Fun fact: Zones with high support level increase support level in neighboring zones, whilst zones under insurgent control increase hostility in neighboring zones.
Considering you had $86 at the end of the game you could have invested in the experts upgrade to get them building initiatives in adjacent zones in order to build up support in the last zones. Insurgents don't spawn in stable zones.
Here is a tip. If you have killed all the insurgents place all of your soldiers in unstable zones. They prevent the spawning of camps in those regions. Camps spawning in stable zones is very rare and usually happens due to high insurgent capability.
@@ami6272 Actually, Mega-Brutal has a 'Desperate Attack' by the Insurgents that'll trigger rarely. They spawn in stable zones and will have to be dealt with, but only happens once. There is little other ways for insurgents to spawn like that. Stable Zones under ordinary circumstances will not ever allow a spawning of insurgents basically.
@@SlendHQ That can actually happen on every difficulty, but yes, the game will alert you if they launch a "desperate attack" in any stable zone If I'm not mistaken, sometimes it'll also warn you that there are potential insurgents as well.
This scenario was pretty interesting to look at. Pravus kinda cheesed the camp system which honestly fine though did wish to see the corruption explosion :V
Nice one. But some remarks: - multiple Experts can quickly ruin you, simply by doing their job. 2 experts seem sustainable early. Maybe consider the rest backup if you loose any? - Not taking the option to spend corruption instead if money kinda invalidated most of you anti corruption spending - The "improve neighbouring zones" thing would be ideal near the end. You had many zones that were blocked by soldiers. But the neighborhood was free and you had money to spend either way - There is still the one hammer rolling out initiatives. Without even basic outreach it stays at the one, but it is there. That is why nominally unworked zones stabilize - Experts can ignore your unlocked initiatives when building which is propably nessesary. But if you got civil assistance, that might have still work for the few that are unlocked. - Given that initiative rollout causes hostilities, maybe move the experts earlier? Once the main need (and maybe telecoms) is covered, it becomes only a mater of time until support > hostiles. Unless you grow hostiles further by rolling out more unessesary initiatives of course
@@somedude5119 Support level is key, I would recommend you go : District Representatives, Effective procurement, services disscussion, the 2 initiatives above it, anti corruption 1, outreach office, Universal justice, PR office, strategic communications. In that order, make sure your inflation is less than 8% when you buy initiatives. This will build the highest support level I have observed.
@@somedude5119 another quick tip, once your support level is at 15-20% percent ish or you have stabilized your first zone, (remember to check the region tab and see if they have any specific concern) pivot immediately to military initiatives. I usually like to go 2 coalition soldier as a standard opening with another coalition soldier on maps where you have to really contain the insurgents like pistachio forest or distant steppes. Follow that with a national soldier and garrisons. After that either go with airstrikes-drone combo to cripple their camps if you arent able to destroy them or alternate funding anti corruption and national soldier, make sure corruption risk is at least below 50%, the less the better
Once you get the hang of it it's actually pretty ok. Well unless you're playing campaign mode with >Insurgents starting ASAP >Splitting insurgents >Local recruitment
I've noticed the main thing that separates his games from my games is that in the midst of fighting insurgents, he still can stabilise zones, which gives him a lot more freedom with his money.
You can stabilize zones with soldiers unit with the neighbor zone upgrade in the government tab (Edit: you stabilize zones that have soldiers in it when you put experts in neighbor zones)
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yep. camps cant spawn in zones with a garrion. tho garrisons can be placed in zones with a camp, so sometimes it looks like a camp spawns there. insurgents also cant spawn into a garrison, they have to walk in
Fun fact: Zones with high support level increase support level in neighboring zones, whilst zones under insurgent control increase hostility in neighboring zones.
Considering you had $86 at the end of the game you could have invested in the experts upgrade to get them building initiatives in adjacent zones in order to build up support in the last zones. Insurgents don't spawn in stable zones.
They do on mega brutal. Just watch the end where they spawn in the city which was stable
@@Hellblazer1o2 that happens after you antagonize them during peace deals, nothing to do with difficulty. Surprise attacks can happen anywhere.
Here is a tip. If you have killed all the insurgents place all of your soldiers in unstable zones. They prevent the spawning of camps in those regions. Camps spawning in stable zones is very rare and usually happens due to high insurgent capability.
@@ami6272 Actually, Mega-Brutal has a 'Desperate Attack' by the Insurgents that'll trigger rarely. They spawn in stable zones and will have to be dealt with, but only happens once. There is little other ways for insurgents to spawn like that.
Stable Zones under ordinary circumstances will not ever allow a spawning of insurgents basically.
@@SlendHQ That can actually happen on every difficulty, but yes, the game will alert you if they launch a "desperate attack" in any stable zone
If I'm not mistaken, sometimes it'll also warn you that there are potential insurgents as well.
