This has been a great series. I'm looking forward to adding this into some of my glowscript programmes. Defo gonna have to learn more about numerical analysis, it seems like a really useful field.
Brill! I've worked through calc 3 level (got up to ODEs 25 years ago... I've forgotten it all, but want to relearn it for fun now) so hopefully that's enough to understand what you're on about. Learning python and using it to re-enforce (or learn new) physics concepts has been absolutely brilliant. I wish these tools were available in the late 80's/early 90's when I was coming along. Really makes the material "come alive".
Agreed! I took a scientific programming course in 2000, but it basically amounted to building a number guessing game. No physics concepts, no animation. Students today don't realize how revolutionary these tools are.
Just realized that the "dx/dt" on the Try It! screen at the end should be a second derivative ("d^2x/dt^2"). At least the code is correct!
This has been a great series. I'm looking forward to adding this into some of my glowscript programmes. Defo gonna have to learn more about numerical analysis, it seems like a really useful field.
Thanks!
I've got a series on numerical integration coming out in June. Just finished a video about double integrals.
Brill! I've worked through calc 3 level (got up to ODEs 25 years ago... I've forgotten it all, but want to relearn it for fun now) so hopefully that's enough to understand what you're on about. Learning python and using it to re-enforce (or learn new) physics concepts has been absolutely brilliant. I wish these tools were available in the late 80's/early 90's when I was coming along. Really makes the material "come alive".
Agreed! I took a scientific programming course in 2000, but it basically amounted to building a number guessing game. No physics concepts, no animation. Students today don't realize how revolutionary these tools are.
Amazing illustration
Hi, is the rate(1000) after while loop the same as range of (1000)? Thanks