Code With Ro
Code With Ro
  • Видео 392
  • Просмотров 364 099
GAS Attack Combos with Ninja Bear Studios
#coding #programming #unrealengine5 #ue5 #gamedev #gamedevelopment #gaming
🔗 Check out their Discord for more updates: discord.gg/C4nH46Zuz8
🔗 Read their documentation: tech.ninjabear.studio/getting-started.html
🔗 Browse their awesome plugins: www.fab.com/sellers/Ninja%20Bear%20Studio
Support me on Patreon: www.patreon.com/CodeWithRo
Join my Discord Server: discord.gg/gZH4JDpgdT
Donations: ko-fi.com/codewithro
Synty Store: syntystore.com/kb/CodeWithRo
Business Inquiries: codewithropatreon@gmail.com
Просмотров: 258

Видео

Death Animation using GAS in Unreal Engine 5 - Ninja Bear Studios
Просмотров 4224 часа назад
#coding #programming #unrealengine5 #ue5 #gamedev #gamedevelopment #gaming 🔗 Check out their Discord for more updates: discord.gg/C4nH46Zuz8 🔗 Read their documentation: tech.ninjabear.studio/getting-started.html 🔗 Browse their awesome plugins: www.unrealengine.com/marketplace/en-US/profile/Ninja Bear Studio Inc.? Support me on Patreon: www.patreon.com/CodeWithRo Join my Discord Server: discord....
Dark Ruins Quixel Megascan Overview | Unreal Engine 5
Просмотров 1887 часов назад
#coding #programming #unrealengine5 #ue5 #gamedev #gamedevelopment #gaming Support me on Patreon: www.patreon.com/CodeWithRo Join my Discord Server: discord.gg/gZH4JDpgdT Donations: ko-fi.com/codewithro Synty Store: syntystore.com/kb/CodeWithRo Business Inquiries: codewithropatreon@gmail.com
Megalights in Unreal Engine 5: Everything You Need to Know
Просмотров 5987 часов назад
#coding #programming #unrealengine5 #ue5 #gamedev #gamedevelopment #gaming Support me on Patreon: www.patreon.com/CodeWithRo Join my Discord Server: discord.gg/gZH4JDpgdT Donations: ko-fi.com/codewithro Synty Store: syntystore.com/kb/CodeWithRo Business Inquiries: codewithropatreon@gmail.com
Free Assets December 17-31 on FAB
Просмотров 61412 часов назад
#coding #programming #unrealengine5 #ue5 #gamedev #gamedevelopment #gaming Support me on Patreon: www.patreon.com/CodeWithRo Join my Discord Server: discord.gg/gZH4JDpgdT Donations: ko-fi.com/codewithro Synty Store: syntystore.com/kb/CodeWithRo Business Inquiries: codewithropatreon@gmail.com
Gameplay Ability Melee SFX / Weapon Trails / Impact Sounds using Ninja Bear Studios
Просмотров 41214 часов назад
#coding #programming UE5: #unrealengine5 #ue5 #gamedev #gamedevelopment #gaming C : #cplusplus #cplusplustutorial #cplusplusprogramming 🔗 Check out their Discord for more updates: discord.gg/C4nH46Zuz8 🔗 Read their documentation: tech.ninjabear.studio/getting-started.html 🔗 Browse their awesome plugins: www.fab.com/sellers/Ninja Bear Studio Support me on Patreon: www.patreon.com/CodeWithRo Join...
How to Import Megascans in Unreal Engine 5.5 Easily
Просмотров 26414 часов назад
#coding #programming #unrealengine5 #ue5 #gamedev #gamedevelopment #gaming #quixel #megascans Megascans Roadmap: portal.productboard.com/epicgames/32-megascans-public-roadmap/tabs/113-under-consideration/tabs Support me on Patreon: www.patreon.com/CodeWithRo Join my Discord Server: discord.gg/gZH4JDpgdT Donations: ko-fi.com/codewithro Synty Store: syntystore.com/kb/CodeWithRo Business Inquiries...
