Can you Remake Super Mario Bros 2 in Super Mario Maker 2?

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  • Опубликовано: 1 май 2020
  • 100 NEW Things in Super Mario Maker 2! ► • 100 NEW Things Super M...
    Super Mario Bros 3 Without Touching a Block ► • Is it Possible to Beat...
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    Video Edited by: @TotallyNotJon_
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Комментарии • 4,6 тыс.

  • @NathanielBandy
    @NathanielBandy  4 года назад +2253

    If you'd like to try out the levels for yourself, the code is 8N4-T08-TGG. Good luck! Feel free to send me updates to bosses I could do on Twitter as I would like to make the most authentic version of Super Mario Bros 2 as I can.

  • @MrMisterDerp
    @MrMisterDerp 4 года назад +1350

    At least I’m not the only person using clouds as a unit of measurement

    • @NathanielBandy
      @NathanielBandy  4 года назад +187

      That was just for 1-1, for other worlds I found enemies to be slightly easier!

    • @raghavpatel720
      @raghavpatel720 4 года назад +23

      Nathaniel Bandy will you make some yoshi’s island levels?

    • @mrmeowsermoney
      @mrmeowsermoney 4 года назад +12

      When will the rest of the world see that clouds are the next unit of measurement

    • @magicalruin
      @magicalruin 4 года назад +4

      @@NathanielBandy Maybe you couldve loaded in the level in a game Editor

    • @alantolmie3833
      @alantolmie3833 4 года назад +1

      No funny

  • @raimondveiper
    @raimondveiper 4 года назад +112

    you can grab enemies through semisolids, so you you can use something else for turnips and won't have holes that player can fall through

    • @mrthetaste8587
      @mrthetaste8587 4 года назад +4

      Someone from gamexplain used a really cool trick for the turnips. Have a hole in the ground where the turnips go and place a donut block. Then put a dry bones in there. It works really well actually

    • @dominickeijzer5844
      @dominickeijzer5844 4 года назад +4

      Put a blooper on a 1-bit horizontal track at the near top of a semisolid (The green bit in Ground theme). Turnip.

    • @tammieclifford5135
      @tammieclifford5135 4 года назад

      Sorry if this is old news, but you can only grab Chain Chomp Poles, Sideways Trampolines, POW Blocks, and Shoe/Stiletto Goombas through Semisolids.

    • @stefandenev6092
      @stefandenev6092 3 месяца назад

      😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢

  • @MiloMurphysLaw
    @MiloMurphysLaw 3 года назад +89

    Imagine if we eventually get a Super Mario Maker game where it’s possible to completely recreate every single past 2D Mario game

  • @DazzleXDF
    @DazzleXDF 3 года назад +122

    Chain chomp stumps would’ve been perfect for the turnips. Just stuff a cloud block so when you pick up the stump you don’t fall.

  • @quinlan24
    @quinlan24 4 года назад +785

    This just in: Crazed nerd freeboots 30-year-old NES game

  • @luidace3236
    @luidace3236 3 года назад +442

    Rest of the world: uses metric system
    America: “it was 19 clouds.”

    • @Alvionalx
      @Alvionalx 3 года назад +39

      “America Will use *anything* except the metric system”
      Let me say that again *ANYTHING*

    • @stvdlgd
      @stvdlgd 3 года назад +5

      Wow

    • @angryboi595
      @angryboi595 3 года назад +10

      @@Alvionalx so they'll use sonic the hedgehog just to not use the metric system

    • @frog_lovez
      @frog_lovez 3 года назад +3

      #sonic: #amy okay!

    • @sharkman-pk8to
      @sharkman-pk8to 3 года назад +12

      Bro I'm literally American and literally use the metric.

  • @supalj8936
    @supalj8936 3 года назад +5

    One: use goombas for shy guys because they don't have shells. Two: here's how to make a vegetable:
    S= semisolid B= blooper G= ground M= muncher N= nothing
    S B S
    NMN
    NGN
    Three: UsE OnEwAyS fOr TwO lOnG sEmIsOlIdS
    Four: use cannons for "lift generators"
    Five: use the vertical sub-area for the vertical part in 1-1
    For the key doors that require a pipe, just put the door in the ground/sky and a pipe very close to it.
    Eight: put hammer bros on tracks
    Nine: I cant belief you used doughnuts for DESERT BLOCKS but not quicksand.
    Ten: put the pipes in the ground.
    Eleven: use bridges for clouds.
    Twelve: just use the switch online emulator.
    I will be editing this later on

  • @Larry.R
    @Larry.R 4 года назад +309

    Here's a tip for anyone wanting to recreate the potion item: the P-Switch, when hit while you have the SMB2 Mushroom plays the same sub-area music.

    • @cioelle
      @cioelle 4 года назад +26

      not to mention the P-Switch door also appears/disappears with it too, which is almost perfect. only downside ofc being able to see the outline of the door

    • @D_YellowMadness
      @D_YellowMadness 4 года назад

      I wonder if anything can cover up the outline without covering up the door.

