Behind the First Door in Super Mario 2! (Secret GLITCH World!)
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- Опубликовано: 14 июл 2024
- In today's video I show you how to access the secret worlds behind the first door in Super Mario Bros 2 for Nintendo NES.
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smb2trans.sourceforge.net/
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Intro.wav sound effect was sampled from Soundscapes55 under CC-BY 3.0 license.
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#NES #SuperMario2 #Nintendo - Игры
the door goes back to mario s bedroom, you know... because the whole game is a dream
I was thinking the same thing.
dude spoilers >:( 🐁🐀🐁🐀🐁🐀🐁🐀🐹🐭🐁🐀🐹🐭🐹🐭🐁🐁🐀
@Nero Mauritzen cool story bro. Tell it Agai- joke
@Nero Mauritzen nice
Spoilers!
The amount of times we've came out of that door without ever thinking about going back in. Great work Gruz!
Huh!!! Wrestling Bios watch’s Gruz
Speak for yourself. My siblings and I use to try to get back to that door all the time back in the day.
When Mario enters, he'll turn into The ShockMaster and fall on his face on the other side.
I thought about it one time and tried to get up there but I said screw it and proceed to play the game.. 😂
Chiseled Adonis is another great RUclipsr.. Wrestling Bios is just amazing.. Those Remixes are so fire 🔥🔥🔥
So there's nothing behind the first door unless you edit pointer values, in which case any door could get you the same values.
I had to scroll too far to find your comment. I was thinking the exact same thing! You could mess up any door in the game like this in order to glitch things out.
@@qactustick It's possible that each door has different possible glitch results! It's using the memory numbers in ways they weren't meant to be
Yup
Well, if the initial premise doesn't result in content, you'll have to fabricate content to justify making a 10 minute video.
@@TheValiantFox ummmm actually its 9 minutes 36 seconds so you ate wrong 🧐🤓🤓
As a kid I was mesmerized by that door and I would always try pressing up right before I started falling to try and get in. Good times. Thank you for this video!
I used to try the same thing. I would try to fly up and let go of all the other buttons and press up before I fell.
This is exactly what I would do but nothing ever happened
Say, uh, any of you guys know those swirly clouds in this game? They're usually not solid, right? Well, I heard there's a hidden mechanic involving the Mushroom Blocks: while you can't stand on those clouds, these blocks can be stacked on top of them, and you can then walk over those!
But the thing is, I don't see anyone talk about that, so I don't even know if it's true. Does anyone here know anything about that?
Me too
Me too!!!
3:09 "This SMB2 editor is ancient dating back to 2002!' Lunar Magic: Am i a joke to you?
Lunar magic kept getting updates and improvements.. i think even in 2002 this tool had issues that were never going to be fixed
That comment put wrinkles around my eyes.
Lunar Magic is a SMW editor.
@@evilstarlegacy bruh
@@evilstarlegacy B I G B R U H
"this editor is ancient, we're talking 2002".
Me, born in the 80s: *sobs*
Close to the best era 90’s or 2 years later after the best era ended 💯
@@NarkoHamponTV That best era (90s into early 2000s) ended in 2005, which was basically the year social media started.
The "real" answer was a little disappointing, like when I found out that disabling the kill check at the bottom of the screen in most games just causes your character to wrap to the top, but the corrupted world was a thing of wonder; you sure know how to show a gal a good time!
The corrupted world you saw is the actual game data (PRG) that is responsible to all the game mechanics. You are seeing it translated as a map/level format that shouldn't be. Likewise you have seen scrambled or jumbled garbage graphics outside of the game graphics section of the rom in graphics editor program
@@chrisbailey7384 it’s like turning the Bible into hex
He calles him Nensom De boys.
And it is Du bi ous.
The dude obviosly don't do english.
I tried to get to the door by using FLYING SHYGUYS but obviously they dont go high enough. (you can throw the first Shyguy into the second one and hel fly).
