etc.) can be done with Blender. Blender Bridge is a marvelous tool for that.
Indeed! As a 28 years experience Catia user I really like this software. Bought it today for my own joy. Not using it at work but you never know. Maybe I can persuade them to buy some licenses. But anyway, keep up the (very) good work. I'm an avid fan and user. How does one activate the radial menu?
I really appreciate all of the work you’ve been doing, Nick. Your speed and consistency has been an inspiration for me and my own work. Can’t wait to see what’s next.
Finally found in a search the additional work needed to make Radial Menus function. Would NEVER have guessed all that was needed to make these work as the info in this vid made it look like the new feature was actually part of the update with an assigned K 'Z' ... Maybe I will try it sometime after i go through the how-to. I Love the new features, what I can use or find about them. A good upgrade for sure. Just the typical frustrations trying to even upgrade, let alone find and learn the actual how-to's. Going to ask again, PLEASE build in an update feature instead of us having to hunt for news, and then another hunt for links; then the guessing game of which of the 10 apps listed are the right one for us. Many of us are NOT programmers or devs. ANY aide provided in the extensive learning curve, which is 70% guess work and forum/video searches... ug, ANY help in training is MUCH appreciated. Thank you for the hard work. Enjoying what I can do. Best software of its type, hands down.
You, sir, are truly amazing. I sing the praises of Plasticity to my students all the time. By far, the best hard surface modelling program I've ever used, and it seems to be improving at a rapid rate. I can't believe how long it took for someone to realize that CAD modelling is great, but the UI and user experience in CAD software is never as friendly and conducive to creating as a typical DCC app. You bridging the best of both worlds into Plasticity is genius and has been something I've been asking for, for years. And now, there's an actual literal bridge between the software. Well done!
Thanks for your continued hard work and dedication. Plasticity has given me the opportunity to start learning 3d modelling in a way I could never have before.
This is hands down the best. Not only the program but the developer. I worked with it early on and if I could give an award for the most productive, proactive, honest dedicated developer it would go to Nick. If you don't have this yet get it.
The moving of edges where it retains planarity. Bravo. That is great to see most softwares I've used can't do that. The new fillet type is also great. Something I'd like to see is copy paste feature of bringing vectors from illustrator and others directly into Plasticity. Currently I run them through Rhino to put them into Plasticity so would be cool to be able to skip that.
Awesome! I think a lot of people will agree with me that we were really looking forward to this functionality. Thank you, this is something incredible!
Great update nick, i really love how Plas is getting better with every update. My wish for a future update would be to have the very same view snapping like in blender, for those who don't know; you just orbit the view and press alt to lock in the next best orthographical preset viewpoint (left, right, top etc). Keep it up and thanks!
I used to pirate software in the past, but I will never pirate Plasticity. Supporting a genuinely caring indie software developer that delivers industry-shaking features at a really fast pace is a complete no brainer.
Looooordy that song goes hard. Oliver michael - That sound* (as was generously corrected by the commenter in this thread. He's the real MVP here) Wow. I'm gonna be riding to this for the next week. Good update too though! Thank you!
@@coopergreyson oh, wait, did my shazzam get it wrong? That might explain why I couldn't find it. I will edit my post so as to not mislead anyone. And thank you! Now I can actually ride to it tonight 😂🍻
THE GAME CHANGER!!!!! Love to see it getting the attention it deserves! The software i was dreaming about: all the best features of CAD modeling with the ui that is build for speed!
Nick, good job! I would love to see in Plasticity "Time-lapse recording" or "Time-lapse capture" feature, like in ZBrush, that allows the user to showcase the modeling progress from start to finish. This is key for artist and portfolios (in my opinion). Thank you for making Plasticity awesome!
Now moving the edges in all directions is very good - GREAT! . but we hope that with the next version of "Plasticity" it will be possible to move even vertex of solids. Besides, we really need cooperation with "SPACE MOUSE". Next - the "Z" axis should have an on and off function because it often simply interferes with the design, and the on and off icon should be placed next to the "perspektive" icon. Moreover, after drawing a drawing in a solid or plane, the sketch itself should be automatically turned off because it causes some confusion in the project. and besides, it is a great program for designing and implementing concepts. I don't regret buying it and I recommend it to all designers.
I can't say enough good things about this software and Nick, this blender bridge is amazing. Keep up the awesome work, this is going to make half my plugins extinct.
