on magnificus' fight in act 2, if you pause the game when the lonely wizard is on screen, he will begin to shake because he isn't getting any stimulation
that's awesome, I'm currently running back thru act 2 because I want to see if anything happens if you try to use the hammer on him while he's dancing.
So if you never pick up the film you can just run part 1 endlessly, he will continually nail a "victory" photo of you on his front door each time you win. you can fit only 8 photos total though, and Leshy has a shockingly large pool dialog when you keep winning. On the same note, you can change your "victory" photo depending on the items you use. Use the knife on the last fight? You have an eyepatch. Use plyers? You're missing teeth.
@@morejemmex6367 At first he goes "I still have one last trick up my sleeve." Moon "Yes this will do." When you kill the moon a second time "You're not the first to kill the moon. No matter. End this." And a third time he says "This should still work." Moon "Will you dare attack the moon?" Kill the moon. "Do you have any idea the consequences of destroying a celestial body? No. Of course not. Finish this."
@@morejemmex6367 Also the third time you are offered meat he says "With your final advesary defeated, your animal companions had nothing more to do with you. They departed. You had fought and had an exhilarating battle. The old man offered you a meal. As you ate, he told you a tale of how he got into this position. Of how pure his intentions were. How he only wished... Enough. Eat... Is this not to your liking? Fine. I will not dwell on a rejected gift." Or something along those lines. Then the fourth time you reboot he says "The last challenger defeated the moon. He now hangs on the door. What hope is there for you?" Or maybe it was "What do you hope to achieve?" Or something.
@@morejemmex6367 Also if you make enough death cards one of the hidden options for choosing a card for your deck is from death cards. I think you need to make at least 5
If you take a look at the totem, you'll enter the goo zone again and when you talk to Goobert a second time after looking at the painting he'll be encouraged to show it to Magnificus when he gets the chance!
@@Flemmonade Yeah! But you have to turn your back and take a look at the painting or he'll keep saying you hate it Edit: I realised you meant interact a second time with the totem. I didn't know either, but after accidentaly leaving the goo zone, I clicked on it again and it just takes you back without need of solving the puzzle again. It kinda remains open once you solve it once
@@juancruzgarciamayocchi4509 I’m sad I missed that. I looked into it some more, and the painting actually shows up in Magnificus’ fight at the end of the game since Goobert decides to show it to him
@@Flemmonade Ooh!! You're right!! I thought he never got the chance to do so, but you're right! Btw, extremely well made video! I finished the game yesterday and all the incryption related content on YT isn't as half a good as this video is! Looking forward to that ARG analysis/overview!
@@juancruzgarciamayocchi4509 Thanks, that’s really nice to hear! I’m looking forward to making the ARG breakdown because I don’t think anyone’s made a video on it, and it’s really cool
fun fact! child 13 is a reference to the jersey devil - it's said to be the child of a woman who had 12 children, then cursed the 13th one as she didn't want it. because of this, her 13th child was born with wings, hooves and the head of a goat.
Oh! Neato! That could be a nice reference! Many would simply say it is a reference to the ludum dare, original concept of the game where there's you and a child that, at the end must try to sacrifice to see who gets to eat. But that's also a nice addition to it! Thanks for such information!
You can combine two pelts together at the mycologist and get a special interaction with the trader. I combined two of my rabbit pelts together to get one. When I came across the trader, they let me choose two fused cards. One for the fused pelt and one for the regular pelt.
Yeah same here, I came to the Mycologists with only doubles of the gold pelt and I was sobbing because I thought the Trader would only give me one rare card, but I was happily surprised with what I was offered
If you go to the mycologist with no doubles and you have a pelt in your deck, there is a chance that they can give you a pelt. I have a gold pelt in my deck and ended up getting another one from the mycologist.
@@kellanlevi5663 I got that one on mantis god, had just gotten to the trader with a lot of gold pelts got a bunch of rare cards. Already had a mantis god I had put on the fire to get up to 5. fused it up to 7 over the next two myconids. Was dealing 21 damage. I had so many teeth by the end.
This has probably been said already, but when you change your characters look in the crypt during act 2, the character designs are the same as/reflect the wooden figures you play as during act 1
The hammer to destroy cards in Act 2 doesn't autokill creatures. It just inflicts 100 damage. Creatures with more than 100 HP will survive the hammer's first strike.
I wonder if they intentionally did that as a reference to old games and how they had to save space by using the same code but used differently. Which also makes me wonder if in act 2 if the poison sigil also doesn't auto kill creatures and just deals a big amount of damage.
@BurnerAccount Not so due to the hammer just doing 100 damage to your cards due to limitations with numbers in the cannon of the game, what they could have done was coded it to where the poison sigil does 100 damage to cards but only 1 to the opponent. It wouldn't be hard to implement and would take less space than coding the card to do as much damage as the cards health. After all the game already needs to know if a card is attacking another card or an empty space so having it check to see if there is a card or empty space and then deal either 1 damage or 100 depending on which it checks would be easy peasy. in the irl game, our version where non of the arg or story of the game is real, I wouldn't be surprised if the poison sigil in act 2 just tells the game to set the cards heath to 0.
I could have accidentally found that out then, I spent some time buffing my Ouroboros on the training dummy and only got it to 69, in a few runs before starvation appeared and filled the board. If I kept going I would have found out that there was a limit to how much damage the hammer does lmao. This was also when I found out that Cats can be sacrificed a finite amount of times
@@Real_RUBB3Rfunnily enough, buffing my ouroboros is exactly how I found out about the hammer! I was messing around in act two with the training dummy, trying to see how buff I could make it, passed 100 in health and suddenly the hammer stopped killing it instantly
@@kidwhat6664 His entire thing is his Worship of the OLD_DATA, and there is the glitch effect thta happens when something "Corrupted" happens, so maybe he just used that.
@@creditsunknown7974 That's interesting. I always correlated the glitch affect to the keys manifesting (from Bone Lord and Mycologist), but I wouldn't doubt if he could do more with the old data. I also wonder if the old data is actually *limiting* him in that scene. Maybe he tried to give his actual horn, but the game saw that as an impossibility so it made a card out of it
You missed The Trader in Act 3. In P03's area, after entering the building, go left and you'll see a lock. You might need a key, I can't remember. Unlocking the lock opens the door to the left of you. The trader asks for holopelts, there are 5 in total. Give him the pelts, you get lore.
The way to unlock the door is inside of PO3's game, when you enter his area and you go to the left the room has just a single lock. Click it and you can now access the trader.
@@braetorius ahhh that's what that lock is for. I only noticed that open up once P03 asked me to get up and fix the security camera so I thought it opened naturally. I thought I'd missed something that lock opened up. Makes sense tho
For Pony Island's reference, one of the supporting characters will explain at the end of the game they only helped you, the player, beat the game so that you can erase it from your system, as that is the only way for them to be at peace. As a result, the reference about the poor soul in Inscryption is referring to the fact that you didn't uninstall the game, and have thus kept that character's existence on your system, forcing it to suffer.
The hungry child is a reference to the game before inscryption: sacrifices must be made. This videogame was made in 48h and has a LOT of inscryption things already. I recomend playing it. It's free
Also, if you replace your squirrels with bees and you have the squirrel totem head, on all subsequent runs you’ll start with the bug totem head for free as well. It’s really nice.
Did you know you can follow the corrupt data file that dredger digs up all the way through P03's factory? You can even watch it getting scanned into a card. The same goes for P03's other robot workers when they put their heads on the construction line.
I didn’t know that. In my first playthrough, I followed one of the robots’ heads all the way down the line, but I wasn’t patient enough with that corrupted haul. I really should’ve been. That would’ve been cool to see
There's something you missed about Child 13. If you use one of those places that sacrifice a card to put their sigil on another, sacrifice a wolf cub or something and put their "evolving" sigil on Child 13. Once it evolves it becomes "Child 14".
