Cool! I honestly would love to see a tutorial on audio direction for games since there's not much of them here on RUclips. An audio director is the supervisor of the audio team, and they find voice actors, implement the audio files, do some music and sound design, and even do some programming.
Thanks a lot! A bit off-topic, but are you satisfied with using Cubase for sound design? I'm already proficient in Cubase but started to learn Reaper, even though it's a bit overwhelming learning sound design and a new DAW at the same time, so maybe I should stick to Cubase for now? Thanks in advance!
I use Nuendo, but yes I’m very happy with it.if you are going to be working with a big team, reaper is more or likely what you need to learn, but if you are going to be working with a film team then ProTools is what you need to learn. What I often do when working with films though is work 100% in Nuendo then export the session data and import it within ProTools then send that session. Games it is a little more tricky cause reaper does not have a AAF import/export option.
So when you're working with these files at 192k I assume your project settings are at 192k as well? If that's the case, would the sound keep its quality if you have to export at a lower rate? I assume most projects (especially video games) work at a lower base rate.
I use a program called Sound Miner (Soundly or Sound Q are also equivalent) to pitch my sounds before importing them into the DAW, most of my sessions are at 48Khz.
Hi Aftertouch audio, new sub here. I have just started learning game sound design and started working on a Call Of Duty Warfare gameplay clip. I am able to add the gun sounds, foleys and other game notification/ warning sounds. But when I compare mine with the original clip, I find my sound design missing a lot of low end, like around from 300 to 50k. How do I fill up the low end?
What audio card are you using to capture 24/192? Most audio interfaces on the market advertise 24/192 but the frequency range falls short 20h-20khz. We should be capturing at least 96Khz at 24/192
@@AftertouchAudio Most audio cards are only 20h-20khz like Motu MK5 and others in the same price range and lower. I was using a Roland UA-101 for years that only cost approximately $500 at the time and is something like 20-40khz with 40bit internal processing but there was nothing even close to that range in the same price. Thanks for letting me know, I may have to get one down the road. Creative Labs came out with Sound Blaster AE-9, which has 32/384 but I think it's more ideal to have a field recorder with those specs and go to the zoo lol
@@GameArtsCafe Yea there are a lot of cards that can sample higher but that higher sample rate usually comes with a higher price jump. For my Audio Interface I use the Apollo X8 but for my field recorder I use the Mix Pre 10ii or the Mix Pre series.
Hi, i dont find your mail nowhere, i would like you to explain how do you mix the modulator signal with the carrier signal. Is it a plugin? i got lost there, and i find that very useful. Please help me :)
This one is a bit harder to do as a video because most of the videos I work on are under an NDA, I’ll give it a shot on if a director would let me do it, but if anyone has a short ish film that they would not mind me releasing a video on mixing Imd give it a go.
@@AftertouchAudio Now to find a short movie,.. Would really be Great seeing your workflow being you are the only source of information regarding Nuendo on RUclips.
Thank you so much! As a inexperienced independent game developer, your video has provided direction and taught me a lot!
YOU'RE BACK
That I am =^.^=
awesome as always🔥
Any time, I'm glad you enjoyed the video.
This is full of so many gems, thank you so much
Cool! I honestly would love to see a tutorial on audio direction for games since there's not much of them here on RUclips. An audio director is the supervisor of the audio team, and they find voice actors, implement the audio files, do some music and sound design, and even do some programming.
Awesome and quality as always!
Thank oyu Crashoveride =^.^=
What is the microphone described at 3:08? Sounds like “second C200k”
Sanken CO-100k
Thanks a lot! A bit off-topic, but are you satisfied with using Cubase for sound design? I'm already proficient in Cubase but started to learn Reaper, even though it's a bit overwhelming learning sound design and a new DAW at the same time, so maybe I should stick to Cubase for now? Thanks in advance!
I use Nuendo, but yes I’m very happy with it.if you are going to be working with a big team, reaper is more or likely what you need to learn, but if you are going to be working with a film team then ProTools is what you need to learn.
What I often do when working with films though is work 100% in Nuendo then export the session data and import it within ProTools then send that session. Games it is a little more tricky cause reaper does not have a AAF import/export option.
@@AftertouchAudio Oh right it's Nuendo, makes sense thanks for the detailed answer!
how was the magic summon sound created? excellent!
So when you're working with these files at 192k I assume your project settings are at 192k as well? If that's the case, would the sound keep its quality if you have to export at a lower rate? I assume most projects (especially video games) work at a lower base rate.
I use a program called Sound Miner (Soundly or Sound Q are also equivalent) to pitch my sounds before importing them into the DAW, most of my sessions are at 48Khz.
Ah okay, that makes sense. Sound design really isn't a poor man's hobby lol.@@AftertouchAudio
Hi Aftertouch audio, new sub here. I have just started learning game sound design and started working on a Call Of Duty Warfare gameplay clip. I am able to add the gun sounds, foleys and other game notification/ warning sounds. But when I compare mine with the original clip, I find my sound design missing a lot of low end, like around from 300 to 50k. How do I fill up the low end?
Awesome video! What program is being used if I may ask
The program is called Nuendo =^.^=
What audio card are you using to capture 24/192? Most audio interfaces on the market advertise 24/192 but the frequency range falls short 20h-20khz. We should be capturing at least 96Khz at 24/192
I use the mix pre 10ii, most of the times it is the microphone you are using the fails to capture ultrasonic frequencies rather than the sound card.
@@AftertouchAudio Most audio cards are only 20h-20khz like Motu MK5 and others in the same price range and lower. I was using a Roland UA-101 for years that only cost approximately $500 at the time and is something like 20-40khz with 40bit internal processing but there was nothing even close to that range in the same price. Thanks for letting me know, I may have to get one down the road. Creative Labs came out with Sound Blaster AE-9, which has 32/384 but I think it's more ideal to have a field recorder with those specs and go to the zoo lol
@@GameArtsCafe Yea there are a lot of cards that can sample higher but that higher sample rate usually comes with a higher price jump.
For my Audio Interface I use the Apollo X8 but for my field recorder I use the Mix Pre 10ii or the Mix Pre series.
Hi, i dont find your mail nowhere, i would like you to explain how do you mix the modulator signal with the carrier signal. Is it a plugin? i got lost there, and i find that very useful. Please help me :)
I would love to see you mix a scene from start to finish, Dialogue, Music and SFX in nuendo
This one is a bit harder to do as a video because most of the videos I work on are under an NDA, I’ll give it a shot on if a director would let me do it, but if anyone has a short ish film that they would not mind me releasing a video on mixing Imd give it a go.
@@AftertouchAudio Now to find a short movie,.. Would really be Great seeing your workflow being you are the only source of information regarding Nuendo on RUclips.