You're stuff is way underrated man I love you're videos, the content is always things that I'm intersted in, so yeah keep going man you NEED to blow up soon!!
While it might be a little gamey and immersion breaking at first. I think if the group were able to have a chance to get used to it and it became a part of the background, it would be a great tool for keeping the immersive narrative (as a guideline) in the game moving forward.
It would absolutely differ from table to table. If you could infuse the escalating tension in the narrative with the scene tracker moving along I think it could actually enhance the immersion because the players could transplant their own anxiety with how close the tracker is to the end, with how dire things are for their characters in the narrative. But different fables for different tables, what works for you does so for a reason.
It seems like there might be good information here, but it is confusing. Where is this list you talk about. An example from beginning to end, or several, would be helpful. What is a scene tracker: where is the image of it for us to see? Many combat encounters last only 3 rounds, but yours seems to assume there will be 8 rounds; why? I like your videos, but this one is too ethereal.
You're stuff is way underrated man I love you're videos, the content is always things that I'm intersted in, so yeah keep going man you NEED to blow up soon!!
Your videos have been guiding my recent campaign prep, I love the content prompts and deeper insights!
Great to hear! Glad I could help!
Man, I don't know about having the status of scene tracker visible to the players at all time. Seems SUPER gamey and immersion breaking.
While it might be a little gamey and immersion breaking at first. I think if the group were able to have a chance to get used to it and it became a part of the background, it would be a great tool for keeping the immersive narrative (as a guideline) in the game moving forward.
It would absolutely differ from table to table. If you could infuse the escalating tension in the narrative with the scene tracker moving along I think it could actually enhance the immersion because the players could transplant their own anxiety with how close the tracker is to the end, with how dire things are for their characters in the narrative. But different fables for different tables, what works for you does so for a reason.
Yes! All good advice to be sure. Bravo sir!
It seems like there might be good information here, but it is confusing. Where is this list you talk about. An example from beginning to end, or several, would be helpful. What is a scene tracker: where is the image of it for us to see? Many combat encounters last only 3 rounds, but yours seems to assume there will be 8 rounds; why? I like your videos, but this one is too ethereal.