You asked for what we thought of the species? Here is my quick take on which class each species really leans into. I can only hope they will become the new standard for dnd ;): Aasimar: Barbarian - extra resistances are always nice and a emergency pocket heal to pick someone up could be clutch Dragonborn: Barbarian - extra resistances are always nice and the new knock back feature could be handy to group people up for a breath attack follow up Dwarf: Barbarian - extra resistances and the extra HP are always nice, not to mention the Tremorsense could be clutch Elf: What, who would play an Elgi? Khazukan Kazakit-ha! Gnome: Barbarian - Advantage on our weakest saving throws? Yes please and the extra utility doesnt hurt Goliath: Barbarian - Teleporting 30 feet, could be very handy when needing to chase after those wizards Halfling: Barbaian - Makes it much easier getting to the front line the wizard gets in your way before you have a chance too. Plus, we are now quite good at stealth, so that could be a strat Human: Barbaian - allows for the magic origin feats to pick up utility and the heroic inspiration die is never going to hurt Orc: Wizard - bonus action to dash means less wasted spell slots on misty step and Relentless Endurance means wizards can stop pretending to be the squishiest class in the game when they can easily have both the highest AC and saves compared to Barbarians or even Fighters, both in 5.14 and 5.24. Seriously, I did an mini campaign as an Orc wizard, and it was damn good. Tiefling: Barbarian - extra resistances are always nice, not to mention that having darkness to avoid a combat all together or a firebolt to ignite an explosive from a distance could be quite handy
@@ErrorlessQuill9 Well...I started writing this just so that someone could have a laugh, but I got to admit that about half way through I noticed that I was not really BSing the reasons for each species. So, this also kind of suggests just how much more flexible the new species system is vs the old. The old ran into the feels bad issue of proficiencies overlap or not having the right attribute bonuses, which this new version has eliminated.
It confused me in MotM, and it confuses me now; why does the Aasimar not get to pick between intelligence, wisdom, or charisma for their abilities. All other species seem to allow it. But Aasimar must focus on charisma to utilize fear... No cleric aasimar for us apparently
I'm honestly not sure. Guess you and everyone else will have to get DM approval to homebrew it. It's an easy fix, but it should have been included from the get-go.
Given backwards compatability, the Goliaths can stack with the Giant Foundling background from Glory of the Giants, picking the giant power from their Lineage and also a different giant for Strike of the Giants and the subsequent level 4+ feat. You skip the 2024 Origin Feat to do this - taking Strike of the Giants from Giant Foundling - but it seems insanely good for any martial. Especially with the 2024 Hill Giant’s auto-prone on attacks.
I still wish heavenly wings had a more support based design, causing extra healing instead of damage or maybe letting you guard a near by ally with your wings, giving temp hp instead of a bonus to damage. Just feels like it would be a way to make it more unique as opposed to the aggressive purging light of inner radiance.
Of note in regards to high elves getting Detect magic, with the change to ritual casting becoming part of the spell and not a class feature you can cast it as many times as you want as a ritual even if you don't have a single spell slot
Nice video. I thought they stated that half races were in the new PHB, but just as flavor only. So, you can have a Goliath mom and a Hafling dad, but you can not cherry pick, mix max the traits you get out of it, you simply choose which one species that you take after. I personally love that change, so I hope it is still in the PHB. However, I am sure some min maxers out there may not be a fan.
They become large so their reach DOES increase. But instead of how far their weapon can go its reflected by the increased numbers of squares around them.
While there is potential to do way more healing with healing hands than previously (was based on your level not on your proficiency), I think the old way was more flavorful because you got to choose from three subraces at level 3, now all Aasimars will act the same way. For Dragonborn, I don't see breath weapon more versatile than 2014 counterpart, unless I missed something, all I see as the main difference is they increased the damage output instead of d6 now you roll d10s. It is annoying that most races now have darkvision.