    • @UmberBee
      @UmberBee 4 года назад +1

      Tip for Shyguy / Turnips, use Goombas and Goombrats for the versions that don't fall of ledges, and use a stacked Muncher&Blooper with a Simisolid for Turnips.

    • @Jethammer117
      @Jethammer117 4 года назад +1

      UmberBee nice tip I might use it in my recreation

  • @lordroy88
    @lordroy88 4 года назад +2356

    You know eventually you’re gonna remake Super Mario 64

    • @coolness1911
      @coolness1911 4 года назад +158

      Probably super Mario 63 instead

    • @gamermapper
      @gamermapper 4 года назад +80

      Not "eventually", I've already started remaking SM64 and already remade all levels from the 1st floor.

    • @thevenom2731
      @thevenom2731 4 года назад +28

      @@gamermapper please tell us when you are done.

    • @gamermapper
      @gamermapper 4 года назад +18

      @@thevenom2731 go to my channel's video about tick tock clock and see the spreadsheet in the description for updates

    • @SUP3R2069
      @SUP3R2069 4 года назад +15

      @@gamermapper but he's talking to nathaniel.

  • @moosec6293
    @moosec6293 2 года назад +18

    For most of the clouds, you could've used semi-solids instead of donut blocks.

  • @zianpaulvalenzuela5521
    @zianpaulvalenzuela5521 2 года назад +7

    The shy guy could just be goomba and goombrats and it would be perfect

  • @zombieguy4444
    @zombieguy4444 4 года назад +138

    I feel like a lot of the donut platforms can be replaced with bridges or mushroom platforms

  • @joelblake5310
    @joelblake5310 4 года назад +127

    I know this is dead, but it will still live in our hearts...
    This is striving for originality.

    • @ronture8279
      @ronture8279 4 года назад +1

      the levels aren't original, but I see where you're going...

    • @joelblake5310
      @joelblake5310 4 года назад +5

      @@ronture8279 I mean the video...

    • @totodile4271
      @totodile4271 4 года назад

      Joel Blake
      It technically isn’t original other people did it

    • @joelblake5310
      @joelblake5310 4 года назад

      @@totodile4271 I did not know that

    • @thuongbuianhhedgefishsuppo7550
      @thuongbuianhhedgefishsuppo7550 4 года назад +1

      I don't usually like dead memes, but yeah, I'm ok with this.

  • @intotheindievods8821
    @intotheindievods8821 2 года назад +13

    I'm surprised that you didn't use bridges for the platforms that you could pass over. Also, there are a handful of levels where tracks could help, like that flying bird could be lakitus on clouds that either throw bombs or something like coins or even SMB2 mushrooms

  • @Pickle1907.
    @Pickle1907. 3 года назад +6

    I love how he's like i can't replicate the exact thing. Me: impressed he even took the time to make this.

  • @bruhmoment4038
    @bruhmoment4038 4 года назад +465

    Alternate title: Me staying up for 50 hours remaking the entire game

    • @NathanielBandy
      @NathanielBandy  4 года назад +112

      Try 80 hours

    • @bruhmoment4038
      @bruhmoment4038 4 года назад +8

      @@NathanielBandy oh ok

    • @bruhmoment4038
      @bruhmoment4038 4 года назад +11

      @@NathanielBandy did it really take you 80 hours

    • @Jords250
      @Jords250 4 года назад +10

      Jeez, guess I'll play ur world, hope it makes u feel better

    • @RGC_animation
      @RGC_animation 4 года назад +3

      You will end up having hallucinations because of sleep deprivation.

  • @seanss
    @seanss 4 года назад +44

    1:20 somebody made it so that the turnips are actually bloopers on a muncher under a semisolid

    • @TrebleClefDan
      @TrebleClefDan 4 года назад +4

      He should use chain chomp stumps instead pf munchers because of POW blocks

    • @teamplayz6354
      @teamplayz6354 4 года назад +3

      @@TrebleClefDan chain chomp stumps cant hurt enemies for some reason

    • @frostbitlion1727
      @frostbitlion1727 4 года назад +1

      I did that lol

  • @unfunny2386
    @unfunny2386 Год назад +3

    But... Why not just put a Semisolid above the turnips? Then you can grab the item, then not step into the hole.

  • @twofromtpot8511
    @twofromtpot8511 2 года назад +3

    7:23 Cheep Cheeps and tracks : Are we a joke to you?

  • @MrJakeepoo0735
    @MrJakeepoo0735 4 года назад +2096

    “19 clouds” Americans will use anything but the metric system

    • @olofsan
      @olofsan 4 года назад +58

      This

    • @diggydiggyhole-fan
      @diggydiggyhole-fan 4 года назад +80

      Just like the American System, the metric system is just as confusing.
      Meter must of came from someone who studies meter's all day or wants to "Meet her".
      With the American system, it makes sense to measure based on what you own.
      The area outside your home is called a Yard.
      You could do this for "Miles".
      You have 2 Feet. Measure using it.

