Btw, that is a great time attack run. It should be enough to make Shutokou Leader (Kobayashi's MCR BNR34 Skyline GT-R) appears to challenge you in Quest Mode.
Im nof very familiar with TXR Shutokou games, nor japanese highroads, but i just realized that i played part of this track hundreds of times in Gran Turismo Sport. But still, the map scale, distance between corners and all dont looks exactly the same.
The GT one is only a fake one inspired by the actual road, this one here that was created by Genki is still the most accurate one by length and scale because it is laser scanned.
@@apophisstr6719 yeah, I know about their aknowledge related to laser scanning works, and it's one of the most valious thing in their car games. Funny thing though is that Polyphony could do the same thing if they wanted, because they also use laser scanning on their stuff. Looks like it was intentional to make similar, same sequence of corners, but not with the same straight distances and corner angles.
Remember that Genki is also responsible for helping Namco with their Wangan Midnight Maximum Tune Arcade since the Wangan Midnight R (the Arcade version of Wangan Midnight PS2). Genki is specialized when it cones to scanning the Metropolitan Expressway.
I wonder if you can do a time attack run like this again (C1 Outward), but with the traffic involved (the iconic Genki's yellow traffic cars).
Btw, that is a great time attack run. It should be enough to make Shutokou Leader (Kobayashi's MCR BNR34 Skyline GT-R) appears to challenge you in Quest Mode.
Im nof very familiar with TXR Shutokou games, nor japanese highroads, but i just realized that i played part of this track hundreds of times in Gran Turismo Sport. But still, the map scale, distance between corners and all dont looks exactly the same.
@@Drift4Drifters GTs version is their own interpretation of this course
The GT one is only a fake one inspired by the actual road, this one here that was created by Genki is still the most accurate one by length and scale because it is laser scanned.
@@apophisstr6719 yeah, I know about their aknowledge related to laser scanning works, and it's one of the most valious thing in their car games.
Funny thing though is that Polyphony could do the same thing if they wanted, because they also use laser scanning on their stuff.
Looks like it was intentional to make similar, same sequence of corners, but not with the same straight distances and corner angles.
Remember that Genki is also responsible for helping Namco with their Wangan Midnight Maximum Tune Arcade since the Wangan Midnight R (the Arcade version of Wangan Midnight PS2). Genki is specialized when it cones to scanning the Metropolitan Expressway.
@@metaliczic96 yeah, I also think that would be pretty cool if Genki had help with any AAA publisher again. Namco Bandai, Konami...