That door is like the one from the fucking MATRIX!!!! Here: ruclips.net/video/uMZc-n1ijhA/видео.html
You also tend to notice after 30 years in IT that people use the word "corrupt" entirely incorrectly (is the game secretly embezzling funds and taking bribes?) and the word "corrupted" to mean anything the person doesn't understand and can't explain the details of.
Thanks for nerding out with more technical explanations as to the how and why things glitch. You struck the right balance in this video for me.
As always, your narration flow is spot on. Honestly you could comment just about any crappy old game and it would still sound fun. Great work man.
I got big meat
That guy's intro perfectly expressed what my brain has been saying since I was 8 years old.
That editor looks like a very rudimentary version of Mario Editor.
Reminds me of the SMBX level editor.
I've never wondered where that door might lead to... That's very interesting! It's like the programmers purposely set the pointer to get back to the same room, preventing it to be set at a random value and cause fatal errors, just in case a player accidently (or not!) succeed to enter the door.
A good programmer habit to initialize all the variables in the very first place!
❤
Remember...this game is Doki Doki Panic
Did y'all ever think in a million years that all our childhood questions would be answered on a website called RUclips 🤔?
Yes :)
Never! I love it!! 👍🏻
Bro as a kid I used to live for this moment in video games now that I'm 45 it's the nostalgia I'm looking for. I feel like getting on my BMX and break dancing on some cardboard
wdym “a website called youtube”
@@janalamarca8980RUclips itself
I spent much of my childhood obsessing, wondering, imagining what could be behind that door. I would stare at the booklet, fixated upon the official art piece depicting mario walking up that staircase toward the door leading to subcon. Now I have an answer.
Thanks for the closure.
All good things come to an end
@@datafirme9773 Which is anti-climatic. Sorry to sound so blunt.
Err, this looks like it's just a level editor glitch and not actually what happens behind the door.
Yeah that's what I was thinking. Even if you could move pointers and doors on the NES, the game would probably crash before you'd be able to make your way through any of these levels.
yeah actually they showed what happens behind the door but since they felt it might not be enough or something they did the level editor glitch. now could you please tell me why you feel the need to "expose" a youtuber for something they've already shown?
As a kid in the early 90s I recall a friend telling me that you had to press up on the d pad at the right time to enter that door, he told me there was some sort of cave area in there
Unfortunately that wasn't the case. The game developer that put the first door there isn't "Linked" to anywhere, so it brings you back to the very same screen.
Recess rumors were the best
Heard from a friend that that same kid was later eaten by The Sandlot dog.
Recess talk, amongst playing pogs. Nostalgic.
never knew one door would be so interesting
You never answered the question people clicked here to get an answer for... the actual room that door points to.
Well, the level editor gruz was using shows that there is indeed a pointer for that first door. I haven't checked for myself in a level editor to see where it points to, but if I had to guess, it probably just points to that same room, hence why gruz kept being sent back there.
It actually just resets the level so it doesn’t go anywhere really, it’s like Mario (or your character of choice) walked in the door and walked back out
6:57: "That's disgusting" Facts I almost puked lol
the door leads to mario's messed up dreams that he doesn't want us to see.
I liked the video but it was a bit click-baity in the title. You could do this with literally any door in the game.
Agreed - this is more like a tutorial on how to corrupt SMB2 with an old and broken editor... Also, maybe it's just me, but his voiceover kind of sounds like he's talking to a 5-yr-old.
A similar situation exists in Mario 3. You can turn tiles on the map to enterable tiles using game genie codes. For instance the start in world 1 takes you to an unfinished ice world. This is probably well known, but in 1990 something, it was pretty sweet.
Falling down a waterfall, only to get trolled by a bottomless pit in the next room when you thought it was safe, is next level trolling, lolz
Wouldn’t that be something if the developers pointed the door to the end credits in hopes that one day, somehow, someone would figure out a way to enter that door. 🤯
Or better yet, a room with writing on the walls, saying; You're not supposed to be here. You must be from the future. Welcome.