    • @vr8652
      @vr8652 4 года назад +33

      There are no definite metric units in SMM2

    • @S1lv3r1
      @S1lv3r1 4 года назад +198

      @@diggydiggyhole-fan the names don't really mean anything. Its the measurement system itself that makes more sense. Like 5280 feet in a mile. That's a weird unit to remember. How many centimeters in a meter? 100. How many meters in a kilometer? 1000. Much easier numbers to remember.

    • @doodoo2065
      @doodoo2065 4 года назад +50

      I don't understand anything but i just wanna point out that da ppl from north america aren't the only americans lol

  • @Awesome54356
    @Awesome54356 4 года назад +238

    Watching this just further cements the point that Mario 2 should’ve been its own theme

    • @D_YellowMadness
      @D_YellowMadness 4 года назад +11

      I'd like to have the theme & the powerup. Or just have all of SMB1's powerups in the SMB2 theme. Chaining SMB2 mushrooms together with other powerups is really fun. Especially with Link's bombs.

    • @j3nnn
      @j3nnn 4 года назад +5

      Yeah Super Mario Bros 2. Should have it’s own theme, like it has so many different structures and enemies but Nintendo leaves a game that hasn’t been out for a year but add DLC to two year old game smhhh

    • @jamesb2732
      @jamesb2732 4 года назад +1

      You are right

    • @EvanJack06
      @EvanJack06 4 года назад

      @@j3nnn you better be talking about smash bros

    • @emilioal1235
      @emilioal1235 4 года назад +2

      It was rumoured they were going to add it in but because of the situation they had to cut back and just add the smb2 mushroom in the game

  • @LarryJ2022
    @LarryJ2022 2 года назад

    Excellent job, I'm so proud of people with vision like this!

  • @Lizuma
    @Lizuma 2 года назад +4

    That's really cool seeing you did this for one of my favorite games! I still wish they had just added SMB2 as its own style, it's a really great game and it would've been perfect next to Super Mario 3D World in the extra game styles! Why not?
    Also I notice you used some Paper Mario Color Splash music! The nostalgia when hearing it is real, I love that game so much!!

  • @healmore8716
    @healmore8716 4 года назад +226

    Finally a super world that Is actually Worth playing
    And it’s also made by Nathaniel bandy so you know that the levels will be good

    • @player1marcio744
      @player1marcio744 4 года назад +2

      Healmore exactly

    • @y0av359
      @y0av359 4 года назад +1

      Super alpharad world is also amazing

    • @nathanpixelkid
      @nathanpixelkid 4 года назад +1

      @@y0av359 but difficult

    • @shiver8082
      @shiver8082 4 года назад +2

      Nah someone did this way better

    • @Badbihbaby
      @Badbihbaby 4 года назад +1

      @ethan g: ok so it may be better to you but most of us are Nathaniel fans so we enjoy his more

  • @eggyt1153
    @eggyt1153 4 года назад +564

    Bandy: “You can only stomp Boom Boom with normal Mario.”
    Also Bandy: *shows SMB2 Mario stomping Boom Boom*

    • @TopHatKhat
      @TopHatKhat 4 года назад +4

      Bum bummmmmmmmmmmmmmmmmmmdjedjeded3ddhcfguhfdffurffdfh7udhfhfudhf7dffdufhdfuhfdhfuhfudhfudfudhfurhfhrufhrufhrufhrhufhfhfuhfuhfuhdsdydejcjndjfjjedjhhdshwbwjndcjnfjrhuehde(he

    • @wetsocks4460
      @wetsocks4460 4 года назад +2

      Soupinfested Guy shshshuuuushhusususjjfjfidokkjjhdhdjfisisuufhhdhsudurijdkfididikdjcjdjdj??jejcirocogowojhgfafstetdtsteyfkogocisnfbtjcioekturyfthyxb👉👌😉😉😘🥴🤬😱🤜🏼🤦‍♀️👩‍🦽👮‍♂️🏃‍♂️🔫🏛🙅‍♂️👎🙅‍♀️👍😦🧑‍⚖️🏢 hahsjskxnsjxodooxjdeeeeeehaksksndnskdjrbfndddddppdhskdndhshxhshhAAAAAAAAAAAAAAAH

    • @White_Knight_Real
      @White_Knight_Real 3 года назад +6

      Original game

    • @cosmicbee3392
      @cosmicbee3392 3 года назад +5

      @@TopHatKhat did you have a stroke

    • @frankrice5128
      @frankrice5128 3 года назад +6

      Smb2 Boom Boom am I a joke to you

  • @markbrown8897
    @markbrown8897 3 года назад +1

    12:50 Nathaniel: Monty Mole on top of a koopa
    Me: It's the other way around, Nathaniel.

  • @TdwtK
    @TdwtK Год назад +2

    For the turnips, you can use Goombas under a semi-solid, and in some themes, the semi-solids can match the top layer of the ground

  • @nif4345
    @nif4345 4 года назад +66

    2:20
    "I had limited options to work with and this seemed like the best choice"
    Goombrat: Am I a joke to you?