@@polariremixes5206 nah, if its not just an asset then the card's name would be displayed as a string (meaning the name would just be characters like letters and therefore you couldn't do any calculations with it), whereas the card's values would be stored as integers. im pretty sure its intentional, but then again i have only incredibly basic knowledge of python 😭😭 anyways the more you know ☆
Interesting video! One small touch that you forgot in Act 1 is that the door locking away the “New Game” button is actually a card! You can look at the bottom and see that it has 4 power and 4 health! Also hidden in the room with the “New Game” button are the bodies of Magnificus and P03
One thing you missed: While your character is in each of PO3's...caricatures of the other three Scrybes' domains, the ambient light in the factory changes and props will show up. For instance, the "Dank Crypt" will put skulls in some places, and the "Rickety Tower" will have books hovering above the battery charging station. Particularly, in the "Foul Backwater," when you look to the left (south in Act 2) off the Melter's bridge you can see the Woodcarver's holo-mask descending down into the depths.
After beating the game once already, I started playing again from the beginning, and, at some point during one of my runs against Leshy (Phase 1 of the game), P03's camera bot glitched into the room while I was walking around the cabin! It caught me so off guard that I just stared at it for a moment, and then when I tried to examine it, it glitched back out again!
@@super_manul1167Starvation starts whenever you run out of squirrels/bees/cards to draw and cards with the name "Starvation" starts to spawn opposing your cards from left to right per turn getting stronger each time, starting with 1-1 to 10-10 and so on, also your cards will start to stop attacking due to "I'm assuming" getting starved
1:13:41 I love the implication of Rabbit Hole being in Magnificus's rulebook that there is a card in his version of the game that gives you a rabbit on your hand, like it is so out of place. It is also so interesting seeing clinger show up in both Grimora and Magnificus's rulebooks, when it only ever shows up on wizbot, implying it is a bigger part of their versions of the game
Something I think most people wouldn't know unless you intentionally played or looked up the ARG for Inscryption. At around 1:05:59 when the Mycologists combine The Daus with another card at the end of the fight. The Picture in the background relating to the OLD_DATA is a picture of Führerbunker, or Hitler's Bunker and place of Death. Cause of the Karnoffel Code relating to the order of cards he supposedly had in his pocket. Just fun history tidbit while also tying into the ARG.
i know i am late but if you remember the description for the oroborus it said "death strengthens it forever" and they mean FOREVER even when you beat the game it still keeps its stats could've been an easier way to the the secret achievement
@@adrianlayman892It gets funnier! It keeps its stats when Leshy gets defeatef and you go to Original Inscryption, when P03 becomes Hegemmon and turns it into Ourobot, and when Leshy becomes Hegemmon again and gives you Ouroboros as part of the last deck you had
@@pyrarius1598 this is one of the deepest games that I believe I have ever played, where you start doing research outside of the game World in the real world to find out what's going on inside the game world, sounds complicated but iykyk
There's an exploit with Ouroboros that makes it stupidly easy to get it super powered up. If you buy it from the Trader in Leshy's cabin in act 2 before fighting Grimora then put it down during phase 1 of her fight, her second phase will put a free 0/1 corpse version in your hand, as well as the original version thanks to Unkillable. 0/1, free...and with all the same properties as regular Ouroboros, meaning you can literally play it and hammer it infinitely many times to permanently boost your regular Ouroboros as high as you like. You can even get it back in act 3 as Ourobot by setting the clock to 4:00. So broken.
@@ohitscryo _passed it off as a joke, but what Cryo didn't realize was the fact that saying something like that in Twitter will most likely [somehow] received as an offensive statement._
Also, you don't need to remove the file from the recycling bin!!! Just moving it to the bin is enough. Hell, even the description of the achievement says something like "don't empty the bin".
At least part of the DEEPBENEATH code is about how the OLD_DATA is supposed to be deep beneath the code of the game. That's why the characters that have more information about it are generally the ones that have to do with water or similar stuff. We have the Angler, who's fishing for it, the bot that is dredging for it, the Bone Lord, whose cavern stretches very deep, and we even have the octopus that has apparently been corrupted by it? In any case, there's a thematic connection between OLD_DATA and deep waters.
And, one of the ways you can find clues for the cipher is looking thru Daniel Mullins's old failed Kickstarter game, which funnily enough, is about fishing. You literally fish a clue for the cipher
@@justapersonwithtrauma2947Yep, it also ties into The Hex, which features Irving (The Blue Man from Plasma Jimmy ARG). There are interesting ties between Pony Island, The Hex, and Inscryption.
Replying to an old comment, but that's all likely a Lovecraft reference. Specifically Cthulhu, the Great Old One who sleeps beneath the sea. The Angler is also reminiscent of the human/Deep One hybrids from The Shadow Over Innsmouth.
I like how he said he would "review the tapes" when almost nothing is analog anymore. It puts a smile on my face because it reminds me that I have a cassette player! :)
Maybe it's something everyone knows already and that's why you didn't show it. But, when you sacrifice a card to the Bone Lord, if you use a Black Goat you obtain 4 bones instead of one. I did it without knowing on my second run and boy it's a fantastic mechanic if you go for bone cards instead of blood
Another thing about the Many Lives sigil, you can sacrifice the Cat a certain amount of times (can't remember how many) and it's eyes will turn red and it'll have 6 health and 3 damage. I discovered this by accident when buffing my Ouroboros on the training dummy in Act 2. And if you sacrifice it again it's gone for good until the next battle
41:45 the rabbit you get makes it so you can miss out on one card and still get the achievement, as it counts towards the total but isn't required itself.
I legitimately found the ring the first time I stood up from the table just messing with the buttons on the clock, didn't get the point of it until I got to that boon scenario. Also, absolutely ran the game with a Mantis God that had been fused by the mycologists 3 times and had been given a Mantis sigil. It was a 1 cost that dealt 6 damage to it's left and right and 3 damage directly in front of it. Absolutely beautiful.
for the "make your own boss" fight, i made a semi loop of everytime a card dies a random card takes 5 dammage, but also every time one dies every card takes one dammage, resulting in infinite board clear all of the time
YES that combo is my go-to every time i go through that section its hilarious edit: one particular run it got so bad p03 scratched it out, but then i could make that same rule AGAIN and do the funny mode again, until i got 4 total i think?
You did skip one small interesting detail: in the last recording of the game, there are that girl again and she's covered with glitches, and for a brief frame or two her face turns into a Sados face. Of course, if you've never played Hex, you wont get the reference, but it should be very important actually.
I knew about the Sado frames when playing, but I totally forgot to show them off. I didn’t play the Hex til a couple days ago, but I’m really sad I didn’t include it here because of how relevant it actually is to the plot
@@nintonintendo1 This is major spoilers for the hex, avert your eyes if you haven't played/ not going to play it (although great game, should play) Sado is a mysterious chaotic character who appears countless times in the hex. She(?) seems to have incredible power inside a game, being unkillable, able to teleport, manipulate the game etc. At the end of the game, the characters open a portal to the real world, but at the last second, sado escapes into the real world. Who knows what she is doing out there, lore-wise.
In act 3 there's a rare chance that the Wood Carver will appear in one of the tubes to the right of P308. Follow her into the next room and you'll catch a glimpse of her ascending off the screen before an Old_Data glitch occurs.
sorry this is an old comment but im so glad i didn't imagine that!!!! i played this when it first came out and i saw that, but i couldn't find anyone else who experienced that so i thought it might have been a bug or something i dreamed up bc it was late at night lol
So uh... didn't see anyone mention it/debunk it as I was scrolling through the comments - but isn't the glitched out face at ~30:13 supposed to be Kaycee? She was the one that set lesh up as the hegemony in the first place, yeah? So it makes sense that he'd have a special attachment to her, enough to hide away the memories in a secret room, complete with a single candle lit as an effigy? That is my thought anyway.
about the survivors - it isnt any card with the touch of death sigil, it is only three specific cards: the adder, long elk and ring worm you *cannot* make a death card with or add the touch of death sigil to a pre-existing card to feed to the survivors to kill them
In P03's factory the large glowing box has the sages in it. When goobert comments that 'the master' is near and then before The Great Trancendance, the sages break out and set up the ambush with The Challenger.
