General rule of thumb: any deaths that occur in 3 seconds or less are almost never healer fault. The only time the fault lies solely on the healer is if they die and can’t heal. Otherwise they need help from dps to help out mitigating dps, dispelling, etc.
I feel that I can get behind this general rule of if thumb. I can't think of many times when I could save a person in less than 3 seconds unless I had a DR available to cast.
Really enjoyed this video, I pug as a MW monk and feel I blame myself too much for the mistakes of others 😭 Always gotta remember that we can't heal stupidity! 😅
If you're referring to the start of the video, the visual is Elvui and the information about the mythic plus key / group on the group finder would be RaiderIO.
Raider.io shows the io score and keys completed when I hover my cursor over any players. The little image with the keystone, timer, and percent complete is a mythic plus timer addon.
as a healer when the tank is taking a big drop in health and cat hold it on it should not be in that key when it come to the dh they do most of their dps with mastery so that person has a vers most likey around 16% wich get them killed fast. im finding that dh dps has a hard time staying alive un les they go with a vers aoe build that will keep them alive longer and wont die as much
I think part of the issue in this specific scenario is that the tank wasn't using his active mitigation skills to minimize the big chunks of damage. From the dh perspective, he just really needed to not take that magma wave to the face and he would have been fine 😁. I'm not too familiar with havoc build/stat weights as I've only ever played vengeance.
As a tank, if I receive zero healing the entire dungeon, and I die. Then it's still my fault. Tanks are more self-sufficient than ever before and can reasonably survive big pulls on their lonesome even on 16-17 keys. Tanks should be the absolute last priority for a healer this season. Tried Blood, Druid and Pally. I don't know if this remains true about Warrior or DH, though.
@@Soluxya from my experiences I would agree as long as the tanks are managing their CDs appropriately, it's pretty tough to for at that key level as long as their gear is on par with the content level. I always enjoyed bdk and dh for their self sustain b/c I could rely on myself, but that sustain seems to be pretty good across all tanks now.
Loved mistweaver in shadowlands I actually did my first 20s as mw but all that got completely crushed once I started in df with worse gear… everyone was so fcking toxic as if pugging wasn’t already bad enough I quit healing after one month
That's too bad. Especially, since mistweaver is in a much better position this expansion. I do miss that venthyr ability though. Maybe give it another go with the next season. Hopefully, Blizzard will take all of the feedback and numbers that we're seeing for healers and make some additional positive changes in 10.2.
True. Even the best players mess up sometimes; however, I think that most players over 2k should have a good enough understanding of the dungeon to dodge most mechanics most of the time.
Lol, I'd argue that everyone's probably got something with sharing, but to your point I unfortunately don't get as much time to play as I'd like between kids and work. The change to m+ where you get zero points for going over time on anything +20 has also been of little incentive for my team to push anything past +20/+21.
@@schaef_gaming me too sir i play only 3 max.4 hours day when son go sleep since im working all day and still have 3300 io and almost.3k on alts :) soo time is irelevant if u have skill
@@ejsiy I don't think skill has as much to do with it as the time to work with a committed group to push content unless you're saying that get all of your 22-24 keys done primarily with random pugs, which I find unlikely if you only get less than 30hrs/week to play--unless the only thing you do is run m+ and nothing else. Unfortunately, with 2 kids and an infant my time is limited to less than 15 hrs/week right now, but hopefully, that will increase again once my infant is sleeping through the night 😁. Regardless, thank for the feedback. I'll have to work on rounding out all of my keys on my rsham, which has been my primary main for the last 2 months or so.
That's awesome! I'm a bit skeptical on seeing anyone with minimal time to play able to consistently complete 25s/26s on time in pure pug situations (e.g. random people everyone, no discord, etc.) every week; however, if that's what you have that's great! I'm guessing we'll not agree, but I would argue that skill only matters in the top 5%-10% of PvE content due to the ability to learn mechanics, routes, affixes, etc. I feel that with the exception of PVP and the highest level of PvE, anyone can push considerably high content successfully with enough time and effort with the caveat that they have the desire to spend the time to push that level of content.
First time on channel. I rly like your delivery and calmness. TBH that's amazing video and i hope we can get more of them. Keep great work :)
Thanks, I appreciate the positive feedback. I'm trying to push out content as much as possible 😁
Don't worry i just rly like this type of content :) @@schaef_gaming
Love the ChillHop essentials soundtrack in the background
Thanks. I tried to find something mellow for the background that wouldn't be too distracting from the content and other audio.
General rule of thumb: any deaths that occur in 3 seconds or less are almost never healer fault. The only time the fault lies solely on the healer is if they die and can’t heal. Otherwise they need help from dps to help out mitigating dps, dispelling, etc.
I feel that I can get behind this general rule of if thumb. I can't think of many times when I could save a person in less than 3 seconds unless I had a DR available to cast.
