Robots! | R&Dy Devlog #6
HTML-код
- Опубликовано: 21 дек 2022
- Link to game:
phibian.itch.io/randy
JOIN THE DISCORD: / discord
SUPPORT ME ON PATREON: / phibdev
I created a game for the 2022 Big Festive Game Jam called R&Dy and it ended up winning first place. This is the sixth video of a series where I show the entire process of creating it start to finish.
In this video, I add a new structure and robots to the game, as well as custom cursors and more!
If you like the video and want to see the rest as they come out, feel free to subscribe!
Support me on Patreon:
/ phibdev
Music Used
-------------------------
Original Music from R&Dy
Celeste OST: radicaldreamland.bandcamp.com...
Eastward OST: joelcorelitz.bandcamp.com/alb... Игры
dang only 700 views??? this gonna pop off soon enough, great work and awesome vid!:)
As far as I'm concerned, this already popped off beyond my wildest dreams. Thanks for the support!
Super cool! Your coding knowledge is inspiring; I’m hoping to revisit game design myself :)
For sure do it! So much fun.
Looks so cool in only 6 days, hope you ll have more subscribers
Wow so much progress in one day
But how??
Noice devlog
Hard work and experience :)
@@i_am_phibian BTW How much space did all this recording took?
Wow! New to your channel, and still not all the way through these devlogs, but holy heck, you have an amazing skill in creating such beautiful and well thought out ideas so intuitively. It's obvious you're both the artist and the engineer, love to see your process🔥
Thanks for the compliments! I work really hard on these devlogs and I'm glad to see so many people enjoying them :)
Keep it going man, really good videos! Congrats on the 1st place!
Thank you!
I'm so going through all your devlogs
Glad to hear, hope you're enjoying them 😄
@@i_am_phibian YES I AM! :D
Really cool video, keep it up!!
Thank you!
I like robots
Me too.
pro
What Classes Do you take? Curious. Amazing Videos btw ❤❤
Thanks! I've been taking some early programming courses, mostly as prerequisites for other computer science division courses that I want to take later (since obviously this isn't my first time programming). I'm currently taking a course on assembly and x86 processors and an intermediate C++ course.
Even while binging the series, no clue how the heck you made it so fast T-T
Haha, lots of experience and failed projects that I learned from along the way. I was thinking of making a video going through all the projects I've cancelled over the last 4 years. Would that be interesting?
@@i_am_phibian yes it would be
@@i_am_phibian That would be absolutely bussin actually 👀👀👀
cool coding montage how did you learn majority of your coding skills? please asking for a friend😆😉
I started my programming career by making Minecraft mods, which arguably only needs you to understand the Forge API and not programming itself. Eventually I started understanding how certain things worked. Then I moved to Unity and did tutorials by Brackeys and other content creators until things started clicking and I was able to do stuff without tutorials.
Hey great Project. Is is possible to get the unity-file anywhere?
Hey Doug! As much as I'd love to make the project open source, I hear a lot of cases of people just straight-up stealing other peoples' projects when they are (specifically with free Unity games). For now there won't be a way to access the source code, maybe I'll start a Patreon or something later and let those users access my projects' source code. Is there something in particular you wanted to know how to do that I did in this project? I can explain if you need help.
@@i_am_phibian Hey, ok I can totally understand. Im learning Unity and i'm just interested how you structure your game , how is your game architecture, what tools you built, etc. For example how you made seeing the main-grid in you inspector and for what? I'm intersted in making a factorio- / farmin-like game and I wanted to see how you implemented some features. Thats why your devlogs are very helpful.
@@MakeItThink To be honest, game jams are not the best examples for game architecture. I was mostly working to get things functioning and complete, not to make them expandable or well-programmed. Also, the main grid in the inspector is a serialized 2D array. That's being done by Odin Inspector, a Unity asset that adds a lot of serialization that Unity doesn't have. 100% would recommend said asset.