Deluxe Dev Dream Bundle is BACK for 48 hours
Просмотров 94716 часов назад
#coding #programming #unrealengine5 #ue5 #gamedev #gamedevelopment #gaming #cplusplus #cplusplustutorial #cplusplusprogramming #codingtutorial Humble Bundle: humblebundleinc.sjv.io/EEEkD9 Support me on Patreon: www.patreon.com/CodeWithRo Join my Discord Server: discord.gg/gZH4JDpgdT Donations: ko-fi.com/codewithro Synty Store: syntystore.com/kb/CodeWithRo Business Inquiries: codewithropatreon@g...
Synty Humble Bundle #2 AGAIN!
Просмотров 354День назад
Synty Humble Bundle #2 AGAIN!
Project Titan - First Look
Просмотров 5 тыс.14 дней назад
Project Titan - First Look
Free Assets on FAB til 12/17 for Unreal, Unity, & Godot!
Просмотров 74814 дней назад
Free Assets on FAB til 12/17 for Unreal, Unity, & Godot!
Synty Black Friday Sale - Up to 70% off!
Просмотров 21721 день назад
Synty Black Friday Sale - Up to 70% off!
Stealing Assets on FABs is getting out of hand
Просмотров 2,1 тыс.21 день назад
Stealing Assets on FABs is getting out of hand
The Best Gameplay Ability System Plugin for Unreal is Now On Sale
Просмотров 2,4 тыс.21 день назад
The Best Gameplay Ability System Plugin for Unreal is Now On Sale
Black Friday Game Asset Deals Starts NOW
Просмотров 1,3 тыс.Месяц назад
Black Friday Game Asset Deals Starts NOW
Enemy Widget using Ninja Bear Studio in Unreal Engine 5
Просмотров 543Месяц назад
Enemy Widget using Ninja Bear Studio in Unreal Engine 5
Game Animation Sample 5.5 REPLICATED!
Просмотров 1,8 тыс.Месяц назад
Game Animation Sample 5.5 REPLICATED!
Make a Cozy Game like Animal Crossing in Unreal Engine
Просмотров 2,1 тыс.Месяц назад
Make a Cozy Game like Animal Crossing in Unreal Engine
Hit Reaction using Ninja Bear Studio in Unreal Engine 5
Просмотров 1,2 тыс.Месяц назад
Hit Reaction using Ninja Bear Studio in Unreal Engine 5
Sprint Mechanics in Godot 4.3+
Просмотров 456Месяц назад
Sprint Mechanics in Godot 4.3
Python: String Operations and Methods
Просмотров 77Месяц назад
Python: String Operations and Methods
C++ Switch Statements
Просмотров 88Месяц назад
C Switch Statements
Tilemap Physics in Godot 4.3+
Просмотров 2,3 тыс.Месяц назад
Tilemap Physics in Godot 4.3
FAB - Updates & Free Assets 11/05 - 11/19
Просмотров 997Месяц назад
FAB - Updates & Free Assets 11/05 - 11/19
Humble Bundle: Game Dev Market Best of 2024 - 87 Bundles for $20
Просмотров 512Месяц назад
Humble Bundle: Game Dev Market Best of 2024 - 87 Bundles for $20
TileMap Layers in Godot 4+
Просмотров 2,7 тыс.Месяц назад
TileMap Layers in Godot 4
GDScript Strings & String Operations
Просмотров 100Месяц назад
GDScript Strings & String Operations
Free World Building Asset on FAB for Unreal Engine 5
Просмотров 3,2 тыс.Месяц назад
Free World Building Asset on FAB for Unreal Engine 5
Horror Engine SE Overview Unreal Engine 5
Просмотров 2,8 тыс.Месяц назад
Horror Engine SE Overview Unreal Engine 5
Humble Bundle - 7000+ Assets for Godot, Unity, and Unreal by Leartes Studio
Просмотров 1,1 тыс.Месяц назад
Humble Bundle - 7000 Assets for Godot, Unity, and Unreal by Leartes Studio

Комментарии

  • @adammapp8301
    @adammapp8301 57 минут назад

    Is there a way to have it display an image instead of the words “coin count”?

