btw you're not saturating full space belts, a space belt has 12 belt lanes, to do that you just input at the different height levels, it's the same with train stations, you can condense your builds so much more if you just do that
Amazing tip... now that you mention it, it makes so much sense! I will use this to double and triple my throughput in the future for my modular builds!
Good series so far. Entertaining watching you learn it semi-real time. Dont forget inputs can happen on the 2nd floor. That goes for platforms, space belts and the vortex.
Trains: Build a stop immediately after the one you have and add more wagons. You see the buffer fills up to a full pallet; you can have one pallet per wagon. There's 3 buffers on the shape loader platforms because the game has 3 levels. The 2nd floor isn't just for loading stacker parts. You can buy a third floor too. You can see the buffers are tiered/stair-stepped if you look in 3D mode. You can have one train line service multiple ... "Shape Suburbs" by selecting different stopping points. "Red Square in the 1st wagon. Blue Circles in the 3rd wagon" because of where the train stops. You'll have to have the train stop at every wagon to unload until you buy the upgrade to just yeet the train into the vortex. I think, but I haven't tried, that space belts also have triple the capacity of conveyor belts to accommodate the 2nd and 3rd floor too. I'm glad to see that you're making better use of your Vortex Inputs. I am only slightly (okay, REALLY EXTREMELY) triggered by the way that you have the Milestone 4 pieces routing into the SE corner and tunneling under it instead of just connecting it to the NE corner. @ 45:39 For your symmetrical cutter platforms that you build every time: Build the output conveyor up against the north wall. 2nd line's input conveyor should be half way through the east/west platform connections. Maximum building room without needing to cut n paste every to make one more tile space for another rotator. Just my opinion on the aesthetics of your paint array: Push the back arrays out one square and run the pipes up the middle to arrays 3 and 4 instead of on one side. More Pretty. More balanced! I'm enjoying the game and your vids! Thanks for sharing and I'm looking forward to the next one!
Thanks, always learn so much from you! I'm definitely dedicating a Milestone section to you in future videos I never thought of trying the train wagon thing! So the same loader can be used to load multiple wagons by using multiple stops. Don't worry about the cutters, I've figured out a much better solution by creating a rotator blueprint, separating the rotation and cutting processes completely and now longer have to keep editting the cutting platform!
This may be mentioned in upcoming episodes but when you can low on vortex inputs around 39 minutes in or so you could also have raised the belts to the 2nd floor. There are inputs and outputs on at belt levels.
I think the preview is held up by the how the paint machines work. Until they have paint they are 'off' along with anything that is attached behind them. So without paint their is no output to preview. Not ideal but it is still early access in theory?
To use the wagon loader you need to use two or three floors/levels, so stacking shapes on top of each other into the wagon loader. Or at least this is what I assume.
I thought you was able to send in a 2nd level, above the 1st level, into the vortex ? I mean I know iv seen it in one of the flash ups while playing the game, i havnt actually needed to use it yet though.
@@DataEngineerPlays Well, what a bummer. It turns out that some of the Shapez 2 community were calling them wedges because their shape code is "W". But the game's wiki identifies them as "Diamonds" and they do look like diamonds. Sorry for the confusion.
I dont get why you dont use the second and third floor for delivering shapes to the vortex you would gain a lot of space Plus you can connect multiple locomotive, when you placed the second one you just needed to connect it to the grid with a rail
You know that you can turn and tilt your camera, right? Why do you only look top down? It makes things so much easier to look at things from the side...
Oh! and Saturated belts are bad. You can't see if you're at 100% utilization or 17,956% utilization. In earlier vids you've been saying that you're out of a shape when the belt is completely jammed up. You're only as strong as your weakest link, so be a good engineer 😄 and focus on the bottlenecks: Your stackers are the slowest machine. Upgrade them first.
Am having a great time watching this, thank you.
Thank you for putting the "how trains work" right at the start of the video. This is what I was looking for.
Me too. The game tutorial could be better.
Thanks for the tutorial - the ingame one totally confused me :)
Not a problem! I have an even more in depth one on trains in my blueprint design playlist now
@@DataEngineerPlays I have to wait a while now - my current setup will take around 2 years to build the required amount of pieces:D
Your videos are so insane chill, like it so much to lurk it
btw you're not saturating full space belts, a space belt has 12 belt lanes, to do that you just input at the different height levels, it's the same with train stations, you can condense your builds so much more if you just do that
Amazing tip... now that you mention it, it makes so much sense! I will use this to double and triple my throughput in the future for my modular builds!
@@DataEngineerPlaysioiiiiiioo😊style
This is soo much smarter than a real civil engineer. You have a new subscriber
Thank you!
Good series so far. Entertaining watching you learn it semi-real time. Dont forget inputs can happen on the 2nd floor. That goes for platforms, space belts and the vortex.
Thanks for the tips! that makes a lot of sense and will allow me to double and eventually triple my throughput eventually!
Trains seem very useful. Cool feature!
