for anyone reading this: Always watch the tutorial 1 time without building anything, it's easier to follow it later on and that way you can see if there are some corrections the builders made
TIP: if you haven't found slimes for a sticky piston, you use regular pistons with sand. It will still push upwards, and as the sand is affected by gravity, it will also let the villager drop when the lever de-activates. Amazing design! I tried it with Blackstone and Acacia planks (i know, but trust me in this one....) and it looks quite nice. Thanks, Shulkercraft!
for anyone who are still confuse, this build no longer required repeater, because it already been replaced by redstone. destroy 1 block under the leaver and put the redstone and put back the block above the redstone. and it means, you need to change height from 8 to 9 block. the total block also will be a little bit different because it will need restructure on the second floor. if you dont want any headache, i suggest only build first floor and create another trading hall for second floor replacement. seriously, it is a headache as it will look ugly
@@Anton-pthey wouldn’t die anyways lol. But you can also just make villagers stand on extended piston. Then un extend so he will drop down 1 and get turned
To anyone building this in 2024!* The lever/repeater/sticky piston/trapdoor is broken; the repeater now affects the trapdoor, instead of the piston. I fixed this on my build by simply mining out one block below the lever and adding a redstone dust! *EDIT* *To get this working on the second floor, I simply built it up one block/layer taller than in the video* Hope this helps anyone having trouble! And thanks Shulkercraft for all your incredible work!!
Thank you, but I noriced the zombie wont attack the villager i want him to attack. He seems to be Stuck on a different villager even if i hop in his Chamber and Hit him i wont get him unstuck, someone with an idea to fix that?
@dotfragx7467 Oh my gosh, I just realized it's like this for me too! They worked fine for a while, but they have definitely chosen a favorite 😅 I'll mess with it and hopefully I cab figure something out!
For those on Bedrock: Put redstone dust on the block under the lever and move the repeater down 1 block, this will stop the trapdoor opening. Downside: You will need to move the top floor up an additional block.
Pro tip: Build this away from your base, just far enough that the hall is out of your render and simulation distance. Otherwise, the villagers may lag your game. Most helpful when playing on an SMP.
@@taifurM786 bro villager trading hall complety same for Java as well as bedrock ( MCPE FOR MOBILE ALSO ).... So u can definitely use this design if u want 😉... And one more thing is that if u cure 1 villager every villager will give a offer
15:35 Usefull tip: Put the trap-door on a profession block from the inside, so you can: 1) Zone villager, so he can't get out, when you "rolling" his 1st lvl trade; 2) You can close him, when you done, and even zombies and pillagers can't hurt them, because they won't see them behind closed window.
To make the room slightly neater, use redstone torches instead of repeaters. This way the default piston position is powered (extended) and you only need the lever to lower the villager during the zombification stage
Btw guys if your building this on bedrock the red stone is slightly different. Instead of repeater just have normal red stone dust and instead of trapdoor have a spruce slab.
Shulkercraft has to be the the best mc tutorial channel in RUclips. All the items needed are given, easy to follow tutorials, time stamps, and amazing music!
Trapping the zombies is easier than placing the villagers. I did it recently and it's a pain😢. Zombies will follow you until you are in their range and not distract by any other mobs like villagers. Villagers will give you 1 emerald trade after getting cured for 4 times.
OKAY! PRO TIP - If you are having trouble with your zombie attacking villagers behind lecterns - go ahead and replace the floor the zombie is on with slabs, which will lower him by 1/2 a block - for some reason this works and clears his pathing to the villager. Villagers will still be trapped and zombie will travel around as normal. Not sure if this is a 1.18 thing but it's working great now. **EDIT! The situation I was experiencing was due to me building this for practice in *creative mode* - I could not get the zombie to aggro onto the correct villager because it could not aggro me, the player, as I was not a target in creative mode. Once I turned on survival mode, the zombie would lose aggro on a villager (likely across the room) and aggro onto me, then once it lost aggro on me, it would target the next closest villager, which is very often your intended target. Lowering the zombie helped it not be able to see the far away villagers and aggro the closer villagers better in creative. Apologies, I didn't realize this until I started a new world and built this again but in survival.
having this issue aswell. finally got my desired trade, and bring in the zombie, just to have him kill the villagers. i tried replacing the zombie's floor with slabs with no luck. any solution? (bedrock)
@@JustAddGarlic If your villagers are dying you need to check what difficulty you're playing on - on easy/normal the villager only has a 50% chance to turn into a zombie villager. Turn the difficulty to hard so they turn into a zombie - I'm also doing an edit to this original comment. See above.
TIP: In Java 1.18.2, the trapdoor flips up when flicking the lever, to fix this, use redstone dust instead of a redstone repeater and right click the dust once. Edit: This hasn't changed in 1.19, 1.20, and it probably never will for many updates to come. :)
This was absolutely perfect for my 1.19 Bedrock Solo World, cheap AND aesthetically pleasing. I changed the design in relation to a comment below that said I should put the repeater 1 block lower than you suggest, while increasing the too floor up by 1 block. I also changed the decoration slightly. Thanks a lot @ShulkerCraft
This was super easy to build, the hardest part was actually getting the villagers to have the right enchants. Here's the list of enchants that I gave each of my 26 villagers: Impaling 5 Loyalty 3 Fire aspect 2 Punch 2 Respiration 3 Protection 4 Fortune 3 Sweeping edge 3 Silk touch Frost Walker 2 Power 5 Efficiency 5 Infinity Sharpness 5 Channeling Knockback 2 Looting 3 Smite 5 Flame Riptide 3 Feather falling 4 Thorns 3 Mending Aqua Affinity Unbreaking 3 Depth strider 3
Love love love this tutorial! I have never seen someone use areal camera angles weather from up high, top down or head on, its always been very limited and by god does it make all the difference in the world. If it's not a thing or you havent started a trend -yet- you definitely will! The transitions were super smooth, and you slowed the pace down and held the camera still when viewers needed to see more details. Even the sped up footage helps you understand exactly why and where every block is placed. 10/10 video! I can confidently say that I did not have to rewind this video once to understand what's going on, I look forward to future videos from this channel! Even though this was a relatively straightforward build, you showcased the build from top to bottom with deliberate and clean editing, without rushing or leaving anything out. You my friend, have some talent in your hands! Great blocking 🎥
I did a block-by-block tutorial of this and ended up with two extra villagers in the middle of my top floor. I came looking for Copper and found GOLD!!!!!!! Thank you Shulkercraft, you da man, boss
Hey, guys break the block next to the villagers so they can see each other and then place a bottom slab. This way once you trade a lot or heal villagers they actually tell other villagers(as long as they can see each other) and the other villagers reduce their prices. The bottom slab is there so the zombie villagers can't attack the normal villagers.
