I wish I would have recorded my face when I got to Level 5. Even the Coded Sword, made of prayers and light, bounces off that little guy. The true Elden Lord. Thank you for your comment.
The game makes 0 effort to teach it to players. In fact, most of us have seen this Stat in action but it is impossible to understand what's going on unless you sit down and research it. I really like Hardness. It gives another layer of deepness to weapon selection. Thank you for your comment.
Didn't think anything of Hardness until I started using Dragonbolt Blessing just to see how it was. I was shocked at some of the heavy attacks that bounce off of it. It completely clowns on any enemy with fast dangerous combos with one-handed weapons like dual-greatsword Banished Knights, Imps, almost any sword-and-shield enemy, etc. Also gives you space if you're swarmed by lighter enemies like dogs. Combined with high poise it makes you an absolute tank, since you're not flinching and every attack stuns the aggressor.
Absolutely. Hardness matter when it comes to both offense and defense. As you said, it very easy to deal with enemies if they are getting staggered every time they hit you. I am glad you enjoyed the video and appreciate your comment.
Good video!! I just started playing Elden Ring and though I hadn't seen this hardness mechanic described in the game I found it kind of intuitive in a way especially with simple enemies.
It is possible to get a basic understanding of it from gameplay. A bit like "small sword bounces off big shield", but there are exceptions and specific rules that go unexplained and it could really shape weapon choice for a player. I wish it would be more transparent, because it is a very interesting Stat. Thank you for your comment.
Didn't necessarily know this stat existed, but I definitely learned its presence the (heh) HARD way. ;p Pretty much why I initially carried a club with me for enemies like miners before I got better weapons. Eventually I began doing alot of jump attacks, too, especially power stancing. I have yet to do sword and board play as I find power stancing, two handing, and ash spamming too much fun, though I came close with 'The Wall'. Also, attacking dog pope is heartless. This is the first time I've seen a vid on this topic, so thanks for making it.
I was in a similar situation to you. At first, I thought that it was about the damage type. That's why I had a club or hammer with me at all times. Once I actually began to research this topic, I found out that it was much deeper. I really like Hardness. I think it's a good idea. I just wished that the game would explain it to us. Thank you for your comment.
This is really interesting to know, I thought it was to do with weapon bluntness/sharpness with blunt weapons being able to deal with miners. Good to know it’s actually a hardness mechanic
@@droopybeagle Indeed it is. I was wondering why certain weapons that looked like they could bash rock still bounced off of miners. If I had known that two handing weapons also disregarded hardness, I wouldn't have worried about switching to a different weapon type so much.
This is common. Most players have seen this Stat in action because they have bounced off an enemy before, but the game makes 0 effort to teach it to us. As a result, few players actually "know" what's going on. I wasn't sure about it until I sat down and researched it. Thank you for your comment.
This is truly outstanding content and information. I got Elden Ring the moment it came out and I am still playing it off and on for fun, currently on NG-9. The only ending I have not focused on getting was the "Dung Eater's" ending. After watching some of your videos I plan on doing a new game at level one to get the Dung Eater ending.
arent the level 4 one attacking only? it would be pretty funny if you can block with a whip and it deflects things better than the hardest shield or biggest weapons in the game
Absolutely. All Hardness levels for weapons represent attacks. Whips, Coded Sword and Cipher Pata have Level 4 Hardness “attacks”. Hardness levels for blocks are mentioned specifically for shields. Like you said, it would be hilarious for a fist of light to make huge swords recoil. Thank you for your comment.
Shiiiiit, I would believe it. That little guy even makes weapons made of light and prayers bounce. You could forge TWO Elden Rings on that thing. Thank you for your comment.
You are right: if you dont care about "hardness", it dont care about you too :D did some dex builds and learned it the most given way: it confronted me several times :D i think one good example for the early game, where you meet this "strong-boy", is the crucible knight in the stormhill evergaol: this enemy is hard as f**k in the beginning as a beginner and you WILL (if you choose to go for some low weight weapons) meet this mens power of "you shall not pass!". Good and informative Videos as always! Thx for this and greetings from north germany :)
Thank you! Hardness definitely makes a difference in the early game. Weapon choice is critical if you want to use a shield at first. My one wish is that they would teach us this. It's a good stat, they should play into it a bit more. Thank you for your comment.
@FrownyGaming I kid you not, I had NO IDEA this hardness was a thing in the game lol, I kinda wish it was somewhere in the stats of equipment. Also, I don't understand why leveling up a shield, only highers its damage but does not upgrade the physical damage negation when blocked. I guess it would level up its hardness level? Lol
@@DWN-024ShadowMan Upgrading shields generally increases damage and guard boost. The guard boost makes it useful, but I never upgrade a shield to +25/+10. I would really appreciate it if Hardness would be a Stat that shows up on the weapon info. It could give other shields more use like making a heavier shield have more Hardness. Sure it's heavier, but it makes everything bounce. It could lead to more variety and that's always nice.
