Great interview on a very difficult topic. Magic is so overpowered in the currently most popular RPG that it has taken over the game completely. Having said that spell lists and magic points (or slots) work well with players. BRP, Call of Cthulhu and Ars Magica have more though-out balanced systems. (I love the Grog system in Ars Magica with the switch around of players). Cost & consequences are important considerations. Rivers of London looks well-designed & intriguing. I will be buying it for the new rules & magic and adapting them to my BRP games. I don't care for London settings but will be looking to run this game in different parts of the UK. I think of magic as more Swiss Army knife than sledgehammer - less of the magic artillery & more of a problem solver.
Great interview on a very difficult topic. Magic is so overpowered in the currently most popular RPG that it has taken over the game completely. Having said that spell lists and magic points (or slots) work well with players. BRP, Call of Cthulhu and Ars Magica have more though-out balanced systems. (I love the Grog system in Ars Magica with the switch around of players). Cost & consequences are important considerations. Rivers of London looks well-designed & intriguing. I will be buying it for the new rules & magic and adapting them to my BRP games. I don't care for London settings but will be looking to run this game in different parts of the UK. I think of magic as more Swiss Army knife than sledgehammer - less of the magic artillery & more of a problem solver.
Ps. I love the Rune Magic system in BRP's "Mythic Iceland"