It took me a week of 2 hours of daily playing to complete this Day 1: Collecting material Day 2: Clearing the area out(I built it underground because had no mountain nearby) Day 3: Making the build Day 4: Completing the build and getting some villagers in Day 5: Getting rest villagers in Day 6: Getting the trades I want Day 7: Getting the zombies in and completing other minor details
Quick small tips for those who don't have nametags, you can throw something pickable to the zombie (a block of dirt, sword, etc...) if he picks it up he won't despawn. Quite helpful if you want to make a iron farm at the beginning of your world and you don't have a nametag yet
1:14 Thats why i love shulkercraft. He counts the blocks in cam and says count 14 and place on the 15th. I hate tutorials where they just say 15 blocks und you dont know IT you habe to leave a 15 block gap or if the 1. And 15. Block need to bee the start and ending blocks or mabe only the first or the fifteenth and a 14 block gap.
1.18.1 java. The lever flaps the trapdoor on the sticky piston, which causes the villager to phase through the piston. With a half slab instead of a trap door, the villager only phases through the half slab when it is up, instead of the entire piston. He stands on top of the slab when it is down. The zombie can reach him when it is down.
Just a quick tip: if you are struggling for name tags (e.g. you are early game) then you should be able to drop the zombie a tool to prevent it from despawning - wooden shovels are especially cheap at 2 wood each, so you only need 3 logs extra and you can save lots
For bedrock players make sure that you put the repeater right beside the piston otherwise it will not work for bedrock also to make that work put the liver 1 blockdown
Great video Shulkercraft! Just wondering if adding slabs instead of the note blocks will allow gossip and get better trades quicker? Not sure if that is needed but just an idea :)
@@MinecrafttTiger yea but that's not his point. If you replace the noteblocks with bottom slabs the villagers can gossip and if u heal one or trade a lot with one villager, it'll tell the others and they'll also reduce their prices. But if u kill a villager like that, then the other villagers will see it and increase their prices so makesure u block it up if ur disposing a useless villager...
So I had to adapt to the comment for Bedrock users even on Java because the trap door opened and closed whenever activating the piston. So fix was to elevate the 2nd floor so there's now 2 layers of Stone Brick blocks and an additional set of stairs overall extending the entry by 1 block. I also extended the posts up by 1 block as well so instead of the "2 logs 1 note block 1 log" it'd be 3 log, noteblock, 1 log. You also get a choice of block for whatever you want it to be for lowering and bringing back up the villager. This opens up possibility to people not super far into the game to start out with regular pistons and use colored concrete powder, or sand/any block that wants to fall because gravity. To summarize, I added a level upstairs and dug down a level for the pistons on the ground. Replace all repeaters with a redstone torch attached to the block of the lever. Below the redstone torch add some redstone dust. Thus keeping the piston active until lever flicked. Add any block desired instead of trap door BUT (I forgot to add) you absolutely NEED to add a trap door on the block when the piston is down. (This will allow the zombie to still attack the villager without letting the villager run around after turning.) Sand/concrete powder/gravel if uses REGULAR pistons. Sticky pistons use any block desired. Also then adjust the pillars on the upper level to fit aesthetic. Hope this helps someone! If people message me or enough people need further help I can make a quick video of maybe like 30 seconds with approval of @shulkercraft
I am making one recently not finished yet... currently it has 23 villagers mostly librarains with wonderful trades and that's one level...I would like to build a few more layers This video was helpful as it gave me more inspiration and motivation to keep going Thanks 💖
I make this trading Hall and it's absolutely very amazing , I scam villagers , and I am able to make a emeral beacon in just a week and still have many left , I recommend you to buil this , works fine in 1.17
I figured out the problem with them not restocking. Similar to what Chika Libuku said in a previous comment it has to do with the workstation. However it doesn't HAVE to be next to them, it does however work like that too if you want to move the location of the workstation. What is happening is when you zombify a villager & cure them they are disconnecting from their workstation in front of them & reconnecting to a new one. It might not ALWAYS be the one in front of them, even IF another villager is attached to one for whatever reason (Guessing it's a bug). Best thing to do is place a fence above every workstation & then destroy them all (the workstations) & replace them one by one. What I did was place the fences on top of each workstation, break all the workstations, then replaced the spot I broke the workstation from with another fence & then broke all the top fences. Seeing the particle effect can be a bit hard through the fences. After that just place each workstation one at a time within the area & look around for which one is attaching to it. Keep breaking it & replacing it till you find the villager it's attaching to. It will be the same villager every-time until you place a 2nd workstation without breaking the 1st one you placed. Once you find the villager, place a fence on top of the bottom fence, break the bottom fence & then put that workstation in front of them & they'll attach to that indefinitely, rinse and repeat. Just make sure you do this AFTER you've turned them all to zombies & cured them or you'll have to keep doing it & that will get annoying xD
the videos you make are by far the most enjoyable tutorials for minecraft. Relaxing music with good video editing and easy steps. Well done and keep up the good work ;)
Hi there, so I realized after a lot of trial and error that the lectern has to be facing the villager to restock. They don’t need beds or anything, you just need to face the lectern towards the villager. Thought I should comment in case anyone was having the same issue.
I’ve made a different farm by logical geek boy, and was able to save potions by turning three villagers into zombies, and throwing the potion at the one in the middle, then feeding all of the golden apples. There were slabs in between each villager but I’m not sure if that’s needed to make this possible
If anyone is gonna build a trading hall PLEASE DONT DO THIS this is terrible advice and it just becomes more burdensome when all of them turn themselves back into zombies. Even moving them away from each other is a pain so just craft an extra weakness pot it isnt that hard.
very useful tip if ur zombie isnt attacking villanger on 1 side build a wall to block line of sight from other side of room they are aggroing to other villagers opposite sides
For the trap door issue on bedrock 1.19 using a redstone torch instead on the repeater and placing redstone dust beneath the lever will make the piston activate without the trapdoor flipping up.
When you are moving the villagers into their chambers you should use slabs because you can crouch under them but they can't escape. Edit:You can use trapdoor too.
