Create advanced visual effects in VFX Graph: Decals | Unity

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  • Опубликовано: 10 ноя 2024
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Комментарии • 35

  • @GabrielAguiarProd
    @GabrielAguiarProd Год назад +30

    Glad to see Unity doing VFX Graph tutorials! 👍

  • @ChaineDeQualite
    @ChaineDeQualite Год назад +17

    YES this is what I want from this channel. More of this please !

  • @shikhermyv
    @shikhermyv Год назад +7

    These short tutorials are great.

  • @freelifemusic01
    @freelifemusic01 Год назад +15

    Pls make more tutorials about make VFX for games

  • @not_even_toxic
    @not_even_toxic Год назад +79

    Why do you create so many tools, but don't make video tutorials for it? MORE tutorials like this PLEASE!

    • @geniusrealms
      @geniusrealms Год назад +4

      They actually have a website dedicated for learning.

    • @not_even_toxic
      @not_even_toxic Год назад

      @@geniusrealms but video tutorials are not included

  • @blitzkreig4887
    @blitzkreig4887 Год назад

    Wilmer Lin you are Technical Artist GOD ... please keep creating learning content. You are the best !

  • @alec_almartson
    @alec_almartson Год назад +10

    Thank you for this nice Tutorial.
    Please keep them coming!🔥🎮✌🏻😁

  • @maxit0x
    @maxit0x Год назад +2

    Lets go! awesome! We need more of this!!!!!!!!! and you guys give us a book ??? Merry Christmas Everyone 😍

  • @blitzkreig4887
    @blitzkreig4887 Год назад +3

    Looks like Wilmer is working for Unity !

  • @LukeAps
    @LukeAps Год назад +1

    Is that Wilmer Lin I hear?!?
    Awesome!

  • @JadenGoter
    @JadenGoter Год назад +1

    Finally going back to Unity roots with a goo ball tutorial!

  • @brianparnell4003
    @brianparnell4003 Год назад +3

    Strange issues I'm having with this sample. The GooBall sample shows up great in 2021.3.9f1 but when I try to open/edit the VFX graph the links are all broken. Also, when trying to make a decal output in a new graph the output isn't linkable and the new VFX graph seems to become corrupted. All other VFX graph samples work just fine. I've also setup the decal settings in my project settings as mentioned in this video. Thoughts?

  • @zayniacgames
    @zayniacgames Год назад

    Great work as always!

  • @jayseonwoo8338
    @jayseonwoo8338 Год назад +2

    This looks like something reminiscent of Splatoon. 🦑🎮🐙

  • @chrislagos44
    @chrislagos44 Год назад

    Nice! But do a tutorial on how to make the blob hurl the goo balls!

  • @nikefootbag
    @nikefootbag Год назад +4

    Wilmer Lin FTW

  • @cekconi1773
    @cekconi1773 Год назад +4

    👍👍👍

  • @gw33b
    @gw33b 8 месяцев назад

    does anyone know how to change the particle color(not the decal) - ive changed every color property but cant change it from green...

  • @vakuzar
    @vakuzar Год назад +3

    does this work in URP

    • @marieguffroy8630
      @marieguffroy8630 Год назад +2

      Hello, this is being worked on for 2023.2

    • @vakuzar
      @vakuzar Год назад +1

      @@marieguffroy8630 perfect thank you!

  • @Johan-rm6ec
    @Johan-rm6ec 25 дней назад

    And what about Sound effects?

  • @kaasronald3623
    @kaasronald3623 Год назад +1

    if collide with depth is so cheap, why is it restricted to HDRP and URP can't use it?

  • @qarlsson1
    @qarlsson1 Год назад

    Wish we could have GPU events on Birth and collision too.

  • @eduardooriz2715
    @eduardooriz2715 Год назад +5

    First comment :)

    • @not_even_toxic
      @not_even_toxic Год назад

      Как можно оставить коммент 2 недели назад под роликом, который вышел час назад?!

    • @littleface7060
      @littleface7060 Год назад +3

      @@not_even_toxic it was private?

  • @shxbhfhb8549
    @shxbhfhb8549 Год назад +1

    Why didn't you develop a system of grass and trees in the terrain like Unreal Engine

  • @impheris
    @impheris Год назад

    not exactly easy

  • @julianodbz
    @julianodbz Год назад

    The vfx graph is too complex, why not use the default particle system interface instead? everyone is used to it. Really hate when Unity does this, every single time that they implement some new tecnology, they revamp UI making hard to use it.