@@josephalejandrojacobomarin6543 Yes, so far I quite like it. But a PS Dualsense controller is also very nice to use in Motorfest if you like vibrations. Which this controller isn't as good at.
The controller is an 8BitDo Pro 2 Wired Controller with Hall Effect Stick and Triggers (very smooth and precise + reactive feeling). And I changed to 85% steering linearity from 95% steering linearity (cause the controller is precise enough for it). Guttering is so much easier with lower linearity. It's only the fast high speed corners that require extra finesse with the increased sensitivity.
Anything that gives you more control is better (aka manual). Anything that limits control is worse (aka automatic). There's not a big difference between manual and automatic in terms of pace because slip-stream makes up for any small time loss that an automatic player vs manual or manual w/clutch player would have. If you're limiting something then it's going to harder to compete at the top level, but not impossible. Just means more time improving other areas of driving, such as not drifting too much, better nos managment etc.
Thanks! Because 85 linearity is closer to flat linearity (50) it's easier to be more precise with the amount of steering input at greater angles (which is the big downside to running 100 linearity). Overall, I've wanted to use lower linearity for a while because I've always known that having it as close to 50 as possible is best, but couldn't due to not having a precise enough controller. Now I can, so I'm quite happy about that. I (like many and most other sweats) first started learning wheelmode at 100 linearity and even that was a challenge with the sensitivity of the middle of the stick on controllers that have their own slight hardware deadzone (Xbox is about 5% and PS is about 1 or 2%). The option with this controller to remove the deadzone completely in it's settings, plus combined with the hall effect sensors, makes driving such a joy now. It's always a good thing to have more control over how close your inputs match the action that happens on screen.
@@MomoNini-dx1yd It's just a Ubisoft overlay bug with v-sync in game enabled. It's not actually 120 fps. Just counting the frames twice for some reason. The in game benchmark still only gives a 60 fps result.
😍😍😍😍💥💥💥💥 maestro !!
They say you overtake, you undertake the first guy
Yea, went under him on the jump
👀👀👀🤯
Ma guy dope 🔥🔥
Thanks
You recommend the controller for the crew motorfest?
@@josephalejandrojacobomarin6543 Yes, so far I quite like it. But a PS Dualsense controller is also very nice to use in Motorfest if you like vibrations. Which this controller isn't as good at.
what controller and new steering settings ?
The controller is an 8BitDo Pro 2 Wired Controller with Hall Effect Stick and Triggers (very smooth and precise + reactive feeling). And I changed to 85% steering linearity from 95% steering linearity (cause the controller is precise enough for it). Guttering is so much easier with lower linearity. It's only the fast high speed corners that require extra finesse with the increased sensitivity.
@@Tesseract69 thanks man, hope u keep going it the content, ur fast af
do you think manual is important for gr you can keep up without using sequential
Anything that gives you more control is better (aka manual). Anything that limits control is worse (aka automatic). There's not a big difference between manual and automatic in terms of pace because slip-stream makes up for any small time loss that an automatic player vs manual or manual w/clutch player would have. If you're limiting something then it's going to harder to compete at the top level, but not impossible. Just means more time improving other areas of driving, such as not drifting too much, better nos managment etc.
Hi sir you practice manuel ??
Yes!
How can we get 120 fps on the game?
@@R3VV3NG3 You can't. It's a Ubisoft overlay bug with v-sync enabled where the 60 fps is counted twice. But it's still 60 fps.
@@Tesseract69 I see, thanks.
how do you like the 85 linearity so far? nice race btw
Thanks! Because 85 linearity is closer to flat linearity (50) it's easier to be more precise with the amount of steering input at greater angles (which is the big downside to running 100 linearity). Overall, I've wanted to use lower linearity for a while because I've always known that having it as close to 50 as possible is best, but couldn't due to not having a precise enough controller. Now I can, so I'm quite happy about that.
I (like many and most other sweats) first started learning wheelmode at 100 linearity and even that was a challenge with the sensitivity of the middle of the stick on controllers that have their own slight hardware deadzone (Xbox is about 5% and PS is about 1 or 2%). The option with this controller to remove the deadzone completely in it's settings, plus combined with the hall effect sensors, makes driving such a joy now. It's always a good thing to have more control over how close your inputs match the action that happens on screen.
@@Tesseract69 thanks!
Hi, how do u got 120 fps bro?
@@MomoNini-dx1yd It's just a Ubisoft overlay bug with v-sync in game enabled. It's not actually 120 fps. Just counting the frames twice for some reason. The in game benchmark still only gives a 60 fps result.
@@Tesseract69 Why are you playing with v-sync?
It doesn't give you input delay?
@@MomoNini-dx1yd The game stutters so much I can't tell if there's increased input delay or not. I run v-sync in hopes the game will run smoother lol