Trains: Build a stop immediately after the one you have and add more wagons. You see the buffer fills up to a full pallet; you can have one pallet per wagon. There's 3 buffers on the shape loader platforms because the game has 3 levels. The 2nd floor isn't just for loading stacker parts. You can buy a third floor too. You can see the buffers are tiered/stair-stepped if you look in 3D mode. You can have one train line service multiple ... "Shape Suburbs" by selecting different stopping points. "Red Square in the 1st wagon. Blue Circles in the 3rd wagon" because of where the train stops. You'll have to have the train stop at every wagon to unload until you buy the upgrade to just yeet the train into the vortex.
I think, but I haven't tried, that space belts also have triple the capacity of conveyor belts to accommodate the 2nd and 3rd floor too.
I'm glad to see that you're making better use of your Vortex Inputs. I am only slightly (okay, REALLY EXTREMELY) triggered by the way that you have the Milestone 4 pieces routing into the SE corner and tunneling under it instead of just connecting it to the NE corner. @ 45:39
For your symmetrical cutter platforms that you build every time: Build the output conveyor up against the north wall. 2nd line's input conveyor should be half way through the east/west platform connections. Maximum building room without needing to cut n paste every to make one more tile space for another rotator.
Just my opinion on the aesthetics of your paint array: Push the back arrays out one square and run the pipes up the middle to arrays 3 and 4 instead of on one side. More Pretty. More balanced!
I'm enjoying the game and your vids! Thanks for sharing and I'm looking forward to the next one!
Thanks, always learn so much from you! I'm definitely dedicating a Milestone section to you in future videos
I never thought of trying the train wagon thing! So the same loader can be used to load multiple wagons by using multiple stops.
Don't worry about the cutters, I've figured out a much better solution by creating a rotator blueprint, separating the rotation and cutting processes completely and now longer have to keep editting the cutting platform!
Thanks for verifying my suspicion about the 3 levels/3 levels of belts... I just got up to trains...
This may be mentioned in upcoming episodes but when you can low on vortex inputs around 39 minutes in or so you could also have raised the belts to the 2nd floor. There are inputs and outputs on at belt levels.
Ya I was a bit late to the game, rest assured I eventually discover the second and third floor!
you should try using multiple floors for mining extraction to better use the space belts, and swappers work wonders too.
Yes I agree, as we progress and need higher volumes of shapes you'll see in future episodes I build MKII blueprints that will utilise the second level
I think the preview is held up by the how the paint machines work. Until they have paint they are 'off' along with anything that is attached behind them. So without paint their is no output to preview. Not ideal but it is still early access in theory?
Yeah I think the paint is causing it too. hopefully the fix it, preview super helpful
hi tnx for relaxing game
You can double or triple your inputs into the vortex by stacking them.
check out episode 8!
I'm just sitting here screaming this is perfect use case for trains. The whole time he's messing with the checkerboard squares
I'm just eyeing the pre painted green in the top right for the whole time he was making the checkers.
You can make those checkerboards way easier using full 2x2 square tiles, painting one, combining them with grey tiles using cutters and swappers
Good idea, I will definitely unlock the cutter and swapper at some point and optimise that milestone factory
To use the wagon loader you need to use two or three floors/levels, so stacking shapes on top of each other into the wagon loader. Or at least this is what I assume.
Yes when I've discovered how to do that now, in the coming episodes I'll definitely do that!
i'd suggest adding more platforms around your vortex. it will give you more points to connect to.
Thanks for the suggestion, I'll see how to incorporate that
I thought you was able to send in a 2nd level, above the 1st level, into the vortex ? I mean I know iv seen it in one of the flash ups while playing the game, i havnt actually needed to use it yet though.
Yes you are, we will start doing this from episode 8 onward
There's prebuilt quarters at top left square of 0|B
When I edit my videos I always facepalm whenever I see the shape I'm trying to make is right next to me
The new shape that you got in this episode, and for which you didn't know how to call it, is called a Wedge.
Thanks! I keep calling it an emerald
@@DataEngineerPlays Well, what a bummer. It turns out that some of the Shapez 2 community were calling them wedges because their shape code is "W". But the game's wiki identifies them as "Diamonds" and they do look like diamonds. Sorry for the confusion.
@@power2084 Diamonds really?? wth
I dont get why you dont use the second and third floor for delivering shapes to the vortex you would gain a lot of space
Plus you can connect multiple locomotive, when you placed the second one you just needed to connect it to the grid with a rail
I will definitely be doing that!
You know that you can turn and tilt your camera, right? Why do you only look top down? It makes things so much easier to look at things from the side...
Good tip, thanks!
3 layers
Oh! and Saturated belts are bad. You can't see if you're at 100% utilization or 17,956% utilization. In earlier vids you've been saying that you're out of a shape when the belt is completely jammed up. You're only as strong as your weakest link, so be a good engineer 😄 and focus on the bottlenecks: Your stackers are the slowest machine. Upgrade them first.
Hmm okay I'm not 100% sure what you mean by utilization
Is this game free?
No. Nothing good is free.
No, but it is on a 20% sale from release and worth it.
Yes. Just like every other software that isn't connected to an online service.
@@McSmurfy Fanatical had it at 30%, plus any coupons I had.
I thought it was called Shap-E-Z