Don't know whether you mean the same box as I do, but the glowing/flickering box actually holds the New Game button inside. P03 locked it away from the player so they wouldn't be able to start a new game, like Leshy did in his chapter when he held the button behind the door. You could see the exact same flickering pattern through the slit, and from the button itself after you defeat Leshy. Now the actual flickering pattern is a Morse code phrase which means a great deal to the ARG as it contains a piece of one of the ciphers to the log.txt file (yes, there are several ciphers for multiple sections of the file, and you have to decode them in a sequence)
@@skit_inventor On my playthrough of the game, I heard a loud clunk and the box disappeared. I thought maybe the New Game Button was locked in it along with the Sages. Makes me wonder if you can select new game when the box disappears...
The sages take the box and break it open just before you meet them. That's how they had it to try and give it to you just before Grimora starts the delete process
The best way I found to get the devil's play achievement was to do two necromancers, the pharaohs pets, and ouroboros, which then made ouroboros ridiculous for the third act as well
My friend did one necromancer, a pharaoh's pets, and used the cloned ouroboros from the necromancer to have two of them on the board at once. He then sacrificed both for the next ouroboros and filled the empty spot by using the pets. We had a good laugh.
It also works if you bring it into Grimora's fight and let her kill it during the phase 2 transition. You get a 0/1 free Ouroboros corpse that boosts the exact same way as regular Ouroboros, and also permanently boosts the regular card. It's unbelievably broken. Edit: replies weren't loading so I didn't see that the same thing had already been said whoops
Spoilers for the arg and game story below The giant rib cage and coat seen in the bonelord’s pit is actually Hitler’s body if i remember correctly. The cards in the jacket pocket are playing cards from some old game (idk i forgot the name). At the end of the ARG, some russians take the cards out of the jacket after hitler dies and are drinking at a bar and playing with the cards. If you want more clearer information, watch the arg analysis video by the uploader of this video. Also, the static card is a piece of the OLD_DATA and is the reason why leshy is the only one in power (not turned into a card) in the first act. The creator of the floppy disk (kaycee) helped leshy find the fragment of the OLD_DATA before anyone else could, thus puting him in power. Near the end of act 2, the glitched card/thing that the robot plays in a duel is a piece of the OLD_DATA, which then in turn puts the robot in power instead of leshy for act 3. Also, green person at the bridge is from The Hex, also made by mullen and ties in with inscryption. Again, the first OLD_DATA secret zone is probably a picture of Kaycee, idk who the other one is though.
so funny story about that Devil's Play achievement 😅 I went achievement hunting after beating the game and wasn't thinking about the second act *at all* when I considered how to get that achievement...so I went ahead and put a combination of sigils on the ouroboros card which let me infinitely sacrifice it over and over. And I did that in a fight after basically beating leshy but not doing the final blow... So I sat there for a good long while just racking up damage and heath over and over until it had enough. And then I finally did the killing blow...which then had to go through the process of counting up ALL the excess damage, on gold tooth at a time, until it was all accounted for and i could move on. My computer started to slow down a bit at the end there I think. Good times.
In act 1, when you come across the bone lord, you can sacrifice a black goat, and instead of giving you one bone, it will give you 8 bones at the begining of a game
25:47 okay so, I might be wrong but judging by the fact that it's a corpse, and there are cards poking out of the chest pocket, I think (from the game theory) that it might be Hitler's corpse, with the cards containing the Karnoffel code, which might too be a reason why the bone lord seems sentient and talks about the old data a ton. The "key" for it is sitting right in front of him.
I've heard theories that the skeleton in act 2 is supposed to actually be Hitler's corpse! In the ARG they go into detail that there was a deck of cards that the nazis retrieved from his pocket after he died.
@@jakestavinsky3480 But the references were clear in log.txt file: some guys found Hitler's rotten corpse with a deck of cards in his pocket. The theory that was debunked was one that said the Bone Lord IS Hitler... That one is incorrect.
@@willgriner8965Alternate Reality Game... Basically, it's a puzzle or enigma where elements, places or information of the real world are required to achieve the solution.
Kaycee Hobbes, The 3 star bounty hunter you fought is the girl who's mother sold Luke the Inscryption cards. She died from fire related complications after a fire at GameFuna, and that's her deathcard.
Kaycee isn't just a bounty hunter. She pretty much appears in every act of the game. Act 1 as a past challenger, she's one of the shadow people cards. Act 2 as a corpse in Grimora's lair, the one with the ice in their head. Act 3 as a bounty hunter. Act 4 as one of the glitches when the OLD_DATA is released. She was also the one in the shark secret room
For some reason I miss-remembered the Act 3 Bone Lord scene as being in Act 2. But yeah, it seemed implied that he told Luke to turn off his camera, and talked to Luke (and P03) off the record about some forbidden secrets.
Also the bounty hunter you fought "Kaycee Hobbes" was the name of the girl that died in the fire over in gamefuna (see video of luke calling her mother on the phone in one of the kam werks videos).
I’d love to see a video covering secrets in Kaycee’s Mod! Maybe the two items that got added, the Goobert encounter, literally any secret. But you did an amazing job covering the core game’s secrets, I love this video!
I found that out by punching in every possible time on the lclock lol but it's actually revealed if you buy the paintbrush in the shop in the unfinished boss's tower (25 bobux)
i'm guessing that , for act 2, the Rabbit (which you find in the chest on the mage tower 3rd floor), which will be in your list of owned cards (the alter deck menu), but isn't listed in the collection (the book next to the mage tower trader), counts as a card for the purpose of the achievement. As in, the achievement checks if you have 96 card (that's how many are listed in the collection), and if you have 95 of those cards + the rabbit, then you have 96 cards and thus get the achievement.
the best part of the rules is that you can just remake the same rule, had him destroy my rules like 3 times and i just kept reinstating the loop until it looped me into winning
Glitch: did u know that if u put unkillable on a caged wolf and keep killing it if you die and its your last candle when you are creating your deathcard there would be like a million wolfes from each of those caged wolfs outcome!
The cat card in the 2 act you can go to the training dummies and place a cat card and after sacrificing it I think 15 times it changes Into the undead cat a 3 power 6 health card I don't know if you can make it in act 1 cause it's a lot of sacrificing. I'd get two cat cards and a ouroboros to just create then hammer the ouroboros until the cat cards change Edit its 9 times you need to sacrifices it
A dark pattern tries to confuse you into clicking what the company/whatever wants. This isn’t a dark pattern because you literally can’t say no, the game is forcing a yes.
you can also pass the trial of the ring if you have a creature with the sigil that makes it so that it returns to your hand if it dies, like an ouroborus
@@I0kcguitarassasin nah you just forgot he said it which is fine, I was just wondering if it was confirmed to work with anything unkillable or if it was specific to Ouroboros (I'd guess the latter since Ouroboros is decidedly ring-shaped)
@@martinmelanopaz6925 Even if you defeat him immediately after he puts down the card without hitting it and without letting it hit you, P03's just gonna not care and start his thing anyway =|
@@skit_inventor On my second playthrough, I had forgotten to swap out my deck for a normal one (i'd set up a special one for the 666 achievement) and forfeit immediately, before he even played the card. He just immediately started spinning and the cutscene played out as normal
You should also have mentioned the Drowned Soul for act 2, sadly not everyone interacts with Grimora's well twice :( I think most people found the Rabbit on their own though
just imagine luke looking at the final act of inscryption, watching the scrybes' grief, never knowing they were sentient and just going "what the fuck"
The easiest way to get the double myco is to use pack rats. Also, in act 2, after beating leshy (might just be beating the angler), you can find the angler by where you get the clover and he’ll find some data chunks if you talk to him. In act 3, when asked to delete a file, you can just move it, the game can only check if the appropriate file is in the original location, not if is deleted. Also, entering a certain time on the clock in act 3, I can’t remember if it was the time from act 1 or if it was stated elsewhere in act 3, either way it will give you ouroubot, which acts like act1’s orouborous. And beating the mycologists in act 3 lets you keep one of the fused cards they made on your side.