The change to the Aasimar’s Healing Hands makes it more relevant at lower levels, and it has the potential to do more healing even at the higher levels than the original version of the trait, though the actual average might be lower at higher levels. Dice is also generally more fun for players than just a base number. Aasimar getting to choose their Celestial Revelation is more flavorful in my opinion because it can make for interesting RP on the player’s side; you’re no longer beholden to the DM to decide if your Celestial Revelation changes, which is now something both you and the DM can role with. Dragonborn can now use their Breath Weapon a number of times equal to their Proficiency Bonus per Long Rest. Previously it was once per Short or Long Rest. Also, the damage now scales better, as it’s the same leveling as cantrips; the original did not scale that way. Additionally, the new Dragonborn can replace one of the attacks granted by their Attack action; previously it took a whole action. This is better for classes with the Extra Attack feature.
I love the improvement they have done on Humans, I like playing humans. Goliath ( Cloud ☁️ Giant ) fun to play and play him as a Monk. I want to first try to play a Human Monk.
Either option would be really good for a Monk! Another Origin Feat as a Human, or a Bonus Action teleport as a Goliath (Cloud Giant)! Both of those could give really fun options for a character!
@@ErrorlessQuill9that’s fantastic! I understand what they were trying to do flavor wise with the 2014 rule but in practice it was a penalty with no balancing advantage.
Question, i am new to D and D, just started my free trial on D and D beyond, I love Dark Elves (Drow) but the sub elf race is not available, the comments say buy the 2014 PHB. Would buying the 2024 PHB give me this option too so i don't need to buy both 2014 and 2024? Thanks again a newbie to D and D.
Yes, if you wait until the 2024 PHB is released, you can buy it to get access to the new Elf species which includes the Drow lineage as an option. Enjoy and welcome to D&D!
Correct. The 2024 Player’s Handbook will have the new Elf with all three of its lineages: Drow, High Elf, and Wood Elf. You’ll also get all of the other options for the 2024 Player’s Handbook as well, so there’s value there!
Are you buying as a player or a DM? Keep in mind that the 2024 PHB and races are designed to be played with the updated ruleset in that book. If your DM is still using 2014 rules you likely won't be able to use races from the 2024 book. If you're DMing then you should think about which ruleset you want to use. 2014 PHB is decent and well understood. The 2024 one does have some incremental upgrades, however. But the 2024 book also doesn't suit everyone's tastes. Personally I'm planning to try running the 2024 rules which I've already preordered, but I still have the 2014 books to fall back on if I don't like something or I can always import rules from similar games. But you don't need to buy everything. Honestly I wish that DNDBeyond didn't kill the microtransactions. I think it was nice for players to be able to just purchase the race, classes, and subclasses they wanted to use and not have to buy an entire book or make their DM buy it.
I’ll be buying for both. I mostly DM, so I want to make sure my players have access to all of the new improved options. But my other DMs are going to move forward with the new rules as well once they release, so at least one of us needs to have access to it ASAP 🤪
I’m very sad about this… my favorite species has always been Aasimar… I was hyped to see it in here but after hearing literally every other species stuff I can’t help but feel like we got the short end of the stick… not complaining and I still love the game and am super excited to play with the updates… but after seeing what they did for everyone else I just feel like we could have dont something more… I don’t need or want to be broken by any means but it doesn’t seem to really stack up 😅
I would have to disagree. Aasimar has always been one of the strongest options, and I thing it continues to be so. I think them letting you choose the Celestial Revelation adds that little bit of versatility that it needed to have. Also allows some cool roleplaying opportunities being able to switch it up.
The Goliaths are in Volo's Guide to Monsters not in Tome of Foes, but they do appear as you said in the Monsters of the Multiverse book. Why are players are all obsessed with making these races the most powerful they can be?
Ah, that’s right. Thanks for the clarification! I think players just like coming up with cool characters. It’s not necessarily about being super powerful.
For tiefling: at level 5 do you get both a free casting of level 3 and level 5 benefits? Pretty solid race, 2 cantrips, 2 free spell castings and a resistance.
You get the free castings of the spells when you gain the spell. So you’d have a free casting of the spell you gain at 3rd level when you reach 3rd level. Same with the 5th level one.
No weapon or armor training on dwarf? No sub races? Other races getting innate spells, flying speeds, damage riders, and feats. Dwarf seems behind in my opinion.
