250 hp alpha skill with max 3 chrages does at max 80 damage... and she need to wast this on mobility beta skill with max 3 charges and does at max 100 damage E skill that doesn't do damage Lida is brain dead, bakugo is bran dead... todoroki is brain dead... Asui is not you are definity a lower tiered player, pls use your brain and learn how to play Peace
They need to fix her gravity when she uses her A in the air. Why does she have better air movement then the girl with the ability to reduce her gravity? Her A is so floaty that she basically hovers, which means she can get perfect max distance every time she uses it. Her and Ilda are on the same tier of annoying for me. But Ilda is easier to hit so he’s not as bad.
As a froppy main I just feel like her Support capabilities are way to strong. Like others said she's probably the best support character in the game. Even though her playstyle feels like an Assassin that's supposed to wait for the right opportunity to strike, escape and rinse -n- repeat. I Find my main goals on froppy is to be the last man standing on my team. Her ability to third party fights or even just watch a fight happen from the shadows and wait till its over to quickly steal rez cards plus her instant rez makes her way to good at supporting which she wasn't even designed to do.
I remember one match we were in the last circle and it was just me as deku and a froppy. I couldnt even touch her as this fight went on for like 5 min of me chasing her as she snipes me with her tounge and runs away anytime i was able to hit her she got away and won in the end and if i ever see a froppy chasing me down especially if im low on health im just start giving up cause u can’t escape her no matter what u do
Thank you bro, people dont understand that sure she doesnt do as much damage as bakugo, but she does close enough and then her mobility range and support
The issue with froppy is she the best support in the game. She shouldn’t have the kit she does while being the best support ability, but we will see how she feels once new char in the game.
While I do think the range of her alpha need to be shorter( it’s about the same range as todo’s alpha), with characters like bakugo and all might who can melt health bars without putting someone into the invincibility state and relatively easily get away from half the roster, don’t think gutting the frog and letting projectiles be end all be all will help the game either
But froppy isn't in dire need of a nerf, as you can see most people consider her annoying rather than broken because you can actually survive her assault compared to the big three who pre nerf vanquished teams and didn't give them the option of reaching the final circle. So in my opinion leave froppy as she is if they start hitting her with a mobility nerf we might lose the charm of what made her character unique and interesting, b
Her mobility is something else but I personally think they need to adjust how the ranking system, which discourages playing characters on the lower side of damage, works. I've mad multiple games at pro 5 where I get over 40k score as Tsuyu and get as little as 300-400 points progress while my friend playing Bakugo or Deku easily get 700+ per game just because of how much damage they can rack up on downed bodies and random people. Why isn't there points rewarded for being champion, surviving to a certain phase, or even points rewarded for being a good teammate in Ibara, Cementoss and Tsuyu's case when you revive allies or Deku, Iida and All Might when you pick allies up? I'm surprised there's no damage cap for points like Apex does and even more surprised how disingenuous the rank system is where it's a matter of grinding even longer as a lower damage character to get to Ace but the top three "snipers" can get there in much less time even by playing poorly simply because they just have to drop in hot spots and shoot people constantly. Also what is your opinion of Ochako? Right now she's bugged but her grapple would put her in the same problem as Tsuyu. Edit: Do you not see a lot of Momos in your matches? I'm a Momo main and I can vouch that Momo hard counters Froppy as soon as she tries to aggro Momo due to how her alpha works (when you time the Froppy wake up you can immediately hit her while she tries to grapple away and knock her back down for a guaranteed loop until she's dead). While Froppy can still dictate the fight and choose not to aggro the Momo, unless her team deals with Momo themselves, Froppy will eventually meet a situation where she has to engage her hard counter. To an extent, Ibara also deals with her as long as she sidesteps the initial aerial Beta tongue and then Betas or Gammas in response. Another interesting interaction Froppy has that curbs her is Cementoss players can simply shoot at their feet when Froppy comes in and she trades with the pillar hitbox due to grappling into it. I'm on the fence whether nerfing her Alpha range will even do much to her (seeing how they only slightly touched the trio snipers damage and they're still oppressive due to the game's inner workings in general) and will MAYBE cost her just another Alpha shot to get away in very egregious circumstances. Nerfing her damage wouldn't do much either considering she'd still EVENTUALLY get you if that were the case. Instead, they should be doing something with other characters so they're either more in line with the upper echelon of the high tiers or fundamentally change the knockback system so Froppy risks much more dealing with close combat (if she didn't get a guaranteed knockback on her Betas OR she simply had longer cooldowns, she'd have much less leeway of pestering you until you died).