  • @lakibu4399
    @lakibu4399 4 года назад +272

    When he doesn’t recreate clouds with clouds

  • @michaelsantiago2932
    @michaelsantiago2932 3 года назад +2

    To make turnips-1.place a cloud somewhere in the ground2.put a muncher on top of the cloud block3.place a blooper on top of the muncher. Note: the blooper stays still on the muncher since the muncher is the only enemy that doesn't move. You can pick it up, and it damages enemies too.

  • @Drayton226
    @Drayton226 2 года назад +1

    Super Mario Brothers 2 is one of my favorite Mario games so I thought it was really cool that you did that you did a really good job good the enemies look really good and how you made them act about the same that's awesome

  • @SleepDeprivedGinger
    @SleepDeprivedGinger 3 года назад +400

    “I have to use Koopa Troopas as Shy Guys”:
    Goombas/Goombrats: Am I a joke to you?

    • @Ksaw7826
      @Ksaw7826 3 года назад +8

      I Agree

    • @JerpyTH
      @JerpyTH 3 года назад +5

      agreed.

    • @suesamradli7637
      @suesamradli7637 3 года назад +2

      Super Mario Gamer 2020 omg I never thought of that! Your smart, like, REALY smart!

    • @Me-uq1eh
      @Me-uq1eh 3 года назад +16

      @@suesamradli7637 actually that's not smart it's really simple

    • @aliedstong2104
      @aliedstong2104 3 года назад +2

      Gombrats

  • @wwe4life444
    @wwe4life444 3 года назад +20

    2:20
    “I have limited options and this seemed like the best one”
    Goombrats: Oh he hasn’t noticed me

  • @harryplor9796
    @harryplor9796 2 года назад +1

    Great job! You put so much work into this

  • @suzanneeddings6706
    @suzanneeddings6706 3 года назад +1

    Nathaniel: 'I'm acually realy happy with my veryations of birdo"
    also Nathaniel: places down bowser

  • @jillhine7477
    @jillhine7477 4 года назад +130

    NB: i had to use green and red koopas for the shy guys
    goombas and goombrats: are we a joke to you

  • @MysterioLad_Real
    @MysterioLad_Real 3 года назад +51

    “Stacking a Monty mole on top of a Koopa”
    He says as it shows a Koopa on top of a Monty mole

  • @bluetoyguy2022
    @bluetoyguy2022 День назад +1

    for the turnips, i like to use a blooper stacked on something, with a semisolid on top of it.

  • @PhantomOfficial07
    @PhantomOfficial07 2 года назад +2

    I remember while ago I almost completed recreating SMB2 in SMM2 I abandoned it but I'm thinking of going onto SMM2 and finishing. Instead of just cramming in big stages into one level, my solution was to just split them into two levels.
    Only the castles did this, as the normal levels could fit in SMM2.
    I haven't gotten to that part, but I remember that the final castle would have to be split into three parts, which, lucky day, the last world of smb2 only has three levels instead of 4, so i can fit three parts.