I REALLY recommend placing another trapdoor below the chests and above the lecterns (just shift click them under each chest) This will prevent the villagers potentially being punch-boosted onto the lecterns when hit by the zombies.
For those on bedrock edition: the entire upstairs needs to be up one more level so that you can take the Redstone repeaters away and use Redstone dust another block below the lever to the sticky piston. The repeater only lifts the trapdoor in bedrock. Also I replaced the chests with just more spruce log because the chests don't work with the slabs on top I put 2 chests under the stairs on each side instead. Last I have to say the more I look at this build the more I find wrong with it in bedrock, the zombies vs villager death rate, not attacking the zombie before you put him in so he focuses the villager, or do we even need the zombies in the back after you've turned everyone. Please do your research before building this in bedrock.
I'd like to now add that in bedrock the pistons and Redstone is ultimately useless the levers don't reroll the villagers so you have to manually remove the job block and replace it for job roll. Also I just learned that stairs work better on each side of the front of each pillar in front of the villagers so xp doesn't get trapped. Still refining this build but this video deserves credit for major inspiration.
I love your videos, always so precise and easy to follow. ❤ Just a tip for anyone building this in survival, after you dig the cave out switch your beacon to a jump boost to make block placing and getting around really easy.
No you can still make villagers into zombie villagers in normal mode but they just have a chance of dying but in hard mode they will always become zombie villagers 👍
The design is amazing, though there is one problem. When you activate the lever and extend the piston, the trapdoor gets powered and for one second it opens, but then it closes again. This causes, at least for what regards players, to kinda glitch into the piston arm and not gen pushed up. To fix it, just replace the repeater with a redstone dust in dot mode (right click it after you have placed it). Also I don't know why this happens in my server but it does happen to ShulkerCraft, kinda weird
@@untitledvoid2576 if the redstone dust is in the dot mode it does not power the trapdoor in any way, so it is impossible. Maybe you play in a version before 1.16?
Pro tip: place redstone torches on the sides of the blocks with the levers on them instead of using repeaters. This way, you can remove the levers and the stations will still be up. Plus, it's cheaper!
UPDATE: IF YOUR VILLAGERS ARE NOT RESTOCKING THAT MEANS THEY ARE NOT ATTACHED TO A BED. GET UR VILLAGERS OUT OF THEIR SPACE, MAKE A BOX FOR THEM, GIVE THEM A BED AND GIVE THEM THEIR WORKBENCH (NOT IN THEIR AREA, IN THE BOX), LOCK IN ANY TRADE AND THEN PUT THEM BACK INSIDE THEIR SPACE. AFTER HE'S IN, REMOVE THE BED AND REMOVE THE EXTRA WORKBENCH AND UR PROBLEM IS SOLVED!!
Villager: wow fancy trading hall you have here. Me and my brethrens are allow to stay here? Well I appreciate that good sir. Steve:How much you selling for? Villager:22 emeralds good sir Steve:That far to high Villager:all prices are final. I'm sure U'll be able to afford Steve:pulls lever Villager:Woah! I must say I was not expecting a mini roller coaster ri-AHHHH! IS THAT A F***KING ZOMBIE!!! AHHHHHH!!! dies* Steve:Splashes him and feeds him golden apple Village:suffers immense seizure, comes back to life* My word. What sick twisted game is this?! Steve:How much you selling for? Villager: clears throat* 13 emeralds. All prices are final Steve:Pulls Lever* Villager: NOO!! PLEASE!!
still a good build for 1.21, but i think its probably worth it to just kill the zombies once everyone is infected due to the nerf. you also dont need a mountain, just add 1 to the length of the sides and a couple on the height.
i tried this in creative and still didn't get all the right enchantments after 2 hours. wow i don't know how it's possible to get the best enchantments on survival.
You just have to keep resetting one villagers trades (break and replace lectern) at a time until it’s the book you want. Then lock it in and commence the turning/curing process. (Hard mode so it’s 100% turn rate) It can take a while, but every best enchant is possible for 1 emerald and 1 book. I’ve done it multiple times, it’s just a grind. I recommend doing it only in your survival world so you don’t have to repeat the entire process after getting it in creative
THIS DOESNT WORK ON BEDROCK. Do to the redstone being different, the piston isn't powered by the repeater. Even if I run the redstone underneath I don't have enough room to do that on top as well. If you want to do this on bedrock, zombify and cure the villagers before you put them in.
@@KrishPatel-bh9hf it still powers the trap door itself edit: I just tried it and it powers the piston and the trapdoor aswell. If the trap door isn't necessary then you can do it like the video
Awesome build. Ran into an issue with zombies locking in on villagers that weren't in their area which made it so they were attacking villagers. Added a trap door under each chest and seems to have fixes it
Great video. Have to ask before I build it, but in survival won’t zombies be able to attack the villagers through the single space above the lectern? Or is that just part of its maintenance considering its not too hard to periodically heal them?
First video I’ve ever seen, me and this guy have a very similar building style and use similar pallets but I never would have thought to use the note blocks as an accent. Cool build
Or you could just find an extra and go to end cities because just like that I got over 3-4 stacks of shoulder shells in 1 hour by killing them(with looting 3)
Tip: if you don't have acces to nametags yet, look for zombies that can pick up items. they can't despawn either Edit: You can also give the zombie an axe to make the converting process faster
for anyone reading this: Always watch the tutorial 1 time without building anything, it's easier to follow it later on and that way you can see if there are some corrections the builders made
Thanks, awesome tip
Thanks
yeah its what i usually do xd
@@cgguto ا
Good man
I like how he considered villagers as a material to build this hall xD
Lol same
Bcz you can’t complete the hall without them means that’s not a villager trading hall if theirs no villager..
@@evolut1on24 joe
@@hal_ved6414 who
@@ciriakk. Joe biden, Joe weller, Joe exotic, Joe rogan, Joe louis, Joe lyons, Joe lara, Joe lycett
Every item needed sorted into items and stacks
Stone bricks: 4 stacks and 28 items
Spruce logs: 3 stacks and 56 items
Spruce planks: 3 stacks and 32 items
Temporary block: 1 stack and 0 items
Spruce trapdoor: 0 stacks and 52 items
Note blocks: 0 stacks and 32 items
Spruce fences: 0 stacks and 32 items
Stone brick stairs: 0 stacks and 27 items
Villagers: 0 stacks and 26 items
Oak signs: 0 stacks and 26 items
Chest: 0 stacks and 26 items
Lever: 0 stacks and 26 items
Lectern/ villager profession blocks: 0 stacks and 26 items
Redstone repeater: 0 stacks and 26 items
Sticky piston: 0 stacks and 26 items
Torch: 0 stacks and 18 items
Anvil: 0 stacks and 12 items
Name tags: 0 stacks and 6 items
Zombies: 0 stacks and 6 items
Ily
Thx u soo much bro
aaahh yes the stacks of villagers and zombies thx so much I couldn't figure out how many of them I need
You are the boss!
