Awesome video! I would love to see a video on how to decrease render times, my scenes (although fairly simple in lack of geometry) take so long to render out because of the materials (and I don't know what else). .Online doesn't provide much hope, I think I speak for a lot of people here too. What do you think?
Hi there, thanks a lor for the content, but when selecting the corona light and trying to select its pivot, it does not show me the highlighted pivot with the 3 arrowed axis, but only the axis itself. any thoughts?
Great tutorial! I got an problem with Corona Light, I show the target, and move it, somehow it mirrors itself suddenly, and the target box also shifted away from the target line. Anyone meet same issue maybe?
Its helpful to know how to model, but today it is not necessary, in case something is a must you can commission modeling if you don't have the skills yet :)
very cool - I have only one problem: when I activate the target of my light its continious increasing its target distance by itself. has anybody a solution for this?
Don't use a targeted light, create a rig with a couple of dummy objects as the base. You will get the same effect without the light target giving you a headache.
Using a light object as a base for your "rig" is a bad idea, IMO. In case you need to replace it or change its position relative to the geometry everything instantly becomes way harder than it needs to be. You're much better off making a single look at constrained pair and driving everything based on it... I usually parent a couple of additional objects to the constrained one and filter out all the rotations I need from it.
I agree with you Arcus, great tip! There are a number of issues of issues with using the light as the base for your rig, particularly as targeted lights can be problematic. I used an un targeted light, a dummy object placed at the pivot of the assembly, this was driven by another dummy object I used to replace the light target and a look at constraint. Then the light and the fixture components were linked to the pivot dummy.
this is the most amazing video for 3ds max i've ever seen
Never thought of using the link tool in such an extremely powerful and creative way, hats off master :)
p
This the best tutorial for lighting so far.
Really appreciate it 👍
This is the first time I see, It's very useful for me, I practiced and It worked,
Thank you!
Thanks a ton, Michael! This method is insanely useful and straightforward. And btw - great English!
Keep creating great content like this. Thanks, VizAcademy UK.
Big thank to you VizAcademy UK
Beautiful
Very much useful. Never ever thought about this cool trick. Thanks 😊
awesome video!!
Thanks!
Didn't think to select and place with targets...that is useful :)) thank you
nice tutorial
This is awesome thanks for sharing. I work in events and placing lights is a right pain in the ass. This will save me a ton of time.
Thankyou so much ❤ ... It's really helpful for me ❤❤🤗
Awesome video! I would love to see a video on how to decrease render times, my scenes (although fairly simple in lack of geometry) take so long to render out because of the materials (and I don't know what else). .Online doesn't provide much hope, I think I speak for a lot of people here too. What do you think?
Thank's we will consider that!
Hey man this is a great tutorial. I watched almost all of it. I will definitely be using the linking and info from this tutorial.
Amazing Tut
😍😍😍😍
Love this!!! Thanks for sharing this solution
this is brilliant! always thought there has to be a better way to point the light
Excellent !
Absolutely useful, thanks a lot for the great tip!
awesome. Very useful! Thank you! My life will never be the same.
Beautiful ! Love it so much
Always Expect unexpected ideas from master! Thanks
Love this!!! Thanks for sharing this solution 🤍
Hi there, thanks a lor for the content, but when selecting the corona light and trying to select its pivot, it does not show me the highlighted pivot with the 3 arrowed axis, but only the axis itself. any thoughts?
Thank you so much!
You are welcome :)
Just in time of need,thank you ❤️
非常感谢,学习了。
Thanks so much! Very nice!
I wish i could get this to work in a stable way. SO many crashes with corona when just doing simple things like moving photometric lights.
WOW!!! Amazing! Thanks👍
Wow. just wow!!!
Thank you so much, Absolutely useful tip!
Wow! Thank you for video!
amazing video thank you so much
Thank You So Much❤️❤️
awesome.. thank you for this new video
Is this 11:50 a celebrity house? I think it is
Genius as always Mike
A sneak-peek of the entrance area :D
infect very helpful video. thank you sir
10:03 not gonna lie that was pretty good.
Thanks!
Thank u sir great help with this tutorial
very useful vid 👏🏼👏🏼👏🏼
Very useful! !! Thank you !
thank you
Brilliant ✨👏
good job
Thank you, thank you, thank you!!
Amazing! thanks
Wow/! Thanks!
Great tutorial! I got an problem with Corona Light, I show the target, and move it, somehow it mirrors itself suddenly, and the target box also shifted away from the target line. Anyone meet same issue maybe?
veryyyyy goooood . thank you
This was Awes😮me 😁
really like it
Wow! Awesooooome 😃😃😃
thanks!
Thank you ^^
Thanks
where can i download this spotlight model?
There is option in vray? Light control like that?
Very good
😍😍😍
When working as a 3D visualizer, is it necessary that we should know furniture modelling like sofa and beds, or can we just import them from online?
Its helpful to know how to model, but today it is not necessary, in case something is a must you can commission modeling if you don't have the skills yet :)
Great!
Amazing. Many thanks ^_^
goodddddddd,wowwwwwwwwww, thanks
Can we do the same for vray?
Yes, It should work the same way
why can't I do that to Vray IES? it doesnt turn together after I linked them
very cool - I have only one problem: when I activate the target of my light its continious increasing its target distance by itself. has anybody a solution for this?
Don't use a targeted light, create a rig with a couple of dummy objects as the base.
You will get the same effect without the light target giving you a headache.
I have tried same way for with IES file it did not work for me
There is no reason why IES would not allow that, but you can bypass any problems like that by linking the light to a helper and helper as the light.
Using a light object as a base for your "rig" is a bad idea, IMO. In case you need to replace it or change its position relative to the geometry everything instantly becomes way harder than it needs to be. You're much better off making a single look at constrained pair and driving everything based on it... I usually parent a couple of additional objects to the constrained one and filter out all the rotations I need from it.
I agree with you Arcus, great tip!
There are a number of issues of issues with using the light as the base for your rig, particularly as targeted lights can be problematic.
I used an un targeted light, a dummy object placed at the pivot of the assembly, this was driven by another dummy object I used to replace the light target and a look at constraint.
Then the light and the fixture components were linked to the pivot dummy.
does not working for me :?
it works only in this particular case... if the pivot changes everything is fucked up
That's why we setup the pivot :)
out of mind...this amzig
What
Thank you so much ❤