  • @SpyWilliam123
    @SpyWilliam123 4 года назад +159

    I've already recreated SMB2 in SMM2 when it came out, in the SMW game style. Some of the solutions you had for some issues were overly complicated and could be fixed much easier.
    1) 1-1 and many levels on SMB2 have multiple sub-areas and you dealt with this in a very weird way. On 1-1 you put the first vertical area in the sub-area which is exactly what I did, but when it came to the second vertical sub-area, you should've just put it in the sub-area as well rather than doing what you did. Sure it would've been a night theme or the first vertical area would've been a day theme, but when recreating Nintendo-made Mario levels, you should always prioritize functionality over aesthetics. As for the underground area in 1-1, a simple fix would've just been to create that area with a semi-solid background rather than putting it in the sub-area. I usually did this as it works quite well and functions almost identical to the base game with the doors.
    2) On turnips, you discovered that is no good way to implement them, and I had the same issue as well. I couldn't find, and still haven't found, a solution to this problem. You used clouds as turnips, but in this case, it would've been better just not to include them. Clouds add platforms to your recreations that didn't exist in the original and don't serve any purpose and do a poor job at recreating the functionality of the turnips. I just used the 1x1 background elements to recreate the look of the turnips, without affecting gameplay. In areas covered by a semi-solid, I used a one unit tall vine coming out of the ground to replicate the look.
    3) You used koopas as shy guys because their properties were similar in how they move, but goombas and goombuds would've been a better choice. They move the exact same way as koopas and shy guys, but throwing them with thee SMB2 mushroom behaves exactly like throwing a shy guy, whereas throwing a Koopa is like kicking its shell. I noticed other weird enemy choices that'll let get to further in this comment.
    4) Hidden blocks work great for mushrooms and I did use them originally, but players who haven't played SMB2 wouldn't know where they are, which is a big issue. Along with not all mushrooms being easily implemented this way do to location, I don't think that was the best way to go about doing that. I resorted to putting the mushrooms on tracks, as it kept them in place, like in the original game, while allowing new players to see and easily access them.
    5) You could put a star on a track going upwards after every five coins to replicate the original game. I've seen a lot of people do this, although I haven't because it is hard to replicate on all stages.
    6) Shellmets could be used instead of shell turnips, but keep in mind players can put them on if you do use them.
    7) I found that replicated Birdo was too much trouble and just used Larry as the basic Birdo, and later Iggy for the harder Birdos. If you can find a better solution though, go for it.
    8) One thing to keep in mind when recreating SMB2 levels is that not all ninjis behave the same. Some of them jump up and down, while some of them behave almost identically to monty moles. Figuring out which ones did what was really annoying.
    9) Pipes work much better as pots than doors, even if they are too big. If there is already a sub-area, you can use scroll stops to make it feel like the pots are contained.
    10) Remaking the underground area in 1-2 in the overworld with semi-solid backgrounds fixes the key issue.
    11) Using the cursed key as a "hard mode" doesn't really sit well with me as it doesn't replicate the original game well. There are definitely ways to make the keys work in every level they appear in without needing to do this.
    12) I hate how you recreated trouters as there is an incredibly easy fix for it that I'm really surprised you didn't think of. Winged cheep-cheeps on tracks works perfectly for recreating trouters. Your solution is overly complicated.
    13) Keys work great as a crystal ball with the eagle door being a key door. If I remember correctly, there are one or two levels I couldn't get this to work on, but usually, it works great.
    14) For a lot of the castle levels, I found it a lot easier to separate the outside areas and the castle areas into two different levels. I think this works fine in my opinion.
    15) Cobrats can be recreated using a rocky wrench stacked on top of a monty mole. The monty mole pops out of the ground and moves similarly to the cobrat and the rocky wrench throws wrenches like how the cobrats spits projectiles.
    16) The desert bone semi-solids are a great alternative to the bone platforms in SMB2. The only issue is that they are semi-solid, whereas the bone platforms are not, but this doesn't really affect gameplay as the bone platforms aren't placed anywhere where that would matter.
    17) I'm noticing a lot of problems that could be fixed by recreating underground areas in SMB2 with semi-solids in the overworld in SMM2. From now on I'm not going to mention it, but just keep that in mind.
    18) I feel like you made 3-2 too easy. This was a hard level in the original game as well, but you couldn't skip areas or damage boost if it was too hard, you just had to do it. Giving players the chance to damage boost and rewarding them with a powerup for it is bad level design in any level.
    19) The rocket bonsai bill is incredibly creative and gave me a good laugh! I'm pretty mad I didn't think of that first. Haha!
    20) For the autobomb, I stacked a red bullet bill launcher with a podoboo inside ontop of a monty mole. Any autobomb that was ridden by a shy guy just had a goomba on top. This is one unit too tall, but any problems that came because of this were easily fixed.
    21) Used parabeetles as albatoss and just placed a bob-omb under them to recreate the enemy. I think this works better than Lakitu.
    22) Parabeetles work perfectly as albatoss in 6-2 as the behave almost identically. To make the parabeetle fly to the right instead of the left, I just put a bullet bill launcher that would launch them in the right direction. Parabeetles also work great, because you can stand on them whether or not you are SMB2 Mario.
    23) I can absolutely agree that recreating 7-2 is an extreme challenge. I didn't even think it was possible before I did it. From what I can tell, your recreation of 7-2 is awesome. Other than the naked pipes of course; definitely fix that.
    24) On an aesthetic note, you use clouds way too much, and when clouds should be used, you don't use them. That's the main issue, but there's definitely a lot of ways you could improve the look of your levels and make them look more like the original.
    Overall, it is a good recreation, but there is a lot of things that should be changed and a lot of weird choices you made when recreating these levels. I think you said you weren't a level creator, and if that's true, this is really good. I'd love to see an updated version of these levels with some of the issues fixed.
    If you need examples, my creator code is 80X-VJD-FGF. All of the SMB2 levels are there. Keep in mind I made them when SMM2 came out. I do have updated versions of them, but I am still debating whether or not to upload them.

    • @cmjurs
      @cmjurs 4 года назад +11

      WOW.

    • @kurumi7658
      @kurumi7658 4 года назад +5

      You should tell him on Twitter

    • @BlandTomtarOchTroll
      @BlandTomtarOchTroll 4 года назад +4

      I greatly agree with you

    • @disappointedcucumber
      @disappointedcucumber 4 года назад +4

      Completely agree with you on all of these

    • @RetroBret
      @RetroBret 4 года назад +4

      Yeah all around I agree. I feel trying to get this out fast had a negative impact on Nate's decision making. The choices nade were poor and a hindrance more than a help.