Definitely! After doing all the research for this video, the first thing I though of was a Whip build. There are some good ones too! Thank you for your comment.
Doesn't the hardness mechanic usually not work at all in PvP? It seems that for shields and blocking, hardness doesn't matter/work in PvP. But it does seem to work for things like the IronJar aromatic or Dragonbolt Blessing buffs. It's really annoying that shield hardness doesn't seem to matter for PvP because it just contributes to shields not feeling that strong (Fingerprint shield aside, as it's an extreme outlier).
Hardness is definitely different in PvP. I have no idea how it would affect it if Hardness remained the same for shields. I would imagine that attacks that skip the mechanic would be more important. Things like jump attacks and charged R2’s. I agree it’s a shame. I really like the mechanic. Thank you for your comment.
Off the top of my head, I believe that they are the lowest level. I would have to sit down and test it again, since it has been a long time, but I don't have any memory of an enemy bouncing off a weapon block. Thank you for your comment.
After testing out the ant skull with getting hit by straight swords and even a shield poker with the godskin sticher, I can safely say, that it doesn't work in pvp, atleast not with the shield 1H
This is unfortunate. I was not aware that the mechanic is different in PvP. The shield poker definitely should have rebounded, following the theory. And the straight swords would have depended on which attack. Dual wield Straight Swords like to jump L1 a lot, and those would definitely not be affected. Thank you for your comment.
@FrownyGaming I was pretty disappointed to find it out, especially during a shield poke duel as I had hoped that this would've been a pretty good counter for such builds, but we can't have too much fun sadly
Well shit... I did not even think of testing this. What a good question. So, I started my game up and starting hitting the wall with multiple weapons. Every weapon I tested bounced off the wall at some point. Even the Coded Sword. That said, not all attacks bounced off. It depended on distance from the wall, angle of the attack, and possibly other factors. As a result... Do walls have Hardness? Yes. That said, walls seem to have conditions that are different from the standard ones that we see on enemies and weapons. As a general rule of thumb, don't hit walls. It could become troublesome. Thank you for your comment.
I am not quite sure what enemy you are referring to. That said, if an enemy is not specifically mentioned, they are to be considered Level 0. Thank you for your comment.
@@ryancole4015 Oh wow, what an interesting question. I never though about hitting them. They are already gone in all of my current characters so I can't do a quick test. I would imagine that they are considered standard NPC's (so Level 0), but I don't have any evidence of this.
Can you elaborate on this? As far as I am aware, the Endure AoW gives us Super Armor. It has nothing to do with Hardness Level. Thank you for your comment.
I know you like being very detailed in your explanations however it seems like you are being overly verbose all the time, repeating yourself excessively
You know, it has been a while since a viewer mentioned this to me. I will review the video and try to keep improving the scripts for future uploads. Thank you for bringing it to my attention. I appreciate the comment.
I was not expecting the crab at the end.
Gave me a chuckle.
TIME FOR CRAB.
I wish I would have recorded my face when I got to Level 5. Even the Coded Sword, made of prayers and light, bounces off that little guy. The true Elden Lord. Thank you for your comment.
Wow, didn't even know this was a stat. Very informative. Thanks!
Also I snorted audibly at the end, All hail the Crystalline Crab.
The game makes 0 effort to teach it to players. In fact, most of us have seen this Stat in action but it is impossible to understand what's going on unless you sit down and research it. I really like Hardness. It gives another layer of deepness to weapon selection. Thank you for your comment.
You should be a teacher, if you are not already one! I feel like you could explain anything clearly.
I am not a teacher, but I am quite good at presenting information. Thank you for your comment and kind words.
Didn't think anything of Hardness until I started using Dragonbolt Blessing just to see how it was. I was shocked at some of the heavy attacks that bounce off of it. It completely clowns on any enemy with fast dangerous combos with one-handed weapons like dual-greatsword Banished Knights, Imps, almost any sword-and-shield enemy, etc. Also gives you space if you're swarmed by lighter enemies like dogs. Combined with high poise it makes you an absolute tank, since you're not flinching and every attack stuns the aggressor.
Absolutely. Hardness matter when it comes to both offense and defense. As you said, it very easy to deal with enemies if they are getting staggered every time they hit you. I am glad you enjoyed the video and appreciate your comment.
Crab ahead, therefore joy!
Good video!! I just started playing Elden Ring and though I hadn't seen this hardness mechanic described in the game I found it kind of intuitive in a way especially with simple enemies.
