"Let's Blow Some S*** Up!" SAS: Rogue Regiment//Mission 4 [Normal Difficulty]
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- Опубликовано: 25 дек 2024
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Greetings, travellers! Today, we are tasked with eliminating an Axis officer and destroying mutiple ammo dumps. The Mission is simple... Blow s*** up!
#boardgames #rogueregiment #foryou #sasrogueregiment
@wordforgegames2659
Hey it's Rob the game designer again. The first hour of that was *almost* perfect, the only error was at 29:50 The bike should rotate on the turn it leaves the board then goes back in the opposite direction in the next black patrol phase.
I did notice that you were playing with the maroon deck, recommended for this is the Tan deck which has motorbike spawns & mortar teams. Basically those 2 SMG units on black would have been a second motorbike & the other point wold have been 4 SMG.
FYI 33:31 you CAN assassinate through a window
So this is where it all goes wrong:
59:13 If they alert from a shout they maintain facing. The sentries will advance during the stealth section but not during the battle section. Ginger should swap to spotted token.
59:38 He will attack you in the attack phase.
59:54 Then the alarm will advance in the end phase as there are alert units so alarm would be on 1.
1:01:20 When he aims the rifleman would shoot him (first action within LOS of alert unit).
1:01:27 And that shot would have set the alarm off.
1:03:23 The alarm will advance in the end phase as there are alert units.
1:03:57 He would need to stand up to vault over the wall. He would also need to stand up to attack.
1:05:40 he gets shot when he takes aim
1:07:57 He had hard cover modifier
1:08:59 you should still be doing event cards and actioning the battle side
1:15:29 Can't sprint there
1:16:14 Needs 3s as it's close range
1:16:41 No LOS
1:17:07 Hell no! he would have got hit again when he moved :)
Congrats on nailing the stealth section, that was a great hour of game play!
Thanks again for all your hard work :)
Rob
Not a perfect run, but, we're making progress! Looks like I need to focus more during the battle phase. Thanks so much Robb for your continued guidance on my mistakes!
A commenter on this video asked me a great quesion one which I said I'd ask you... "I know it may be early to ask this, but is there a chance of them making more expansions, tackling more terrains/campaigns? For example a North Africa campaign?"
I hadn't even noticed that the deck had changed for Mission 4. I'll be sure to correct this for Mission 5 if it has a deck change!
Thanks again!
Again a great playthrough, this is so fun to watch! Amazing how slowly but surely you clear the board with enemies, very tense game.
Thank you!! Judging by what I've glanced at in the Mission Book, it's only going to get tenser 😅 Good times ahead! Haha
Very nice...the sunday afternoon mission...you made my (sun)day! 👍
Glad to hear it! 😁😁
Fantastic video once more, thank you!
I know it may be early to ask this, but is there a chance of them making more expansions, tackling more terrains/campaigns? For example a North Africa campaign or so?
Thank you very much!!
That's a fantastic question! One which I'd also like to know so I'll pass it on to the creator himself!
@@Forgemaster_Hiemal61 thank you for your reply!
Well if you do get around to asking the Creator, it’s an answer i’d like to know as well 😁😊
Ahhhh 🩸 🔪 😂
In 5Min 7 seconds Ginger would haven,t seen by the botto, right patrol as it is in the woods not in crouch?
Ginger has an active camouflage when inside forest spaces, so even if he's stood up he's undetectable unless a unit is directly adjacent to him :D
1:00:34 - No "chain of alert" as far as I understand the rules...
Noted, Thank you! 😁
Your only cheating yourself
Confused Gamer says