  • @FallenVoid-
    @FallenVoid- 4 года назад +150

    Bandy: I had no way to recreate the quicksand
    Donut blocks: am I a joke to you

    • @gonzaleztpr2011
      @gonzaleztpr2011 4 года назад +1

      VOID True

    • @gonzaleztpr2011
      @gonzaleztpr2011 4 года назад +2

      lol

    • @D_YellowMadness
      @D_YellowMadness 4 года назад +3

      Donut platforms take time to start descending & you can't climb back up. Better than nothing though, I guess.

    • @guywholikesorialot1246
      @guywholikesorialot1246 4 года назад +4

      @@D_YellowMadness technichally you can by adding multiple layers

    • @DaveMoment
      @DaveMoment 4 года назад

      The clouds were a much quicker and more fun option

  • @BiollanteGuy
    @BiollanteGuy Год назад

    In this Video we are both using the same Hoodie and Rocket legs. Also very cool that you actually made Smb2.

  • @pawer_themaw
    @pawer_themaw 2 года назад +2

    Others solved the turnup problem by making a blooper on a track and have a chainchomp post to hold it, so you can grab it but not raise up that much or get hit.

  • @eatbeansandmeat8684
    @eatbeansandmeat8684 4 года назад +23

    I like how you said “but you HAVE to throw the cannon balls at bowser jr.” and then proceeded to step on him with ease

  • @curses_rule
    @curses_rule 4 года назад +47

    15:56
    you can use two stacked giant goombas with a cannon on it
    When you step on a giant goomba, it splits into two, meaning if you put two giant goombas, it splits into four

  • @Mr_GrizzSR
    @Mr_GrizzSR Год назад +1

    Nathaniel in Mario maker triggered: why are there so many 1-1 remakes? This is a game about creativity!
    Nathaniel now: Entire SMB2

  • @amogussussy.4134
    @amogussussy.4134 2 года назад +2

    Ideas (I know this video is over a year old, but you can use them in your recreations) (also reply if u have any other ideas or opinions on mine):
    instead of koopas, use goombas and goombrats for the shyguys, so they have no shells in the end.
    for the turnips, use a blooper on top of a muncher, blaster, etc, and place a semisolid so you cannot fall in, but can pick up the blooper and use it as a turnip. it’s looks and works very similarly!
    replace the potions that summon doors with something to store a key, and put a key door nearby. in the door, instantly activate a p-switch, and use a setup with p-blocks to force you to go back into the level whenever the switch expires.
    Replace the falling logs in 1-1 with big fish bones falling from pipes at the top of the screen (best recreation that I could think of)
    For that flying bird thing in 6-2 (forgot name) that’s kind of like a flying buzzy beetle, just use a hard block on tracks (wow)

  • @evagarcia865
    @evagarcia865 4 года назад +231

    Cloud Blocks: *You can’t defeat us*
    SMB1 Mario: *I know, but he can*
    (Points at SMB2 Mario)

  • @llama_god4880
    @llama_god4880 4 года назад +79

    I thought this weeks episode was Paper Mario Maker.

  • @The-Averymations
    @The-Averymations 3 года назад +1

    16:35 For the albatross, I would use claws holding bob-ombs along a track

  • @healmore8716
    @healmore8716 4 года назад +42

    Next video: is it possible to remake Mario maker 2 in Mario maker 2?

  • @Colorskillz
    @Colorskillz 4 года назад +132

    I Have A Idea For The Secret Door: Use P Switch Doors

  • @noahdeeb7458
    @noahdeeb7458 2 месяца назад +1

    "I'm going to use koopas as shy guys"goombas and goombrats:'_'

  • @originalcharacter2459
    @originalcharacter2459 3 года назад +1

    I personally feel like a Buzzy Beetle on a track would be better for the turnip things because it doesn’t leave a hole in the ground and it still has a use

  • @_.Ramazan._
    @_.Ramazan._ 4 года назад +24

    10:54 “They don’t hurt Birdo”
    Bowser Jr: *“Say that again; I DARE you...”*

    • @marsybarz
      @marsybarz 4 года назад +1

      so ....I dont get get the joke

    • @KittyKatty999
      @KittyKatty999 4 года назад

      *They don't hurt BIRDO*

    • @darklink64
      @darklink64 4 года назад

      @@marsybarz He called Bowser Jr. Birdo by mistake

    • @JudgeHolden2003
      @JudgeHolden2003 4 года назад

      He used " So it means he Did it on purpose

    • @_smugmaster_4553
      @_smugmaster_4553 4 года назад +2

      *B I R D O*

  • @TheRealGuywithoutaMustache
    @TheRealGuywithoutaMustache 4 года назад +10

    I knew this recent update would do Mario maker players justice. This is one of the most creative ideas I've seen someone do. All they're missing are Shy Guys, hopefully they add those someday.

  • @icefinity6305
    @icefinity6305 2 года назад

    1:39 put a semisolid over a blooper stacked on a muncher. For shy guys, you should've used goombas for red ones and goombrats for pink ones.

  • @Studimus
    @Studimus Год назад +3

    Idea: I haven’t seen the whole video but can’t you just make every level clear condition “don’t get hit”?

