I really love and appreciate your views. I am a Java developer day time in office, and at home put my hands on React and sometimes game dev on Raylib C library.
So true! I was graduating in Music and Sound Design and during a Game Audio course we had to simply implement sounds in a Unity scene. I started fidgeting with C# to implement different footsteps sound depending on the ground material. I was so drawn in by how beautiful coding was that I ended up getting a career in tech 😂
A while ago I made a python script that allows you to do some basic video editing automatically. Lets you setup hotkeys so that while you are recording you can set a checkpoint in the video, then press a hot key to return to that checkpoint and cut out everything between that checkpoint and now. Then of course you can make a new checkpoint to accept a take into the video. This way you can progress through sections of the video and if you mess up a take, re-record that section on the spot. Or if you go to look something up you can cut it out. The program runs while you are recording, then again after you are recording to perform the cuts for you.
I learned a good portion of html and css in college, but didn't pursue frontend dev seriously until years later. I did pursue a good deal of game development, and my man, by the time i tried front-end or desktop dev, I was just perplexed by how much easier it is to get things up and running compared to gamedev stuff where you have to roll your own stuff for most of the things you want to build in your game, and this gets harder based on the engine you choose. Gamedev put a lot of things in perspective, and made me appreciate how much has been already done for you on the web, but mostly in softdev in general.
I am currently experiencing game dev because my first hoppy went from drawing, digital drawing, animation then last game development. I’m currently learning all 3 except for traditional to use all full potential. I also have a weird love habit for learning basic math, which serves game dev better
Game dev helps you create solutions for complex problems. You have to think outside the box. You may not create the most elegant solutions but it does help you to learn how to break down complex problems into smaller tasks. Then when you build something functional you can go back and refactor and learn to become more efficient.
That's what I've been telling you for 2 years !!! Game dev is so much more engaging intellectually, now that I've started I just cant bring myself to doing regular webdev side projects. webdev: "I've completed the JIRA ticket so that the users download a pdf invoice....ok next boring ticket... gamedev: "ok I've made it so that when you throw a fireball there's a bazillion things exploding !!!"
Been working in Unreal Engine recently, and I have to say, having access to the engine source code has been super nice from an educational standpoint. Game dev is probably one of the most challenging areas, at least from a software engineering perspective (It really necessitates careful planning & design). Though it's been fun, it's (Unreal Engine) also made me really dislike OOP. Though I don't know if a project as massive as Unreal would even be easier without it.
man! I wish I just go back in time and try to manage a server like half-life and make moods and custom maps and get people to join me, but anyway now I'm making games and websites and both are fun and there always something new to experience.
making a tetris game got me to think about array transformations i.e. representing the tetromino's with a given orientation in a 1D array of binary values
How is game dev as a career? I’m crazy about games and want to enter the field, currently I’m working as a fullstack dev, but I saw RUclipsrs saying that if you are in game dev and want to switch to another field such as web dev or conventional software engineering, you will not be considered as much as the next person because you don’t have enough knowledge about the field but only about physics and collision mechanism, basically it was stated that game devs only understand how things specific to game dev works. Please provide your opinion on this
Been laid off recently, job security is a myth and also pay sucks. Its mostly a passion career. Also burnout is real. I personally prefer to keep game dev as a hobby now.
Game dev is hard. Lol, but I still try, but I did not go the JS route. But I am using Unity and C# and the reason I went this way is that I am only interested to building VR/XR games. And choses c# since I can still use it for web dev.
i can't stand up with your opinion on web dev at 6:12. Ha it is boring if one is building shit apps again and again. you should create a `game dev cody` channel for this stuff.
I really love and appreciate your views. I am a Java developer day time in office, and at home put my hands on React and sometimes game dev on Raylib C library.
Any tips for a beginner programmer who wants to use raylib and maybe gunslinger?
So true! I was graduating in Music and Sound Design and during a Game Audio course we had to simply implement sounds in a Unity scene.
I started fidgeting with C# to implement different footsteps sound depending on the ground material.
I was so drawn in by how beautiful coding was that I ended up getting a career in tech 😂
i always enjoy your ranting, i usually binge-watch your channel before i go to sleep.
Thanks man!