My lifelong question about this game has been answered with quality content, thanks again gruz! I've been watching you for years now.
The transmogrificator! Written in visual basic. I used it a lot back in the day. wow.
Also the story is that mario opened a door into this dream world right? So isn't the other side of that door... reality?
This is one of my all time favorite channels. Please never stop.
I NEVER thought about getting through that first door!! Nice idea, nice video :D
"That's disgusting."
What I really can’t stand is humoristic generic sarcasm from people wich are talking abou something interesting such as coding,modding or how things works, etc,,, i just can’t fucking stand it, i really hate that.
@@johneymute Cool!!
@@johneymute ok
I wonder if it works similarly in the GBA remake...
When I was little, I actually had a dream where I entered that first door somehow, and ended up in a weirdly colored world kinda similar to these corrupted glitch stages.
Also, nice to see more then one red snifit in the game at 7:46
This is like the scene in Being John Malkovich when John Malkovich goes through his own door...
Thank you for making this video. I've been wondering this during my whole childhood.
Never wonder till I saw the video title. Wow. Lol. Thanks for another good video Gruz!
Gruz: Shattering your childhood perception of games one video at a time.
shattering how you spell dubois
Thanks for going through this! SMB2 is one of my favorite Mario games. I used to play it all the time when I was a kid(and still do, lol). One time while I was playing the game glitched as they will and spawned a bunch of vines in that first room right around the door. Try as I did, I could not make it back into the door but almost... almost.
and npow you know if you had, you would have just came right back out again.
The fact that you can actually say specific as well as you can oh, that's pretty amazing! You can really hear the effort
"Ancient, I'm talking way back in 2002!"
Me in my 30s: 😒
These are like minus worlds from SMB1
From waaaaaaaay back in 2002.
Sir, you have WOUNDED me.
Hell yeah, that was awesome!! Always love when you upload man. Keep it up!!
This was a cool experience. I was hoping it was because it was the first door, but I laughed regardless. Especially at the Kool-aide man death and the desert waterfall suicide. It was like "Well, shit, where do I go but dead?" *ded*
this video actually puts an end to something that bugged me 30 years ago as a kid. my little brother and I spent an entire afternoon resetting mario 2 thinking if we hit up at just the right moment we'd be able to go back in that door
Very cool! I've been wondering about that door now for the past 33 years! Finally the riddle is solved!
Very nerdy. Fun to see how detailed he went in for this project. I was so tense when i came to the last world and finished it. Now there is programs that can send you there in a second. Great!
lol, I knew that it would reset to the same area, yet I had to look anyway. Some clickbait you did there :D, first time I found out that it sent me to the same area I was very disappointed, I always wanted to go into that door as a kid to see what was on the other side, it's those kind of details that made games seem so magical to me :), Nintendo really should have put a easter egg just for fun in there.
Hey Gruz! I love your videos, and they've been a source of great comfort to me. I'm severely disabled so it's a struggle for me to get out even without a pandemic, meaning the entertainment you provide is part of what stops me going crazy 🤣
There's three games I'd absolutely _love_ to watch you do a playthrough of, all on the Sega Mega Drive. First is Ecco the Dolphin... it's hard as nails but beautifully atmospheric (and you get infinite lives and level passwords), plus if you save the first set of three lost dolphins in the level "The Vents" (the third not counting the intro level) you get given the ability to use your sonar as a projectile weapon, it's a level you have to be careful not to exit prematurely.
The second game is Puggsy... it's got a beautiful atmosphere and, like Ecco, some of the best music created on the Sega Mega Drive. It's a puzzle platformer that was the first game to really implement a comprehensive physics system, allowing you to throw objects (according to their weight and buoyancy) and see realistic results, amongst other things.
The third is Quackshot, a Disney themed platformer that's pretty much a Metroidvania style game but with Donald Duck. I promise you it's awesome, this is back when after releasing a total dud on the system Disney decided to take greater control and helped develop multiple awesome games including this one, and Castle and World of Illusion.