I thought down bodies no longer give damage to score card at end. That being said tank def needs to change how score is rewarded. I had to stop playing support as a solo player at pro 4 to keep climbing.
@@richardmenz3257 I don't see anything mentioning that in the first patch notes. Only thing I can think of them changing that is if they made that change from beta to official, but I've never heard anyone say otherwise.
Just a quick reminder, she has received 4 nerfs since the closed beta and you want more? Just kill her at this point... For me Tsuyu is like a dark souls Boss, at first you cry and die but in the end you will see her weakness and how to play against her !
Me when I lie and find not a single problem with my character who can literally grapple and burst 300 damage and run away with no consequence and will never be caught because she can practically fly every 5 seconds
As a Shigaraki main. I hate fighting her. Shigaraki is just unable to get good hits on her because of how much she is in the air. I personally think Tsu is an absolute counter to Shigaraki. Even if you get Tsu low, Tsu is just way to fast for Shigaraki.
Yup. Shigi is ground based and she is not. It's literally a 90/10 matchup. All you can do is drop your death pool and hope she stands in it and you can maybe get a grab or a few R2s on her to drop her quick. But no, I would never want to play shigi into her.
One team I have been enjoying is cementos, froppy, and kir. Just keep res the kir so he can keep wrecking balling a team is insane. Got my first 9k damage game as kir with this team mawahahaha.
Played against her 1 time, after she 1v3ed us. I immediately stopped playing and looked it up. She is cracked to kingdom come. I couldnt even hit her when i actually hit her. I even grabbed her and she wasnt grabbed. Wtf?!?!
Tsuyu is so broken it's insane. She has all of the mobility, all of the utility, and all of the damage potential. Her damage is too high for her to have so much mobility, invis, and long range instant rez. She is guaranteed to land 2 Beta attacks on every grapple she lands for about 280 damage at level 9 and she can spam that combo. Her beta should be a hard knockdown *every time* so that you can't combo it anymore and the beta should only have 2 charges so that Froppy can't constantly turn and burn while running with zero consequence and minimal cooldowns; she has too much pressure for a character that is meant to be support and utility primarily. Disgusting frogs.
"froppy doesn't have any hard counters in the game currently" Dabi. Denki. Kendo. Mt lady. Kirishima can literally slap her down in 2 hits or put her out of a fight with one button press and she cant touch him while he is hardened. All of them are very strong against her currently. Kendo literally makes all her junk not work and slaps her down. But because no one likes to play kendo, it's forgotten in favore of the meta heroes. Me and my friends were literally playin this game for like, 7 hours today. Not one time did we lose a game just because of an asui because we communicated and took her out fast and efficiently. I chased her down many times as Ida. It's odd he says "he just can't catch her", yet I did. Several times. And even if I didn't kill her, she could not come back and get involved in the fight and her team lost cause my 2 were better then them. This game is a team game. It's such a forgotten thing nowadays. Kirishima and kendo guarding someone makes them very hard to focus down. You can block all of frop nonsense with just her shield and if she gets too close, she eats 100 + damage clap or worse. Or a 160 damage punch from kirishima. I do believe that Asui is a bit strong. But with a coordinated team effort, she becomes useless. Everytime.
I get what your saying but she’s still fast af most people don’t have communications or friends to play with and have to party up with randoms if they die then it’s done with froppy it’s the easiest 1v3 if you know what to do
Saying its broken and top tier is so wrong, she is in a pritty good state rn but yh her Alpha should be nerfed a lil with the distance she make. The real annoying shit is that u cant escape and/or heal ur self, thats it; if u dont play dead picks like Dabi, Compress or Kendo and lose to her its a U problem, not her being too op. This is not an opinion, its a fact and a reality check.
250 hp
alpha skill with max 3 chrages does at max 80 damage... and she need to wast this on mobility
beta skill with max 3 charges and does at max 100 damage
E skill that doesn't do damage
Lida is brain dead, bakugo is bran dead... todoroki is brain dead... Asui is not
you are definity a lower tiered player, pls use your brain and learn how to play
Peace
Found the asui main.
Real shit@@valkyrjaultrarumble
Disagree with you on asui but everything else is true
Her and ALL MIGHT definitely best mobility, but she is one shot to most especially with low shield. Now ground characters? Y’all toast😂
80 damage but can combo it into 2 b quirks for a quick 300 burst. Yeah she does no damage you right g
They need to fix her gravity when she uses her A in the air. Why does she have better air movement then the girl with the ability to reduce her gravity? Her A is so floaty that she basically hovers, which means she can get perfect max distance every time she uses it. Her and Ilda are on the same tier of annoying for me. But Ilda is easier to hit so he’s not as bad.