You hare the MAN!. This is going to explode. Im going to get this even if I have to borrow money. Thank you for making this possible. Big chunk of appreciation from a very impressed blender user. I wish you continued successes.
👏👏👏 I just plundged into Plasticity and this is starting to be very interesting. I am a designer working for toy industry and cartoon series. There is a huge potential here. there are many stuffs to improve but this is starting really smooth and good. Snaps, axis constraints, moving along edge/face... Small things who can be borrowed from other softwares and make plasticity a top ranked software. Anyway, if you need feedbacks (listed in a mail with screen caps / gif, let me know.
Teamwork! Planer edge movement with floating values is so intuitive and natural! Love it. After a click-drag adjustment of an edge could I update the associated field in the Move window to achieve an exact value?
This tool is fantastic! Unfortunately the IGES import functionality is unavailable for the Indie license. This represent a workflow limit for users that want to model organic shape in program like blender and move to plasticity to add details/refine the models.
This looks so great. I think the biggest thing for me is the topology on export being a little tricky to deal with. I've yet to dive into these Blender integration features which look very promising, but I'm still wondering about what technical limitations there are with getting really clean geo when exporting. The results are totally usable and quite nice for concepting and rendering within DCCs, but not always at a level that seems required for certain applications like gaming. Maybe I just don't understand the workflow from Plasticity to a videogame asset well enough.
Really do wish there was more of a middleground pricing option. If this was 30-50€ I'd grab a copy in a heartbeat, even if I'll have to pay again for future updates. But 150 just isnt something I can justify for a year worth of updates is my memory wrong or did it get even more pricy since 1.0?
Speaking to the kitbashing example: Does Plasticity have a feature similar to "Smart Objects" in Photoshop in that you can insert an object(s) into a document that will be updated if the origin is updated?
Supporting you also with the Indie Version. Single Devs shouldnt be pirated, so X Force dont do it here! I would love to see more love for 3DSMax Users. Because in my opinion Max is still the best 3D Package out there :) So a Max Bridge would be cool!
Really loving the new features! For the bridge will there be more options for converting the mesh over to using quads/ngons similar to how the exporter works? Also, is it still possible to pay the difference for 1 year of guaranteed updates if you bought it before the price change?
ngons are already supported. I think the quad topology is meh so for now it's not exposed in the interface. you can email contact@plasticity.xyz to ask about various license upgrades
Sometimes I use ctrl+R to create cuts to solve certain difficult fillets. I also usually split on surface edges. The solution is not always correct and I need to either delete the cutting lines (Ctrl+R) or some split that I have done previously (or that occurs automatically due to topological necessity. I can create or it create these split edges, but how do I eliminate them when I have too many split edges that cause errors in a loft or patch?
Hey Nick, Really incredibly work. Something I really liked in previous versions was the ability to import blender files into plasticity with the IGES format. For some reason in 1.3 I don't see a way to do this anymore. I've tried importing from MOI and Fusion with similar results. If anyone has any method to import meshes into Plasticity please let me know. I've really been liking the process of taking a SUBD mesh and moving it into plasticity for detailing. Thanks in advance
Excellent, just please Don't make it an overly cluttered mess of "features" over time. Right now its simplicity is what makes it appealing. Same reason I like Moi, has features I want, and not all the other stuff I will never use.
wonderful. i hope there will be some lite version so we learn then maybe change to full software. i don't mind free version without export feature just for learning too. I hope you consider that, Thank you.
It feels like you traveled to 2030s, stole the source code of the best modelling app, and now releasing it one update at a time
🤫Shhh😂
You are doing the groundwork to make Plasticity the next Alias Autostudio. Such usability developments are very important because that brings you loyal and satisfied users. Those users will then "supply" you with even more useful feature requests. Please keep up this fantastic work!
Still a long way to go before this is the new Alias. But once he implements powerful individual CV control and bezier surfaces (and ways to control them), I’m interested.
Still a long way to go before this is the new Alias. But once he implements powerful individual CV control and bezier surfaces (and ways to control them), I’m interested.
@@hakanhell Sure, it's not ready just yet. But: in the time since I'm using Alias (over 30 years now 😯 ... old man 🥴) there were no real contender to Alias.