I'd just like your honest reactions to playing them for the first time and figuring them out. You're a super chill dude who doesn't mind some difficulty, and a Gruz playthrough of any of these would be a gift ❤️ Live long and prosper, my awesome space hippy bro! 🖖
Que texto largo yo no lo voy a leer todo porque me parece innecesario y aburrido
I am one of those people who has always wondered about that door. My sincere thanks for finally letting me see.
The narration of this video is top notch, keep it coming!
by what the story told... the door leads back to the real world, as that's what mario and co went through to reach subcon, so... does that mean that their world is... actually a chaotic mess of randomness? for if so... then l o r d y! don't wanna live there at all!
Wait, but it's a door inside the subconcious... what if it takes them to what mario's mind thinks of the real world, though in the form of a dream, kinda inception-y? All the glitched out things being him not remembering right?
I always wanted to go through that door! Thanks for finally making my 12 year old SMB2 dream come true ;)
When I was a kid, I always tried to go back into that door at the very beginning. Thanks for showing us!
First time viewer. Your so clear and detail. I have no doubt, you'll reach 1 million sub in no time. I love mario 2. Still one of my fav along with mario 3. Thanks.
Lol, I just figured it was door at the top of the stairs Mario went through to get there.
yeah, like in the manual!
What happens if you set a door to teleport you to the menu screen level?
The way he says, "Look at this guy!" At the flying carpet thing had me rolling. Lolol. Touche bro. Love the excitement
Loved the video! SMB2 came out when I was seven, and was/is a game that provided many great memories. Awesome to see something brand new.
Actually the game came out two years earlier, but was not a Mario Brothers game. It was called Doki Doki Panic. In Japan they released Mario Brothers 2, and thought people in the west would not be smart enough to play it, so they took a game called Doki Doki Panic, and put the Mario Brothers characters in it, changed a couple graphics, and sold it as Mario Brothers 2 in the western hemisphere. The actual Mario Brothers 2 is Super Mario The Lost Levels. Yes the people at Nintendo thought we would not be smart enough to play The Lost Levels. So in Japan Mario Bothers 2 is a Mario game, but everywhere else it is just the Doki Doki Panic game repackaged as a Mario Brothers game, which is why the game you know as Mario Brothers 2 is so different than every other Mario Brothers game.
When you moved the location of the door with the Game Genie codes, do you think that is what caused it to be linked back to the original starting point? Like if you had left the door in its original position and went through it, would it still just be a loop?
The Game Genie code didn't change the location of the door. All it did was place a brick under the door to act as a platform for Mario to land on when the level starts, thus making it possible to enter the door.
@@benjaminvlz the 2 game genie codes added a block, then moved the door on top of the block. The door was moved from the original spot with the codes.
I always assumed that the door was simply a sprite with no action attributed to it, placed for the purpose of storytelling.
I think there is a jar in 1-2 with a bombable floor, but no bombs to get down there. Could you find a way down there too?
Used game genie code to turn the veggies into bombs. When you blow up the floor in the jar 1-2 u fall to your death
@@edwarlujan-hernandez6746 Aha! That lifelong mystery has been solved. I just wonder why the breakable floor was there in the first place. I wonder if it was carried over from Doki Doki Panic, or if there had been plans to add something down there, but they ran out of time, and simply left it.
Thank you so much. I always wondered this as a kid playing.
Thank you for posting this video! You answered a question I was seeking an answer to since I was 5.
This turned into a tutorial rather than a mystery
Bowser is in the Door
“Have you ever wondered what exactly was behind the first door in Super Mario Brothers 2?”
uhh... no???
I always have a LOVE for this game. I wish we got more in this layout.
Seeing this video brings back so many memories. Special time as a kid.
"Ancient 2002" I guess I'm ancient since I was born in 2001
Ancient in level editor years! hehe
The two things I've wondered about SM2 were the door at the very beginning, and what is below the bombable sections of those pots you can enter. There are a few that can be bombed but there are no available bombs.
Just found your channel after watching this awesome episode you have definitely earned a new sub.
