Sprite Sheet Animation and Asset Loading in Bevy
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- Опубликовано: 8 сен 2024
- Just a quick video showing the basics of using the bevy_asset_loader plugin and creating an animated sprite
Bevy Asset Loader: github.com/Nik...
Discord Invite: / discord
Patreon: / logicprojects
To avoid branching to check if your frame index is out of bounds you can simply do something like `sprite.index += 1; sprite.index %= frame_count;```
Thank you @logicprojects
If you're struggling for ideas, more short format videos like this are prefect. Flutter does something similar, nice short, to the point content to show you how to do a thing.
Maybe you could do a short video about how to do solid body collisions, like with the ground or a platform for example. Another short example could be a continuous scrolling background.
Try to keep in mind that writer's block is perfectly normal and happens to even the most prolific creators from time to time. When it happens, maybe make something that you've saved for a rainy day project. It doesn't have to be anything amazing or even all that interesting, it's could just be one of those little things that you've had some curiosity about but never got around to giving it much, if any, attention.
Yeah, I have a bunch of ideas. It just takes a lot of mental effort to sit down after a week of work and spend a few hours making a video. As long as I keep making things I feel like I'll get back in the flow eventually.
@@logicprojectsit's ok to take a break and get some R&R. Even if you take a long break, we'll all still be here ready to enjoy whatever you are ready to share.
Thanks for posting this! I was literally looking for how to do this today after finishing your other (great) tutorials. Excellent timing. :)
love your videos it teaches alot about bevy
Great video series, just getting into bevy. more please!
Great bevy content, keep it up
What did you use for SpriteSheet creation? It's about the software from the start of the video
Okay... How do I do animations when I store shapes as a list of vertices in a 16x16 square and just draw a path along them? (a poorman's vector graphics, so to speak) Do I make an atlas out of them?
Does bevy support skeleton animations?
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