At the Canvas Boss, I made "Every time a card dies, I play a L33pbot" and "Every time a card dies, All cards take 1 damage" There are 5 L33pbot on their side and I thought I fucked up (I thought every time I kill one, there will be another replacing it). So I used Mrs.bomb to create 4 explode bot to try to kill everything. Then I created a long sequence of L33pbot dying, spawning and dying again until P03 got annoyed and crossed out "Every time a card dies, All cards take 1 damage". A string of bad decisions made this funny scene for me
I had found bone lord in part 2, but I had not seen the arg information at that time. Just now with all that information and seeing your video I figured out that the huge skeleton in bone lord act 2 is Hitler's corpse. He even has the deck of Karnoffel cards in his pocket just like the log in the ARG mentioned. Jesus.
Also every achievement shares its name with an mtg card, along with the Mox cards being a reference to the mox cards from mtg ie mox opal and mox amber
19:52 all of those images appear in the OLD_DATA secrets rooms. The 91834...png is the exact number as the card that the Mycologists formed at Act 3, which means in Act 2, they already had the ingredients to make (at least a part) of the OLD_DATA. They only had it in a solid state when they fused a bunch of cards to it (the Daus plays a big part in those fusions) PO3 and Leshy has a part of the OLD_DATA but the Mycologists are the only ones who have successfully replicated the OLD_DATA
Here are the other OLD_DATA stuff found in chapter two: 29:58 kc.png 30:34 barry_wilkinson_id.png karn-daus is just the Daus card, which again plays an important role for the Mycologists 80191...jpg might be another piece of OLD_DATA, the one that PO3, has specifically location.png might pertain to the location of the room of the Bone Lord with H1tler's corpse I don't know what Kaminski's logo is pertaining to but I know he was one of the people in the logs
Also, interestingly, the Mycologists have a creature card while all of the other cards turn into bot forms in Act 3. The only other possible way of doing this is if you encounter a static card like in Act 1. Even if you play it in Act 3, it will still draw a creature card, since it belonged to Leshy. This is another evidence that the Mycologists already have a piece of OLD_DATA. It may have came from Leshy, maybe they split a piece of it for them to experiment on. Splitting things is kinda their thing, after all
If you win too quickly, and right after resetting all the save data (I'm not sure if this has an impact or not) it will "glitch out" and the leshy's entire board will fill up with flight defense grizzlies, ensuring a loss. This happened to me twice in the same life (very first life, not sure if that matters either), once during a normal match and once during the angler boss battle.
Oh, I don't see the following secret to other videos but I found playing: If you sacrifice a black goat to the bone lord you gain the higher version of the perk (start with 8 bones, one of the Leshy's rewards, so you can have until 3 benefits from Leshy in one Run).
With the bonelords offering section of the video--- perhaps the. uh. partial human skeleton is representative of that Certain Person of Horrendous Accoutremont (yknow, that guy from the 40s) talked about in your ARG video
I was in the pixelated version of the game, went to the Wizard’s Tower, the top left of the first room behind the books, and it led me to a glitched room where nothing is present, other than a large, glitchy image of an old man on a Department of Defense ID. There is something deeper here that I am yet to understand.
on magnificus' fight in act 2, if you pause the game when the lonely wizard is on screen, he will begin to shake because he isn't getting any stimulation
that's awesome, I'm currently running back thru act 2 because I want to see if anything happens if you try to use the hammer on him while he's dancing.
Lonely Wizard is the best character in the game dont @ me
@@aldrea6506 does anything happen?
He does not on my screen (?)
Did someone else saw what he is talking about?
@@Doggggggggo nope, the hammer just goes back to it's spot on the left. The protection magics are strong with the lonely wizard.
"Some secrets you might have missed"
*1 hour and 15 min long video*
And that's why I love Inscryption
Yup "some"
Tbf it's very long because he takes awhile to actually get to the point
So if you never pick up the film you can just run part 1 endlessly, he will continually nail a "victory" photo of you on his front door each time you win. you can fit only 8 photos total though, and Leshy has a shockingly large pool dialog when you keep winning.
On the same note, you can change your "victory" photo depending on the items you use. Use the knife on the last fight? You have an eyepatch. Use plyers? You're missing teeth.
What type of bonus dialogue is there ?
@@morejemmex6367
At first he goes "I still have one last trick up my sleeve." Moon "Yes this will do."
When you kill the moon a second time "You're not the first to kill the moon. No matter. End this."
And a third time he says "This should still work." Moon "Will you dare attack the moon?"
Kill the moon. "Do you have any idea the consequences of destroying a celestial body? No. Of course not. Finish this."
@@morejemmex6367
Also the third time you are offered meat he says "With your final advesary defeated, your animal companions had nothing more to do with you. They departed. You had fought and had an exhilarating battle. The old man offered you a meal. As you ate, he told you a tale of how he got into this position. Of how pure his intentions were. How he only wished... Enough. Eat... Is this not to your liking? Fine. I will not dwell on a rejected gift."
Or something along those lines.
Then the fourth time you reboot he says "The last challenger defeated the moon. He now hangs on the door. What hope is there for you?" Or maybe it was "What do you hope to achieve?" Or something.
@@zendakon8299 oh yeeeah I remember these lines, I thought you were referring to something else, okay nice thanks
@@morejemmex6367
Also if you make enough death cards one of the hidden options for choosing a card for your deck is from death cards. I think you need to make at least 5
If you take a look at the totem, you'll enter the goo zone again and when you talk to Goobert a second time after looking at the painting he'll be encouraged to show it to Magnificus when he gets the chance!
What? I had no idea you could interact with it a second time
@@Flemmonade Yeah! But you have to turn your back and take a look at the painting or he'll keep saying you hate it
Edit: I realised you meant interact a second time with the totem. I didn't know either, but after accidentaly leaving the goo zone, I clicked on it again and it just takes you back without need of solving the puzzle again. It kinda remains open once you solve it once
@@juancruzgarciamayocchi4509 I’m sad I missed that. I looked into it some more, and the painting actually shows up in Magnificus’ fight at the end of the game since Goobert decides to show it to him
@@Flemmonade Ooh!! You're right!! I thought he never got the chance to do so, but you're right!
Btw, extremely well made video! I finished the game yesterday and all the incryption related content on YT isn't as half a good as this video is! Looking forward to that ARG analysis/overview!
@@juancruzgarciamayocchi4509 Thanks, that’s really nice to hear! I’m looking forward to making the ARG breakdown because I don’t think anyone’s made a video on it, and it’s really cool
fun fact! child 13 is a reference to the jersey devil - it's said to be the child of a woman who had 12 children, then cursed the 13th one as she didn't want it. because of this, her 13th child was born with wings, hooves and the head of a goat.
Oh! Neato!
That could be a nice reference! Many would simply say it is a reference to the ludum dare, original concept of the game where there's you and a child that, at the end must try to sacrifice to see who gets to eat.
But that's also a nice addition to it!
Thanks for such information!
i thought it was a reference to red xiii from ff7
Sounds like that one SCP with 110-Monituque to me. the thirteenth child brings apocalypse while doing no wrong
@@blainewheaton9679 it was the Seventh Child of the Scarlet King, not the thirteenth
@@blainewheaton9679it’s 7 kids. Not 13
You can combine two pelts together at the mycologist and get a special interaction with the trader. I combined two of my rabbit pelts together to get one. When I came across the trader, they let me choose two fused cards. One for the fused pelt and one for the regular pelt.
You can also do this with golden pelts to get fused versions of the rare cards! Found that out totally by accident and was thrilled LOL
Yeah same here, I came to the Mycologists with only doubles of the gold pelt and I was sobbing because I thought the Trader would only give me one rare card, but I was happily surprised with what I was offered
If you go to the mycologist with no doubles and you have a pelt in your deck, there is a chance that they can give you a pelt. I have a gold pelt in my deck and ended up getting another one from the mycologist.