What are the note blocks used for
TIP: if you haven't found slimes for a sticky piston, you use regular pistons with sand. It will still push upwards, and as the sand is affected by gravity, it will also let the villager drop when the lever de-activates.
Amazing design! I tried it with Blackstone and Acacia planks (i know, but trust me in this one....) and it looks quite nice. Thanks, Shulkercraft!
ily. I didn't think anyone thought of slime as a bother but me lol.
for anyone who are still confuse, this build no longer required repeater, because it already been replaced by redstone. destroy 1 block under the leaver and put the redstone and put back the block above the redstone. and it means, you need to change height from 8 to 9 block. the total block also will be a little bit different because it will need restructure on the second floor. if you dont want any headache, i suggest only build first floor and create another trading hall for second floor replacement. seriously, it is a headache as it will look ugly
bro i made a whole ass slime farm just for this and now i read this comment 😭😭
WARNING: Don't do this, I tried it and it sometimes pushes the villager into the zombie area and they die...
@@Anton-pthey wouldn’t die anyways lol. But you can also just make villagers stand on extended piston. Then un extend so he will drop down 1 and get turned
Absolute legend for doing everything in legit survival, unlike some other youtubers. Definitely gonna use this someday, great work man.
Thanks a lot 😊
@@Shulkercraft i remember house build tutorial in creative 😭
@@Blizzard069 most of them are in survival
@@Shulkercraft can i replace spruce logs with other block? Like wood planks, or quartz
@@megaxind16 yes, he did it just for the looks of the hall.
To anyone building this in 2024!*
The lever/repeater/sticky piston/trapdoor is broken; the repeater now affects the trapdoor, instead of the piston.
I fixed this on my build by simply mining out one block below the lever and adding a redstone dust!
*EDIT*
*To get this working on the second floor, I simply built it up one block/layer taller than in the video*
Hope this helps anyone having trouble!
And thanks Shulkercraft for all your incredible work!!
Thank you!
Thanks man
Life saver
Thank you, but I noriced the zombie wont attack the villager i want him to attack. He seems to be Stuck on a different villager even if i hop in his Chamber and Hit him i wont get him unstuck, someone with an idea to fix that?
@dotfragx7467 Oh my gosh, I just realized it's like this for me too! They worked fine for a while, but they have definitely chosen a favorite 😅 I'll mess with it and hopefully I cab figure something out!
For those on Bedrock: Put redstone dust on the block under the lever and move the repeater down 1 block, this will stop the trapdoor opening.
Downside: You will need to move the top floor up an additional block.
What do you mean by hte top floor?
@@jambo6683 the second level that the stairs go up to.
@@kjono4611 do i need to make it 2 additional blocks higher because the place where i am meant to put restone in has a trap door beneath it
@@jambo6683 put a slap, it works too
@@rolavazquez3491 Do you mean to put a slab instead of the trapdoor?
"Found a mountain and mine it"
(Ultimate storage room flashback)
XD
Oh god not again
ong
i thought that too
Is this trading hall safe during raids
Pro tip: Build this away from your base, just far enough that the hall is out of your render and simulation distance. Otherwise, the villagers may lag your game. Most helpful when playing on an SMP.
It was very helpful!
If you place magma block under the profession stand, there won't be any lag
@@ShadowRavenclaw why is this?
@@username46839 it disables their ability to move around other than refilling trades and sleeping
@@ShadowRavenclaw thank you
These guys literally came to youtube randomly and started making aweasome tutorials, its just so simple to understand, keep the hard work!
I just started building a trading hall this morning and was looking for a good tutorial. Even though I'm on Bedrock the general layout will work.
thats great
will It work in bedrock or MCPE?🙏
@@taifurM786 bro villager trading hall complety same for Java as well as bedrock ( MCPE FOR MOBILE ALSO ).... So u can definitely use this design if u want 😉... And one more thing is that if u cure 1 villager every villager will give a offer
Thank you bro this comment saved me so much time lol
i feel bad for you guys
15:35
Usefull tip:
Put the trap-door on a profession block from the inside, so you can: 1) Zone villager, so he can't get out, when you "rolling" his 1st lvl trade; 2) You can close him, when you done, and even zombies and pillagers can't hurt them, because they won't see them behind closed window.
Thanks for the info!:)
Very good tip👌🏼
it's also useful for protect them during raids
you dont understand just how much i appreciate the part where you fill all the gaps behind the walls
Etho approves
When you decided to build a trading hall and this just came up
same
Yes same
Looks like there's a lot of us wanting to build one getting this
Same XD
yes
For anyone building this in 1.19 and having the trapdoor open replace the repeater with a redstone dust and make sure to click on it to make a dot
Love u
boss
king
THX maan
The trap door opens when the piston fires and stays in the open position when lever is turned off
To make the room slightly neater, use redstone torches instead of repeaters. This way the default piston position is powered (extended) and you only need the lever to lower the villager during the zombification stage
@Basil Wallace would you just be putting a redstone torch instead of a repeater at every block OP put one down?
@@jenniferpark1898 yeah
Or put Redstone dust 1 block down of the lever and put the repeater 1 More block down
omg thank you so much lol
When I do this, the lever placement from the video doesn't move the pistons anymore. Am I missing something?
His trading hall: so organized, and attractive
My trading hall: looks like a box 📦
Minee too. But it is super efficient
I have a shulker of emerald blocks coz of it
@@palashvaishya8825 yaa it's worth it!
@@palashvaishya8825 Raysworks raid farm: Allow me to introduce myself
my trading hall is like a huge 1 house with different types of wood but it works perfectly fine
Btw guys if your building this on bedrock the red stone is slightly different. Instead of repeater just have normal red stone dust and instead of trapdoor have a spruce slab.
Thank you so much
You’re the best!!!
:)
slab on the sticky piston? or behind the chest?