  • @Thepopcornator
    @Thepopcornator 4 года назад +18

    Andre from GameXplain came up with a few solutions for some of the issues you had. For example, he used Dry Bones for the turnips and put a donut block behind them so the hole is less of an issue, and he used a P-switch for the potions/secret doors.

  • @joshnunya324
    @joshnunya324 4 года назад +6

    1:40 You can see them die painfully

  • @jackielovesgaming6047
    @jackielovesgaming6047 3 года назад

    9:52 Nathaniel bandy: makes a 3d world level and wants to have a winged hammer bro

  • @bobbovine
    @bobbovine 3 года назад

    Holy moly I have actually played this world before and I had no idea you made it!

  • @twofromtpot8511
    @twofromtpot8511 3 года назад +21

    6:15 Bandy: “These doors are ways in to the pot level’s” Pipe: Am I a joke to you!?

  • @Left4Cake
    @Left4Cake 4 года назад +37

    "I copy the cloud"... You know Photoshop as a grid tool...

  • @Umbra920
    @Umbra920 2 года назад

    I appreciate the music from VVVVVV in the background. That game has some of the best chip tune music ever.

  • @gamerguy25270
    @gamerguy25270 Год назад

    For the mushroom blocks, do kinda the same thing as mayro. Put a chained chomp on top of a bob-omb. The stump will fall on to the bob-omb causing it to explode, and kill the chain chomp. You are left with the stump.

  • @Speed-TV
    @Speed-TV 4 года назад +46

    7:50 ya know you could of easily just put a cheep cheep with wings on the track...

  • @bigbdog5432
    @bigbdog5432 4 года назад +6

    12:51 “ stacking a *monty mole on top of a koopa* “

  • @coolicie
    @coolicie 2 года назад +1

    15:55 Use a big Goomba, and if you hit the big goomba, it will split into 2 pieces. (If you'd like, you can use 2 big Goombas because Fry Guy splits into 4 pieces.)

  • @byronasaur
    @byronasaur 3 года назад

    Thanks for the toruter idea! its perfect for the castle im making

  • @ctt4lfecw
    @ctt4lfecw 4 года назад +15

    I salute this. SMB2 is my first Mario game when I was 3. And 30 years later, it's still one of my favorites. If I may make a suggestion, how about adding a cannon for the Auto Bomb enemies? That would make them different from the Shy Guys riding the Ostros.

  • @ztfb1470
    @ztfb1470 4 года назад +9

    For the Wart fight, I would make an on/off contraption with on/off blocks, where it would turn on, then off rapidly, so that you could hit him with the cannon ball when he's vulnerable.

  • @robotpictures4684
    @robotpictures4684 3 года назад +1

    Idea: how about you use large cannons a couple blocks above the lift spawning areas to make the regenerating lift in ache stages where you think it won’t break the authenticity, that way you can still jump on 2 block large “platforms” as they move down

  • @zenhret
    @zenhret 3 года назад +1

    For the auto bot bomb things, I think you should've used a monty mole with a cannon and then koopa troopa on top

  • @starkilla7777
    @starkilla7777 4 года назад +12

    A lot of work put into these levels. You’re amazing Nathaniel Bandy!

  • @malismedicoremusicalmedia
    @malismedicoremusicalmedia 3 года назад +40

    2:23 goomba’s and goombrat’s: are we a joke to you?

  • @Big_Boss_Asenffy
    @Big_Boss_Asenffy 2 года назад

    awesome video bro and awesome job recreating the maps!!

  • @candycoatedrox
    @candycoatedrox 3 года назад

    At the beginning: "Oh, this is a cool world! I'll go play it!"
    30 minutes later, after finishing the video: *stuck on 1-1*

  • @hyliasknight
    @hyliasknight 4 года назад +8

    8:17 OHHHHHH... I *always* thought those were cupcakes. I got the GBA version when I was about 8 and they always looked like cupcakes to me. Mushrooms make more sense.

  • @MorrisPXG
    @MorrisPXG 4 года назад +26

    7:20 JUST USE THE LAVA BUBBLE

  • @MarreNysman
    @MarreNysman 9 месяцев назад +2

    You made this really good!

  • @theguy9777
    @theguy9777 3 года назад

    Nathaniel if you put a chain chomp on top (don't stack it) of a bob-omb it recreates the mushroom rock thing

  • @Your-1839
    @Your-1839 4 года назад +8

    In Super Mario Maker 1 when I remade the first level I used the background flowers as the turnips and they indicated there was a hidden block above them. For the warp zones there was a vine inside the hidden block which lead to the pipe at the top. To keep the mushroom from moving I put 1 way walls to keep it in the same place. I used koopas as shy guys because you can use them as projectiles. For the ninjis I put koopas on tracks. The cherries were qustion blocks with the third containing a star. The vases were pipes. For the bombs I put lit Bob-ombs in the hidden blocks. Bowser Jr. in the clown cart was birdo, because he throws shells. I put one way walls to keep him from moving. The Doors had to be pipes because they take you to the other zone. The Lady bugs were lava bubbles on tracks. The warp zone coins were pink coins. The logs were lifts that go down, curve up and go back to the top. And 2,306th comment.