  • @Pharoah1224
    @Pharoah1224 7 часов назад

    Can you explain cast and object pooling please

    • @CodeWithRo
      @CodeWithRo 4 часа назад

      I'll be making a video on object pooling in the future 🥳

  • @EldenKled
    @EldenKled 14 часов назад

    After all the C++ part, I Cleaned and Recompiled it, and got the "Missing RPG Modules"... It asks if I wanna rebuild them, saying yes doesn,'t work, recompiling again from Visual Studio doesn't change anything... I don't know why I've got this. Even ChatGPT can't help

  • @beatwrecker7343
    @beatwrecker7343 14 часов назад

    bro.... perfect for my attempt at a cyberpunk dodgeball game hahaha this was amazing.

    • @CodeWithRo
      @CodeWithRo 4 часа назад

      Awesome!! Glad to hear it worked 🥳

  • @unrealfab
    @unrealfab 18 часов назад

    Plugins unrealengine page not found

    • @CodeWithRo
      @CodeWithRo 18 часов назад

      www.fab.com/sellers/Ninja%20Bear%20Studio

    • @CodeWithRo
      @CodeWithRo 18 часов назад

      Thanks for letting me know! 🥳

  • @indianapapi
    @indianapapi 19 часов назад

    Question for you. I'm new to GAS and learning it the original way. Do you think it's better to user NINJA plugin or Unreal Engine way?

    • @CodeWithRo
      @CodeWithRo 18 часов назад

      Ninja has a lot set up for you using the unreal way. There's so much done so you don't have to reinvent the wheel, ofcourse learning it is great, and this plugin is good for both C++ and Blueprint only users. I use the ninja suite to make games and learn gas simultaneously because i do plan to release games on steam 🥳

    • @indianapapi
      @indianapapi 18 часов назад

      @@CodeWithRo Thank you for your insight!

  • @BlueUniverseChannel
    @BlueUniverseChannel 22 часа назад

    KEEP COMING WITH IT RO!!!!

    • @CodeWithRo
      @CodeWithRo 18 часов назад

      THANK YOU 🥳🥳

  • @wates123
    @wates123 22 часа назад

    Hey, im starting to mess around with this myself. Have you tried having it expedite the blueprint process? You can have it design blueprints for you, math n all if you're doing something like a day night cycle. You just need to implement it. To make it easy, just have it give you step by step instructions and to be expicit 😊

    • @CodeWithRo
      @CodeWithRo 22 часа назад

      @@wates123 yes! Ive used it to give me step by step instructions but some things may be outdated, id recommend asking what the latest version of unreal engine is out so you know what you're working with!

  • @franbradvica7343
    @franbradvica7343 День назад

    Thank you so much, very well explained. I've noticed that this is not replicated, so if I want a client to use an ability it will just ignore it and not attack. Do you know how to make this system replicated?

    • @CodeWithRo
      @CodeWithRo 18 часов назад

      Add the ASC to your player controller 🥳

  • @Kinos141
    @Kinos141 День назад

    You should make an array of gameplay abilities. It should make it cleaner to add and stuff.

  • @cvcwebsolutions
    @cvcwebsolutions День назад

    What if you want to do it according to where you hit him and where you are

    • @CodeWithRo
      @CodeWithRo День назад

      Set hit location weight to 1 and yourself to 0 🥳

  • @Vanessacooksxo
    @Vanessacooksxo День назад

    great tutorial :)

  • @MrJemabaris
    @MrJemabaris 2 дня назад

    You gotta show me that 4090ti XD

    • @CodeWithRo
      @CodeWithRo 18 часов назад

      Lmaoo it shines opening this project haha

    • @MrJemabaris
      @MrJemabaris 18 часов назад

      @@CodeWithRo you sure it's not a 4090 super? 😁

    • @SURO90
      @SURO90 17 часов назад

      @@CodeWithRothere is no 4090 Ti

    • @CodeWithRo
      @CodeWithRo 17 часов назад

      @@MrJemabaris oops it's a regular 4090 asus rog strix OC lmao, upgraded from the 2080ti 😂

    • @MrJemabaris
      @MrJemabaris 16 часов назад

      @@CodeWithRo nice :) got the same card 🙌

  • @danikcara
    @danikcara 2 дня назад

    Hey Ro! when will you record Game Animation Sample 5.5 True First person?