It is possible to get a basic understanding of it from gameplay. A bit like "small sword bounces off big shield", but there are exceptions and specific rules that go unexplained and it could really shape weapon choice for a player. I wish it would be more transparent, because it is a very interesting Stat. Thank you for your comment.
Didn't necessarily know this stat existed, but I definitely learned its presence the (heh) HARD way. ;p
Pretty much why I initially carried a club with me for enemies like miners before I got better weapons. Eventually I began doing alot of jump attacks, too, especially power stancing. I have yet to do sword and board play as I find power stancing, two handing, and ash spamming too much fun, though I came close with 'The Wall'.
Also, attacking dog pope is heartless.
This is the first time I've seen a vid on this topic, so thanks for making it.
I was in a similar situation to you. At first, I thought that it was about the damage type. That's why I had a club or hammer with me at all times. Once I actually began to research this topic, I found out that it was much deeper. I really like Hardness. I think it's a good idea. I just wished that the game would explain it to us. Thank you for your comment.
This is really interesting to know, I thought it was to do with weapon bluntness/sharpness with blunt weapons being able to deal with miners. Good to know it’s actually a hardness mechanic
@@droopybeagle Indeed it is. I was wondering why certain weapons that looked like they could bash rock still bounced off of miners. If I had known that two handing weapons also disregarded hardness, I wouldn't have worried about switching to a different weapon type so much.
excellent work and editing
thank you
u got a new sub
That is fantastic! I really appreciate your comment, your kind words and your support.
Wow. That stat was so hidden I didn't know it existed. Thanks for the info and breakdown, Frowny.
This is common. Most players have seen this Stat in action because they have bounced off an enemy before, but the game makes 0 effort to teach it to us. As a result, few players actually "know" what's going on. I wasn't sure about it until I sat down and researched it. Thank you for your comment.
This is truly outstanding content and information. I got Elden Ring the moment it came out and I am still playing it off and on for fun, currently on NG-9. The only ending I have not focused on getting was the "Dung Eater's" ending. After watching some of your videos I plan on doing a new game at level one to get the Dung Eater ending.
I am happy to hear that. Thank you for your kind words and comment.
I can’t understand why you dont get more views… , your videos are TOP
I really appreciate your comment. I am sure that more viewers will find my content in time. For now, I am happy that you are here. Thank you.
This video gave me the knowledge to have more hardness outside of the game as well
Hardness matters. Thank you for your comment.
its not a fromsoft game without some weird mechanic that's never explained anywhere
Exactly. I ain't a Souls game if we ain't doing the work. Thank you for your comment.
Congrats on the video quality. Very interesting and well crafted
Thank you! I appreciate your comment and kind words.
Fantastic video! Incredible research you’ve done kudos
Thank you! I appreciate your comment and kind words.
arent the level 4 one attacking only? it would be pretty funny if you can block with a whip and it deflects things better than the hardest shield or biggest weapons in the game
Absolutely. All Hardness levels for weapons represent attacks. Whips, Coded Sword and Cipher Pata have Level 4 Hardness “attacks”.
Hardness levels for blocks are mentioned specifically for shields. Like you said, it would be hilarious for a fist of light to make huge swords recoil. Thank you for your comment.
Some say that Radagon's anvil was a crystalline crab
Shiiiiit, I would believe it. That little guy even makes weapons made of light and prayers bounce. You could forge TWO Elden Rings on that thing. Thank you for your comment.
You are right:
if you dont care about "hardness", it dont care about you too :D did some dex builds and learned it the most given way: it confronted me several times :D i think one good example for the early game, where you meet this "strong-boy", is the crucible knight in the stormhill evergaol: this enemy is hard as f**k in the beginning as a beginner and you WILL (if you choose to go for some low weight weapons) meet this mens power of "you shall not pass!".
Good and informative Videos as always! Thx for this and greetings from north germany :)
Thank you! Hardness definitely makes a difference in the early game. Weapon choice is critical if you want to use a shield at first. My one wish is that they would teach us this. It's a good stat, they should play into it a bit more. Thank you for your comment.
So glad you're making these videos!
I am glad that you are here watching them. Thank you for your company and comment.
commenting for algorithm. this was interesting. thanks for your valuable commentary, this just makes me want to start a new elden ring playthrough
Thank you! I appreciate your comment and support.
Good stuff as always Frowny 👍
Thank you! I appreciate your comment and kind words.
@FrownyGaming I kid you not, I had NO IDEA this hardness was a thing in the game lol, I kinda wish it was somewhere in the stats of equipment. Also, I don't understand why leveling up a shield, only highers its damage but does not upgrade the physical damage negation when blocked. I guess it would level up its hardness level? Lol
@@DWN-024ShadowMan Upgrading shields generally increases damage and guard boost. The guard boost makes it useful, but I never upgrade a shield to +25/+10. I would really appreciate it if Hardness would be a Stat that shows up on the weapon info. It could give other shields more use like making a heavier shield have more Hardness. Sure it's heavier, but it makes everything bounce. It could lead to more variety and that's always nice.