I been chasing these frogs everywhere but they have too much mobility
As a froppy main I just feel like her Support capabilities are way to strong. Like others said she's probably the best support character in the game. Even though her playstyle feels like an Assassin that's supposed to wait for the right opportunity to strike, escape and rinse -n- repeat. I Find my main goals on froppy is to be the last man standing on my team. Her ability to third party fights or even just watch a fight happen from the shadows and wait till its over to quickly steal rez cards plus her instant rez makes her way to good at supporting which she wasn't even designed to do.
Fr all my loses have been against her…
I often have little trouble finding, tracking and killing Asui on my own.
It’s because I’m an Asui player.
I remember one match we were in the last circle and it was just me as deku and a froppy. I couldnt even touch her as this fight went on for like 5 min of me chasing her as she snipes me with her tounge and runs away anytime i was able to hit her she got away and won in the end and if i ever see a froppy chasing me down especially if im low on health im just start giving up cause u can’t escape her no matter what u do
Thank you bro, people dont understand that sure she doesnt do as much damage as bakugo, but she does close enough and then her mobility range and support
The issue with froppy is she the best support in the game. She shouldn’t have the kit she does while being the best support ability, but we will see how she feels once new char in the game.
While I do think the range of her alpha need to be shorter( it’s about the same range as todo’s alpha), with characters like bakugo and all might who can melt health bars without putting someone into the invincibility state and relatively easily get away from half the roster, don’t think gutting the frog and letting projectiles be end all be all will help the game either
Lol she's using odm gear 😂😂
But froppy isn't in dire need of a nerf, as you can see most people consider her annoying rather than broken because you can actually survive her assault compared to the big three who pre nerf vanquished teams and didn't give them the option of reaching the final circle. So in my opinion leave froppy as she is if they start hitting her with a mobility nerf we might lose the charm of what made her character unique and interesting, b
The only thing I find bothersome is the revive, other than that the match up is very predictable and easy to win for me at least
She can escape by jumping, hide with invisibility and can damage, yeah so not broken...
She is S+ top tier in both PC and Console
Her mobility is something else but I personally think they need to adjust how the ranking system, which discourages playing characters on the lower side of damage, works. I've mad multiple games at pro 5 where I get over 40k score as Tsuyu and get as little as 300-400 points progress while my friend playing Bakugo or Deku easily get 700+ per game just because of how much damage they can rack up on downed bodies and random people. Why isn't there points rewarded for being champion, surviving to a certain phase, or even points rewarded for being a good teammate in Ibara, Cementoss and Tsuyu's case when you revive allies or Deku, Iida and All Might when you pick allies up? I'm surprised there's no damage cap for points like Apex does and even more surprised how disingenuous the rank system is where it's a matter of grinding even longer as a lower damage character to get to Ace but the top three "snipers" can get there in much less time even by playing poorly simply because they just have to drop in hot spots and shoot people constantly. Also what is your opinion of Ochako? Right now she's bugged but her grapple would put her in the same problem as Tsuyu.
Edit: Do you not see a lot of Momos in your matches? I'm a Momo main and I can vouch that Momo hard counters Froppy as soon as she tries to aggro Momo due to how her alpha works (when you time the Froppy wake up you can immediately hit her while she tries to grapple away and knock her back down for a guaranteed loop until she's dead). While Froppy can still dictate the fight and choose not to aggro the Momo, unless her team deals with Momo themselves, Froppy will eventually meet a situation where she has to engage her hard counter. To an extent, Ibara also deals with her as long as she sidesteps the initial aerial Beta tongue and then Betas or Gammas in response. Another interesting interaction Froppy has that curbs her is Cementoss players can simply shoot at their feet when Froppy comes in and she trades with the pillar hitbox due to grappling into it. I'm on the fence whether nerfing her Alpha range will even do much to her (seeing how they only slightly touched the trio snipers damage and they're still oppressive due to the game's inner workings in general) and will MAYBE cost her just another Alpha shot to get away in very egregious circumstances. Nerfing her damage wouldn't do much either considering she'd still EVENTUALLY get you if that were the case. Instead, they should be doing something with other characters so they're either more in line with the upper echelon of the high tiers or fundamentally change the knockback system so Froppy risks much more dealing with close combat (if she didn't get a guaranteed knockback on her Betas OR she simply had longer cooldowns, she'd have much less leeway of pestering you until you died).
I thought down bodies no longer give damage to score card at end. That being said tank def needs to change how score is rewarded. I had to stop playing support as a solo player at pro 4 to keep climbing.