  • @CreepyCurlew
    @CreepyCurlew 2 дня назад

    I feel like the free assets are getting slowly worse.

    • @CodeWithRo
      @CodeWithRo 18 часов назад

      Agreed, been saying that for this year 😂

  • @Vanessacooksxo
    @Vanessacooksxo 3 дня назад

    great video Ro keep it up! <3

    • @CodeWithRo
      @CodeWithRo 3 дня назад

      Thank you very much 🥹

  • @binoice1301
    @binoice1301 3 дня назад

    what about the rest of us, the non hardware raytracing

    • @CodeWithRo
      @CodeWithRo 3 дня назад

      Looll dont worry its not too necessary and at least the megascans look better for cinematic as opposed to an actual game 😂

  • @affair2k
    @affair2k 3 дня назад

    So, for old hardware without RT it is better to avoid Megalights, right? Or if we plan on having the game working on SteamDeck or similar?

    • @CodeWithRo
      @CodeWithRo 3 дня назад

      @@affair2k yeah no need to worry about megalights, lumen/ray tracing for lower end pcs and consoles

  • @CreepyCurlew
    @CreepyCurlew 3 дня назад

    Honestly incredible how I get over 100 fps on this amazing project in editor.

    • @CodeWithRo
      @CodeWithRo 3 дня назад

      Agreed im tempted to make a small bossfight demo with it lol

    • @CreepyCurlew
      @CreepyCurlew 2 дня назад

      @ I’m probably going to attempt to make an open world survival game with this style to see how it runs.

    • @CodeWithRo
      @CodeWithRo 2 дня назад

      @ omg goodluck 😂 i'd love to see it though please keep me posted

  • @ryanwakefier
    @ryanwakefier 3 дня назад

    How do i import the data table?

    • @CodeWithRo
      @CodeWithRo 3 дня назад

      @@ryanwakefier drag and drop the json file into your project

  • @NumaTakeda
    @NumaTakeda 3 дня назад

    Just did this walk though and it worked perfectly. Thank you!

    • @CodeWithRo
      @CodeWithRo 3 дня назад

      Great job! Glad you got through it 🥳

  • @CreepyCurlew
    @CreepyCurlew 3 дня назад

    I just got my first pc and finally upgraded from a laptop, can’t wait to experiment with more taxing projects.

    • @CodeWithRo
      @CodeWithRo 3 дня назад

      Megascans are also a perfect way to show off 😎

  • @ThatGamerDad-kn3bq
    @ThatGamerDad-kn3bq 3 дня назад

    thank you sir... just what i needed, i do wish there was more content made for synty and unreal as many of us novice devs have issues. so thank you

    • @CodeWithRo
      @CodeWithRo 3 дня назад

      Thank you! I'll try to cover more synty stuff for unreal 🥹

  • @TvCinemaCraft
    @TvCinemaCraft 3 дня назад

    If I have Ray Tracing disabled in my project and I am using Lumen, which gives me better FPS, will enabling the 'Support Hardware Ray Tracing' option increase the load on my system?

    • @CodeWithRo
      @CodeWithRo 3 дня назад

      it depends if your project is actually using ray tracing hardware features. the project setting to 'support hardware ray tracing' signals the engine to include the necessary ray-tracing-capable pipeline states, shader permutations, and Rendering Hardware Interface support. it can increase shader compilation times and memory usage if not used properly

    • @IceDragonsWOM
      @IceDragonsWOM 3 дня назад

      @@CodeWithRo Did I understand correctly that if all Ray Tracing settings are disabled, but Support Hardware Ray Tracing and Megalights are enabled, there should be no additional performance overhead, and instead, optimization will occur thanks to Megalights?