This is really good for getting the achievement where you fuse an already fused card
@@kellanlevi5663 I got that one on mantis god, had just gotten to the trader with a lot of gold pelts got a bunch of rare cards. Already had a mantis god I had put on the fire to get up to 5. fused it up to 7 over the next two myconids. Was dealing 21 damage. I had so many teeth by the end.
This has probably been said already, but when you change your characters look in the crypt during act 2, the character designs are the same as/reflect the wooden figures you play as during act 1
As well as the model that represents you in act 3.
Also you can see the next model you're gonna change to into reflection
The hammer to destroy cards in Act 2 doesn't autokill creatures. It just inflicts 100 damage. Creatures with more than 100 HP will survive the hammer's first strike.
I wonder if they intentionally did that as a reference to old games and how they had to save space by using the same code but used differently. Which also makes me wonder if in act 2 if the poison sigil also doesn't auto kill creatures and just deals a big amount of damage.
@BurnerAccount Not so due to the hammer just doing 100 damage to your cards due to limitations with numbers in the cannon of the game, what they could have done was coded it to where the poison sigil does 100 damage to cards but only 1 to the opponent. It wouldn't be hard to implement and would take less space than coding the card to do as much damage as the cards health.
After all the game already needs to know if a card is attacking another card or an empty space so having it check to see if there is a card or empty space and then deal either 1 damage or 100 depending on which it checks would be easy peasy.
in the irl game, our version where non of the arg or story of the game is real, I wouldn't be surprised if the poison sigil in act 2 just tells the game to set the cards heath to 0.
I could have accidentally found that out then, I spent some time buffing my Ouroboros on the training dummy and only got it to 69, in a few runs before starvation appeared and filled the board. If I kept going I would have found out that there was a limit to how much damage the hammer does lmao. This was also when I found out that Cats can be sacrificed a finite amount of times
@@Real_RUBB3Rfunnily enough, buffing my ouroboros is exactly how I found out about the hammer!
I was messing around in act two with the training dummy, trying to see how buff I could make it, passed 100 in health and suddenly the hammer stopped killing it instantly
It explains why the hammer doesn't destroy cards with nano armour in act 3
26:43 Something cool I noticed is when the bone lord gives you the [bone lord horn] card he losses one of his horns
oh damn, I never realized that. I wonder what he uses to turn body parts into cards...
@@kidwhat6664 His entire thing is his Worship of the OLD_DATA, and there is the glitch effect thta happens when something "Corrupted" happens, so maybe he just used that.
@@creditsunknown7974 That's interesting. I always correlated the glitch affect to the keys manifesting (from Bone Lord and Mycologist), but I wouldn't doubt if he could do more with the old data.
I also wonder if the old data is actually *limiting* him in that scene. Maybe he tried to give his actual horn, but the game saw that as an impossibility so it made a card out of it
Just realized this but the skeleton before the bone lord isn’t it supposed to be hitlers I mean he had some cards in his pocket just like they said
@@Jakerb-kg9lt I came to the comments to see if someone else picked that up too, it's such a cool detail!!
You missed The Trader in Act 3. In P03's area, after entering the building, go left and you'll see a lock. You might need a key, I can't remember. Unlocking the lock opens the door to the left of you. The trader asks for holopelts, there are 5 in total. Give him the pelts, you get lore.
So *that's* what those things are for. I was wondering what the point of them was.
You don't need a key! So you can unlock that part without unlocking the act 2 secret keys!
The way to unlock the door is inside of PO3's game, when you enter his area and you go to the left the room has just a single lock. Click it and you can now access the trader.
The key is for the mycologist boss
@@braetorius ahhh that's what that lock is for. I only noticed that open up once P03 asked me to get up and fix the security camera so I thought it opened naturally. I thought I'd missed something that lock opened up. Makes sense tho
For Pony Island's reference, one of the supporting characters will explain at the end of the game they only helped you, the player, beat the game so that you can erase it from your system, as that is the only way for them to be at peace. As a result, the reference about the poor soul in Inscryption is referring to the fact that you didn't uninstall the game, and have thus kept that character's existence on your system, forcing it to suffer.
The hungry child is a reference to the game before inscryption: sacrifices must be made. This videogame was made in 48h and has a LOT of inscryption things already. I recomend playing it. It's free
Yep - It was a game jam game that he turned into a full game!
it's not quite a secret, but its nuts how i just realized that luke smashes the floppy disk with a hammer like in the P03 game
Also, if you replace your squirrels with bees and you have the squirrel totem head, on all subsequent runs you’ll start with the bug totem head for free as well. It’s really nice.
I was wondering how that interaction would go. Glad they didn't make the squirrel totem useless!
@@cudgle1633 for the story mode of the game squirrel totem combined with undying or fecundity is op af lol
Isn't that the only time it appears? I never saw it during Kaycee's Mod. And it is indeed far from useless
Did you know you can follow the corrupt data file that dredger digs up all the way through P03's factory? You can even watch it getting scanned into a card. The same goes for P03's other robot workers when they put their heads on the construction line.
I didn’t know that. In my first playthrough, I followed one of the robots’ heads all the way down the line, but I wasn’t patient enough with that corrupted haul. I really should’ve been. That would’ve been cool to see
@@Flemmonade It is shown in Markiplier's playthrough.
i did that on my first playthrough and i thought it was hilarious
There's something you missed about Child 13.
If you use one of those places that sacrifice a card to put their sigil on another, sacrifice a wolf cub or something and put their "evolving" sigil on Child 13.
Once it evolves it becomes "Child 14".
This sounds like the myths that kids used to tell about Pokemon games and i love it, lmao
Most likely because when a card evolves it is programmed to increase all the numbers on the card
@@polariremixes5206 nah, if its not just an asset then the card's name would be displayed as a string (meaning the name would just be characters like letters and therefore you couldn't do any calculations with it), whereas the card's values would be stored as integers. im pretty sure its intentional, but then again i have only incredibly basic knowledge of python 😭😭 anyways the more you know ☆
@@polariremixes5206 no it's definitely an intentional easter egg. there are plenty of fledgling name change easter eggs, just look at the wiki
@@pumpkin_pants3828 one that I found that I really like is long elk turning into "longer elk" :))
Interesting video! One small touch that you forgot in Act 1 is that the door locking away the “New Game” button is actually a card! You can look at the bottom and see that it has 4 power and 4 health! Also hidden in the room with the “New Game” button are the bodies of Magnificus and P03
What door
I never noticed the door thing. Weird. Wonder why?
@@cudgle1633 it only shows up after beating the game
@@autoscopynope, I noticed the 4/4 thing on my first playthrough
One thing you missed: While your character is in each of PO3's...caricatures of the other three Scrybes' domains, the ambient light in the factory changes and props will show up. For instance, the "Dank Crypt" will put skulls in some places, and the "Rickety Tower" will have books hovering above the battery charging station. Particularly, in the "Foul Backwater," when you look to the left (south in Act 2) off the Melter's bridge you can see the Woodcarver's holo-mask descending down into the depths.
I found out about that last one the hard way. Did not need to be jump scared by the woodcarver that late at night
After beating the game once already, I started playing again from the beginning, and, at some point during one of my runs against Leshy (Phase 1 of the game), P03's camera bot glitched into the room while I was walking around the cabin! It caught me so off guard that I just stared at it for a moment, and then when I tried to examine it, it glitched back out again!
Oh, so THAT'S what that was...I remember seeing it in my first playthrough, but I didn't know what it was yet.
yeah ive gotten that actually pretty frequently; im pretty sure its just a flavor rng thing
It should be noted that Grimora's fights also have their own version of starvation, which is neat.
Really? Can you send me a link to a video showing this?
I also can't find any info on this? Do you mean Act 2 or 3?
@@kerl_cats I think they mean Grimora during the great trancendance.