The the Gnomes, Humans, and Tieflings are the only decent ones; all the others suck one way or another. Goliaths and Dragonborn are too showy and OP with the hulking out and spectral wings respectively, Dwarves and Halflings are boring and nerfed, the Elves aren't consistent with the ones in Monsters of the Multiverse, and being able to choose your Aasimar transformation every time you transform ruins the flavor. As for Orcs, it didn't make too much sense for them to have powerful build, but it feels like they did very little to replace it.
So you're saying if I was doing rolled stats and could have a 20 Constitution and can take the tough feet at level one, and play the dwarf, 20 hp per level of camping out at 400 HP if you somehow roll 12s on 20 D 12s i believe the level 20 feature gives 40 more and an epic boon gives 50 for almost 500 hp maximum
Yeah, that was me fixing the Goliath error. 😖 I couldn’t figure out how to cut it out of the video, so I just blurred the screen for a few seconds. Video editing is not my strong suit.
You asked for what we thought of the species? Here is my quick take on which class each species really leans into. I can only hope they will become the new standard for dnd ;):
Aasimar: Barbarian - extra resistances are always nice and a emergency pocket heal to pick someone up could be clutch
Dragonborn: Barbarian - extra resistances are always nice and the new knock back feature could be handy to group people up for a breath attack follow up
Dwarf: Barbarian - extra resistances and the extra HP are always nice, not to mention the Tremorsense could be clutch
Elf: What, who would play an Elgi? Khazukan Kazakit-ha!
Gnome: Barbarian - Advantage on our weakest saving throws? Yes please and the extra utility doesnt hurt
Goliath: Barbarian - Teleporting 30 feet, could be very handy when needing to chase after those wizards
Halfling: Barbaian - Makes it much easier getting to the front line the wizard gets in your way before you have a chance too. Plus, we are now quite good at stealth, so that could be a strat
Human: Barbaian - allows for the magic origin feats to pick up utility and the heroic inspiration die is never going to hurt
Orc: Wizard - bonus action to dash means less wasted spell slots on misty step and Relentless Endurance means wizards can stop pretending to be the squishiest class in the game when they can easily have both the highest AC and saves compared to Barbarians or even Fighters, both in 5.14 and 5.24. Seriously, I did an mini campaign as an Orc wizard, and it was damn good.
Tiefling: Barbarian - extra resistances are always nice, not to mention that having darkness to avoid a combat all together or a firebolt to ignite an explosive from a distance could be quite handy
So, definitely playing a Barbarian, right? 👀
One of my friends played an Orc Wizard in an old game and it was amazing, so this is definitely a great option!
@@ErrorlessQuill9 Well...I started writing this just so that someone could have a laugh, but I got to admit that about half way through I noticed that I was not really BSing the reasons for each species. So, this also kind of suggests just how much more flexible the new species system is vs the old. The old ran into the feels bad issue of proficiencies overlap or not having the right attribute bonuses, which this new version has eliminated.
It confused me in MotM, and it confuses me now; why does the Aasimar not get to pick between intelligence, wisdom, or charisma for their abilities. All other species seem to allow it. But Aasimar must focus on charisma to utilize fear... No cleric aasimar for us apparently
I'm honestly not sure. Guess you and everyone else will have to get DM approval to homebrew it. It's an easy fix, but it should have been included from the get-go.
Given backwards compatability, the Goliaths can stack with the Giant Foundling background from Glory of the Giants, picking the giant power from their Lineage and also a different giant for Strike of the Giants and the subsequent level 4+ feat.
You skip the 2024 Origin Feat to do this - taking Strike of the Giants from Giant Foundling - but it seems insanely good for any martial. Especially with the 2024 Hill Giant’s auto-prone on attacks.
I still wish heavenly wings had a more support based design, causing extra healing instead of damage or maybe letting you guard a near by ally with your wings, giving temp hp instead of a bonus to damage.
Just feels like it would be a way to make it more unique as opposed to the aggressive purging light of inner radiance.
That would be a neat homebrew change. I’d allow that at my table.
Of note in regards to high elves getting Detect magic, with the change to ritual casting becoming part of the spell and not a class feature you can cast it as many times as you want as a ritual even if you don't have a single spell slot
That’s true. Good catch! Detect Magic is a very useful spell as well, so High Elves are eating good!