A while ago I made a python script that allows you to do some basic video editing automatically. Lets you setup hotkeys so that while you are recording you can set a checkpoint in the video, then press a hot key to return to that checkpoint and cut out everything between that checkpoint and now. Then of course you can make a new checkpoint to accept a take into the video. This way you can progress through sections of the video and if you mess up a take, re-record that section on the spot. Or if you go to look something up you can cut it out. The program runs while you are recording, then again after you are recording to perform the cuts for you.
I learned a good portion of html and css in college, but didn't pursue frontend dev seriously until years later. I did pursue a good deal of game development, and my man, by the time i tried front-end or desktop dev, I was just perplexed by how much easier it is to get things up and running compared to gamedev stuff where you have to roll your own stuff for most of the things you want to build in your game, and this gets harder based on the engine you choose. Gamedev put a lot of things in perspective, and made me appreciate how much has been already done for you on the web, but mostly in softdev in general.
I also created a game using phaser 3 which provides built in functions for physics like collision detection, friction etc.
For 2 years I have been making an online web game as my first project. This video made me feel comfortable.
I am currently experiencing game dev because my first hoppy went from drawing, digital drawing, animation then last game development. I’m currently learning all 3 except for traditional to use all full potential. I also have a weird love habit for learning basic math, which serves game dev better
Game dev helps you create solutions for complex problems. You have to think outside the box. You may not create the most elegant solutions but it does help you to learn how to break down complex problems into smaller tasks. Then when you build something functional you can go back and refactor and learn to become more efficient.
Red Alert represent! First game I played with someone else over dial up, direct connection.
That's what I've been telling you for 2 years !!! Game dev is so much more engaging intellectually, now that I've started I just cant bring myself to doing regular webdev side projects.
webdev: "I've completed the JIRA ticket so that the users download a pdf invoice....ok next boring ticket...
gamedev: "ok I've made it so that when you throw a fireball there's a bazillion things exploding !!!"
Hahah yeah I always knew, but you got to niche down in RUclips to get subs
Been working in Unreal Engine recently, and I have to say, having access to the engine source code has been super nice from an educational standpoint. Game dev is probably one of the most challenging areas, at least from a software engineering perspective (It really necessitates careful planning & design).
Though it's been fun, it's (Unreal Engine) also made me really dislike OOP. Though I don't know if a project as massive as Unreal would even be easier without it.
Primer video que escucho con audio en español, buen trabajo Cody. Tu historia se parece mucho a mia.
man! I wish I just go back in time and try to manage a server like half-life and make moods and custom maps and get people to join me, but anyway now I'm making games and websites and both are fun and there always something new to experience.
I've always done web dev for the money and game dev for fun and a healthy dose of insansity lol
I had a college project to recreate rouge 1980 in C. That was the most fun coding I ever had
Not a beginner, but this is the advice I needed. Been kind of bored with web development lately.
I feel the same way right now in glueing stuff together in web dev so I'm ttying game dev as well
this game you are playing is there a tutorial for it ? i am assuming you made it. look awesome
there is no tutorial, I'm just contributing to it slowly
Good job babe!!!! That looks fun!
making a tetris game got me to think about array transformations i.e. representing the tetromino's with a given orientation in a 1D array of binary values
Tetris is a great game to learn all about arrays
How is game dev as a career? I’m crazy about games and want to enter the field, currently I’m working as a fullstack dev, but I saw RUclipsrs saying that if you are in game dev and want to switch to another field such as web dev or conventional software engineering, you will not be considered as much as the next person because you don’t have enough knowledge about the field but only about physics and collision mechanism, basically it was stated that game devs only understand how things specific to game dev works. Please provide your opinion on this
No clue I don’t work in that field, but I hear the work life balance isn’t that great
pay doesn't exist, nor does job security.
Been laid off recently, job security is a myth and also pay sucks. Its mostly a passion career. Also burnout is real. I personally prefer to keep game dev as a hobby now.
Game dev is hard. Lol, but I still try, but I did not go the JS route. But I am using Unity and C# and the reason I went this way is that I am only interested to building VR/XR games. And choses c# since I can still use it for web dev.
Unity is pretty good, I’ve played around with it some
cody i know you are 👽
great thx!
i can't stand up with your opinion on web dev at 6:12. Ha it is boring if one is building shit apps again and again. you should create a `game dev cody` channel for this stuff.