Really enjoyed this video, I pug as a MW monk and feel I blame myself too much for the mistakes of others 😭
Always gotta remember that we can't heal stupidity! 😅
I'm glad you enjoyed the video. It's sometimes hard to remember that no matter what you do you can't heal through every mistake.
This is an incredible video people should make more content like this.
Thanks, I appreciate the feedback
Great video so far, ery thorough and concise! Also curious as to what tooltip addon that is?
Thanks for the feedback. I'm not sure what tooltip you're referencing. I use 4 primary add-ons for my UI: elvui, vuhdo, weak auras, and omnicd.
If you're referring to the start of the video, the visual is Elvui and the information about the mythic plus key / group on the group finder would be RaiderIO.
Raider.io shows the io score and keys completed when I hover my cursor over any players. The little image with the keystone, timer, and percent complete is a mythic plus timer addon.
Is the arrow above the enemy nameplates an addon or a WA?
It's part of elvui.
Pretty sure on Forgemaster the tank got smacked in the back aswell.
You may be right, which definitely doesn't help with the avoiding damage aspect. I'll have to take another look.
as a healer when the tank is taking a big drop in health and cat hold it on it should not be in that key when it come to the dh they do most of their dps with mastery so that person has a vers most likey around 16% wich get them killed fast. im finding that dh dps has a hard time staying alive un les they go with a vers aoe build that will keep them alive longer and wont die as much
I think part of the issue in this specific scenario is that the tank wasn't using his active mitigation skills to minimize the big chunks of damage.
From the dh perspective, he just really needed to not take that magma wave to the face and he would have been fine 😁. I'm not too familiar with havoc build/stat weights as I've only ever played vengeance.
As a tank, if I receive zero healing the entire dungeon, and I die. Then it's still my fault.
Tanks are more self-sufficient than ever before and can reasonably survive big pulls on their lonesome even on 16-17 keys.
Tanks should be the absolute last priority for a healer this season. Tried Blood, Druid and Pally. I don't know if this remains true about Warrior or DH, though.
@@Soluxya from my experiences I would agree as long as the tanks are managing their CDs appropriately, it's pretty tough to for at that key level as long as their gear is on par with the content level. I always enjoyed bdk and dh for their self sustain b/c I could rely on myself, but that sustain seems to be pretty good across all tanks now.
Loved mistweaver in shadowlands I actually did my first 20s as mw but all that got completely crushed once I started in df with worse gear… everyone was so fcking toxic as if pugging wasn’t already bad enough I quit healing after one month
That's too bad. Especially, since mistweaver is in a much better position this expansion. I do miss that venthyr ability though. Maybe give it another go with the next season. Hopefully, Blizzard will take all of the feedback and numbers that we're seeing for healers and make some additional positive changes in 10.2.
We cant expect average 2k players to avoid all avoidable damage.
True. Even the best players mess up sometimes; however, I think that most players over 2k should have a good enough understanding of the dungeon to dodge most mechanics most of the time.
Anyway I can get your ui it's very nice
You'll need to download elvui if you don't already. docs.google.com/document/d/1sIX9cxiUAxAo21VD4uU7DNHj1UC47cGqRSUHIHLD7u8/edit?usp=drivesdk
@@schaef_gaming got ELVUI but that's very helpful thank you so much xoox
@@Moonshotz_TV no problem
its always healers fault
Tbh talking bout healing with 2600 io is kinda 😁
Lol, I'd argue that everyone's probably got something with sharing, but to your point I unfortunately don't get as much time to play as I'd like between kids and work.
The change to m+ where you get zero points for going over time on anything +20 has also been of little incentive for my team to push anything past +20/+21.
@@schaef_gaming me too sir i play only 3 max.4 hours day when son go sleep since im working all day and still have 3300 io and almost.3k on alts :) soo time is irelevant if u have skill
@@ejsiy I don't think skill has as much to do with it as the time to work with a committed group to push content unless you're saying that get all of your 22-24 keys done primarily with random pugs, which I find unlikely if you only get less than 30hrs/week to play--unless the only thing you do is run m+ and nothing else.
Unfortunately, with 2 kids and an infant my time is limited to less than 15 hrs/week right now, but hopefully, that will increase again once my infant is sleeping through the night 😁. Regardless, thank for the feedback. I'll have to work on rounding out all of my keys on my rsham, which has been my primary main for the last 2 months or so.
@@schaef_gaming i have 25/26s everything is pure pug 0 team run i dont have team so ye skill is very veeery important also knowing dungeons etc
That's awesome! I'm a bit skeptical on seeing anyone with minimal time to play able to consistently complete 25s/26s on time in pure pug situations (e.g. random people everyone, no discord, etc.) every week; however, if that's what you have that's great!
I'm guessing we'll not agree, but I would argue that skill only matters in the top 5%-10% of PvE content due to the ability to learn mechanics, routes, affixes, etc. I feel that with the exception of PVP and the highest level of PvE, anyone can push considerably high content successfully with enough time and effort with the caveat that they have the desire to spend the time to push that level of content.