What is starvation In the context you mean
@@super_manul1167Starvation starts whenever you run out of squirrels/bees/cards to draw and cards with the name "Starvation" starts to spawn opposing your cards from left to right per turn getting stronger each time, starting with 1-1 to 10-10 and so on, also your cards will start to stop attacking due to "I'm assuming" getting starved
"Ancient Obol!? Pog dude! That's a _fine_ offering!" -The Bone Lord 2021
1:13:41 I love the implication of Rabbit Hole being in Magnificus's rulebook that there is a card in his version of the game that gives you a rabbit on your hand, like it is so out of place. It is also so interesting seeing clinger show up in both Grimora and Magnificus's rulebooks, when it only ever shows up on wizbot, implying it is a bigger part of their versions of the game
The rabbit makes a little more sense in Magnificus's game if you think about magicians pulling rabbits out of hats. :)
Something I think most people wouldn't know unless you intentionally played or looked up the ARG for Inscryption.
At around 1:05:59 when the Mycologists combine The Daus with another card at the end of the fight. The Picture in the background relating to the OLD_DATA is a picture of Führerbunker, or Hitler's Bunker and place of Death.
Cause of the Karnoffel Code relating to the order of cards he supposedly had in his pocket. Just fun history tidbit while also tying into the ARG.
i know i am late but if you remember the description for the oroborus it said "death strengthens it forever" and they mean FOREVER even when you beat the game it still keeps its stats could've been an easier way to the the secret achievement
WOW, did NOT know this! Great info!
it resets between runs in Kaycee's mod, but its still immensely powerful
@@adrianlayman892It gets funnier! It keeps its stats when Leshy gets defeatef and you go to Original Inscryption, when P03 becomes Hegemmon and turns it into Ourobot, and when Leshy becomes Hegemmon again and gives you Ouroboros as part of the last deck you had
@@pyrarius1598 this is one of the deepest games that I believe I have ever played, where you start doing research outside of the game World in the real world to find out what's going on inside the game world, sounds complicated but iykyk
There's an exploit with Ouroboros that makes it stupidly easy to get it super powered up. If you buy it from the Trader in Leshy's cabin in act 2 before fighting Grimora then put it down during phase 1 of her fight, her second phase will put a free 0/1 corpse version in your hand, as well as the original version thanks to Unkillable. 0/1, free...and with all the same properties as regular Ouroboros, meaning you can literally play it and hammer it infinitely many times to permanently boost your regular Ouroboros as high as you like. You can even get it back in act 3 as Ourobot by setting the clock to 4:00. So broken.
Woah, I wonder how powerful the Mycologist is considering he/they can take over P03 seemingly without needing much effort.
mushrooms can be quite parasitic... makes sense the one who has a theme of mushrooms would be able to
ha, he/they, that's funny
@@ohitscryo _passed it off as a joke, but what Cryo didn't realize was the fact that saying something like that in Twitter will most likely [somehow] received as an offensive statement._
@@baimhakanimycologists canonically a he/they 😼 (
Also, you don't need to remove the file from the recycling bin!!! Just moving it to the bin is enough. Hell, even the description of the achievement says something like "don't empty the bin".
Whoops lol. RIP AncientFile.txt, it died for no reason then
you probably dont need to remove the file at all, i think. just re-move it (haha), whether by renaming it or putting it into another folder
At least part of the DEEPBENEATH code is about how the OLD_DATA is supposed to be deep beneath the code of the game. That's why the characters that have more information about it are generally the ones that have to do with water or similar stuff. We have the Angler, who's fishing for it, the bot that is dredging for it, the Bone Lord, whose cavern stretches very deep, and we even have the octopus that has apparently been corrupted by it?
In any case, there's a thematic connection between OLD_DATA and deep waters.
And, one of the ways you can find clues for the cipher is looking thru Daniel Mullins's old failed Kickstarter game, which funnily enough, is about fishing. You literally fish a clue for the cipher
@@justapersonwithtrauma2947Yep, it also ties into The Hex, which features Irving (The Blue Man from Plasma Jimmy ARG). There are interesting ties between Pony Island, The Hex, and Inscryption.
Replying to an old comment, but that's all likely a Lovecraft reference. Specifically Cthulhu, the Great Old One who sleeps beneath the sea. The Angler is also reminiscent of the human/Deep One hybrids from The Shadow Over Innsmouth.
I like how he said he would "review the tapes" when almost nothing is analog anymore. It puts a smile on my face because it reminds me that I have a cassette player! :)
You gotta go back into Goobert's lair and look at his painting again so he feels inspired to show the master! Its adorable!
And then the master splashes white paint over Goobert in the painting, leaving only himself painted. Fun little easter egg near the end.
@@SyndicateOperative and then spoilers during the final wizard fight he says "it even deleted goobert you two were growing quite close"
Maybe it's something everyone knows already and that's why you didn't show it. But, when you sacrifice a card to the Bone Lord, if you use a Black Goat you obtain 4 bones instead of one. I did it without knowing on my second run and boy it's a fantastic mechanic if you go for bone cards instead of blood
8, not four
Burning a pelt gives you no boon however
@@axious9613 learned that the hard way ;-;
I love PO3's reaction to what the bone lord said, although we didn't see it
Another thing about the Many Lives sigil, you can sacrifice the Cat a certain amount of times (can't remember how many) and it's eyes will turn red and it'll have 6 health and 3 damage. I discovered this by accident when buffing my Ouroboros on the training dummy in Act 2. And if you sacrifice it again it's gone for good until the next battle
9 times, for cats having nine lives! it turns into an undead cat
41:45 the rabbit you get makes it so you can miss out on one card and still get the achievement, as it counts towards the total but isn't required itself.
I legitimately found the ring the first time I stood up from the table just messing with the buttons on the clock, didn't get the point of it until I got to that boon scenario. Also, absolutely ran the game with a Mantis God that had been fused by the mycologists 3 times and had been given a Mantis sigil.
It was a 1 cost that dealt 6 damage to it's left and right and 3 damage directly in front of it. Absolutely beautiful.
for the "make your own boss" fight, i made a semi loop of everytime a card dies a random card takes 5 dammage, but also every time one dies every card takes one dammage, resulting in infinite board clear all of the time
YES that combo is my go-to every time i go through that section its hilarious
edit: one particular run it got so bad p03 scratched it out, but then i could make that same rule AGAIN and do the funny mode again, until i got 4 total i think?
You did skip one small interesting detail: in the last recording of the game, there are that girl again and she's covered with glitches, and for a brief frame or two her face turns into a Sados face. Of course, if you've never played Hex, you wont get the reference, but it should be very important actually.
I knew about the Sado frames when playing, but I totally forgot to show them off. I didn’t play the Hex til a couple days ago, but I’m really sad I didn’t include it here because of how relevant it actually is to the plot
@@Flemmonade please explain on why that is relevant to the plot. I don't know.
@@nintonintendo1 This is major spoilers for the hex, avert your eyes if you haven't played/ not going to play it (although great game, should play)
Sado is a mysterious chaotic character who appears countless times in the hex. She(?) seems to have incredible power inside a game, being unkillable, able to teleport, manipulate the game etc. At the end of the game, the characters open a portal to the real world, but at the last second, sado escapes into the real world. Who knows what she is doing out there, lore-wise.
@@creeperthecat9120 if you are not going to play it then what are spoilers gonna spoil?
@@creeperthecat9120 if you are not going to play it then what are spoilers gonna spoil?
In act 3 there's a rare chance that the Wood Carver will appear in one of the tubes to the right of P308. Follow her into the next room and you'll catch a glimpse of her ascending off the screen before an Old_Data glitch occurs.
sorry this is an old comment but im so glad i didn't imagine that!!!! i played this when it first came out and i saw that, but i couldn't find anyone else who experienced that so i thought it might have been a bug or something i dreamed up bc it was late at night lol
So uh... didn't see anyone mention it/debunk it as I was scrolling through the comments - but isn't the glitched out face at ~30:13 supposed to be Kaycee? She was the one that set lesh up as the hegemony in the first place, yeah? So it makes sense that he'd have a special attachment to her, enough to hide away the memories in a secret room, complete with a single candle lit as an effigy? That is my thought anyway.