Nice video. I thought they stated that half races were in the new PHB, but just as flavor only. So, you can have a Goliath mom and a Hafling dad, but you can not cherry pick, mix max the traits you get out of it, you simply choose which one species that you take after. I personally love that change, so I hope it is still in the PHB. However, I am sure some min maxers out there may not be a fan.
Correct, now you just pick which parent you take after the most and take those traits. I think that works perfectly fine.
Great video! Subscribed! Thank you for putting the words up on the screen for all the details!
No problem! Glad you liked the video! I’ll be continuing with this format since people seem to like it so much. And thank you for subscribing!
Odd that the Goliath’s reach doesn’t also increase when they become Large.
@@ElocNodnarb 🤷🏼♂️ WotC do what they do
I don’t know A lot of large creatures that have reach. Sorry there was a mistake.
They become large so their reach DOES increase. But instead of how far their weapon can go its reflected by the increased numbers of squares around them.
Almost no large creatures gain increased reach in 5e, you need to go to huge for that.
That’s right. Thanks for the reminder!
Oh... Goliaths and Aasimiars monks... so many shenanigans... (I hit, grab and make prone... I grab and fly...)
So many options 😈
While there is potential to do way more healing with healing hands than previously (was based on your level not on your proficiency), I think the old way was more flavorful because you got to choose from three subraces at level 3, now all Aasimars will act the same way. For Dragonborn, I don't see breath weapon more versatile than 2014 counterpart, unless I missed something, all I see as the main difference is they increased the damage output instead of d6 now you roll d10s. It is annoying that most races now have darkvision.
The change to the Aasimar’s Healing Hands makes it more relevant at lower levels, and it has the potential to do more healing even at the higher levels than the original version of the trait, though the actual average might be lower at higher levels. Dice is also generally more fun for players than just a base number. Aasimar getting to choose their Celestial Revelation is more flavorful in my opinion because it can make for interesting RP on the player’s side; you’re no longer beholden to the DM to decide if your Celestial Revelation changes, which is now something both you and the DM can role with.
Dragonborn can now use their Breath Weapon a number of times equal to their Proficiency Bonus per Long Rest. Previously it was once per Short or Long Rest. Also, the damage now scales better, as it’s the same leveling as cantrips; the original did not scale that way. Additionally, the new Dragonborn can replace one of the attacks granted by their Attack action; previously it took a whole action. This is better for classes with the Extra Attack feature.
I love the improvement they have done on Humans, I like playing humans. Goliath ( Cloud ☁️ Giant ) fun to play and play him as a Monk.
I want to first try to play a Human Monk.
Either option would be really good for a Monk! Another Origin Feat as a Human, or a Bonus Action teleport as a Goliath (Cloud Giant)! Both of those could give really fun options for a character!
@@ErrorlessQuill9 Cloud ☁️ Giant the Warrior of the Four Elements, with Teleport. Feat Tavern Brawler!!
Very effective!
Was the “Heavy” weapon property updated so that Small characters aren’t penalized as long as their strength is sufficient?
Correct! Now you only need 13 STR.
@ElocNodarb What @CynicalSigty said! Small characters can use Heavy weapons now!
@@ErrorlessQuill9that’s fantastic! I understand what they were trying to do flavor wise with the 2014 rule but in practice it was a penalty with no balancing advantage.
@@CynicalSigtyrthank you!
Question, i am new to D and D, just started my free trial on D and D beyond, I love Dark Elves (Drow) but the sub elf race is not available, the comments say buy the 2014 PHB. Would buying the 2024 PHB give me this option too so i don't need to buy both 2014 and 2024? Thanks again a newbie to D and D.
Yes, if you wait until the 2024 PHB is released, you can buy it to get access to the new Elf species which includes the Drow lineage as an option. Enjoy and welcome to D&D!
Correct. The 2024 Player’s Handbook will have the new Elf with all three of its lineages: Drow, High Elf, and Wood Elf. You’ll also get all of the other options for the 2024 Player’s Handbook as well, so there’s value there!