The speed at which Plasticity is evolving and also the direction of the development gives me hope that in 2-3 years it could become a real Alias alternative. As you wrote, a powerful CV manipulation toolset like Alias is essential. Also the creation and handling of trimmed edges must be bulletproof. You need some easy and reliable surface creation tools especially for free form surfaces (with proper continuity) and that should be enough for the start. Many of the functions that Alias offers (examining surfaces, checking package conformity, etc.) can be done with Blender. Blender Bridge is a marvelous tool for that.
???lol
Indeed! As a 28 years experience Catia user I really like this software. Bought it today for my own joy. Not using it at work but you never know. Maybe I can persuade them to buy some licenses. But anyway, keep up the (very) good work. I'm an avid fan and user.
How does one activate the radial menu?
Quick access slots (original blender layers) is a better realization than nesting isolation for handling complex assemblies
I really appreciate all of the work you’ve been doing, Nick. Your speed and consistency has been an inspiration for me and my own work. Can’t wait to see what’s next.
best tool ever!
Finally found in a search the additional work needed to make Radial Menus function. Would NEVER have guessed all that was needed to make these work as the info in this vid made it look like the new feature was actually part of the update with an assigned K 'Z' ... Maybe I will try it sometime after i go through the how-to. I Love the new features, what I can use or find about them. A good upgrade for sure. Just the typical frustrations trying to even upgrade, let alone find and learn the actual how-to's.
Going to ask again, PLEASE build in an update feature instead of us having to hunt for news, and then another hunt for links; then the guessing game of which of the 10 apps listed are the right one for us. Many of us are NOT programmers or devs. ANY aide provided in the extensive learning curve, which is 70% guess work and forum/video searches... ug, ANY help in training is MUCH appreciated.
Thank you for the hard work. Enjoying what I can do. Best software of its type, hands down.
How did you get them to work? I can't find anything.
I love that you make video for every release. I get inspired seeing progress and motivate me for programming something like this
planar edge slide is something I never knew I needed, along with the other stuff that ISN'T the Blender Bridge. this app is mindblowing
Every feature that mimics traditional modelling tools makes this software sooo much better than anything out there in the CAD world.
I love and respect this program so much. I'm going to upgrade my indie license to further support Nick and his awesome efforts!
OH happy day! Christmas in October, Thank you Sir
“Software like mine should ship with network services disabled” this man is a King.
You, sir, are truly amazing. I sing the praises of Plasticity to my students all the time. By far, the best hard surface modelling program I've ever used, and it seems to be improving at a rapid rate.
I can't believe how long it took for someone to realize that CAD modelling is great, but the UI and user experience in CAD software is never as friendly and conducive to creating as a typical DCC app. You bridging the best of both worlds into Plasticity is genius and has been something I've been asking for, for years. And now, there's an actual literal bridge between the software. Well done!
I'm here mostly for the Blender bridge so that I can model my hard surface game assets in Plasticity, looks so much fun!
Amazing! Excited to implement some of those new features.
You're an excellent teacher. Your tutorials are great. I would love to see more examples of the basics
Planar edge manipulation is absolutely huge, especially for people like myself who are transitioning from poly world.
Exactly what i want, constant fillet radius Thank you
Thanks for your continued hard work and dedication. Plasticity has given me the opportunity to start learning 3d modelling in a way I could never have before.
This is amazeballs!!! Especially for creating complex models, these updates are highly welcome
This is hands down the best. Not only the program but the developer. I worked with it early on and if I could give an award for the most productive, proactive, honest dedicated developer it would go to Nick. If you don't have this yet get it.
The moving of edges where it retains planarity. Bravo. That is great to see most softwares I've used can't do that. The new fillet type is also great.
Something I'd like to see is copy paste feature of bringing vectors from illustrator and others directly into Plasticity. Currently I run them through Rhino to put them into Plasticity so would be cool to be able to skip that.
Awesome! I think a lot of people will agree with me that we were really looking forward to this functionality. Thank you, this is something incredible!
Great update nick, i really love how Plas is getting better with every update. My wish for a future update would be to have the very same view snapping like in blender, for those who don't know; you just orbit the view and press alt to lock in the next best orthographical preset viewpoint (left, right, top etc). Keep it up and thanks!
Plasticity has view snapping, hold alt and middle mouse drag
@@Eprombeats thanks, i know, thats not the same, its far from being as practical as it is in blender
I used to pirate software in the past, but I will never pirate Plasticity. Supporting a genuinely caring indie software developer that delivers industry-shaking features at a really fast pace is a complete no brainer.