I can't remember if it is Kaycee or not but if so, it could also be a vigil for her or a dark reference to her death.
about the survivors - it isnt any card with the touch of death sigil, it is only three specific cards: the adder, long elk and ring worm
you *cannot* make a death card with or add the touch of death sigil to a pre-existing card to feed to the survivors to kill them
They changed that recently
In P03's factory the large glowing box has the sages in it. When goobert comments that 'the master' is near and then before The Great Trancendance, the sages break out and set up the ambush with The Challenger.
Don't know whether you mean the same box as I do, but the glowing/flickering box actually holds the New Game button inside. P03 locked it away from the player so they wouldn't be able to start a new game, like Leshy did in his chapter when he held the button behind the door. You could see the exact same flickering pattern through the slit, and from the button itself after you defeat Leshy. Now the actual flickering pattern is a Morse code phrase which means a great deal to the ARG as it contains a piece of one of the ciphers to the log.txt file (yes, there are several ciphers for multiple sections of the file, and you have to decode them in a sequence)
@@skit_inventor On my playthrough of the game, I heard a loud clunk and the box disappeared. I thought maybe the New Game Button was locked in it along with the Sages.
Makes me wonder if you can select new game when the box disappears...
The sages take the box and break it open just before you meet them. That's how they had it to try and give it to you just before Grimora starts the delete process
The best way I found to get the devil's play achievement was to do two necromancers, the pharaohs pets, and ouroboros, which then made ouroboros ridiculous for the third act as well
My friend did one necromancer, a pharaoh's pets, and used the cloned ouroboros from the necromancer to have two of them on the board at once. He then sacrificed both for the next ouroboros and filled the empty spot by using the pets. We had a good laugh.
i used the grimora fight to make corpses of the ouroboros which could be played for free and repeatedly hammered it to death
It also works if you bring it into Grimora's fight and let her kill it during the phase 2 transition. You get a 0/1 free Ouroboros corpse that boosts the exact same way as regular Ouroboros, and also permanently boosts the regular card. It's unbelievably broken.
Edit: replies weren't loading so I didn't see that the same thing had already been said whoops
15:58 In act one the same thing happens to the cat as it turns into the undead cat after sacrificing it 9 times.
Spoilers for the arg and game story below
The giant rib cage and coat seen in the bonelord’s pit is actually Hitler’s body if i remember correctly. The cards in the jacket pocket are playing cards from some old game (idk i forgot the name). At the end of the ARG, some russians take the cards out of the jacket after hitler dies and are drinking at a bar and playing with the cards. If you want more clearer information, watch the arg analysis video by the uploader of this video.
Also, the static card is a piece of the OLD_DATA and is the reason why leshy is the only one in power (not turned into a card) in the first act. The creator of the floppy disk (kaycee) helped leshy find the fragment of the OLD_DATA before anyone else could, thus puting him in power. Near the end of act 2, the glitched card/thing that the robot plays in a duel is a piece of the OLD_DATA, which then in turn puts the robot in power instead of leshy for act 3.
Also, green person at the bridge is from The Hex, also made by mullen and ties in with inscryption.
Again, the first OLD_DATA secret zone is probably a picture of Kaycee, idk who the other one is though.
so funny story about that Devil's Play achievement 😅
I went achievement hunting after beating the game and wasn't thinking about the second act *at all* when I considered how to get that achievement...so I went ahead and put a combination of sigils on the ouroboros card which let me infinitely sacrifice it over and over. And I did that in a fight after basically beating leshy but not doing the final blow...
So I sat there for a good long while just racking up damage and heath over and over until it had enough. And then I finally did the killing blow...which then had to go through the process of counting up ALL the excess damage, on gold tooth at a time, until it was all accounted for and i could move on.
My computer started to slow down a bit at the end there I think.
Good times.
I assumed that the static card was just the representation of the old data in Leshy's control
It pretty much is!
In act 1, when you come across the bone lord, you can sacrifice a black goat, and instead of giving you one bone, it will give you 8 bones at the begining of a game
My experience with doing a double mycologist, was I had two cards he had butchered, you know the rule same card, I think it was equal to 8 packrats.
i cant believe magnificus' rulebook really had exodia in it thats so funny
No! Edaxio! But that's impossible! No one's been able to summon him before!
Who's that Exodia? 🤔
@@k4rec4
yugioh's monster that's separated into 5 cards, if you have all 5 parts of Exodia in your hand you automatically win
25:47 okay so, I might be wrong but judging by the fact that it's a corpse, and there are cards poking out of the chest pocket, I think (from the game theory) that it might be Hitler's corpse, with the cards containing the Karnoffel code, which might too be a reason why the bone lord seems sentient and talks about the old data a ton. The "key" for it is sitting right in front of him.
I've heard theories that the skeleton in act 2 is supposed to actually be Hitler's corpse! In the ARG they go into detail that there was a deck of cards that the nazis retrieved from his pocket after he died.
That has been said in the Discord by the creator to be false, sadly
@@jakestavinsky3480 But the references were clear in log.txt file: some guys found Hitler's rotten corpse with a deck of cards in his pocket. The theory that was debunked was one that said the Bone Lord IS Hitler... That one is incorrect.
what does ARG mean?
@@willgriner8965Alternate Reality Game... Basically, it's a puzzle or enigma where elements, places or information of the real world are required to achieve the solution.
10:55 I always assumed this had something to do with the ringworm and I feel very validated that the dev put both those in as scenarios
I just noticed in 25:40 the bone lord has two horns but in 27:00 once you take the bone lords horn, he is now missing a horn.
VERY cool attention to detail. This game rocks
@@cudgle1633 Indeed.
My favorite secret is Oroboros he gains +1 +1 permanently everytime he dies. This effect persists through the different acts.
Kaycee Hobbes, The 3 star bounty hunter you fought is the girl who's mother sold Luke the Inscryption cards. She died from fire related complications after a fire at GameFuna, and that's her deathcard.
Kaycee isn't just a bounty hunter. She pretty much appears in every act of the game. Act 1 as a past challenger, she's one of the shadow people cards. Act 2 as a corpse in Grimora's lair, the one with the ice in their head. Act 3 as a bounty hunter. Act 4 as one of the glitches when the OLD_DATA is released.
She was also the one in the shark secret room
For some reason I miss-remembered the Act 3 Bone Lord scene as being in Act 2. But yeah, it seemed implied that he told Luke to turn off his camera, and talked to Luke (and P03) off the record about some forbidden secrets.
you can see P03 & Magnificus's "dead" bodys in the offshoot room of Leshy's Cabin in Act I, Grimora is also there but she is harder to see
lol my bad Grimora isn't there at all
I’d love to see the full breakdown of the Arg!
Also the bounty hunter you fought "Kaycee Hobbes" was the name of the girl that died in the fire over in gamefuna (see video of luke calling her mother on the phone in one of the kam werks videos).
Im pretty sure that if you go to the mycologist in the first act without any duplicate cards, he gives you one instead
50:24 probably also steam’s rules of about pc access not being allowed.
with the delete the file boss i just got the pc so i chose a file that was central to running the computer and my fear levels went through the roof
I’d love to see a video covering secrets in Kaycee’s Mod! Maybe the two items that got added, the Goobert encounter, literally any secret. But you did an amazing job covering the core game’s secrets, I love this video!
Usually for videos like this i like them having no commentary, but honestly really enjoyed yours, keep it up my guy.
Btw, with yhe easter egg of 11 on the clock.
If you put on the same clock the time of 4, you also get a different item
I found that out by punching in every possible time on the lclock lol
but it's actually revealed if you buy the paintbrush in the shop in the unfinished boss's tower (25 bobux)
i'm guessing that , for act 2, the Rabbit (which you find in the chest on the mage tower 3rd floor), which will be in your list of owned cards (the alter deck menu), but isn't listed in the collection (the book next to the mage tower trader), counts as a card for the purpose of the achievement. As in, the achievement checks if you have 96 card (that's how many are listed in the collection), and if you have 95 of those cards + the rabbit, then you have 96 cards and thus get the achievement.
the best part of the rules is that you can just remake the same rule, had him destroy my rules like 3 times and i just kept reinstating the loop until it looped me into winning
This video is super underrated, especially with the amount of effort you obviously put into this!
