This is not only informative, but it's also fun. I enjoy this stuff, but it also reminds me how close we can return to the electronics, practically. It's good CompSci.
@@argonwheatbelly637 I agree, very fun lol. I'm working on some Arduino projects and an interface that will allow you to program and monitor the board from the Atari... It's about time we use this hardware again for some current practical projects. thanks for watching!
***VIDEO NOTES*** * at 17:49, explains how the program changes the background line colours * changes the border colour through each vertical interrupt * every time there is a vertical interrupt, we load the value of the scan line and store it as value in colour register * memory area 54283 [or D40B] is for the vertical line? * memory area 53274 [or D01A] is for the colour and luminance of the background
Thanks for helping me figure out the saving and loading using the list and enter commands. I was getting nowhere until I watched you do it.
Thank you so much for posting this! :) I would have been pouring over manuals by now if it weren't for this series 😅
You're very welcome!
this is very interesting to see how based on basic this is...amazing what can be done when you are determined.
Thanks for another great explanation... well... I am becoming addicted to your assembler video series... more and more :)
Thanks for watching!
This is not only informative, but it's also fun. I enjoy this stuff, but it also reminds me how close we can return to the electronics, practically. It's good CompSci.
@@argonwheatbelly637 I agree, very fun lol. I'm working on some Arduino projects and an interface that will allow you to program and monitor the board from the Atari... It's about time we use this hardware again for some current practical projects. thanks for watching!
***VIDEO NOTES***
* at 17:49, explains how the program changes the background line colours
* changes the border colour through each vertical interrupt
* every time there is a vertical interrupt, we load the value of the scan line and store it as value in colour register
* memory area 54283 [or D40B] is for the vertical line?
* memory area 53274 [or D01A] is for the colour and luminance of the background