@@gabefilsinger2602 on the piston
Shulkercraft has to be the the best mc tutorial channel in RUclips. All the items needed are given, easy to follow tutorials, time stamps, and amazing music!
yeah and all they do is copy builds and not give enough credit
When you know it will take you more time trapping the zombies than building the trading hall
Let alone moving the villagers
true
It's actually easy, just make a hole that's not lit and in the night mobs are gonna spawn just name the zombies and kill the rest.
Trollolololololllll
Trapping the zombies is easier than placing the villagers. I did it recently and it's a pain😢. Zombies will follow you until you are in their range and not distract by any other mobs like villagers. Villagers will give you 1 emerald trade after getting cured for 4 times.
OKAY! PRO TIP - If you are having trouble with your zombie attacking villagers behind lecterns - go ahead and replace the floor the zombie is on with slabs, which will lower him by 1/2 a block - for some reason this works and clears his pathing to the villager. Villagers will still be trapped and zombie will travel around as normal. Not sure if this is a 1.18 thing but it's working great now.
**EDIT! The situation I was experiencing was due to me building this for practice in *creative mode* - I could not get the zombie to aggro onto the correct villager because it could not aggro me, the player, as I was not a target in creative mode. Once I turned on survival mode, the zombie would lose aggro on a villager (likely across the room) and aggro onto me, then once it lost aggro on me, it would target the next closest villager, which is very often your intended target. Lowering the zombie helped it not be able to see the far away villagers and aggro the closer villagers better in creative. Apologies, I didn't realize this until I started a new world and built this again but in survival.
what i dont understand
I did it and it is better, but for some reason my villagers are still getting attacked from time to time..
Does somebody know how to fix it?
having this issue aswell. finally got my desired trade, and bring in the zombie, just to have him kill the villagers. i tried replacing the zombie's floor with slabs with no luck. any solution? (bedrock)
@@JustAddGarlic If your villagers are dying you need to check what difficulty you're playing on - on easy/normal the villager only has a 50% chance to turn into a zombie villager. Turn the difficulty to hard so they turn into a zombie - I'm also doing an edit to this original comment. See above.
My villagers are getting attacked through the ground
This is crazy, I legit was just looking for one of these
same lol
Same
i just build but with around 40 villager
Yep
Same
TIP: In Java 1.18.2, the trapdoor flips up when flicking the lever, to fix this, use redstone dust instead of a redstone repeater and right click the dust once.
Edit: This hasn't changed in 1.19, 1.20, and it probably never will for many updates to come. :)
Thx for ur help bro 😁
Pin this, it's the best solution here for that issue
Came here for just this fix, thanks mate
Didn't know this was an issue but thanks
👍
This was absolutely perfect for my 1.19 Bedrock Solo World, cheap AND aesthetically pleasing. I changed the design in relation to a comment below that said I should put the repeater 1 block lower than you suggest, while increasing the too floor up by 1 block. I also changed the decoration slightly. Thanks a lot @ShulkerCraft
The zombie is able to hit me through the trapdoor can u help me
@@jujubi23 replace the trapdoor with a slab and replace the blocks under the zombie with a bottom slab
Noice gonna make it in my survival multiplayer world with my classmates
Can I join your smp faix cord
my classmates are dumb 😂😂😂
@@RookieBoyop ooo
I’m gonna build this in my 200 by 200 world with friends
i had a world with my classmates but it escalated into a massive war
To anyone building this in 1.20.2+, you can only infect and cure villagers once and if you do it a second time it won’t have any effect
This was super easy to build, the hardest part was actually getting the villagers to have the right enchants. Here's the list of enchants that I gave each of my 26 villagers:
Impaling 5
Loyalty 3
Fire aspect 2
Punch 2
Respiration 3
Protection 4
Fortune 3
Sweeping edge 3
Silk touch
Frost Walker 2
Power 5
Efficiency 5
Infinity
Sharpness 5
Channeling
Knockback 2
Looting 3
Smite 5
Flame
Riptide 3
Feather falling 4
Thorns 3
Mending
Aqua Affinity
Unbreaking 3
Depth strider 3
I got 25 of them, I'm 1400 lectern places in, that efficiency 5 books is pesky lol... edit: 4 minutes later i just got it
@@jcfdesigns9261 lol!!
ive got a villager with umbreaking3, silk touch and riptide 3 lmao
I would replace smite and frost walker for lure and luck of the sea, but still thanks for this list I have trouble remembering them all
I love this villager hall, very smooth and clean, also the video was really good edited, you have my 10/10 ⛏❤😎
Tips: for changing villagers trade add a sticky piston with his job site and just lever it
Edit: sorry it's only for bedrock
This will only work on bedrock. On java the lectern is a block entity and cant be moved.
once you trade with them the trades are locked and wont cycle like that
You cant change villagers job if you already traded with him
yeah it doesn't work like that on java
Well, on java you could just break the lectern yourself and it works too
Love love love this tutorial! I have never seen someone use areal camera angles weather from up high, top down or head on, its always been very limited and by god does it make all the difference in the world. If it's not a thing or you havent started a trend -yet- you definitely will!
The transitions were super smooth, and you slowed the pace down and held the camera still when viewers needed to see more details. Even the sped up footage helps you understand exactly why and where every block is placed. 10/10 video! I can confidently say that I did not have to rewind this video once to understand what's going on, I look forward to future videos from this channel! Even though this was a relatively straightforward build, you showcased the build from top to bottom with deliberate and clean editing, without rushing or leaving anything out. You my friend, have some talent in your hands! Great blocking 🎥
No one:-
Literally No one:-
Me on Wednesday and Sundays waiting for one more great tutorial from Shulkercraft.
*Wednesdays and Sundays
@@fireballad25 Okay, Maybe my Bad.
Thanks!!
@@fireballad25 yeah
Lol kid
I did a block-by-block tutorial of this and ended up with two extra villagers in the middle of my top floor. I came looking for Copper and found GOLD!!!!!!! Thank you Shulkercraft, you da man, boss
not only is it efficient but the design is soo good too
Hey, guys break the block next to the villagers so they can see each other and then place a bottom slab. This way once you trade a lot or heal villagers they actually tell other villagers(as long as they can see each other) and the other villagers reduce their prices. The bottom slab is there so the zombie villagers can't attack the normal villagers.
it won’t matter they will b one emerald anyways
@@willbromjt1797 It's faster and cheaper.