  • @skuptex3221
    @skuptex3221 4 года назад +44

    You know quarantine is real when it says "6 seconds ago"

  • @someoneelse9434
    @someoneelse9434 Год назад

    In 1-2 I know you added the spikes to prevent flying over but you also patched a skip I would always use where you superjump off a ninja skipping phanto entirely. Great job in general though cause all these courses look great!

  • @Cynicalp
    @Cynicalp Год назад

    “There’s no way to make lift generators”
    Meanwhile donut blocks, which are exactly like the logs:

  • @Crissley10
    @Crissley10 4 года назад +13

    2:08 WDYM?! When you have this power literally Goombrats act the same exact way as the pink Shyguys and and Goombas act the same as the red Shyguys!! No shell involved!!!

    • @espectador-
      @espectador- 4 года назад

      ._.XD everyone say ._.XD cuz it's funny to say ._.XD

    • @Crissley10
      @Crissley10 4 года назад +1

      @@espectador- what?

    • @espectador-
      @espectador- 4 года назад

      @@Crissley10 ._________________.XDXDXDXDXDXD

    • @rach-cv552
      @rach-cv552 3 года назад

      But, they're not red and pink!! (For me, I find koopa troopas as shy guys makes more sense than goombrats and goombas), yes, koopa troopas are not red and pink but they act the same as shy guys

    • @rach-cv552
      @rach-cv552 3 года назад

      But, it's still a good idea!

  • @user-wk4np7fh2v
    @user-wk4np7fh2v 4 года назад +164

    video title:"Can you recreate SMB2?"
    Video: *20 minutes of "no"*

  • @superpig2067
    @superpig2067 3 года назад +3

    Would it make more sense for the shy guys be goombas and goombrats for if you don’t want them to falll off

  • @Octopus2480
    @Octopus2480 4 месяца назад +1

    If Mario Maker 3 would come out, I wanna see Super Mario Bros 2 as a part of extra game styles and Wonder as a part of normal.
    I don't think they will add Mario Bros 2, but maybe Wonder will be a new game style.

  • @newstreak
    @newstreak 4 года назад +12

    14:20
    Just in case anyone was wondering, that music is from a game called “VVVVVV”.

    • @corruptedleaf3282
      @corruptedleaf3282 3 года назад

      Then wats this song called at 16:26

    • @sonicmalley
      @sonicmalley 3 года назад

      Ivan YT Games that’s from sonic generations. It’s the classic sonic version of speed highway’s music.

    • @corruptedleaf3282
      @corruptedleaf3282 3 года назад

      Thx

  • @DrakeyC
    @DrakeyC 4 года назад +4

    A tip on planning levels by using clouds as a guide - I can't speak to Photoshop, but I know in Gimp (free program, poor man's Photoshop) you can see an image to have a grid with the lines a specific length and height apart. Set them to the size of the Mario 2 tiles, find one tile to move into place so it all matches the grid, and presto.

  • @SunChild
    @SunChild 3 года назад +1

    You can use track with a blooper on it for the turnips

  • @DBerkey900
    @DBerkey900 2 года назад +1

    For the Auto Bombs, you couldve stacked a Bullet Bill blaster with Bob-Ombs inside on top of a Monty Mole with a Koopa on the very top.

  • @horribleanimations2006
    @horribleanimations2006 4 года назад +9

    Your videos are helping me through he hard times in quarantine. Thank you for making such fantastic videos and keep up the good work ❤️

  • @matej8228
    @matej8228 3 года назад +55

    Hey, just to let you know, you could've done the falling logs in 1-1 by putting a thwomp at the top of the screen and put donut blocks underneath him, then the donut blocks will fall and respawn as well. If the thwomp manages to kill the player, try putting 1-way tracks so the thwomp won't escape.

    • @supalj8936
      @supalj8936 2 года назад +1

      How do you make it so that when you jump under it, it hops up?

    • @PhantomOfficial07
      @PhantomOfficial07 2 года назад

      You are a genius

    • @midnightfton1136
      @midnightfton1136 2 года назад

      And clip through walls in the 3d world game mode i saw that on skip the tutorial

    • @SquareFoil31362
      @SquareFoil31362 2 года назад

      Great idea! also, the logs are 2 blocks and lifts can only be at least 3

  • @videosareavailable
    @videosareavailable 3 года назад

    9:17 really cool but you can use monty mole and put a rocky wrench or cannon on top

  • @carolynharriman5834
    @carolynharriman5834 2 года назад +1

    An idea for the turnips:
    Makeup Buzzy Beetle on the track as the turnips and throw them

  • @kosskatt5666
    @kosskatt5666 4 года назад +5

    "With the introduction of the SMB2 Mushroom and Mario Maker's 2 update..."
    Yeah, that's hard to say.