  • @Vanessacooksxo
    @Vanessacooksxo 3 дня назад

    oooh dynamic lighting sounds cool :^)

    • @CodeWithRo
      @CodeWithRo 3 дня назад

      @@Vanessacooksxo superr cool 😎

  • @Vanessacooksxo
    @Vanessacooksxo 3 дня назад

    the office one looks so realistic

    • @CodeWithRo
      @CodeWithRo 3 дня назад

      Yes it does! Thank you 🥳

  • @alias9932
    @alias9932 3 дня назад

    Cool I was just wondering how I'll handle light in my level xd.

  • @undeadvoxel
    @undeadvoxel 4 дня назад

    I heard that it is difficult to create true scale clestial bodies because of floating point errors Do you know how to solve this? I am newbie but interested in creating realistic space sim.

    • @CodeWithRo
      @CodeWithRo 18 часов назад

      Too many variations but it really depends on how you're tackling the game. Do you need something in accurate measurements like that or can you scale everything down and make it appear huge instead?

  • @AxelRoijers
    @AxelRoijers 4 дня назад

    I like that you're recording this at 5 AM

    • @CodeWithRo
      @CodeWithRo 4 дня назад

      @@AxelRoijers grind doesnt stop 😎

  • @Seis.mp4
    @Seis.mp4 4 дня назад

    Hi, thanks for sharing your knowledge. Everything is fine but when I throw the ball it doesnt go straight forward. It's very important for me that it goes straight cause I'm developing a basketball game. Any help would be very appreciated! Grateful for finding your yt channel. <3

    • @CodeWithRo
      @CodeWithRo 3 дня назад

      You could try using a line trace and debug it to show where itll go!

  • @CreepyCurlew
    @CreepyCurlew 4 дня назад

    WHY DOES IT GIVE ME THIS 3 DAYS AFTER UPLOAD

  • @TraderMaxx
    @TraderMaxx 5 дней назад

    HEy I know that Character LOL love it

    • @CodeWithRo
      @CodeWithRo 5 дней назад

      I LOVE IT TOO hahahah!

  • @Wolfsins
    @Wolfsins 5 дней назад

    Is it possible to change the shading on these scans? Like say make them fit a more anime or stylized project

    • @CodeWithRo
      @CodeWithRo 5 дней назад

      yeah there are some anime shaders / toon post processing you could implement onto these, it may not be the most optimal for megascans though but worth a try! curious to see what it looks like

  • @cardboardreindeer
    @cardboardreindeer 5 дней назад

    Nice video you're very easy to watch and have a great voice and cadence for tutorials, you earned yourself a new subscriber

    • @CodeWithRo
      @CodeWithRo 5 дней назад

      thank you very much I appreciate the kind words & support!!

  •  5 дней назад

    First. Am I the only one that find Fab to be a great money saver as it discourages me from buying or checking it.

    • @rambosweat
      @rambosweat 5 дней назад

      the plugin is a mess. that you can't just download directly from the site is also ridiculous.

    • @CodeWithRo
      @CodeWithRo 5 дней назад

      Yeah hahahaha

  • @Worhan
    @Worhan 5 дней назад

    Can a tilemap collision send a signal? For example, I want my character to bounce of a certain tile instead of just being stopped. Or do I have to use an Area2D object with a sprite in this case?

  • @yashkumarsingh5740
    @yashkumarsingh5740 5 дней назад

    Rtx 4090💀💀💀💀💀

    • @CodeWithRo
      @CodeWithRo 5 дней назад

      I work in Unreal and still feel like i need more than that loool

  • @collider4378
    @collider4378 5 дней назад

    Hey - MUCH easier way to do random sounds - select your WAV files, right click, choose Create Single Cue. Does everything you did here in one super simple step.

