Game Animation Sample - True First Person

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  • Опубликовано: 8 янв 2025

Комментарии • 70

  • @mikoajputko3391
    @mikoajputko3391 Месяц назад +3

    Thanks for the tutorial.
    It would be nice to see the same tutorial for 5.5 so you can change with the mouse wheel (all 4 camera positions)

  • @pucnaa
    @pucnaa 6 месяцев назад +2

    Exactly what I was looking for, thank you a lot!

    • @CodeWithRo
      @CodeWithRo  6 месяцев назад

      You're welcome 🥹

  • @Deculayn
    @Deculayn 6 месяцев назад +3

    Thank you for the tutorial!
    I have a couple of questions:
    1. How can I reduce the head bobbing of the camera?
    2. How do we disable the third person camera?

    • @CodeWithRo
      @CodeWithRo  6 месяцев назад

      @@Deculayn hey there!
      You can disable bobbing by adding a bit of camera delay or parenting to another body part
      You can disable the third person camera by deleting it

  • @LeateqOfficial
    @LeateqOfficial 6 месяцев назад +1

    would be cool to see how to add your own animations to it
    for example a slide animation and a wall run

    • @CodeWithRo
      @CodeWithRo  6 месяцев назад

      That would be cool! I know they over it a lot in their overview and adding some dataset for anims like that would be good! I'll look into it if i can get my hands on some good animations for wall running / sliding

    • @LeateqOfficial
      @LeateqOfficial 6 месяцев назад +2

      @@CodeWithRosounds good, thanks !
      I also found one problem with a true first person camera with this character, if you stand and try to rotate, it will only rotate a camera and not a character
      When you move and rotate it works fine
      Do you know the solution by any chance ?

    • @CodeWithRo
      @CodeWithRo  6 месяцев назад +1

      @LeateqOfficial i believe to fix this while in true first person you have to stay in strafe mode to always have your character pointing in the direction you are, you can double check with the rotation mode you are in via middle mouse!

    • @LeateqOfficial
      @LeateqOfficial 6 месяцев назад +1

      @@CodeWithRo thank you !

    • @gabriellxr._
      @gabriellxr._ Месяц назад

      ​@@LeateqOfficial i'm with the same problem.. can you help me friend??

  • @HEROGETSU-ALT
    @HEROGETSU-ALT 6 месяцев назад +1

    This is cool do you always do patreon request tutorials because if so man i need help 😂

    • @CodeWithRo
      @CodeWithRo  6 месяцев назад

      From the amount i get, pretty much 😂

    • @HeroGetsu
      @HeroGetsu 6 месяцев назад +1

      Wicked sick man

    • @CodeWithRo
      @CodeWithRo  6 месяцев назад

      @@HeroGetsu thank you!!! 😊

  • @Cookieboy3396
    @Cookieboy3396 Месяц назад +2

    can you do an updated one
    for 5.5

  • @revelicate
    @revelicate 5 месяцев назад +2

    how can i add camera delay to make less camera bob? btw tysm for the tutorial i needed this badly!!

    • @CodeWithRo
      @CodeWithRo  5 месяцев назад +1

      Try adjusting the Spring Arm in your CharacterBP, when that's selected in your characterBP in the details search for "Camera Lag", higher value means less delay and low value creates more smoothing / delay

    • @revelicate
      @revelicate 5 месяцев назад +1

      thanks so much!! (i didn't expect you to reply so quick lol) your a lifesaver!!!!

  • @poet8236
    @poet8236 Месяц назад +1

    Heh, thanks for that, but I guess I was rather looking for a "not true" first person version as this is of course pretty much unplayable. :)

    • @CodeWithRo
      @CodeWithRo  Месяц назад

      Simply check the "only owner see / owner no see" if you'd like to hide the body! 🥳

  • @konspiracni_teorie_official
    @konspiracni_teorie_official 3 месяца назад +1

    Hello, I followed all the steps, but the camera position doesn't attach to the head socket. It remains next to the head, and even if I try to move the camera, it resets back to the original position. Can you help me?

    • @CodeWithRo
      @CodeWithRo  3 месяца назад

      Is the camera a child of the mesh? 👀

    • @konspiracni_teorie_official
      @konspiracni_teorie_official 3 месяца назад

      @@CodeWithRo Sure, attached to head bone socket but i fixed it somehow, but do u know something more about how to make own animation layer ?

  • @ashiraziz5654
    @ashiraziz5654 13 дней назад +1

    on which version it has been done cuz its not working for me please help

  • @megabro_allright
    @megabro_allright 6 месяцев назад +1

    Hey, how do I fix weird inverted turns with sudden camera movements? Just run and turn around, you'll notice that it looks weird.