The corpse at 25:53 might be Hitler's corpse, seeing as it has a deck of cards in its coat pocket, which is where the Kernoffel code was found
Glitch: did u know that if u put unkillable on a caged wolf and keep killing it if you die and its your last candle when you are creating your deathcard there would be like a million wolfes from each of those caged wolfs outcome!
The cat card in the 2 act you can go to the training dummies and place a cat card and after sacrificing it I think 15 times it changes Into the undead cat a 3 power 6 health card I don't know if you can make it in act 1 cause it's a lot of sacrificing. I'd get two cat cards and a ouroboros to just create then hammer the ouroboros until the cat cards change
Edit its 9 times you need to sacrifices it
it's nine times because that's how many lives a cat has...hence after the 9th sacrafice, it becomes an "Undead Cat"
=)
45:06 that is known as a “dark pattern” misleadingly designed UI.
A dark pattern tries to confuse you into clicking what the company/whatever wants. This isn’t a dark pattern because you literally can’t say no, the game is forcing a yes.
This truly is a thanksgiving special
Can confirm that Child 13 is a super rad dude
you can also pass the trial of the ring if you have a creature with the sigil that makes it so that it returns to your hand if it dies, like an ouroborus
Are you sure that's not Ouroboros-specific? It's kind of a ring. Does it work with the Cockroach?
@@jacketofdiamonds yeah actually thats true, maybe it works with both, ive even seen someone say that the ring worm can be used to pass the trial
@@I0kcguitarassasin you mean like literally in this video?
@@jacketofdiamonds I wish I could say Im drunk or high but no just braindead i guess
@@I0kcguitarassasin nah you just forgot he said it which is fine, I was just wondering if it was confirmed to work with anything unkillable or if it was specific to Ouroboros (I'd guess the latter since Ouroboros is decidedly ring-shaped)
if you do the archivist fight on console, it uses luke's hard drive and he has a file from the year 1000
Okay but the real question is, can you defeat PO3's Glitch Card at the end of Act 2 by dealing 999 damage in one turn with the same strategy?
Nope, he just plays it again and things go on like normal
@@martinmelanopaz6925 "The Dredger pulled up something special -- wait, what, you destroyed it? Good thing I have a backup."
@@martinmelanopaz6925 Even if you defeat him immediately after he puts down the card without hitting it and without letting it hit you, P03's just gonna not care and start his thing anyway =|
@@skit_inventor On my second playthrough, I had forgotten to swap out my deck for a normal one (i'd set up a special one for the 666 achievement) and forfeit immediately, before he even played the card.
He just immediately started spinning and the cutscene played out as normal
fun fact about the "trial of the ring" at the end of act 1 if Lushy draws a Ouroboros from your deck it will count as a ring.
You should also have mentioned the Drowned Soul for act 2, sadly not everyone interacts with Grimora's well twice :(
I think most people found the Rabbit on their own though
49:40 "What if I just-- bonk him? oops, there it goes... "(That sounded so sarcastic I can't stop laughing)
just imagine luke looking at the final act of inscryption, watching the scrybes' grief, never knowing they were sentient and just going "what the fuck"
The easiest way to get the double myco is to use pack rats.
Also, in act 2, after beating leshy (might just be beating the angler), you can find the angler by where you get the clover and he’ll find some data chunks if you talk to him.
In act 3, when asked to delete a file, you can just move it, the game can only check if the appropriate file is in the original location, not if is deleted. Also, entering a certain time on the clock in act 3, I can’t remember if it was the time from act 1 or if it was stated elsewhere in act 3, either way it will give you ouroubot, which acts like act1’s orouborous. And beating the mycologists in act 3 lets you keep one of the fused cards they made on your side.
At the Canvas Boss, I made "Every time a card dies, I play a L33pbot" and "Every time a card dies, All cards take 1 damage"
There are 5 L33pbot on their side and I thought I fucked up (I thought every time I kill one, there will be another replacing it). So I used Mrs.bomb to create 4 explode bot to try to kill everything.
Then I created a long sequence of L33pbot dying, spawning and dying again until P03 got annoyed and crossed out "Every time a card dies, All cards take 1 damage".
A string of bad decisions made this funny scene for me
IIRC, I hear that the OP OLD_DATA card the mycologists give you in the end actually got added to your deck
I had found bone lord in part 2, but I had not seen the arg information at that time. Just now with all that information and seeing your video I figured out that the huge skeleton in bone lord act 2 is Hitler's corpse. He even has the deck of Karnoffel cards in his pocket just like the log in the ARG mentioned. Jesus.
17:34 I mean, there’s stinkifying the moon, which, idk how much of a secret that is, but it’s a fun little Easter egg in my opinion
Also every achievement shares its name with an mtg card, along with the Mox cards being a reference to the mox cards from mtg ie mox opal and mox amber
That's amazing
19:52 all of those images appear in the OLD_DATA secrets rooms. The 91834...png is the exact number as the card that the Mycologists formed at Act 3, which means in Act 2, they already had the ingredients to make (at least a part) of the OLD_DATA. They only had it in a solid state when they fused a bunch of cards to it (the Daus plays a big part in those fusions)
PO3 and Leshy has a part of the OLD_DATA but the Mycologists are the only ones who have successfully replicated the OLD_DATA
Here are the other OLD_DATA stuff found in chapter two:
29:58 kc.png
30:34 barry_wilkinson_id.png
karn-daus is just the Daus card, which again plays an important role for the Mycologists
80191...jpg might be another piece of OLD_DATA, the one that PO3, has specifically
location.png might pertain to the location of the room of the Bone Lord with H1tler's corpse
I don't know what Kaminski's logo is pertaining to but I know he was one of the people in the logs
Also, interestingly, the Mycologists have a creature card while all of the other cards turn into bot forms in Act 3. The only other possible way of doing this is if you encounter a static card like in Act 1. Even if you play it in Act 3, it will still draw a creature card, since it belonged to Leshy. This is another evidence that the Mycologists already have a piece of OLD_DATA. It may have came from Leshy, maybe they split a piece of it for them to experiment on. Splitting things is kinda their thing, after all
Would love to see a video on the arg I haven't seen anyone cover it yet
If you win too quickly, and right after resetting all the save data (I'm not sure if this has an impact or not) it will "glitch out" and the leshy's entire board will fill up with flight defense grizzlies, ensuring a loss. This happened to me twice in the same life (very first life, not sure if that matters either), once during a normal match and once during the angler boss battle.
Oh, I don't see the following secret to other videos but I found playing: If you sacrifice a black goat to the bone lord you gain the higher version of the perk (start with 8 bones, one of the Leshy's rewards, so you can have until 3 benefits from Leshy in one Run).
With the bonelords offering section of the video--- perhaps the. uh. partial human skeleton is representative of that Certain Person of Horrendous Accoutremont (yknow, that guy from the 40s) talked about in your ARG video
He’s not Voldemort lol just say Hitler
if you beat the first phase of the Angler on your first run he freaks out and fills the board with -sharks- bears*
Grizzlies actually.
shid u rite
I love this game so much. I hope so much that there’s a sequel someday
I was in the pixelated version of the game, went to the Wizard’s Tower, the top left of the first room behind the books, and it led me to a glitched room where nothing is present, other than a large, glitchy image of an old man on a Department of Defense ID.
There is something deeper here that I am yet to understand.
9:05 I still can’t believe mark got the sexy goat on his first playthrough
I missed the Mycologist character entirely, never found him in act 1, let alone act 2
holy crap! at 26:00 - there is a pack of cards in the pocket of the giant skeleton. the ARG mentions this - it's the goddamn skeleton of H*TLER!
This video is TOP NOTCH. Thanks so much for putting this all together. I missed so much in my first playthru ….
The mox items are a magic the gathering reference