It took me a week of 2 hours of daily playing to complete this
Day 1: Collecting material
Day 2: Clearing the area out(I built it underground because had no mountain nearby)
Day 3: Making the build
Day 4: Completing the build and getting some villagers in
Day 5: Getting rest villagers in
Day 6: Getting the trades I want
Day 7: Getting the zombies in and completing other minor details
Thats 14 hours
@@nn_eptun8602 yeah
@@nn_eptun8602 You know math
@Ahmed Peeper u can try it bro ik I'm slow😇 and also I did it with iron tools so....
@Ahmed Peeper i buliding the whole? and also collecting material?
Honestly this is the only shulkercraft tutorial which is hard when a simple piston design would work in place of this monster with 6 nametags
Quick small tips for those who don't have nametags, you can throw something pickable to the zombie (a block of dirt, sword, etc...) if he picks it up he won't despawn. Quite helpful if you want to make a iron farm at the beginning of your world and you don't have a nametag yet
Everybody gangsta until Shulkercraft makes a 2 in 1 Shulker and Enderdragon farm
Ender dragon farm wtf?
@@mdalsaifi9323 it’s a a joke but they do exist
Really nice tutorial, easy to follow and not a super fast time-lapse. Nice job! Really helped my hardcore world.
1:14
Thats why i love shulkercraft.
He counts the blocks in cam and says count 14 and place on the 15th.
I hate tutorials where they just say 15 blocks und you dont know IT you habe to leave a 15 block gap or if the 1. And 15. Block need to bee the start and ending blocks or mabe only the first or the fifteenth and a 14 block gap.
I'm early this time! Love your videos man!
You’re one of the youtubers who gave me inspiration to start my own Minecraft channel, Shulkercraft! :D
Awesome to hear
@@Shulkercraft same here ur great!
@@Shulkercraft I'm on bedrock and whenever I turn the lever on it just opens the trapdoor, can you please help?
1.18.1 java. The lever flaps the trapdoor on the sticky piston, which causes the villager to phase through the piston. With a half slab instead of a trap door, the villager only phases through the half slab when it is up, instead of the entire piston. He stands on top of the slab when it is down. The zombie can reach him when it is down.
so replace the trapdoors with slabs and it should work?
@@giaphuchuynh2745 yes
Do you have a problem of the zombie not going to the villager when its down? Like it gets stuck on one of them when they are up.
@@mattadams4765 yeah you have to make them all zombie villagers
@@mooz7579 little late lol but i just tok the repeater out and put 2 redstone dust to hit the piston with a slab where the repeater was :)
Dude I just started watching him today and his video has got some insane vibes. It's so awesome☺️🤩
this helps me a lot! I need to do this on a hardcore server and I didn't know how to do it :D
Nice chicken
Great tutorial! I used jungle logs, vines and lanterns to change it up a bit. The extra green gives it an earthy cozy vibe!
Disclaimer: 1st watch shulkercraft's iron farm and wood farm video, then this 😂😂😂
Why
@@Toastyuui golden apples XD
This is called business
Stone farm too
And the witch farm for redstone
their videos are so helpful, especially in hardcore
Just a quick tip: if you are struggling for name tags (e.g. you are early game) then you should be able to drop the zombie a tool to prevent it from despawning - wooden shovels are especially cheap at 2 wood each, so you only need 3 logs extra and you can save lots
For bedrock players make sure that you put the repeater right beside the piston otherwise it will not work for bedrock also to make that work put the liver 1 blockdown
I did not understand
Bro can you please help me with this...
I'm stuck in a position where when I switch the lever on it opens the trapdoor!
@@geetmalwey bro put lever 1 block down
Also the reapeter 1 block down
Piston at the same position
You should remove the note blocks so when u splash the weakness potion, u splash two villagers, not only one
Big brain time
BRO ur genius
And the villagers can also spread positive gossip about you!
@@ezradevs About how you trapped them in a room an forced them to trade with ya
@@satnus3388 lmao
The soundtrack on this is stupid sick
Great video Shulkercraft! Just wondering if adding slabs instead of the note blocks will allow gossip and get better trades quicker? Not sure if that is needed but just an idea :)
the note blocks have nothing to do with the trades. They are just a decoration lol
@@MinecrafttTiger yea but that's not his point. If you replace the noteblocks with bottom slabs the villagers can gossip and if u heal one or trade a lot with one villager, it'll tell the others and they'll also reduce their prices. But if u kill a villager like that, then the other villagers will see it and increase their prices so makesure u block it up if ur disposing a useless villager...
@@anirudhsrinivasan3528 true
So I had to adapt to the comment for Bedrock users even on Java because the trap door opened and closed whenever activating the piston. So fix was to elevate the 2nd floor so there's now 2 layers of Stone Brick blocks and an additional set of stairs overall extending the entry by 1 block. I also extended the posts up by 1 block as well so instead of the "2 logs 1 note block 1 log" it'd be 3 log, noteblock, 1 log. You also get a choice of block for whatever you want it to be for lowering and bringing back up the villager. This opens up possibility to people not super far into the game to start out with regular pistons and use colored concrete powder, or sand/any block that wants to fall because gravity.
To summarize, I added a level upstairs and dug down a level for the pistons on the ground. Replace all repeaters with a redstone torch attached to the block of the lever. Below the redstone torch add some redstone dust. Thus keeping the piston active until lever flicked. Add any block desired instead of trap door BUT (I forgot to add) you absolutely NEED to add a trap door on the block when the piston is down. (This will allow the zombie to still attack the villager without letting the villager run around after turning.) Sand/concrete powder/gravel if uses REGULAR pistons. Sticky pistons use any block desired. Also then adjust the pillars on the upper level to fit aesthetic.
Hope this helps someone! If people message me or enough people need further help I can make a quick video of maybe like 30 seconds with approval of @shulkercraft
Thanks
I like to put a trap door on top of the atrium so that the baby zombies don't kill the villagers, it's a good security measure
If someone would intentionally made me in zombie and then healed me, i would never give him discount for the goods.
I am making one recently not finished yet... currently it has 23 villagers mostly librarains with wonderful trades and that's one level...I would like to build a few more layers
This video was helpful as it gave me more inspiration and motivation to keep going
Thanks 💖
Just found this man AGAIN I don't know how I forgot these legends
I make this trading Hall and it's absolutely very amazing , I scam villagers , and I am able to make a emeral beacon in just a week and still have many left , I recommend you to buil this , works fine in 1.17
I figured out the problem with them not restocking. Similar to what Chika Libuku said in a previous comment it has to do with the workstation. However it doesn't HAVE to be next to them, it does however work like that too if you want to move the location of the workstation. What is happening is when you zombify a villager & cure them they are disconnecting from their workstation in front of them & reconnecting to a new one. It might not ALWAYS be the one in front of them, even IF another villager is attached to one for whatever reason (Guessing it's a bug).