    • @CodeWithRo
      @CodeWithRo  6 месяцев назад +1

      You will have to turn strafe on or off by default, try it both ways! 🥹

    • @megabro_allright
      @megabro_allright 6 месяцев назад +2

      @@CodeWithRo You don't know what I'm talking about.

    • @CodeWithRo
      @CodeWithRo  6 месяцев назад +1

      @@megabro_allright if it's not happening on my end I'd suggest trying from a fresh sample, im not able to replicate the issue

    • @megabro_allright
      @megabro_allright 6 месяцев назад +2

      @@CodeWithRo I can make a video later on my second channel and send you link

    • @CodeWithRo
      @CodeWithRo  6 месяцев назад

      @@megabro_allright yes feel free to send it over discord!

  • @viralsurve298
    @viralsurve298 5 месяцев назад +1

    can you please please please do this with advanced locomotion system v4 PLEASE I BEG YOU!!

    • @CodeWithRo
      @CodeWithRo  5 месяцев назад

      Yes I can! Thanks for watching! 🥹

  • @danikcara
    @danikcara Месяц назад +3

    Tutorial for 5.5?

    • @CodeWithRo
      @CodeWithRo  Месяц назад +1

      Coming up!

    • @danikcara
      @danikcara Месяц назад

      @@CodeWithRo Thank you so much!

  • @PuniieGodx
    @PuniieGodx 6 месяцев назад +1

    it is cool but i think those animations are more for 3th person style

    • @CodeWithRo
      @CodeWithRo  6 месяцев назад +1

      AGREED this is going to give a lot of people motion sickness haha

  • @theoneandonly380
    @theoneandonly380 3 месяца назад +1

    how do you make character rotate to the camera direction without using wantstoaim?

    • @CodeWithRo
      @CodeWithRo  3 месяца назад

      Set Controller Rotation Yaw to true 🥹

    • @theoneandonly380
      @theoneandonly380 3 месяца назад

      @@CodeWithRo that doesn't work :) I got it working the proper way already

    • @luke0812
      @luke0812 Месяц назад

      @@theoneandonly380 what was your solution? :)

    • @theoneandonly380
      @theoneandonly380 Месяц назад

      @@luke0812 well, id tell if only it didnt change completely in 5.5 and now it doesnt work for me either, if youre stuck on 5.4 then look for wants to aim, wants to strafe, wants to rotate and theres a function that evaluates all those booleans and choses what to do, i simply added my own boolean that overwrote all that

  • @dylanmewett9164
    @dylanmewett9164 5 месяцев назад +1

    How would you turn strafe mode on or off?

    • @CodeWithRo
      @CodeWithRo  5 месяцев назад

      I go over it here:
      ruclips.net/video/3mtzXMkJE0w/видео.html&ab_channel=CodeWithRo
      at 1:10 in the video

  • @lite9215
    @lite9215 6 месяцев назад +1

    When I did (use pawn control rotaion and rotaion yaw), the player no longer rotates with the character, and when he stands still, you can see the player. Can you fix this?

    • @CodeWithRo
      @CodeWithRo  6 месяцев назад +1

      If you stand still and can see your character, move your camera forward a bit. If the player isn't rotating then set strafe mode on 🥳

    • @lite9215
      @lite9215 6 месяцев назад +1

      @@CodeWithRo No, everything works, but when I am in a standing position and move the camera, I can see the character’s body.

    • @lite9215
      @lite9215 6 месяцев назад

      @@CodeWithRo You in the video did not do (use pawn control rotation ) in camera

    • @CodeWithRo
      @CodeWithRo  6 месяцев назад +1

      @@lite9215 oh perfect! That is true first person 🥳

    • @lite9215
      @lite9215 6 месяцев назад

      hhhh thnx

  • @Vanessacooksxo
    @Vanessacooksxo 6 месяцев назад +2

    whoa this is cool :P

  • @ShadowGaming-ie4im
    @ShadowGaming-ie4im 5 месяцев назад

    you're the goat ngl

    • @CodeWithRo
      @CodeWithRo  5 месяцев назад

      Thank youuu 🥹

    • @ShadowGaming-ie4im
      @ShadowGaming-ie4im 5 месяцев назад

      @@CodeWithRo I meant the goat* lol
      also is there a way to turn in place ? whenever i try it doesn't work
      i can only turn left and right when Im moving
      I was thinking maybe i could turn off "use pawn control rotation" when doing parkour jumps to give it a realistic look and use a camera shake effect to mimic the idle state but the problem i faced was the camera transition between them

  • @Neyxio
    @Neyxio 23 дня назад +1

    dont work

  • @marqus6539
    @marqus6539 Месяц назад +1

    it doesnt work

    • @CodeWithRo
      @CodeWithRo  Месяц назад

      Ill retest in the new project

    • @marqus6539
      @marqus6539 Месяц назад

      ​@@CodeWithRo because there are some diferrent things in 5.5 ^^