Original and fun video. Really great.
Crucible Knight? Level 6? Lol
Thank you! I appreciate your comment.
Great video. One more reason to make an only (or mostly) whips run.
Definitely! After doing all the research for this video, the first thing I though of was a Whip build. There are some good ones too! Thank you for your comment.
Very nice information 👍
Thank you! I appreciate your comment.
Nice vid from the best channel
Commented within a minute of upload... I am impressed. Thank you for your support.
@@FrownyGaming i got the notifications on and im subbed cuz this channel good
I appreciate that.
Doesn't the hardness mechanic usually not work at all in PvP? It seems that for shields and blocking, hardness doesn't matter/work in PvP. But it does seem to work for things like the IronJar aromatic or Dragonbolt Blessing buffs. It's really annoying that shield hardness doesn't seem to matter for PvP because it just contributes to shields not feeling that strong (Fingerprint shield aside, as it's an extreme outlier).
Hardness is definitely different in PvP. I have no idea how it would affect it if Hardness remained the same for shields. I would imagine that attacks that skip the mechanic would be more important. Things like jump attacks and charged R2’s. I agree it’s a shame. I really like the mechanic. Thank you for your comment.
S tier teaching
I appreciate your comment and kind words.
thank you for this!
I am happy that you liked it. Thank you for your comment.
Thank you professor
I am glad that you enjoyed the video. Thank you for watching and your comment.
I killed all three crystalline crabs with the morning star... they were only enemy the morning star has bounced off of early game.
Sounds about right. Everything will bounce off those units if one-handed. Fortunately, they don't fight back. Thank you for your comment.
What is the hardness of weapon blocking like straight sword block and colossal weapon block?
Off the top of my head, I believe that they are the lowest level. I would have to sit down and test it again, since it has been a long time, but I don't have any memory of an enemy bouncing off a weapon block. Thank you for your comment.
All hail the crab!!!
The true Elden Lord! Thank you for your comment.
After testing out the ant skull with getting hit by straight swords and even a shield poker with the godskin sticher, I can safely say, that it doesn't work in pvp, atleast not with the shield 1H
This is unfortunate. I was not aware that the mechanic is different in PvP.
The shield poker definitely should have rebounded, following the theory. And the straight swords would have depended on which attack. Dual wield Straight Swords like to jump L1 a lot, and those would definitely not be affected. Thank you for your comment.
@FrownyGaming I was pretty disappointed to find it out, especially during a shield poke duel as I had hoped that this would've been a pretty good counter for such builds, but we can't have too much fun sadly
so a medium shiled with barricade is better than a greatshield? sigh..
Yes. But it makes sense. It is a short buff that costs FP. I think it is fair that it has considerable power. Thank you for your comment.
Do walls have a hardness?
Well shit... I did not even think of testing this. What a good question.
So, I started my game up and starting hitting the wall with multiple weapons. Every weapon I tested bounced off the wall at some point. Even the Coded Sword. That said, not all attacks bounced off. It depended on distance from the wall, angle of the attack, and possibly other factors.
As a result... Do walls have Hardness? Yes. That said, walls seem to have conditions that are different from the standard ones that we see on enemies and weapons. As a general rule of thumb, don't hit walls. It could become troublesome. Thank you for your comment.
Wonder what the glintstone wizards are
I am not quite sure what enemy you are referring to. That said, if an enemy is not specifically mentioned, they are to be considered Level 0. Thank you for your comment.
@@FrownyGaming Lusat and Azur. The primeval sorcerers
@@ryancole4015 Oh wow, what an interesting question. I never though about hitting them. They are already gone in all of my current characters so I can't do a quick test. I would imagine that they are considered standard NPC's (so Level 0), but I don't have any evidence of this.
Using endure does reflect level0!!
Can you elaborate on this?
As far as I am aware, the Endure AoW gives us Super Armor. It has nothing to do with Hardness Level. Thank you for your comment.
Yea, my girl likes level 5 hardness…if it’s softer than 3, she’s out the game! Lmao
Hahaha well… your girl might just be a Crystalline Crab. I appreciate your comment.
crab
I know you like being very detailed in your explanations however it seems like you are being overly verbose all the time, repeating yourself excessively
You know, it has been a while since a viewer mentioned this to me. I will review the video and try to keep improving the scripts for future uploads. Thank you for bringing it to my attention. I appreciate the comment.
@@FrownyGaming still great content, I just find myself pressng the "forwards by 10s" button a lot
Great!
Thank you for your comment!