Aftermath Making-of

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  • Опубликовано: 7 сен 2024
  • Last year at BCON I made a presentation on Real by FAKE’s pipeline. I was authorized to show one work-in-progress shot from a movie called Aftermath. We’ve just finished the project. It was the biggest VFX show we have ever made a 95% of the CG is done in Blender, rendered in Cycles. This year I will present a making-of of the project. From storyboard to layout, lighting, and comp. I will explain how we managed to handle such big scenes with many heavy assets. Out of 1260 shots, more than 650 shots involved 3D.
    "Aftermath Making-of" by Robert Rioux --
    Learn more about Blender Conference 2023 at conference.ble...
    #BCON23 #b3d

Комментарии • 37

  • @KelVFX
    @KelVFX 10 месяцев назад +15

    He always highlights the issues/problems which is where most of the learning is. Nice work!

  • @Dae_mmm
    @Dae_mmm 10 месяцев назад +10

    "another magician software" I quite laughed at those jokes

  • @davebrainvfx
    @davebrainvfx 10 месяцев назад +11

    Fascinating from start to finish. Could have watched another hour. Looking forward to seeing Aftermath in its entireity anyway! Those before/afters were really interesting.
    41:14 There are some select videogrammetry shots in Bohemian Rhapsody but only some. It seems like you have a setup that could cater for a full production and I can't wait to see more about it!

  • @Lux.Create
    @Lux.Create 5 месяцев назад +1

    Oh like a selection only render :3 omg that would help speed up so much OMG

  • @tangentsmith2961
    @tangentsmith2961 10 месяцев назад +4

    Hahaha! That 16:56 🤧Houdini moment! Lol!

  • @sebasgovel
    @sebasgovel 9 месяцев назад +2

    This is one of my favorite presentations

  • @andraskortesi7809
    @andraskortesi7809 10 месяцев назад +3

    I would also be very interested in the compositing phase.😊

  • @npj5578
    @npj5578 10 месяцев назад +3

    Great presentation!

  • @jonedis
    @jonedis 10 месяцев назад +4

    The video photogrammetry is very similar to what Anima XYZ does with their 4D people scans. I would love to see more of this content and the ability to buy premade packs of video photogrammetry characters for blender

  • @retroeshop1681
    @retroeshop1681 10 месяцев назад +3

    Really nice presentation :D

  • @artisans8521
    @artisans8521 9 месяцев назад +1

    About the "impossible texture", you can bake it into a more manageable form, and UVs, I guess.

  • @yasunakaikumi
    @yasunakaikumi 10 месяцев назад +4

    its cool to see how VFX company like FAKE is doing it with Blender, definitely agree with mipmap still high poly count slow down is quite problem sometimes dealing with alembic simulations in Blender, I hope some fix will be in the way

  • @dionkemp
    @dionkemp 10 месяцев назад +1

    Such a gorgeous breakdown! 👏👏 We need more content like this

  • @chadyonfire7878
    @chadyonfire7878 10 месяцев назад +2

    VERY NICE WORK IMPRESSIVE

  • @Cladius76
    @Cladius76 10 месяцев назад +1

    This is amazing..I have goose bump..Blender Bob and Real By Fake did amazing and inspirational work..Thanks Blender Bob 👏👏👏👏🙏 I think audiences there just didn't understand how revolutionary is this presentation for the future of Blender community and Blender 3D and what's going on really .. They just sleeping so shame!!

  • @StormadoMan
    @StormadoMan 10 месяцев назад +3

    Bob's great!

  • @dannybcreative
    @dannybcreative 10 месяцев назад +1

    Nice work my friend. Great presentation as well. :)

  • @kokoze
    @kokoze 10 месяцев назад +2

    Infinite-Realities does some great videogrammetry work :)

  • @voyageruk2002
    @voyageruk2002 10 месяцев назад +2

    The fire sim at the end was impressive, great work

  • @cashoyboy
    @cashoyboy 10 месяцев назад +2

    I WOULD DIE FOR BLENDER BOB

  • @EDcase1
    @EDcase1 10 месяцев назад +1

    The most interesting Blender presentation.

  •  10 месяцев назад +2

    I feel the pain. Texture caches (mipmaps etc.) missing in Cycles, I hope it will arrive some day

  • @eobet
    @eobet 10 месяцев назад +3

    Love to hear that someone with hopefully a little bit of clout call out the bullshit mess that library overrides is and has been for years!

  • @salientfilm
    @salientfilm 10 месяцев назад

    my computer dared me to try and render anything like this lol🔥 . amazing work and keep creating and inspiring!!

  • @sebbosebbo9794
    @sebbosebbo9794 10 месяцев назад +3

    Bob ....❤❤❤.....BOb.......❤❤❤
    funny and straight ...as always ...thx...
    p.s. hope Blender devs.. listen carefully ..
    his feature requests are based on real life hassle , fails..

  • @anubisTC
    @anubisTC 10 месяцев назад +2

    I'm not sure if it was "ACHHUUUdini" or "ACHUUUengine" but I think it was the last one.

    • @xanzuls
      @xanzuls 10 месяцев назад +5

      Houdini.

  • @xanzuls
    @xanzuls 10 месяцев назад +3

    Lets go!! Blender in pro VFX.

  • @gordon1201
    @gordon1201 10 месяцев назад +1

    How did you get such a clean plate without the bridge? Did you manually paint out the bridge?

    • @SimonLachapelle
      @SimonLachapelle 10 месяцев назад +5

      Hey, I worked on the project with Robert at real by fake. For the clean plates behind the bridge we went there and shot drone footages in every angles and did a massive 360 video panorama so we could use it in every angle in Nuke. We did this on many shots. We just kept the foreground and remove the bridge and replace the background with a panorama projected on a sphere in nuke with the 3D camera filming it.

  • @PrinceBrosnan
    @PrinceBrosnan 8 месяцев назад

    12:00
    What is he talking about? Does he have a video on this topic?
    it is very interesting

    • @rano12321
      @rano12321 4 месяца назад +1

      it's called multipass compositing. he does have a full series of videos explaining compositing, it's 50% of 3D in pro vfx workflow.

    • @PrinceBrosnan
      @PrinceBrosnan 4 месяца назад +1

      @@rano12321 i love yyo

  • @patdavi
    @patdavi 10 месяцев назад +2

    What GPU is Robert mentioning? 6080 with 48gb RAM?

    • @xanzuls
      @xanzuls 10 месяцев назад +6

      RTX 6000 ada

  • @Stimes
    @Stimes 10 месяцев назад

    Cycles isn't really photoreal like octane :/ He need really serious improvement !

    • @xanzuls
      @xanzuls 10 месяцев назад +2

      How? What serious improvement does it need?