@@richardmenz3257 I don't see anything mentioning that in the first patch notes. Only thing I can think of them changing that is if they made that change from beta to official, but I've never heard anyone say otherwise.
they removed between the beta and release I thought. So it was never part of official release.@@Verivini
As a asui main will say i understand a lil nerf lol 😂
Adjust the movement a lil But MFs trying to make her unplayable nahhh 😅
My bias, gut her ass. Tired of her, BUT realistically ye she just needs a nerf to mobility. Shes wayyyy too agile.
Just a quick reminder, she has received 4 nerfs since the closed beta and you want more? Just kill her at this point...
For me Tsuyu is like a dark souls Boss, at first you cry and die but in the end you will see her weakness and how to play against her !
Me when I lie and find not a single problem with my character who can literally grapple and burst 300 damage and run away with no consequence and will never be caught because she can practically fly every 5 seconds
As a Shigaraki main. I hate fighting her. Shigaraki is just unable to get good hits on her because of how much she is in the air. I personally think Tsu is an absolute counter to Shigaraki. Even if you get Tsu low, Tsu is just way to fast for Shigaraki.
Yup. Shigi is ground based and she is not. It's literally a 90/10 matchup. All you can do is drop your death pool and hope she stands in it and you can maybe get a grab or a few R2s on her to drop her quick. But no, I would never want to play shigi into her.
Yea that match up is complete ass for him 😭
just wait when new character drop
One team I have been enjoying is cementos, froppy, and kir. Just keep res the kir so he can keep wrecking balling a team is insane. Got my first 9k damage game as kir with this team mawahahaha.
Came back to comment on this vid, bro I made a reddit post called "Nerf the damn froppy" holy shit bro these people are so dumh
Played against her 1 time, after she 1v3ed us. I immediately stopped playing and looked it up. She is cracked to kingdom come. I couldnt even hit her when i actually hit her. I even grabbed her and she wasnt grabbed. Wtf?!?!
Tsuyu is so broken it's insane. She has all of the mobility, all of the utility, and all of the damage potential. Her damage is too high for her to have so much mobility, invis, and long range instant rez. She is guaranteed to land 2 Beta attacks on every grapple she lands for about 280 damage at level 9 and she can spam that combo. Her beta should be a hard knockdown *every time* so that you can't combo it anymore and the beta should only have 2 charges so that Froppy can't constantly turn and burn while running with zero consequence and minimal cooldowns; she has too much pressure for a character that is meant to be support and utility primarily. Disgusting frogs.
"froppy doesn't have any hard counters in the game currently"
Dabi. Denki. Kendo. Mt lady. Kirishima can literally slap her down in 2 hits or put her out of a fight with one button press and she cant touch him while he is hardened.
All of them are very strong against her currently. Kendo literally makes all her junk not work and slaps her down. But because no one likes to play kendo, it's forgotten in favore of the meta heroes.
Me and my friends were literally playin this game for like, 7 hours today. Not one time did we lose a game just because of an asui because we communicated and took her out fast and efficiently. I chased her down many times as Ida. It's odd he says "he just can't catch her", yet I did. Several times. And even if I didn't kill her, she could not come back and get involved in the fight and her team lost cause my 2 were better then them.
This game is a team game. It's such a forgotten thing nowadays. Kirishima and kendo guarding someone makes them very hard to focus down. You can block all of frop nonsense with just her shield and if she gets too close, she eats 100 + damage clap or worse. Or a 160 damage punch from kirishima.
I do believe that Asui is a bit strong. But with a coordinated team effort, she becomes useless. Everytime.
I get what your saying but she’s still fast af most people don’t have communications or friends to play with and have to party up with randoms if they die then it’s done with froppy it’s the easiest 1v3 if you know what to do
100% the most broken hero
All might and bakugo are better
Asui mains🤮
Needs a nerf asap
Saying its broken and top tier is so wrong, she is in a pritty good state rn but yh her Alpha should be nerfed a lil with the distance she make. The real annoying shit is that u cant escape and/or heal ur self, thats it; if u dont play dead picks like Dabi, Compress or Kendo and lose to her its a U problem, not her being too op. This is not an opinion, its a fact and a reality check.
No that's an opinion and one that many high level players disagree with.
Hey, Ace here. Frog is op. Have a nice day.
My guy really woke up and started stating his opinions as "facts" lmao, even ur grandma knows she's op bro stop the 🧢
@@Niklas.Kirchnera lil op yall dragging it 😅 all might and bakugo still best in game
No way you're saying All Might is on the same tier as Bakugo@@reversedemigah822
i will never play this game again until they balance the game,im a ace iida now
Maybe with Aizawa it will get better but yeah still, she needs a nerf.
Not even she’s gonna get out of his line of sight easily nerf her plzz 😭