Learning Unity for my internship (been using UE for the past 3 years so its a bit different). I can easily say your videos detail and explain how to use Unity very simple for me, I feel like I've gotten a slight better understanding on how to use the shader graph and other tools from watching only two videos so far (I am a TA). I prefer UE5 still, but you've helped me ease the use of Unity!
Your work always inspires me anew. Thank you very much for your excellent work. I still have trouble transferring particles to world space in VFX Graph, but I haven't been learning for very long yet.
I reborn by your video. but I have a problem. I can't view all the particle system at once. Each systems are visible when I click them, so I can't make inner circle pairticle. Can you give me an advice? Unfortunately, there were no answer in Enternet.
hello, i have a problem making this vfx in visual particle graph, i am creating new output particle mesh, i can't see the view screen, even though i added all the mesh i have, thanks in advance
Yes you can, if you search for simple ribbon, you get a template version. You can remove the Circle module on the Initialize Particle, set the entire system to World and add a Set Position in Local mode.
Great tutorial. I have question not connected with this video. Do you know how to make colored light that passes through object? For example, if you have yellow glass light in room is yellow. If you have green glass light in room is green. But outside has default color. Thank you in advance 😊
does this work in 2D perhaps? I am trying it in my 2D project and when i go to offset the tiling it just smears the texture, it doesn't infinitely loop it.... any suggestions?
Figured it out. I had to change the wrap mode of the texture in Unity to "Repeat". Supposedly this is the default for some projects, yet not for mine. :/
@@aryakurd33 Blender is one of the tools used when making VFX for games. It’s useful to create meshes, simulations (fire, smoke and liquids) and other stuff.
@@GabrielAguiarProd that video is 2 years old so I thought it would be hard for my question to be answered by either u or any other viewers... That's why.... Btw thanks for your help..
It's alright, we receive comments from the newest to the oldest so I saw this one and thought it was curious. But yeah, it's all about adding scripts and components to detect collisions. Much like a bullet/projectile.
I'm sorry for asking about a simple problem. but I really can't solve this I can't find VFX Graph in URP and only can use it in HDRP I tried my best can someone help me?
This one Fireball, will probably be the next one in Godot. I'm building a Godot VFX tutorial playlist btw: ruclips.net/p/PLpPd_BKEUoYh3umaVIKVFsqxRWvGzQzc2
Learning Unity for my internship (been using UE for the past 3 years so its a bit different). I can easily say your videos detail and explain how to use Unity very simple for me, I feel like I've gotten a slight better understanding on how to use the shader graph and other tools from watching only two videos so far (I am a TA). I prefer UE5 still, but you've helped me ease the use of Unity!
Great to hear! Good luck on your learning journey, keep it going.
Your work always inspires me anew. Thank you very much for your excellent work. I still have trouble transferring particles to world space in VFX Graph, but I haven't been learning for very long yet.
You are very welcome, keep on learning :D
Very nice video. Just a question, why making a voronoi texture instead of using the node in shader graph?
Glad you asked, well mostly because with a seamless Voronoi texture you don't get hard edges on the sphere.
also its cheaper for pc process an image instead the whole node
@@gabrieldomingues6322 Exactly.
I reborn by your video. but I have a problem. I can't view all the particle system at once. Each systems are visible when I click them, so I can't make inner circle pairticle.
Can you give me an advice? Unfortunately, there were no answer in Enternet.
Very much appreciated!!
hello, i have a problem making this vfx in visual particle graph, i am creating new output particle mesh, i can't see the view screen, even though i added all the mesh i have, thanks in advance
I don't have shader graph in my create submenu, who can tell me what I am missing
Hi. Thanks for your video. Can you create a trail also in VFX graph? Asking because the Trail Renderer does not work in ECS / DOTS at the moment.
Yes you can, if you search for simple ribbon, you get a template version. You can remove the Circle module on the Initialize Particle, set the entire system to World and add a Set Position in Local mode.
Great tutorial.
I have question not connected with this video.
Do you know how to make colored light that passes through object?
For example, if you have yellow glass light in room is yellow. If you have green glass light in room is green. But outside has default color.
Thank you in advance 😊
does this work in 2D perhaps? I am trying it in my 2D project and when i go to offset the tiling it just smears the texture, it doesn't infinitely loop it.... any suggestions?
Figured it out. I had to change the wrap mode of the texture in Unity to "Repeat". Supposedly this is the default for some projects, yet not for mine. :/
hey man , should i learn making vfx in blender then import it into unity or should i learn to make it in unity.
@@aryakurd33 Depends. If you wanna make VFX for games (realtime-vfx) then Unity for sure. For movies and animations Blender.
@@GabrielAguiarProd so unity it is , but do you mean that blender cant be used to make vfx for game.
@@aryakurd33 Blender is one of the tools used when making VFX for games. It’s useful to create meshes, simulations (fire, smoke and liquids) and other stuff.
@@GabrielAguiarProd thanks for your help.
Just wondering. Could the sphere be created using the built-in from Unity instead of using Blender? Thanks for all your vids!
Perhaps yeah. I’m just used to Blender and control the face count there.
Sure. Just select the sphere mesh
Hi, should we do Universal 3D or 3D (Built-In Render Pipeline) when starting open Unity?
What to do so that the ground slash ( i saw your video of it made in unity) actually hits the enemy ?.... I am new to unity so any help is appreciated
Why are you asking a ground slash question on this video?
You can attach a collider and a rigidbody to it and detect collisions via script.
@@GabrielAguiarProd that video is 2 years old so I thought it would be hard for my question to be answered by either u or any other viewers... That's why.... Btw thanks for your help..
It's alright, we receive comments from the newest to the oldest so I saw this one and thought it was curious.
But yeah, it's all about adding scripts and components to detect collisions. Much like a bullet/projectile.
I'm sorry for asking about a simple problem.
but I really can't solve this
I can't find VFX Graph in URP and only can use it in HDRP I tried my best can someone help me?
Make sure to install it in the package manager > unity registry.
Man i wish Material Maker was an add-on for Unity Shader Graph.
Me 2, that would be awesome.
Nice!!
please make a video on Stylized shooting star in unity URP
And Thank for everything brother keep going
You are making VFX tutorials for Unity, UE5 and Godot, can you also make tutorials for roblox studio?
❤please make tutorial with godot engine
This one Fireball, will probably be the next one in Godot.
I'm building a Godot VFX tutorial playlist btw: ruclips.net/p/PLpPd_BKEUoYh3umaVIKVFsqxRWvGzQzc2