Are you buying as a player or a DM? Keep in mind that the 2024 PHB and races are designed to be played with the updated ruleset in that book. If your DM is still using 2014 rules you likely won't be able to use races from the 2024 book. If you're DMing then you should think about which ruleset you want to use. 2014 PHB is decent and well understood. The 2024 one does have some incremental upgrades, however. But the 2024 book also doesn't suit everyone's tastes.
Personally I'm planning to try running the 2024 rules which I've already preordered, but I still have the 2014 books to fall back on if I don't like something or I can always import rules from similar games. But you don't need to buy everything.
Honestly I wish that DNDBeyond didn't kill the microtransactions. I think it was nice for players to be able to just purchase the race, classes, and subclasses they wanted to use and not have to buy an entire book or make their DM buy it.
I’ll be buying for both. I mostly DM, so I want to make sure my players have access to all of the new improved options. But my other DMs are going to move forward with the new rules as well once they release, so at least one of us needs to have access to it ASAP 🤪
I’m very sad about this… my favorite species has always been Aasimar… I was hyped to see it in here but after hearing literally every other species stuff I can’t help but feel like we got the short end of the stick… not complaining and I still love the game and am super excited to play with the updates… but after seeing what they did for everyone else I just feel like we could have dont something more… I don’t need or want to be broken by any means but it doesn’t seem to really stack up 😅
I would have to disagree. Aasimar has always been one of the strongest options, and I thing it continues to be so. I think them letting you choose the Celestial Revelation adds that little bit of versatility that it needed to have. Also allows some cool roleplaying opportunities being able to switch it up.
Thanks for this. I’ve been looking for details on the species spells and Goliath traits.
Glad I could help!
Can you add timestamps?
Yeah same here. You are the first covering all races with all details. I was waiting for this content.
Added the timestamps! Thanks for the reminder!
Love the reviews. Thank you. Helped me think of good choices beyond the new human
Can’t go wrong with Human. That free Origin Feat is going to make some builds!
The Goliaths are in Volo's Guide to Monsters not in Tome of Foes, but they do appear as you said in the Monsters of the Multiverse book. Why are players are all obsessed with making these races the most powerful they can be?
Ah, that’s right. Thanks for the clarification!
I think players just like coming up with cool characters. It’s not necessarily about being super powerful.
For tiefling: at level 5 do you get both a free casting of level 3 and level 5 benefits? Pretty solid race, 2 cantrips, 2 free spell castings and a resistance.
You get the free castings of the spells when you gain the spell. So you’d have a free casting of the spell you gain at 3rd level when you reach 3rd level. Same with the 5th level one.
No weapon or armor training on dwarf? No sub races? Other races getting innate spells, flying speeds, damage riders, and feats. Dwarf seems behind in my opinion.
The the Gnomes, Humans, and Tieflings are the only decent ones; all the others suck one way or another. Goliaths and Dragonborn are too showy and OP with the hulking out and spectral wings respectively, Dwarves and Halflings are boring and nerfed, the Elves aren't consistent with the ones in Monsters of the Multiverse, and being able to choose your Aasimar transformation every time you transform ruins the flavor. As for Orcs, it didn't make too much sense for them to have powerful build, but it feels like they did very little to replace it.
So you're saying if I was doing rolled stats and could have a 20 Constitution and can take the tough feet at level one, and play the dwarf, 20 hp per level of camping out at 400 HP if you somehow roll 12s on 20 D 12s i believe the level 20 feature gives 40 more and an epic boon gives 50 for almost 500 hp maximum
Potentially 🫠
@@ErrorlessQuill9 it's even more! I forgot about primal champion and epic boons.
Wait, do Orcs really not have Powerful Build anymore?
Nope, it was removed. Adrenaline Rush instead now regains all uses on Short and Long Rests, instead of just Long Rests.
Young Edward Smith John Rodriguez Gary
D&D is in a slow death spiral. 🤦♂️
22 minutes in, your video goes pure blue for a while... Are you aware of this?
Yeah, that was me fixing the Goliath error. 😖 I couldn’t figure out how to cut it out of the video, so I just blurred the screen for a few seconds. Video editing is not my strong suit.
@@ErrorlessQuill9 wanted to make sure you were aware it was there... didn't know if you hadn't watched it after creating it
Fixed it! Thanks for the suggestion!
@@ErrorlessQuill9 absolutely!