This scenario was pretty interesting to look at. Pravus kinda cheesed the camp system which honestly fine though did wish to see the corruption explosion :V
11:31 I think the idea is that the chef cooks food reminiscent of the coalition soldiers' home country's cuisine
You could use work in adjacent zones to stabilise zones soldiers are in.
Nice one. But some remarks:
- multiple Experts can quickly ruin you, simply by doing their job. 2 experts seem sustainable early. Maybe consider the rest backup if you loose any?
- Not taking the option to spend corruption instead if money kinda invalidated most of you anti corruption spending
- The "improve neighbouring zones" thing would be ideal near the end. You had many zones that were blocked by soldiers. But the neighborhood was free and you had money to spend either way
- There is still the one hammer rolling out initiatives. Without even basic outreach it stays at the one, but it is there. That is why nominally unworked zones stabilize
- Experts can ignore your unlocked initiatives when building which is propably nessesary. But if you got civil assistance, that might have still work for the few that are unlocked.
- Given that initiative rollout causes hostilities, maybe move the experts earlier? Once the main need (and maybe telecoms) is covered, it becomes only a mater of time until support > hostiles.
Unless you grow hostiles further by rolling out more unessesary initiatives of course
This feels like Congo simulator
Wouldn't it technically be possible to win without peace deal if your development directors could build in adjacent zones?
If you start in the middle of the saffron fields, u can find the first camp in mountains
you playing this game it just doesn’t get old there is some things magical about the way you play
Man you are really good at this game, I have never won a scenario over normal. Any tips for beating brutal
I think he looks much videos about the games and he tries do that for much of his time
Oh
@@somedude5119 Support level is key, I would recommend you go :
District Representatives, Effective procurement, services disscussion, the 2 initiatives above it, anti corruption 1, outreach office, Universal justice, PR office, strategic communications.
In that order, make sure your inflation is less than 8% when you buy initiatives. This will build the highest support level I have observed.
@@sanskaarkulkarni1036 Thanks!
@@somedude5119 another quick tip, once your support level is at 15-20% percent ish or you have stabilized your first zone, (remember to check the region tab and see if they have any specific concern) pivot immediately to military initiatives. I usually like to go 2 coalition soldier as a standard opening with another coalition soldier on maps where you have to really contain the insurgents like pistachio forest or distant steppes. Follow that with a national soldier and garrisons. After that either go with airstrikes-drone combo to cripple their camps if you arent able to destroy them or alternate funding anti corruption and national soldier, make sure corruption risk is at least below 50%, the less the better
Expert improve adjacent zone is probably the only way to go without peace deal in this scenario.
I like commenting it's good for the youtube algorithm
Same
Me too
I always pay warlord in every game, it's cheam and he increases support of that zone drom 0 to 90%
How do you make mega brutal look so simple :0
save scuming
Once you get the hang of it it's actually pretty ok. Well unless you're playing campaign mode with
>Insurgents starting ASAP
>Splitting insurgents
>Local recruitment
play enough of it
I've noticed the main thing that separates his games from my games is that in the midst of fighting insurgents, he still can stabilise zones, which gives him a lot more freedom with his money.
@@Youmu_Konpaku_dont forget weak supply chains from map features
Glorious private enterprise!
"Can we go for heavier ordinance? No.."
*Buys heavier ordinance anyway*
You can stabilize zones with soldiers unit with the neighbor zone upgrade in the government tab
(Edit: you stabilize zones that have soldiers in it when you put experts in neighbor zones)
Once again, pravus wins through the power of infrastructure
Thank you for choosing Pravus gaming as your entertainment provider! Don't forget to donate a like And subscribe to more distracting entertainment, if you're interested you can join the hallowed Halls of his esteemed patreon investors!
The other news; have you lost your children to a friendly air-strike? Don't forget to rent an apology! Comes with free baby coffins (has several-micro transactions)!
HEY YOU! GET OFF YOU'RE PHONE AND GET BACK TO WORK!
You doing Golden Sands soon? New map
Pravus, here's a tip:you should control the insurgents in the mountains so insurgent activity doesn't go up a lot and you can easily do that
Alright where are the people leading the zones? I guess they’re all on vacation :p
nice vid
Why didn’t you get effective procurement?
Very good
Dont garrisons disable camp spawning in their region?
nope
yep. camps cant spawn in zones with a garrion. tho garrisons can be placed in zones with a camp, so sometimes it looks like a camp spawns there. insurgents also cant spawn into a garrison, they have to walk in
Nice and very interesting
HERE
6:21 what is that luck!? 1% and you failed!?
12:12 bruh you have short extensions
You forgot to read the modifiers!!! ;(
Good
Mmmm, yes. This video is very video.
Here
Read desc !!
hello
burger
Cfta