Creature Sound Design Part 1: Bahamut

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  • Опубликовано: 18 дек 2024

Комментарии • 29

  • @fugldroog162
    @fugldroog162 10 месяцев назад +1

    Thank you so much! As a inexperienced independent game developer, your video has provided direction and taught me a lot!

  • @Kharmatic
    @Kharmatic 10 месяцев назад +1

    YOU'RE BACK

  • @kaienzhang5693
    @kaienzhang5693 10 месяцев назад +1

    awesome as always🔥

    • @AftertouchAudio
      @AftertouchAudio  10 месяцев назад +1

      Any time, I'm glad you enjoyed the video.

  • @Kharmatic
    @Kharmatic 10 месяцев назад

    This is full of so many gems, thank you so much

  • @PufftasticJames4
    @PufftasticJames4 8 месяцев назад

    Cool! I honestly would love to see a tutorial on audio direction for games since there's not much of them here on RUclips. An audio director is the supervisor of the audio team, and they find voice actors, implement the audio files, do some music and sound design, and even do some programming.

  • @CRASHOVERIDE
    @CRASHOVERIDE 10 месяцев назад

    Awesome and quality as always!

  • @dobrepytanie828
    @dobrepytanie828 4 месяца назад

    What is the microphone described at 3:08? Sounds like “second C200k”

  • @omerfaran8514
    @omerfaran8514 5 дней назад

    Thanks a lot! A bit off-topic, but are you satisfied with using Cubase for sound design? I'm already proficient in Cubase but started to learn Reaper, even though it's a bit overwhelming learning sound design and a new DAW at the same time, so maybe I should stick to Cubase for now? Thanks in advance!

    • @AftertouchAudio
      @AftertouchAudio  5 дней назад +1

      I use Nuendo, but yes I’m very happy with it.if you are going to be working with a big team, reaper is more or likely what you need to learn, but if you are going to be working with a film team then ProTools is what you need to learn.
      What I often do when working with films though is work 100% in Nuendo then export the session data and import it within ProTools then send that session. Games it is a little more tricky cause reaper does not have a AAF import/export option.

    • @omerfaran8514
      @omerfaran8514 5 дней назад

      @@AftertouchAudio Oh right it's Nuendo, makes sense thanks for the detailed answer!

  • @juanpmc
    @juanpmc 10 месяцев назад

    how was the magic summon sound created? excellent!

  • @soothingaudio8885
    @soothingaudio8885 10 месяцев назад +1

    So when you're working with these files at 192k I assume your project settings are at 192k as well? If that's the case, would the sound keep its quality if you have to export at a lower rate? I assume most projects (especially video games) work at a lower base rate.

    • @AftertouchAudio
      @AftertouchAudio  10 месяцев назад +2

      I use a program called Sound Miner (Soundly or Sound Q are also equivalent) to pitch my sounds before importing them into the DAW, most of my sessions are at 48Khz.

    • @soothingaudio8885
      @soothingaudio8885 10 месяцев назад

      Ah okay, that makes sense. Sound design really isn't a poor man's hobby lol.@@AftertouchAudio

  • @pikafrancis4189
    @pikafrancis4189 4 месяца назад

    Hi Aftertouch audio, new sub here. I have just started learning game sound design and started working on a Call Of Duty Warfare gameplay clip. I am able to add the gun sounds, foleys and other game notification/ warning sounds. But when I compare mine with the original clip, I find my sound design missing a lot of low end, like around from 300 to 50k. How do I fill up the low end?

  • @wendellflowersmusic
    @wendellflowersmusic 7 месяцев назад

    Awesome video! What program is being used if I may ask

  • @GameArtsCafe
    @GameArtsCafe 6 месяцев назад

    What audio card are you using to capture 24/192? Most audio interfaces on the market advertise 24/192 but the frequency range falls short 20h-20khz. We should be capturing at least 96Khz at 24/192

    • @AftertouchAudio
      @AftertouchAudio  6 месяцев назад

      I use the mix pre 10ii, most of the times it is the microphone you are using the fails to capture ultrasonic frequencies rather than the sound card.

    • @GameArtsCafe
      @GameArtsCafe 6 месяцев назад

      @@AftertouchAudio Most audio cards are only 20h-20khz like Motu MK5 and others in the same price range and lower. I was using a Roland UA-101 for years that only cost approximately $500 at the time and is something like 20-40khz with 40bit internal processing but there was nothing even close to that range in the same price. Thanks for letting me know, I may have to get one down the road. Creative Labs came out with Sound Blaster AE-9, which has 32/384 but I think it's more ideal to have a field recorder with those specs and go to the zoo lol

    • @AftertouchAudio
      @AftertouchAudio  6 месяцев назад +1

      @@GameArtsCafe Yea there are a lot of cards that can sample higher but that higher sample rate usually comes with a higher price jump.
      For my Audio Interface I use the Apollo X8 but for my field recorder I use the Mix Pre 10ii or the Mix Pre series.

  • @edubouvier1539
    @edubouvier1539 7 месяцев назад

    Hi, i dont find your mail nowhere, i would like you to explain how do you mix the modulator signal with the carrier signal. Is it a plugin? i got lost there, and i find that very useful. Please help me :)

  • @Paulkruz1
    @Paulkruz1 10 месяцев назад

    I would love to see you mix a scene from start to finish, Dialogue, Music and SFX in nuendo

    • @AftertouchAudio
      @AftertouchAudio  10 месяцев назад +2

      This one is a bit harder to do as a video because most of the videos I work on are under an NDA, I’ll give it a shot on if a director would let me do it, but if anyone has a short ish film that they would not mind me releasing a video on mixing Imd give it a go.

    • @Paulkruz1
      @Paulkruz1 10 месяцев назад

      @@AftertouchAudio Now to find a short movie,.. Would really be Great seeing your workflow being you are the only source of information regarding Nuendo on RUclips.