Basically for the nappa you are choosing the effect it has: In the case of the 2nd effect if you don’t have a vegeta it can’t attack, if you do it can still attack. The first effect is self explanatory
Vegito is arguably the best scr. 2 swings for 40k is kinda insane to close games. For vegeta, the leader will usually play on the 5 energy range. Leader breaks one to go to four and use the field and put it back to 5 so theoretically you stop charging once you hit that threshold, which could mean more cards in end. However in the turns for great ape vegeta, you charge to 6, you play him pop an energy go to 5, leader effect go to 4, use the field back to 5. And you just continue this loop lol For the Nappa is what it states lol You play him and pick one of the effects and resolve it xD He is either a body with ramp and self awk during early game. And on turns you play the ape or another vegeta you can simply throw him to the board and resolve the second effect to be able to attack with it
nah man. Bouncing back to hand is real REAL bad. Also, if i have a defensive card (mui scr o jiren for examples) you only bounce them after attacking and that's bs. Also, if you remove a big threat with this, opponent will just play it back to back. The only difference is that opponent will kill your vegito, you do not kill their big threat. Unless more drop intereation, i don't see this as a valuable card in blue decks.
This is incorrect, you must resolve as much as possible. You would be correct if the card says "If you did, then place the top 5 cards of your deck into their owner's Drop." In this case whether you set Vegito to Active Mode or not you still have to mill the top 5 cards. This is because it just says "Then, place the top 5 cards of your deck into the drop". That's the whole reason why he has the permanent, so you can keep doing this once per turn without worrying about losing the game. So unless this is yet another weird change of ruling, you will have to mill the top 5.
@highdefinedtcg okay sure but the only way u can use his act main and not go to active mode would he if u got frozen on the previous turn by yellow then yeah sure u can mill without going to active but that's only scenario
Didnt know your reweing comprehension is so bad.. Nappa couldnt be more blatantly obvious, it is an on play effecg.. you play the card and choose one.. its that simple .. if u choose the first one then the 2nd obviously doesn't apply and vise versa
Great ape vegeta is, charge to 6, play it go to 5. Activate leader to go to 4, then the field puts you back up to 5 eot so you can do it again
You forgot about the new 2c sr trunks that protects other cards from being targeted by effects. You can play that off the new SR great ape baby.
Oh yeh true!
Majin Buu leader only draw 1 once per turn.
Basically for the nappa you are choosing the effect it has:
In the case of the 2nd effect if you don’t have a vegeta it can’t attack, if you do it can still attack.
The first effect is self explanatory
c09939b7-6fc3-45e3-a9d9-14637b4cd004
Cell vs Cooler. almost decked out. didnt expect to get past his army of meta coolers. worth a watch :)
Vegito is arguably the best scr.
2 swings for 40k is kinda insane to close games.
For vegeta, the leader will usually play on the 5 energy range.
Leader breaks one to go to four and use the field and put it back to 5 so theoretically you stop charging once you hit that threshold, which could mean more cards in end.
However in the turns for great ape vegeta, you charge to 6, you play him pop an energy go to 5, leader effect go to 4, use the field back to 5.
And you just continue this loop lol
For the Nappa is what it states lol
You play him and pick one of the effects and resolve it xD
He is either a body with ramp and self awk during early game.
And on turns you play the ape or another vegeta you can simply throw him to the board and resolve the second effect to be able to attack with it
nah man. Bouncing back to hand is real REAL bad. Also, if i have a defensive card (mui scr o jiren for examples) you only bounce them after attacking and that's bs. Also, if you remove a big threat with this, opponent will just play it back to back. The only difference is that opponent will kill your vegito, you do not kill their big threat.
Unless more drop intereation, i don't see this as a valuable card in blue decks.
Yes u dont have to use 2nd effect cause it says choice up to
You won't mill unless you decided to switch vegito to active, regardless if you bounce the opponent's character or not
This is incorrect, you must resolve as much as possible. You would be correct if the card says "If you did, then place the top 5 cards of your deck into their owner's Drop."
In this case whether you set Vegito to Active Mode or not you still have to mill the top 5 cards. This is because it just says "Then, place the top 5 cards of your deck into the drop".
That's the whole reason why he has the permanent, so you can keep doing this once per turn without worrying about losing the game.
So unless this is yet another weird change of ruling, you will have to mill the top 5.
@@highdefinedtcg that's literally what the comment said .. if u switch to active u have to mill
@@yaboyvickk5635 Read what I said again... I'm saying you have to mill whether you switch Vegito to active or not.
@highdefinedtcg okay sure but the only way u can use his act main and not go to active mode would he if u got frozen on the previous turn by yellow then yeah sure u can mill without going to active but that's only scenario
@highdefinedtcg but yeah idk why he was acting like u can use the bounce and not the switch and not mill.. dude was drunk r sumn
Didnt know your reweing comprehension is so bad.. Nappa couldnt be more blatantly obvious, it is an on play effecg.. you play the card and choose one.. its that simple .. if u choose the first one then the 2nd obviously doesn't apply and vise versa
ok 👍 😂
No need to be a dick about it
calm down man nothing wrong with not being able to understand.