    • @CodeWithRo
      @CodeWithRo 5 дней назад

      @@collider4378 oh wow!! Thanks for that! I'll try it thanks 🥳

  • @BlueUniverseChannel
    @BlueUniverseChannel 5 дней назад

    Thanks, Ro!

    • @CodeWithRo
      @CodeWithRo 5 дней назад

      Thank you! Hope you're doing well !

  • @Vanessacooksxo
    @Vanessacooksxo 5 дней назад

    this is so useful! ^-^

  • @Vanessacooksxo
    @Vanessacooksxo 5 дней назад

    omg i need to get this

    • @CodeWithRo
      @CodeWithRo 5 дней назад

      It is AMAZING isnt it

  • @scs408
    @scs408 6 дней назад

    I cannot think of a better resource to use to learn best practice open world development. This is an outstanding project. Bravo Epic team.

    • @CodeWithRo
      @CodeWithRo 5 дней назад

      Agreed! to see thousands of companies / people come together is insane!! Gotta love perforce!

  • @CorrosiveH2O
    @CorrosiveH2O 6 дней назад

    Trying to figure out how to make the throw omnidirectional?

    • @CodeWithRo
      @CodeWithRo 5 дней назад

      could use a blendspace and add 8 directional patterns to your throws

  • @Neyxio
    @Neyxio 6 дней назад

    dont work

  • @imjusttellingstories1688
    @imjusttellingstories1688 6 дней назад

    Nice map, did you make it yourself?

    • @CodeWithRo
      @CodeWithRo 6 дней назад

      I wish! It's the Lost Metropolis map 😎

    • @imjusttellingstories1688
      @imjusttellingstories1688 6 дней назад

      @@CodeWithRo I'll try to recreate this map for my game, thanks for the inspiration😆😉

  • @yorisongs9804
    @yorisongs9804 6 дней назад

    Thanks for the explanation. Should data assets also be loaded using soft references?

    • @CodeWithRo
      @CodeWithRo 6 дней назад

      Preferably yes 🙌 hard references will stay in memory, but many popular games that have succeeded didnt focus so much on optimization and focused more on completion!

    • @yorisongs9804
      @yorisongs9804 6 дней назад

      @@CodeWithRo Thanks for the reply. I was thinking of implementing data assets in my conversation system. Materials, metasounds, textures, etc. etc. I have a soft reference and will try to adjust it so that it can be used with data assets.

  • @stultifiction
    @stultifiction 6 дней назад

    I dont know why but when i updated to 5.5 it doesn't work at all for me

    • @CodeWithRo
      @CodeWithRo 6 дней назад

      There has been some changes to GAS via their roadmap! Let me make an updated video, thanks for letting me know!

    • @stultifiction
      @stultifiction День назад

      @@CodeWithRo Omgg thank you, i thought it was me, ur awesome

  • @matheusalexandre4167
    @matheusalexandre4167 7 дней назад

    Hey Ro, why did you stop doing ACF videos? Can you point me to parry on ACF? Many thanks

    • @CodeWithRo
      @CodeWithRo 6 дней назад

      Hey 👋 I stopped due to some disagreements with Pask, Ive moved onto the gameplay ability system and utilizing more modular/scalable practices with proper C++ 🥳

    • @matheusalexandre4167
      @matheusalexandre4167 6 дней назад

      @CodeWithRo Im sorry to hear that, but Im glad you continued with your tutorials. Please, dont stop.

  • @arissetiawan7374
    @arissetiawan7374 7 дней назад

    can we use this assets for commercial used?

    • @amigoface
      @amigoface 7 дней назад

      that's the point imo :)

    • @TheNjordy
      @TheNjordy 7 дней назад

      ... but it might be limited commercial licence (Personal tier, up to 100k in revenue)

    • @CodeWithRo
      @CodeWithRo 7 дней назад

      Yes you can 🥳

    • @arissetiawan7374
      @arissetiawan7374 7 дней назад

      @@CodeWithRo is there a link to confirm it?

  • @fertern5237
    @fertern5237 8 дней назад

    Did anyone notice that if you enable network lag (30-60 ping) client character will jitter?