Best thing to do is place a fence above every workstation & then destroy them all (the workstations) & replace them one by one. What I did was place the fences on top of each workstation, break all the workstations, then replaced the spot I broke the workstation from with another fence & then broke all the top fences. Seeing the particle effect can be a bit hard through the fences. After that just place each workstation one at a time within the area & look around for which one is attaching to it. Keep breaking it & replacing it till you find the villager it's attaching to. It will be the same villager every-time until you place a 2nd workstation without breaking the 1st one you placed. Once you find the villager, place a fence on top of the bottom fence, break the bottom fence & then put that workstation in front of them & they'll attach to that indefinitely, rinse and repeat. Just make sure you do this AFTER you've turned them all to zombies & cured them or you'll have to keep doing it & that will get annoying xD
thx bro, your comment saved my life
the videos you make are by far the most enjoyable tutorials for minecraft. Relaxing music with good video editing and easy steps. Well done and keep up the good work ;)
This is all I have been waiting for, a good place for my prisoners
Slaves*
"Useless stuff you just use as slaves"
Why..
@@powerfox2552 emeralds ka chakkar babu bhaiya emeralds ka chakkar
@@intensiveyt9741 I don't think so that guy understand hindi
Since the repeater doesn't connect to the piston use redstone dust but if the trapdoor flaps, use slabs instead. (For bedrock btw)
Thank you so much!!!
No problem
i was about to panic, but u saved me
@@musse580 I'm glad it worked 😀😀
Ayo I’m facing a difficulty, even though the sticky piston is up, the zombie is keeping hitting the villager. I don’t know what to do
at 9:20 the placement of the blocks lines up with the beat of the song haha nice
Hi there, so I realized after a lot of trial and error that the lectern has to be facing the villager to restock. They don’t need beds or anything, you just need to face the lectern towards the villager. Thought I should comment in case anyone was having the same issue.
Thx, fixed my build, that was pain in the ass
I love you man xD
Thank you, you saved my life. :)
But what about Fletcher for example, they don't restock either
Mine isnt restocking (bedrock)
I’ve made a different farm by logical geek boy, and was able to save potions by turning three villagers into zombies, and throwing the potion at the one in the middle, then feeding all of the golden apples. There were slabs in between each villager but I’m not sure if that’s needed to make this possible
That slab allows the villagers to gossip and therefore lower their prices without being converted
Bro if you mass convert theor job sites could get messed up and all your efforts would turn into straight BS i did the same mistakes
If anyone is gonna build a trading hall PLEASE DONT DO THIS this is terrible advice and it just becomes more burdensome when all of them turn themselves back into zombies. Even moving them away from each other is a pain so just craft an extra weakness pot it isnt that hard.
Logical geek boy isn’t the biggest fan of shulkercraft dude
It works completely fine with me i recommend that tradding hall i some time
Cure 5 zombie villager at the same time ❤️
very useful tip if ur zombie isnt attacking villanger on 1 side build a wall to block line of sight from other side of room they are aggroing to other villagers opposite sides
Loved your Storage Room design and I was wondering if you guys could make a video for a 1.17 Villager Breeder?
For the trap door issue on bedrock 1.19 using a redstone torch instead on the repeater and placing redstone dust beneath the lever will make the piston activate without the trapdoor flipping up.
I can’t do it
@@MiguelPeniche What can’t you do brother
Hmm an idea for those who want to leave open the corners at 13:40
Make a small storage with stripped spruce logs (if you have sone left) 😉
When you are moving the villagers into their chambers you should use slabs because you can crouch under them but they can't escape.
Edit:You can use trapdoor too.
u can also use a trapdoor, then u dont have to crouch
I forgot about that, I'll edit the comment to say that.
Good tip
Omg hi shulkercraft!
Works in 1.18.1 but you need to let the villager just stand on top of the piston and put a trapdoor between the zombie and the villager
Does that work for both Bedrock and Java?
Great trading hall, I just did a build around your design and it turned out great. Full credit given to you for your trading hall design in my video.
I was hoping it would be named and act like the “Frick Chamber”.
Trust me, it works very well(with added fun for the villagers)
0:25 is villager material🤣🤣
Quick tip:
You can replace the repeaters with dot redstone dust to save up redstone if you don't have much of it
Imagine someone mining for days to get decorative anvils lol
Iron farm
There is a technology called "Iron Farm"
Fortune 3 on iron ore in 1.17
Lol
it actually works to combine enchanted books
I REALLY recommend placing another trapdoor below the chests and above the lecterns (just shift click them under each chest)
This will prevent the villagers potentially being punch-boosted onto the lecterns when hit by the zombies.
Shulkercraft:best builder and grinder in all minecraft story
For those on bedrock edition: the entire upstairs needs to be up one more level so that you can take the Redstone repeaters away and use Redstone dust another block below the lever to the sticky piston. The repeater only lifts the trapdoor in bedrock. Also I replaced the chests with just more spruce log because the chests don't work with the slabs on top I put 2 chests under the stairs on each side instead. Last I have to say the more I look at this build the more I find wrong with it in bedrock, the zombies vs villager death rate, not attacking the zombie before you put him in so he focuses the villager, or do we even need the zombies in the back after you've turned everyone. Please do your research before building this in bedrock.
I'd like to now add that in bedrock the pistons and Redstone is ultimately useless the levers don't reroll the villagers so you have to manually remove the job block and replace it for job roll. Also I just learned that stairs work better on each side of the front of each pillar in front of the villagers so xp doesn't get trapped. Still refining this build but this video deserves credit for major inspiration.
Fun fact : he cut an entire spruce forest to build this
This is nothing compared to the creeper farm.
God that was disaster
Plot twist he used a great command I will tell just don't tell anyone
/Gamemode creative
@@arnavbothra8881 nope he plays only in survival
@@arnavbothra8881 watch all of his videos to know
I love your videos, always so precise and easy to follow. ❤
Just a tip for anyone building this in survival, after you dig the cave out switch your beacon to a jump boost to make block placing and getting around really easy.
