Intro into Capcom vs SNK 2 Part 3 (A Groove)

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  • Опубликовано: 13 дек 2024

Комментарии • 15

  • @newchallenge
    @newchallenge 7 лет назад +17

    Great to see content for CvS2 that provides so much useful information. Thanks to all those involved and looking forward to more!

  • @prodbyejk
    @prodbyejk 2 года назад +2

    Thank u for making these videos they really help

  • @scozzbaggs9224
    @scozzbaggs9224 5 лет назад +4

    I'm just getting into CVS 2. You are awesome man.

  • @MarioUcomics
    @MarioUcomics 4 года назад +8

    This is the reason why I wish youtube was around in my high school days. Would have gotten so much out of this game back then

  • @rocknflip66
    @rocknflip66 3 года назад +1

    Thank you man for taking the time to school us some CvS2. I personally think this game is waaay too deep to learn, from grooves to character matchups etc..But I do go into training mode just to practice A groove combos, which in itself is fun and passes the time 👍

  • @marvinbroncano7294
    @marvinbroncano7294 4 года назад +2

    Just joined the CvS2 discord community. Looking forward to all this info from the ground up

  • @GunterJPN
    @GunterJPN 6 лет назад +2

    For Dan/Rolento OTG combos, it doesn't have to be after a throw. In fact, it can't really be done after a normal throw (I've only done it once in my life, and because of that, I'm not sure if it was my imagination). Also, keep in mind that for A, N, and K grooves (with quick get-up), they can get up before the OTG.
    Another very important thing to understand is that most (if not all) non-knock-down specials in CC mode will stand the opponent up if they are crouching. So if you activate with Beni against an Iori who is crouching, but not blocking, immediately do c.short as your first move, and combo that into a front kick (QCF+kick). This stands Iori up and you can continue with s.fierces. If you don't do the special, he will remain crouching, and the s.fierces will whiff.
    Also, there are a few things to consider when activating in the air. For most things in the game, if you do something in the air, you can't do anything else until you land, especially if the thing you do is whiffed. You can't do a whiffed jumpkick with Ryu and do an air hurricane kick before landing. However, you CAN activate in the air and come down with a move before landing. If you jump on a Blanka doing RC electricity, you can activate in the air and hit Blanka before landing. Air moves also need to be blocked high, so you can add some guessing games to your strategy using this fact. If you do that a few times against an opponent, they'll want to block high. Instead, activate and do a low move on landing.
    Another thing about moves in the air during CC - you can cancel a normal into a special, or a special into a special, but not the reverse. So you can't do an air hurricane with Ryu, and then cancel that into a jumping strong before landing. You CAN do the jumping strong and cancel it into an air hurricane.

  • @Rukir
    @Rukir 4 года назад +3

    CVS2 is finally on Fightcade 2 !!!! This will be very helpful!!!

  • @naksamath8045
    @naksamath8045 6 лет назад +1

    Man u should do more of this on every fighting game! Great video

  • @Loveistheirwholehapp
    @Loveistheirwholehapp 7 лет назад +2

    I like how all of the players you listed that utilize A Groove use the same team.

    • @GunterJPN
      @GunterJPN 6 лет назад +2

      No one else uses my team.

  • @sweetandspicyramen3962
    @sweetandspicyramen3962 4 года назад

    You can hear the pain in his voice when he messed up.

  • @mejaid5798
    @mejaid5798 5 лет назад +3

    >M Bison for regular people