Thank you for the tutorial! I have a couple of questions: 1. How can I reduce the head bobbing of the camera? 2. How do we disable the third person camera?
@@Deculayn hey there! You can disable bobbing by adding a bit of camera delay or parenting to another body part You can disable the third person camera by deleting it
That would be cool! I know they over it a lot in their overview and adding some dataset for anims like that would be good! I'll look into it if i can get my hands on some good animations for wall running / sliding
@@CodeWithRosounds good, thanks ! I also found one problem with a true first person camera with this character, if you stand and try to rotate, it will only rotate a camera and not a character When you move and rotate it works fine Do you know the solution by any chance ?
@LeateqOfficial i believe to fix this while in true first person you have to stay in strafe mode to always have your character pointing in the direction you are, you can double check with the rotation mode you are in via middle mouse!
Try adjusting the Spring Arm in your CharacterBP, when that's selected in your characterBP in the details search for "Camera Lag", higher value means less delay and low value creates more smoothing / delay
Hello, I followed all the steps, but the camera position doesn't attach to the head socket. It remains next to the head, and even if I try to move the camera, it resets back to the original position. Can you help me?
@@luke0812 well, id tell if only it didnt change completely in 5.5 and now it doesnt work for me either, if youre stuck on 5.4 then look for wants to aim, wants to strafe, wants to rotate and theres a function that evaluates all those booleans and choses what to do, i simply added my own boolean that overwrote all that
When I did (use pawn control rotaion and rotaion yaw), the player no longer rotates with the character, and when he stands still, you can see the player. Can you fix this?
@@CodeWithRo I meant the goat* lol also is there a way to turn in place ? whenever i try it doesn't work i can only turn left and right when Im moving I was thinking maybe i could turn off "use pawn control rotation" when doing parkour jumps to give it a realistic look and use a camera shake effect to mimic the idle state but the problem i faced was the camera transition between them
Thanks for the tutorial.
It would be nice to see the same tutorial for 5.5 so you can change with the mouse wheel (all 4 camera positions)
Thats a good idea! 👍
Exactly what I was looking for, thank you a lot!
You're welcome 🥹
Thank you for the tutorial!
I have a couple of questions:
1. How can I reduce the head bobbing of the camera?
2. How do we disable the third person camera?
@@Deculayn hey there!
You can disable bobbing by adding a bit of camera delay or parenting to another body part
You can disable the third person camera by deleting it
would be cool to see how to add your own animations to it
for example a slide animation and a wall run
That would be cool! I know they over it a lot in their overview and adding some dataset for anims like that would be good! I'll look into it if i can get my hands on some good animations for wall running / sliding
@@CodeWithRosounds good, thanks !
I also found one problem with a true first person camera with this character, if you stand and try to rotate, it will only rotate a camera and not a character
When you move and rotate it works fine
Do you know the solution by any chance ?
@LeateqOfficial i believe to fix this while in true first person you have to stay in strafe mode to always have your character pointing in the direction you are, you can double check with the rotation mode you are in via middle mouse!
@@CodeWithRo thank you !
@@LeateqOfficial i'm with the same problem.. can you help me friend??
This is cool do you always do patreon request tutorials because if so man i need help 😂
From the amount i get, pretty much 😂
Wicked sick man
@@HeroGetsu thank you!!! 😊
can you do an updated one
for 5.5
Yes 😎
how can i add camera delay to make less camera bob? btw tysm for the tutorial i needed this badly!!
Try adjusting the Spring Arm in your CharacterBP, when that's selected in your characterBP in the details search for "Camera Lag", higher value means less delay and low value creates more smoothing / delay
thanks so much!! (i didn't expect you to reply so quick lol) your a lifesaver!!!!
Heh, thanks for that, but I guess I was rather looking for a "not true" first person version as this is of course pretty much unplayable. :)
Simply check the "only owner see / owner no see" if you'd like to hide the body! 🥳
Hello, I followed all the steps, but the camera position doesn't attach to the head socket. It remains next to the head, and even if I try to move the camera, it resets back to the original position. Can you help me?
Is the camera a child of the mesh? 👀
@@CodeWithRo Sure, attached to head bone socket but i fixed it somehow, but do u know something more about how to make own animation layer ?
on which version it has been done cuz its not working for me please help
5.4! 🥳
Hey, how do I fix weird inverted turns with sudden camera movements? Just run and turn around, you'll notice that it looks weird.
You will have to turn strafe on or off by default, try it both ways! 🥹
@@CodeWithRo You don't know what I'm talking about.
@@megabro_allright if it's not happening on my end I'd suggest trying from a fresh sample, im not able to replicate the issue
@@CodeWithRo I can make a video later on my second channel and send you link
@@megabro_allright yes feel free to send it over discord!
can you please please please do this with advanced locomotion system v4 PLEASE I BEG YOU!!
Yes I can! Thanks for watching! 🥹
Tutorial for 5.5?
Coming up!
@@CodeWithRo Thank you so much!
it is cool but i think those animations are more for 3th person style
AGREED this is going to give a lot of people motion sickness haha
how do you make character rotate to the camera direction without using wantstoaim?
Set Controller Rotation Yaw to true 🥹
@@CodeWithRo that doesn't work :) I got it working the proper way already
@@theoneandonly380 what was your solution? :)
@@luke0812 well, id tell if only it didnt change completely in 5.5 and now it doesnt work for me either, if youre stuck on 5.4 then look for wants to aim, wants to strafe, wants to rotate and theres a function that evaluates all those booleans and choses what to do, i simply added my own boolean that overwrote all that
How would you turn strafe mode on or off?
I go over it here:
ruclips.net/video/3mtzXMkJE0w/видео.html&ab_channel=CodeWithRo
at 1:10 in the video
When I did (use pawn control rotaion and rotaion yaw), the player no longer rotates with the character, and when he stands still, you can see the player. Can you fix this?
If you stand still and can see your character, move your camera forward a bit. If the player isn't rotating then set strafe mode on 🥳
@@CodeWithRo No, everything works, but when I am in a standing position and move the camera, I can see the character’s body.
@@CodeWithRo You in the video did not do (use pawn control rotation ) in camera
@@lite9215 oh perfect! That is true first person 🥳
hhhh thnx
whoa this is cool :P
Thank you :)
you're the goat ngl
Thank youuu 🥹
@@CodeWithRo I meant the goat* lol
also is there a way to turn in place ? whenever i try it doesn't work
i can only turn left and right when Im moving
I was thinking maybe i could turn off "use pawn control rotation" when doing parkour jumps to give it a realistic look and use a camera shake effect to mimic the idle state but the problem i faced was the camera transition between them
dont work
it doesnt work
Ill retest in the new project
@@CodeWithRo because there are some diferrent things in 5.5 ^^