Just a friendly reminder to you that this only works on hard mode
Thanks 😊
No you can still make villagers into zombie villagers in normal mode but they just have a chance of dying but in hard mode they will always become zombie villagers 👍
@@triplehelix_3445 that is why it doesn't work in normal mode🤦🏽♂️
Thats why my mending boi that i spent for fukin 10 mins to get the right trade and died
@@phantom__menace no it works in normal mode just only 50% of the time it said in the video
The design is amazing, though there is one problem. When you activate the lever and extend the piston, the trapdoor gets powered and for one second it opens, but then it closes again. This causes, at least for what regards players, to kinda glitch into the piston arm and not gen pushed up.
To fix it, just replace the repeater with a redstone dust in dot mode (right click it after you have placed it).
Also I don't know why this happens in my server but it does happen to ShulkerCraft, kinda weird
The trapdoor still opens for me
I used this fix and it activates the piston AND the trap door...
Thank you so much, this worked perfectly for me. I don't know why Shulkercraft's repeaters didn't power the trapdoors but this is a good fix.
@@untitledvoid2576 if the redstone dust is in the dot mode it does not power the trapdoor in any way, so it is impossible. Maybe you play in a version before 1.16?
@Giacomo Mosele r u talking about java or bedrock?
Pro tip: place redstone torches on the sides of the blocks with the levers on them instead of using repeaters. This way, you can remove the levers and the stations will still be up. Plus, it's cheaper!
ty
UPDATE: IF YOUR VILLAGERS ARE NOT RESTOCKING THAT MEANS THEY ARE NOT ATTACHED TO A BED. GET UR VILLAGERS OUT OF THEIR SPACE, MAKE A BOX FOR THEM, GIVE THEM A BED AND GIVE THEM THEIR WORKBENCH (NOT IN THEIR AREA, IN THE BOX), LOCK IN ANY TRADE AND THEN PUT THEM BACK INSIDE THEIR SPACE. AFTER HE'S IN, REMOVE THE BED AND REMOVE THE EXTRA WORKBENCH AND UR PROBLEM IS SOLVED!!
Its not that, they only restock twice a day
@@uknowwho4105 If you dont use this strat they dont restock at all
no, you do not need beds for this type of trading hall, all they need is a work bench. villagers just naturally restock their trades twice a day.
Villager: wow fancy trading hall you have here. Me and my brethrens are allow to stay here? Well I appreciate that good sir.
Steve:How much you selling for?
Villager:22 emeralds good sir
Steve:That far to high
Villager:all prices are final. I'm sure U'll be able to afford
Steve:pulls lever
Villager:Woah! I must say I was not expecting a mini roller coaster ri-AHHHH! IS THAT A F***KING ZOMBIE!!! AHHHHHH!!! dies*
Steve:Splashes him and feeds him golden apple
Village:suffers immense seizure, comes back to life* My word. What sick twisted game is this?!
Steve:How much you selling for?
Villager: clears throat* 13 emeralds. All prices are final
Steve:Pulls Lever*
Villager: NOO!! PLEASE!!
You deserve 10000 likes bro thats hilarious
@@notvince2257 man I forgot all about this XD bro I love it
@@63xMortis you still deserve alot more
still a good build for 1.21, but i think its probably worth it to just kill the zombies once everyone is infected due to the nerf. you also dont need a mountain, just add 1 to the length of the sides and a couple on the height.
True, but working it away is way easier then building outside, since the chance on zombies is much higher
Shulker craft building it in 20 minutes :) Me who can not build this in 20 real days
:(
lol
true
It is called, editing
i tried this in creative and still didn't get all the right enchantments after 2 hours. wow i don't know how it's possible to get the best enchantments on survival.
rip sorry
You just have to keep resetting one villagers trades (break and replace lectern) at a time until it’s the book you want. Then lock it in and commence the turning/curing process. (Hard mode so it’s 100% turn rate) It can take a while, but every best enchant is possible for 1 emerald and 1 book. I’ve done it multiple times, it’s just a grind. I recommend doing it only in your survival world so you don’t have to repeat the entire process after getting it in creative
Yep it’s tuff, first time I tried getting mending it was just 90 minutes of placing a breaking a lectern. Melted my brain
@@RowdyRowe2 does the price reset with time or it always stays to 1 emerald ?
@@lhuillierswann it's permanent
yooooooo! this vid is actually hectic, great tunes as well fuuaaak
when the villager is a material: yes
THIS DOESNT WORK ON BEDROCK. Do to the redstone being different, the piston isn't powered by the repeater. Even if I run the redstone underneath I don't have enough room to do that on top as well. If you want to do this on bedrock, zombify and cure the villagers before you put them in.
dang it
😢
@@anshul0728 Wait is this the Anshul from New Jersey?
You have to place redstone instead of repeater...
@@KrishPatel-bh9hf it still powers the trap door itself edit: I just tried it and it powers the piston and the trapdoor aswell. If the trap door isn't necessary then you can do it like the video
Awesome build. Ran into an issue with zombies locking in on villagers that weren't in their area which made it so they were attacking villagers. Added a trap door under each chest and seems to have fixes it
They weren't attacking villagers*
M
😊 l 😊h😅😅😅😅😅😅😅. Uhl. 😅
Great video. Have to ask before I build it, but in survival won’t zombies be able to attack the villagers through the single space above the lectern? Or is that just part of its maintenance considering its not too hard to periodically heal them?
Lift up the trapdoor
SC 2022 : Notch apple farm
10 notches per second
Good joke👍 even better if its possible
First video I’ve ever seen, me and this guy have a very similar building style and use similar pallets but I never would have thought to use the note blocks as an accent. Cool build
We are still waiting to shulker shell automatic farm...
Or you could just find an extra and go to end cities because just like that I got over 3-4 stacks of shoulder shells in 1 hour by killing them(with looting 3)
@@ts_thwartedwings2087 some huge storage systems take so much shulker boxes that you just can't farm them manually in a reasonable way
Suggestion *make a full netherite beacon*
I guess why not buy let's say it takes some time 😅
@@nyoxys3603 what do u mean to say
first shulker farm, then netherite beacon
@@5anjeevgaming months
@@sleezly7909 hey what's the fastest way to get ancient debris
Your the only person I have seen make builds in survival. I'm subbing for that
Tip: if you don't have acces to nametags yet, look for zombies that can pick up items. they can't despawn either
Edit: You can also give the zombie an axe to make the converting process faster