Wow multiple rename and assign material is really needed. Good job
The planar edge editing is so good, while so simple. I at least requested this a while ago but Im sure there were many. Thanks for the amazing update!
Great release. Just bought Plasticity and I realy enjoy this new CAD workflow.
Simply incredible. Thank you very much for offering us such a good program. Thanks to you I have been able to work much faster 😊
My man.. I am so happy to use that monster tool
O: this is out way earlier than expected!!
Amazing software, well worth the indie price. If you are into hard surface modeling this is a no brainer.
MSAA and a file browser would be cool. Really nice work as always your cruching it. Love the consumer friendly one time cost
Looooordy that song goes hard.
Oliver michael - That sound*
(as was generously corrected by the commenter in this thread. He's the real MVP here)
Wow. I'm gonna be riding to this for the next week.
Good update too though! Thank you!
Oliver Michael - That Sound (Instrumental)
@@coopergreyson oh, wait, did my shazzam get it wrong? That might explain why I couldn't find it. I will edit my post so as to not mislead anyone. And thank you! Now I can actually ride to it tonight 😂🍻
Man I missed feeling excited about my tools :) Thanks for bringing that back.
ITS SO LOUD!!
great job with the update! :)
Yaaaay these are all great improvements, especially the new edge editing system
I'm only here to ask for student version. Looks great.
THE GAME CHANGER!!!!!
Love to see it getting the attention it deserves! The software i was dreaming about: all the best features of CAD modeling with the ui that is build for speed!
Amazing update Nick! Congratulations! Plasticity is amazing.
You are the best and your team!!!!
Nick, good job! I would love to see in Plasticity "Time-lapse recording" or "Time-lapse capture" feature, like in ZBrush, that allows the user to showcase the modeling progress from start to finish. This is key for artist and portfolios (in my opinion). Thank you for making Plasticity awesome!
Now moving the edges in all directions is very good - GREAT! . but we hope that with the next version of "Plasticity" it will be possible to move even vertex of solids. Besides, we really need cooperation with "SPACE MOUSE". Next - the "Z" axis should have an on and off function because it often simply interferes with the design, and the on and off icon should be placed next to the "perspektive" icon. Moreover, after drawing a drawing in a solid or plane, the sketch itself should be automatically turned off because it causes some confusion in the project. and besides, it is a great program for designing and implementing concepts. I don't regret buying it and I recommend it to all designers.
I can't say enough good things about this software and Nick, this blender bridge is amazing. Keep up the awesome work, this is going to make half my plugins extinct.
Best 150 bucks I've spent, Blender bridge changes everything!
Nice work Nick! Love free surfacing here over NX!
THIS IS HOLI GRAIL of 3D modeling software form future. Worth every euro i paid for it and even more.
Been waiting for this. Thank you for the hard work!
Wow, so excited about this version
Excellent update, Nick! Thank you for your hard work!
I'm glad I moved from Tinkercad to Plasticity!
Already commented on Twitter but you deserve all the thumbs up you can get.
The new fillet option will save an awful lot of time
great work Nick as always
Is this is Ligal?! It's so doooope
Hallo nick. I‘m a big fan of what you made. It‘s a great tool. Thank you.
Do you maybe plan to implement lightssources?
It would be a great feature
You hare the MAN!. This is going to explode. Im going to get this even if I have to borrow money. Thank you for making this possible. Big chunk of appreciation from a very impressed blender user. I wish you continued successes.
Planar Edge is amazing for sheetmetal bumpers!!
Amazing program!
👏👏👏 I just plundged into Plasticity and this is starting to be very interesting. I am a designer working for toy industry and cartoon series. There is a huge potential here. there are many stuffs to improve but this is starting really smooth and good. Snaps, axis constraints, moving along edge/face... Small things who can be borrowed from other softwares and make plasticity a top ranked software. Anyway, if you need feedbacks (listed in a mail with screen caps / gif, let me know.
Good and very valuable work!!! Thank you Nick!
Absolutely amazing, I haven't stop using this software.
PS Just wondering if you can increase your volume next time :)
I wish i had that when i was doing 3d professionally 10 years ago
Teamwork! Planer edge movement with floating values is so intuitive and natural! Love it. After a click-drag adjustment of an edge could I update the associated field in the Move window to achieve an exact value?