Cool video . The weird level design works well for a dream too .
4:28 never knew Super Mario Bros 2 was trans, good for her
I mean I guess it did have the first trans video game character so it makes sense
@@thisisasupersayin376 who?
@@becauseiexistlmaobirdo
Ads and clickbaits... everywhere!
Great video, Gruz. This is so cool!
hell yea another Gruz video let's go!!
I'm so sick of disingenuous youtubers.
bruh did you see a second of the video?
So what's happening with the first method is likely a default spawn location. Basically if the game sees you trying to spawn but doesn't have a pointer to direct you to (like at the beginning of the game) it'll spawn you at those coordinates. If you remove a pointer from a door or something glitches out so the pointer is removed, I would be willing to bet it'd spawn you there
Your channel is really improving man! Good work.
First time I've seen one of your videos. It was on my recommendations page and I'm so glad it was. It's totally awesome! Subscribed and hit the 👍straightaway! Looking forward to seeing more of your videos.
5:27 By the look of this, it appears that the door does indeed have a pointer, given that the editor recognizes them as separate objects.
So, the developers must have used the door for bug testing, or wanted to prevent a crash should someone do what you did. Good on them.
I remember watching the mario game genie codes like a few years ago, and now I see this in my recommendations section :)
I like how you attribute everyone fully, nothing gets misattributed to "some guy". Also, I spent a lot of time with lunar magic, and never knew there were level editors for the original nes games!
I never wondered what was in that door, till the start of this video. Please continue...
This channel is so much fun!
You had me at Game Genie, subscribed.
This trick reminds me of DK's house in Donkey Kong Country 1. In the first level of that game you pop out of DK's house and as a kid I never knew you could re-enter it, I just advance through the level as normal that is until many years later when I saw a playthrough of someone actually re-entering it and I was surprised.
Really, because re-entering that door was the first thing I ever did when I played the game.
i have been looking for a video to explain this damn door forever
Love the content of this channel please keep posting videos!!! Looking forward to your next video!!!
Never once thought about this. Awesome to see though!
I love this sort of thing. Minecraft did this with one of it's versions for April Fools. You create a nether portal, and throw a written book in. Whatever you wrote in the book works a bit like a Game Genie code, building the world you end up in. It's glitchy as hell, eats your ram, and fun as hell.
SMB2 also used to get corrupted when cartridge pins got dirty…. I saw many times the weird enemies and wacky worlds when my SMB2 cartridge was dirty… then the game used to crash. After blowing out the dirt (I know it wasn’t the best practice but… it used to work…😅) the game used to restart normally… in fact… I do not why but SMB2 was a “glitchy” game that used to unexpectly crash and fail (mine, at least)… just a little tap on my NES was enough to suddenly stop the game…. It was pretty fun but frustrating too… thanks for share!
Keep being a legend Gruz
Thank you for answering my childhood question from this game
Very cool stuff. Reminds me of the Famicom Disk version of SMB1's Minus World glitch
According to the SMB2 manual, Mario had a freaky dream about a cave that had a red door at the top of a long set of stairs. He woke up the next day and told Luigi, Toad and Peach about the dream during a walkabout and then they just so happened to find the cave and door from Mario's dream, which obviously was a passageway to Subcon. (Doki Doki Panic's story is better)
Also wow that Pidgit looks like it's having a bad time.
This is all new to me that's a big surprise. Best regards Nikita.K
Fantastic video Gruz!
Glad you enjoyed it John!
Yo you just solved my mystery that has been bugging for a long time!
Thx!
0:36 xD You got me, dude. Hilarious.
Nensonbubois is a reference to the old TV Benson where the main character was Benson Dubois. Love it.
This brings back memories thank you
Glad youtube recommended your channel, ive seen a few videos from your channel and decided to suscribe, keep doing good content, even if this was a year ago
I used to do this sort of thing with a Gameshark to Metroid 2: Return of Samus. I actually had a pretty extensive map of the Glitch worlds I discovered.