Thank you sooo much!
It would be nice if the screencast would show which keys you are pressing.
100% and the mouse clicks
Can't wait to start getting easier uv's!!
Спасибо за включённые комментарии, теперь мы тебя понимаем 👍👍
This tool is fantastic! Unfortunately the IGES import functionality is unavailable for the Indie license. This represent a workflow limit for users that want to model organic shape in program like blender and move to plasticity to add details/refine the models.
Looking even better. Is there going to be any kind of sale during Black Friday or Cyber Monday?
Amazing update! Thank you :))))
Is parametric on the roadmap?
This looks so great. I think the biggest thing for me is the topology on export being a little tricky to deal with. I've yet to dive into these Blender integration features which look very promising, but I'm still wondering about what technical limitations there are with getting really clean geo when exporting. The results are totally usable and quite nice for concepting and rendering within DCCs, but not always at a level that seems required for certain applications like gaming. Maybe I just don't understand the workflow from Plasticity to a videogame asset well enough.
Oh my god finally! YESSS
You just need to create an export option that creates a quad mesh!!!
Wtf is this, everything I had dreamt about?!
You sir just made my day :D Thank you!
Really do wish there was more of a middleground pricing option.
If this was 30-50€ I'd grab a copy in a heartbeat, even if I'll have to pay again for future updates.
But 150 just isnt something I can justify for a year worth of updates
is my memory wrong or did it get even more pricy since 1.0?
Amazing soft, so many killer features, but so freaking expensive for me, well at least for now =\
I have no words 🙂
Great job.
Speaking to the kitbashing example: Does Plasticity have a feature similar to "Smart Objects" in Photoshop in that you can insert an object(s) into a document that will be updated if the origin is updated?
Supporting you also with the Indie Version. Single Devs shouldnt be pirated, so X Force dont do it here! I would love to see more love for 3DSMax Users. Because in my opinion Max is still the best 3D Package out there :) So a Max Bridge would be cool!
OHHHHH FKKKKK YESSSSS... PLasticity is getting better and better.... WOWWWW... thumbs up!!
Nick you are Amazing
any news about MEASUREMENTS ?? great piece of software!!
BANGER UPDATE
Really loving the new features! For the bridge will there be more options for converting the mesh over to using quads/ngons similar to how the exporter works?
Also, is it still possible to pay the difference for 1 year of guaranteed updates if you bought it before the price change?
ngons are already supported. I think the quad topology is meh so for now it's not exposed in the interface. you can email contact@plasticity.xyz to ask about various license upgrades
Sometimes I use ctrl+R to create cuts to solve certain difficult fillets. I also usually split on surface edges. The solution is not always correct and I need to either delete the cutting lines (Ctrl+R) or some split that I have done previously (or that occurs automatically due to topological necessity. I can create or it create these split edges, but how do I eliminate them when I have too many split edges that cause errors in a loft or patch?
Hey Nick, Really incredibly work. Something I really liked in previous versions was the ability to import blender files into plasticity with the IGES format. For some reason in 1.3 I don't see a way to do this anymore. I've tried importing from MOI and Fusion with similar results. If anyone has any method to import meshes into Plasticity please let me know. I've really been liking the process of taking a SUBD mesh and moving it into plasticity for detailing. Thanks in advance
This is only supported in studio unfortunately. Sorry
Thank you sir!
Is any possibility to see Plasticity working with PC VR ?
Hello, Black friday do we have sales event going on? Unfortunately I missed when plasticity is still 99$
@nickkallen1 how do you start the update from studio to 1.3?
just download the new version from the web site :)
Excellent, just please Don't make it an overly cluttered mess of "features" over time. Right now its simplicity is what makes it appealing. Same reason I like Moi, has features I want, and not all the other stuff I will never use.
Grats on the awesome update! Any chance for a bridge to other apps like 3ds Max?
well the blender bridge is open source - so I'm hoping other people can do this
I don't know man; but now that we have the “New window” Option, We might as well have Scenes like Blender does🤷♂
Great Updates, Nick. Is there any way to invest in your company?
thanks for your hard work!
Great update!
wonderful.
i hope there will be some lite version so we learn then maybe change to full software.
i don't mind free version without export feature just for learning too. I hope you consider that, Thank you.
nothing happens when i press connect in blender... what version are you using for blender mine is 3.5? any other troubleshooting tips?